Zombie Warlock
Zombie Warlock is an undead /zombie -type enemy in Final Fantasy XII found in the Sochen Cave Palace (secret path leading up to Hall of the Wroth God), Necrohol of Nabudis , Pharos , and Subterra . In the bestiary it is listed under The Necrohol of Nabudis.
Zombie Warlocks also continuously spawn in the Zodiac versions' Trial Mode in Stage 48 to flank the Tower .
Bestiary entry [ ]
Page 1: Observations [ ]
Being court mages who have magicked themselves into zombies in a fruitless quest to understand providence. And well they knew the price, for to possess skill in magicks of such caliber requires no small knowledge of the Art, yet for truth no cost would be too dear. Thus do they continue to embrace zombification, and thus do the common people fear them, calling them warlocks, and barring them from the places they knew in life.
Page 2: Sage Knowledge 64 of 78 [ ]
Stats [ ]
Sochen Cave Palace
Normal (100%)
Normal (100%)
Normal (100%)
Normal (100%)
Normal (100%)
Normal (100%)
Absorbs (-100%)
Weak (200%)
-
50% (chance to spawn under this status)
-
50% (chance to spawn under this status)
-
-
Enemy does not have innate Safety augment
Aggression
Aggressive (attacks on detection)
Movement
Movement type? (Speed: Movement speed?)
Aggression
Aggressive (attacks on detection)
Movement
Movement type? (Speed: Movement speed?)
Necrohol of Nabudis
Normal (100%)
Normal (100%)
Normal (100%)
Normal (100%)
Normal (100%)
Normal (100%)
Absorbs (-100%)
Weak (200%)
-
50% (chance to spawn under this status)
-
50% (chance to spawn under this status)
-
-
Enemy does not have innate Safety augment
Aggression
Aggressive (attacks on detection)
Movement
Movement type? (Speed: Movement speed?)
Aggression
Aggressive (attacks on detection)
Movement
Movement type? (Speed: Movement speed?)
Pharos - Second Ascent
Normal (100%)
Normal (100%)
Normal (100%)
Normal (100%)
Normal (100%)
Normal (100%)
Absorbs (-100%)
Weak (200%)
-
50% (chance to spawn under this status)
-
50% (chance to spawn under this status)
-
-
Enemy does not have innate Safety augment
Pharos - Second Ascent (Station of Ascension)
Aggression
Aggressive (attacks on detection)
Movement
Movement type? (Speed: Movement speed?)
Pharos - Second Ascent (Station of Ascension)
Aggression
Aggressive (attacks on detection)
Movement
Movement type? (Speed: Movement speed?)
Pharos - Third Ascent
Normal (100%)
Normal (100%)
Normal (100%)
Normal (100%)
Normal (100%)
Normal (100%)
Absorbs (-100%)
Weak (200%)
-
50% (chance to spawn under this status)
-
50% (chance to spawn under this status)
-
-
Enemy does not have innate Safety augment
Pharos - Third Ascent (Spire Ravel - 1st Flight)
Aggression
Aggressive (attacks on detection)
Movement
Movement type? (Speed: Movement speed?)
Pharos - Third Ascent (Spire Ravel - 1st Flight)
Aggression
Aggressive (attacks on detection)
Movement
Movement type? (Speed: Movement speed?)
Subterra
59 - 60
11935 - 12115
999
Normal (100%)
Normal (100%)
Normal (100%)
Normal (100%)
Normal (100%)
Normal (100%)
Absorbs (-100%)
Weak (200%)
-
50% (chance to spawn under this status)
-
50% (chance to spawn under this status)
-
-
Enemy does not have innate Safety augment
Aggression
Aggressive (attacks on detection)
Movement
Movement type? (Speed: Movement speed?)
Aggression
Aggressive (attacks on detection)
Movement
Movement type? (Speed: Movement speed?)
Gallery [ ]
Bestiary entry (PlayStation 2).
Etymology [ ]
[view · edit · purge ] A zombie is an animated corpse resurrected by mystical means, such as necromancy. Since the late 19th century, zombies have acquired popularity in North American and European folklore .
Related enemies [ ]