Final Fantasy Wiki
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m (→‎Final Fantasy V: Angel Robe protects against Poison, not Old and Zombie.)
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{{sideicon|FFV|FFVI|FFVIII|FFIX|FFX|FFXI|FFT|FFTA|PFF}}
 
[[File:FFV Zombie status.png|right|thumb|250px|[[Faris Scherwiz|Faris]] as a zombie in ''[[Final Fantasy V]]''.]]
 
[[File:FFV Zombie status.png|right|thumb|250px|[[Faris Scherwiz|Faris]] as a zombie in ''[[Final Fantasy V]]''.]]
'''Zombie''' {{j|ゾンビ|Zonbi}}, also known as '''Undead''', is a negative [[Status Effect|status ailment]] that appears in various games in the [[Final Fantasy (Series)|series]] and is, along with "Zombify", often the name of the spell which causes the status. Its effects vary from game to game.
+
'''Zombie''' {{j|ゾンビ|Zonbi}}, also known as '''Undead''', is a [[status effect|status ailment]] in various games in the [[Final Fantasy series|series]], and is, along with "Zombify", often the name of [[Zombie (ability)|the spell that causes the status]]. Its effects vary from game to game.
   
In some games, Zombie status reduces the character's [[HP (Stat)|HP]] to 0 and makes the affected character uncontrollable and hostile to the party, similar to [[Charm (Status)|Charm]]. In these games, a zombified character is flagged defeated for the purpose of [[Game Over (Term)|Game Overs]].
+
In some games, Zombie reduces the character's [[HP (stat)|HP]] to 0 and makes them uncontrollable and hostile to the party, similar to [[Charm (status)|Charm]]. In these games, a zombified character is flagged defeated for the purpose of [[Game Over (term)|Game Overs]].
   
In other games, Zombie status makes the afflicted characters [[undead]], acquiring the same inherent weaknesses, resistances and immunities as undead monsters, while leaving them alive and under player control. Typically, this means that healing magic (and some healing items), HP and [[MP (Stat)|MP]] drain and some [[Instant Death]] effects have the reverse effect. The reviving items and spells have the same effect as [[Death (Ability)|Death]] (though in some games it simply deals a significant amount of damage). The spell [[Reverse]] in ''[[Final Fantasy XII]]'' bears some similarities to this status. In some games, Zombie status cuts physical damage taken.
+
In other games, Zombie status makes the afflicted characters [[undead]], acquiring the same inherent weaknesses, resistances and immunities as undead monsters, while leaving them alive and under player control. Typically, this means that healing magic (and some healing items), HP and [[MP (stat)|MP]] drain and some [[Instant Death]] effects have the reverse effect. The reviving items and spells have the same effect as [[Death (ability)|Death]] (though in some games it simply deals a significant amount of damage). The spell [[Reverse (ability)|Reverse]] in ''[[Final Fantasy XII]]'' bears some similarities to this status. In some games, Zombie status cuts physical damage taken.
   
 
In some games, such as ''[[Final Fantasy V]]'' and ''[[Final Fantasy VI]]'', both versions of the status condition appear, with the former known as Zombie and the latter referred to as Undead.
 
In some games, such as ''[[Final Fantasy V]]'' and ''[[Final Fantasy VI]]'', both versions of the status condition appear, with the former known as Zombie and the latter referred to as Undead.
   
Zombie can typically be cured via [[Holy Water]] (also been called Magic Tag or Revivify), but generally not by normal healing items/spells. Zombie status usually persists outside of combat.
+
Zombie can typically be cured via [[Holy Water]] (also been called Magic Tag or Revivify), and not by normal healing items/spells. Zombie status usually persists outside of combat.
   
 
==Appearance==
 
==Appearance==
 
===''[[Final Fantasy V]]''===
 
===''[[Final Fantasy V]]''===
{{sideicon|FFV}}
 
[[File:FFV Zombie Symbol.PNG|right]]
 
Zombie is inflicted by several enemy attacks. The player loses control of characters inflicted with Zombie, and they automatically attack any random ally. This is not to be mistaken for the "Undead" status, which can be obtained by using certain equipment, or using the [[Necromancer (Final Fantasy V)|Necromancer]] job. The game ends if all characters are zombies. If the status is inflicted to a [[Hide|hiding]] character, it will result in the [[Hidden Zombies Bug]]. If Zombie is inflicted on a [[Sing (Final Fantasy V)|singing]] character, they will continue to sing.
 
   
 
[[File:FFV Zombie Icon iOS.png|Icon.|right]]
Zombied characters have green skin, white eyes and zero HP. They are immune to most damage, and equipping a zombied character with the [[List of Final Fantasy V Weapons#Healing Staff|Healing Staff]] will make them randomly heal party members. Zombied characters are immune to the [[Blind (Status)|Blind]], [[Poison (Status)|Poison]], [[Float (Status)|Float]], [[Mini (Status)|Mini]], [[Toad (Status)|Toad]], [[Petrify (Status)|Petrify]], and [[Instant Death]] statuses.
 
 
Zombie is inflicted by several enemy attacks. The player loses control of characters afflicted with Zombie, and they attack any random ally. This is not to be mistaken for the "Undead" status, obtained by using certain equipment, or using the [[Necromancer (Final Fantasy V job)|Necromancer]] job. The game ends if all characters are zombies. If the status is inflicted to a [[Hide|hiding]] character, it will result in the [[hidden zombies bug]]. If Zombie is inflicted on a [[Sing (Final Fantasy V)|singing]] character, they will continue to sing. Zombified character's will still gain [[Experience Points|EXP]] and [[Ability Points|AP]] at the [[Battle Results|end of battle]].
   
 
Zombied characters have green skin, white eyes and zero HP. They are immune to most damage, and equipping a zombied character with the [[Final Fantasy V weapons#Healing Staff|Healing Staff]] will make them randomly heal party members. Zombied characters are immune to the [[Blind (status)|Blind]], [[Poison (status)|Poison]], [[Float (status)|Float]], [[Mini (status)|Mini]], [[Toad (status)|Toad]], [[Petrify (status)|Petrify]], and [[Instant Death]] statuses.
{|class="FFV table" width="90%" align="center"
 
  +
  +
{|class="full-width FFV article-table"
 
|-class="a"
 
|-class="a"
 
!width="150px"|Game Element
 
!width="150px"|Game Element
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!class="b"|Zombie Breath
 
!class="b"|Zombie Breath
 
|Enemy Attack
 
|Enemy Attack
|Inflicts non-elemental damage and has a chance of inflicting Zombie to party.
+
|Inflicts non-elemental damage to party and inflicts Zombie on those KO'd by attack
 
|-
 
|-
 
!class="b"|Zombie Powder
 
!class="b"|Zombie Powder
Line 40: Line 41:
 
|Inflicts Zombie. Works even if the character is Hiding, which results in a bug.
 
|Inflicts Zombie. Works even if the character is Hiding, which results in a bug.
 
|-
 
|-
!class="b"|[[List of Final Fantasy V Armor#Angel Robe|Angel Robe]]
+
!class="b"|[[Final Fantasy V accessories#Angel Ring|Angel Ring]]
|Armor
 
|Protects against Zombie and Old.
 
|-
 
!class="b"|[[List of Final Fantasy V Accessories#Angel Ring|Angel Ring]]
 
 
|Accessory
 
|Accessory
 
|Protects against Zombie and Old.
 
|Protects against Zombie and Old.
 
|-
 
|-
!class="b"|[[List of Final Fantasy V Items#Holy Water|Holy Water]]
+
!class="b"|[[Final Fantasy V items#Holy Water|Holy Water]]
 
|Item
 
|Item
 
|Cures Zombie.
 
|Cures Zombie.
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===''[[Final Fantasy VI]]''===
 
===''[[Final Fantasy VI]]''===
  +
{{sideicon|FFVI}}
 
 
[[File:FFVI Zombie Symbol.png|right]]
 
[[File:FFVI Zombie Symbol.png|right]]
Zombie status acts much like ''Final Fantasy V's'' Zombie status, in other words, zombified characters have their HP reduced to 0, they attack random allies, and are considered "knocked out" for the purpose of [[Game Over]]s.
+
Zombified characters have their HP reduced to 0, they attack random allies, and are considered "knocked out" for the purpose of Game Overs.
   
Whenever a character is under the Zombie status hits a target, there is a 1/16 chance of that character inflicting the [[Blind (Status)|Blind]] status, as well as a 1/16 chance of inflicting the [[Poison (Status)|Poison]] status. The Zombie status increases the attacker's hit rate on the affected target by 25%, apart from the game versions affected by the [[Evade Bug]].
+
Whenever a character is under the Zombie status hits a target, there is a 1/16 chance of that character inflicting the [[Blind (status)|Blind]] status, as well as a 1/16 chance of inflicting the [[Poison (status)|Poison]] status. The Zombie status increases the attacker's hit rate on the affected target by 25%, apart from [[Final Fantasy VI version differences|versions]] affected by the [[Evade bug]].
   
There are also a number of ways to trigger the [[0 HP Character Bug]] with the use of Zombie status.
+
There are also a number of ways to trigger the [[0 HP character bug]] with the use of Zombie status.
   
Inflicting the Zombie status on enemies results in making that enemy untargetable with no way of killing them, literally rendering them invincible for the duration of the battle. The Zombified enemies are treated as dead upon the defeat of all enemies. The status on enemies still work in the same manner as it does for affected party members, these enemies will attack the party and their own allies randomly.
+
Inflicting the Zombie status on an enemy makes it untargetable with no way of killing them, rendering them invincible. The Zombified enemies are treated as dead upon the defeat of all enemies. The status on enemies still works in the same manner as it does for affected party members; these enemies will attack the party and their own allies randomly.
   
  +
Normally, zombies can only use regular attacks; magic, techniques, and items are inaccessible. However, if a character is given a command and is not given the chance to execute it prior to zombification, the zombie's first move is to execute the previously given command even if said command was magic, an item, or a technique. This can have potentially deadly side effects; the zombie may use a healing item/spell on an enemy or the wrong party member, or may blast a party member with a high-level offensive spell. Even moves that normally can only target enemies, such as [[Sabin Rene Figaro/Gameplay|Sabin's]] [[Blitz (Final Fantasy VI)|Blitz]] or [[Cyan Garamonde/Gameplay|Cyan's]] [[Bushido (Final Fantasy VI)|Bushido]], may still wind up targeting the party if used by a zombie. If the move is a group-hitter like Fire Dance, the effects can be particularly devastating, as the entire party can be hit. After the zombie's first move, they will revert to plain attacks—unless the zombie's first move is [[Gau/Gameplay|Gau's]] [[Rage (Final Fantasy VI command)|Rage]], in which case zombie-Gau's Rage will continue as normal, albeit hitting the party at random.
{|border="1" cellspacing="0" cellpadding="2" width="90%" align="center"
 
  +
|- class="FFVIa"
 
  +
{|class="full-width FFVI article-table"
 
|-class="a"
 
!width="150px"|Game Element
 
!width="150px"|Game Element
 
!width="100px"|Type
 
!width="100px"|Type
 
!Effect
 
!Effect
 
|-
 
|-
!class="FFVIb"|Soul Spiral
+
!class="b"|Soul Spiral
 
|Blitz
 
|Blitz
 
|Removes Zombie and other statuses at the cost of the user's life.
 
|Removes Zombie and other statuses at the cost of the user's life.
 
|-
 
|-
!class="FFVIb"|Tapir
+
!class="b"|Tapir
 
|Dance
 
|Dance
 
|Removes Zombie as well as other statuses.
 
|Removes Zombie as well as other statuses.
 
|-
 
|-
!class="FFVIb"|Wild Bear
+
!class="b"|Wild Bear
 
|Dance
 
|Dance
 
|Removes Zombie as well as other statuses.
 
|Removes Zombie as well as other statuses.
 
|-
 
|-
!class="FFVIb"|Transfusion
+
!class="b"|Transfusion
 
|Lore
 
|Lore
 
|Removes Zombie as well as other statuses and restores all HP and MP at the cost of the user's life.
 
|Removes Zombie as well as other statuses and restores all HP and MP at the cost of the user's life.
 
|-
 
|-
!class="FFVIb"|Choke Smoke
+
!class="b"|Choke Smoke
 
|Enemy Attack
 
|Enemy Attack
|Revives a KO'ed character as a Zombie.
+
|Revives a KO'd character as a Zombie.
 
|-
 
|-
!class="FFVIb"|Mind Blast
+
!class="b"|Mind Blast
 
|Enemy Attack
 
|Enemy Attack
 
|Inflicts Zombie as well as various other statuses.
 
|Inflicts Zombie as well as various other statuses.
 
|-
 
|-
!class="FFVIb"|Overcast
+
!class="b"|Overcast
 
|Enemy Attack
 
|Enemy Attack
|Inflicts a countdown on all targets, and at the end of the countdown, the target is turned into a Zombie.
+
|Inflicts a countdown on all targets, and at the end of the countdown (or if the afflicted party member's HP hits 0 by any other means), the target is turned into a Zombie.
 
|-
 
|-
!bgcolor="darkred"|[[Pollen|Deadly Pollen]]
+
!class="b"|[[Pollen|Deadly Pollen]]
 
|Enemy Attack
 
|Enemy Attack
 
|Inflicts Zombie on target.
 
|Inflicts Zombie on target.
 
|-
 
|-
!class="FFVIb"|Soul Extraction
+
!class="b"|Soul Extraction
 
|Enemy Attack
 
|Enemy Attack
 
|Inflicts Zombie.
 
|Inflicts Zombie.
 
|-
 
|-
!class="FFVIb"|Holy Water
+
!class="b"|Holy Water
 
|Item
 
|Item
 
|Cures Zombie.
 
|Cures Zombie.
 
|}
 
|}
   
In addition to Zombie status, ''Final Fantasy VI'' also has the hidden Undead status. The Relic [[Relic (Final Fantasy VI)#Lich Ring|Lich Ring]] makes the character undead. There are no cosmetic changes but the character is damaged by healing magic and healed by spells like [[Drain (Ability)|Drain]] and [[Death (Ability)|Death]]. Certain monsters possess Undead status inherently, and Gau or Gogo can acquire Undead status through Rages, see [[Undead#Final Fantasy V]] for details. Undead status has to effect outside of combat, since it expires automatically at the end of battle.
+
''Final Fantasy VI'' also has the hidden Undead status inflicted upon a character who wears the [[Relic (Final Fantasy VI)#Lich Ring|Lich Ring]] relic. There are no cosmetic changes, but the character is damaged by healing magic and is healed by spells like [[Drain (ability)|Drain]] and [[Death (ability)|Death]]. Certain monsters possess Undead status inherently, and Gau or [[Gogo (Final Fantasy VI)/Gameplay|Gogo]] can acquire Undead status through Rages, [[Undead#Final Fantasy V|see here]] for details. Undead status has no effect outside of combat, since it expires at the end of battle.
   
 
===''[[Final Fantasy VIII]]''===
 
===''[[Final Fantasy VIII]]''===
  +
{{sideicon|FFVIII}}
 
 
[[File:FFVIII Zombie Symbol.PNG|right]]
 
[[File:FFVIII Zombie Symbol.PNG|right]]
Zombie is caused by the spell Zombie, cast by enemies such as [[Blood Soul (Final Fantasy VIII)|Blood Soul]] and [[Forbidden (Final Fantasy VIII)|Forbidden]]. The target changes color to a dark greenish tint, receives damage from curative items and magic and is instantly killed by Life magic and items. Healed using the [[Esuna (Ability)|Esuna]] spell, the [[Treatment]] ability, or the items [[List of Final Fantasy VIII Items#Holy Water|Holy Water]], [[List of Final Fantasy VIII Items#Remedy|Remedy]] or [[List of Final Fantasy VIII Items#Remedy+|Remedy+]].
+
Zombie is caused by the spell [[Zombie (Final Fantasy VIII)|Zombie]], cast by [[Blood Soul (Final Fantasy VIII)|Blood Soul]] and [[Forbidden (Final Fantasy VIII)|Forbidden]]. The target changes color to a dark greenish tint, receives damage from curative [[Final Fantasy VIII items|items]] and magic, and is instantly killed by Life magic and items. It is healed via the [[Esuna (Final Fantasy VIII)|Esuna]] spell, the [[Treatment]] ability, or the items [[Final Fantasy VIII items#Holy Water|Holy Water]], [[Final Fantasy VIII items#Remedy|Remedy]] or [[Final Fantasy VIII items#Remedy+|Remedy+]].
   
Targets under this status gain innate immunity to [[Instant Death]] and [[Doom (Status)|Doom]], take double damage from [[Holy (Element)|Holy]]-elemental spells and attacks, and become resistant to physical attacks, halving the damage. Draining HP from a Zombie unit damages the drainer, unless both the caster and the target are undead/Zombie.
+
Zombified targets become immune to Instant Death and [[Final Fantasy VIII statuses#Doom|Doom]], take double damage from [[Holy (element)|Holy]]-elemental spells and attacks, and take half damage from physical attacks. Draining HP from a Zombie unit damages the drainer, unless both the caster and the target are undead/Zombie.
   
 
===''[[Final Fantasy IX]]''===
 
===''[[Final Fantasy IX]]''===
  +
{{sideicon|FFIX}}
 
 
[[File:FFIX Zombie Symbol.PNG|right]]
 
[[File:FFIX Zombie Symbol.PNG|right]]
Several enemy attacks can inflict Zombie status on the [[party]], causing them to turn a dark brownish color. Aside from the usual effects of healing items and magic causing harm, it also completely depletes the [[Trance (Final Fantasy IX)|Trance]] gauge and prevents it from building while the status is in effect.
+
Several enemy attacks can inflict Zombie status on the [[party]], turning them a dark brownish color. Aside from the usual effects of healing items and magic causing harm, it also depletes the [[Trance (Final Fantasy IX)|Trance]] gauge and prevents it from building while the status is in effect.
   
The Zombie status also prevents the afflicted character from being revived until cured and from earning [[Experience Points]] and [[Ability Points]]. It can be cured with a [[Magic Tag]]. The [[Reraise (Status)|Reraise]] support ability will still revive Zombie characters, whereas every other revival method will fail.
+
The Zombie status prevents the afflicted character from being revived until cured and from earning Experience and Ability Points. It can be cured with a [[Final Fantasy IX items#Magic Tag|Magic Tag]]. The [[Final Fantasy IX support abilities#Auto-Life|Auto-Life]] support ability will still revive Zombie characters, whereas every other revival method will fail.
   
{|class="table" width="90%" align="center"
+
{|class="full-width FFVI article-table"
|- class="FFIXa"
+
|-class="a"
 
!width="150px"|Game Element
 
!width="150px"|Game Element
 
!width="100px"|Type
 
!width="100px"|Type
 
!Effect
 
!Effect
 
|-
 
|-
!class="FFIXb"|Zombie Breath
+
!class="b"|Zombie Breath
 
|Enemy Attack
 
|Enemy Attack
 
|Inflicts Zombie and non-elemental damage.
 
|Inflicts Zombie and non-elemental damage.
 
|-
 
|-
!class="FFIXb"|Zombie Powder
+
!class="b"|Zombie Powder
 
|Enemy Attack
 
|Enemy Attack
 
|Inflicts Zombie.
 
|Inflicts Zombie.
 
|-
  +
!class="b"|Grand Cross
  +
|Enemy Attack
  +
|Exclusive to [[Necron (boss)|Necron]]. Inflicts every status ailment including Zombie. 1/8 chance to inflict per status.
 
|-
 
|-
 
|}
 
|}
   
 
===''[[Final Fantasy X]]''===
 
===''[[Final Fantasy X]]''===
{{sideicon|FFX}}
 
Zombie can be inflicted on enemies by use of the Zombie Attack skill, located in [[Auron]]'s section of the [[Sphere Grid]], and by weapons with the Zombietouch and Zombiestrike [[List of Final Fantasy X Auto-Abilities|weapon abilities]]. Characters and enemies inflicted with the Zombie status are seen with a glowing green body and black smoke clouds around their heads. Zombie can be cured by using the items [[Holy Water]] or [[Remedy (Item)|Remedy]], but it notably cannot be cured with the spell [[Esuna (Ability)|Esuna]]. [[Evrae Altana]] and [[Fallen Monk]] always start the battle under permanent Zombie status.
 
   
 
Zombie can be inflicted on enemies by use of the [[Zombie Attack]] skill, located in [[Auron/Gameplay|Auron]]'s section of the [[Sphere Grid]], and by weapons with the Zombietouch and Zombiestrike [[Final Fantasy X auto-abilities|weapon abilities]]. Characters and enemies afflicted with the Zombie status have a glowing green body and black smoke clouds around their heads. Zombie can be cured via [[Final Fantasy X items#Holy Water|Holy Water]] or [[Final Fantasy X items#Remedy|Remedy]], but it notably cannot be cured with the spell [[Wht Magic (Final Fantasy X)#Esuna|Esuna]]. [[Evrae Altana (Final Fantasy X)|Evrae Altana]] and [[Fallen Monk]] start the battle under permanent Zombie status.
In this game Zombie causes items and abilities that normally heal HP deal damage instead. Revivification abilities such as [[Raise|Life]] and the item [[Phoenix Down]] will instantly kill characters under the Zombie status (though some enemies such as [[Barbatos (Final Fantasy X)|Barbatos]] are immune to this technique and Evrae Altana requires two Phoenix Downs to kill, rather than one. This is because Evrae Altana is immune to instant death). Abilities that normally drain HP or MP such as [[Drain (Ability)|Drain]] and [[Osmose (Ability)|Osmose]] will have the effect reversed if used by or against Zombies; dealing damage to the spellcaster and healing its target.
 
   
  +
Zombie causes items and abilities that normally heal HP deal damage instead. Revivification abilities, such as [[Wht Magic (Final Fantasy X)#Life|Life]] and the item [[Final Fantasy X items#Phoenix Down|Phoenix Down]], will instantly kill characters under the Zombie status and deal damage equal to the HP it would normally heal if the enemy is immune to instant death (such as [[Barbatos (Final Fantasy X)|Barbatos]] and Evrae Altana). A Zombie under the effects of poisoning will still take damage, as Poison inflicts non-elemental damage.
A Zombie that is under the effects of poisoning will still take damage rather than heal, as Poison inflicts non-elemental damage. If a Zombified character uses Drain or Osmose on a Zombified enemy, the process is reverts to as if both characters weren't zombies; the Zombie hit with Osmose and/or Drain will lose HP or MP, and the spellcaster will regain the HP or MP.
 
   
  +
Abilities that normally drain HP or MP, such as [[Drain (ability)|Drain]], [[Osmose (ability)|Osmose]], and [[Lancet]] reverse the effect if used by or against Zombies, dealing damage to the spellcaster and healing its target. If both the target and the caster are Zombified, the spells work like normal; the Zombie hit with the draining ability will lose HP and/or MP, and the spellcaster will regain the HP and/or MP.
There is another way to heal a Zombified character. If a Zombified character happens to have any of the four Elemental Eater abilities on his/her armor, then that character under Zombie can be hit with the element/s he or she absorbs, regaining HP.
 
   
One notable boon to the Zombie status is that characters under Zombie cannot be [[Knocked Out|KO]]'d using standard [[Instant Death]] attacks. This can be used to the player's advantage in the battle against [[Yunalesca]], who uses Zombie attacks and later in battle casts Mega Death on the entire party, knocking out all characters that are not under Zombie status.
+
A Zombified character can still be healed if it is hit by an elemental attack while equipped with the appropriate [[Absorb (ability)|Eater ability]]. Another notable boon to the Zombie status is that characters under Zombie cannot be [[Knocked Out|KO'd]] using standard Instant Death attacks. This can be used to the player's advantage in the battle against [[Yunalesca (boss)|Yunalesca]], who uses Zombie attacks, and later in battle casts Mega Death on the entire party, knocking out everyone not under Zombie status. It is not known if it is immune to spells that bypass immunities.
   
{|class="table" width="90%" align="center"
+
{| class="full-width FFX article-table"
|- class="FFXa"
+
|- class="a"
!width="150px"|Game Element
+
! width="150px" |Game Element
!width="100px"|Type
+
! width="100px" |Type
 
!Effect
 
!Effect
 
|-
 
|-
!class="FFXb"|Zombie Attack
+
! class="b" |Zombie Attack
 
|Skill
 
|Skill
 
|Inflicts physical damage and inflicts Zombie status.
 
|Inflicts physical damage and inflicts Zombie status.
 
|-
 
|-
!class="FFXb"|Contamination
+
! class="b" |Contamination
 
|Enemy Attack
 
|Enemy Attack
 
|Inflicts major non-elemental damage and Zombie as well as other statuses.
 
|Inflicts major non-elemental damage and Zombie as well as other statuses.
 
|-
 
|-
!class="FFXb"|Hellbiter
+
! class="b" |Hellbiter
 
|Enemy Attack
 
|Enemy Attack
 
|Inflicts moderate non-elemental damage and Zombie to party.
 
|Inflicts moderate non-elemental damage and Zombie to party.
 
|-
 
|-
!class="FFXb"|Lance of Atrophy
+
! class="b" |Lance of Atrophy
 
|Enemy Attack
 
|Enemy Attack
 
|Inflicts moderate non-elemental damage and Zombie.
 
|Inflicts moderate non-elemental damage and Zombie.
 
|-
 
|-
!class="FFXb"|Pharaoh's Curse
+
! class="b" |Pharaoh's Curse
 
|Enemy Attack
 
|Enemy Attack
 
|Inflicts Zombie and Curse.
 
|Inflicts Zombie and Curse.
 
|-
 
|-
!class="FFXb"|Triumphant Grasp
+
! class="b" |Triumphant Grasp
 
|Overdrive
 
|Overdrive
 
|Inflicts non-elemental damage as well as Zombie.
 
|Inflicts non-elemental damage as well as Zombie.
 
|-
 
|-
!class="FFXb"|Zombie Glare
+
! class="b" |Zombie Glare
 
|Enemy Attack
 
|Enemy Attack
 
|Inflicts minor non-elemental damage and Zombie.
 
|Inflicts minor non-elemental damage and Zombie.
 
|-
 
|-
!class="FFXb"|Zombietouch
+
! class="b" |Zombietouch
 
|Auto Ability
 
|Auto Ability
 
|Attacks and Skills seldomly inflict Zombie status.
 
|Attacks and Skills seldomly inflict Zombie status.
 
|-
 
|-
!class="FFXb"|Zombiestrike
+
! class="b" |Zombiestrike
 
|Auto Ability
 
|Auto Ability
 
|Attacks and Skills always inflict Zombie status.
 
|Attacks and Skills always inflict Zombie status.
Line 199: Line 200:
   
 
===''[[Final Fantasy XI]]''===
 
===''[[Final Fantasy XI]]''===
{{sideicon|FFXI}}
 
"Zombie" is one name that players give to the particular form of the [[Curse (Status)|Curse]] status that prevents healing effects from working on the character until it wears off.
 
   
 
"Zombie" is one name that players give to the particular form of the [[Curse (status)|Curse]] status that prevents healing effects from working on the character until it wears off.
There is also an internal-use only status that [[Undead]] have in order to take damage from [[Cure (Ability)|Cure]] spells; normally, this status is not accessible to players, nor can it be removed from the undead. However, a bug in the Absorbing Shield's enchantment (which absorbs status effects from monsters) allowed players to make themselves undead until it was fixed.
 
  +
 
There is also an internal-use only status that undead have to take damage from [[Cure (ability)|Cure]] spells; normally, this status is not accessible to players, nor can it be removed from the undead. However, a bug in the Absorbing Shield's enchantment (which absorbs status effects from monsters) allowed players to make themselves undead until it was fixed.
   
 
Possibly as either a reference to the above bug incident, or to past incidences of the Zombie status in the series, or both, some of the lore for certain seasonal events referred to certain non-player characters as "using a forbidden curse to mask their vital signs".
 
Possibly as either a reference to the above bug incident, or to past incidences of the Zombie status in the series, or both, some of the lore for certain seasonal events referred to certain non-player characters as "using a forbidden curse to mask their vital signs".
   
 
===''[[Final Fantasy Tactics]]''===
 
===''[[Final Fantasy Tactics]]''===
{{sideicon|FFT}}
 
Undead is the name of the status effect. The inflicted character appears in a purplish tint. Some human enemies and monsters are inherently undead. Curing items, magic and skills (except [[Chakra]]), will inflict damage to undead characters. Even though Cure spells will damage the character, he still will not try to evade them. HP loss from Cure spells will still trigger damage-dependent reaction abilities, such as MP Switch and Auto Potion. 'Regen' status still works as normal.
 
   
 
Undead is a status effect. The inflicted character appears in a purplish tint. Some human enemies and monsters are inherently undead. Curing items, magick and skills (except [[Chakra]]), damage undead characters. Even though Cure spells will damage the character, they will not try to evade it. HP loss from Cure spells will still trigger damage-dependent [[Final Fantasy Tactics reaction abilities|reaction abilities]], such as MP Switch and Auto Potion. Regen status still works as normal.
KOed zombified units retain their Zombie status and may return to "life" upon the counter reaching 0; and skills and items with drain properties will instead heal the target and damage the user. 'Reraise' cannot be set on that character. If the character has Auto-Reraise (as from Chantage or Angel Ring), then Reraise will remain set when Undead is set. If the Undead/Reraised character is killed, that character cannot be revived by any means (aside from ending the battle).
 
   
 
KO'd zombified units retain their Zombie status and may return to "life" upon the counter reaching 0; and skills and items with drain properties will instead heal the target and damage the user. Reraise cannot be set on that character. If the character has Auto-Reraise (as from [[Final Fantasy Tactics accessories#Chantage|Chantage]] or [[Final Fantasy Tactics accessories#Angel Ring|Angel Ring]]), then Reraise will remain set when Undead is set. If the Undead/Reraised character is killed, that character cannot be revived by any means (aside from ending the battle).
The 'Death' spell will restore the character to full HP. The 'Raise' spell will subtract half of the undead character's Max HP, while the 'Arise' spell will subtract all of the undead character's remaining HP. Note that though Undead absorb 'Death', they are NOT immune to attacks which have add: Dead, such as [[List of Final Fantasy Tactics Enemy Abilities#Suffocate|Suffocate]] (The 'Death' spell is special-cased -- it both adds Dead AND subtracts target's Max HP. The effect of the Undead ailment is to a: remove the add: Dead property from 'Death', and b: reverse damage from 'Death' into healing.) Undead units will still try to evade 'Death', even though it's beneficial to them. When a 'Death Sentence' runs out on an undead character, it will simply cancel 'Death Sentence' rather than adding 'Dead'.
 
   
 
The Death spell will restore the character to full HP. The Raise spell will subtract half of the undead character's Max HP, while the Arise spell will subtract all of the undead character's remaining HP. Though Undead absorb Death, they are not immune to attacks which have add: Dead, such as [[Final Fantasy Tactics enemy abilities#Suffocate|Suffocate]] (The 'Death' spell is a special-case—it both adds Dead and subtracts target's Max HP. The effect of the Undead ailment is to a: remove the add: Dead property from Death, and b: reverse damage from Death into healing.) Undead units will still try to evade Death, even though it's beneficial to them. When a Death Sentence runs out on an undead character, it will simply cancel out rather than adding Dead.
This status can be inflicted using the [[Mystic (Tactics)|Mystic]]'s Corruption, the [[Templar (Tactics)|Templar]]'s Zombie, [[List of Final Fantasy Tactics Enemy Abilities|Zombie Touch]] and one version of [[Bioga]] used by the [[Lucavi]] [[Cúchulainn (Tactics)|Cúchulainn]], and [[Reaver (Tactics)|Reaver]]. The accessory [[Cursed Ring]] will grant the one with it equipped the Auto-Undead status as an expense for the one point bonus of Attack, Magick and Speed. It can be cured with Holy Water and if a character is equipped with [[List of Final Fantasy Tactics Accessories#Armlets|Japa Mala]], [[List of Final Fantasy Tactics Armor#Hair Adornments|Cachusha]] or [[Ribbon (Equipment)|Ribbon]], they become immune to Undead.
 
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This status can be inflicted using the [[Mystic (Tactics)|Mystic's]] Corruption, the [[Templar (Tactics)|Templar's]] Zombie, [[Final Fantasy Tactics enemy abilities|Zombie Touch]] and one version of [[Bioga]] used by the [[Lucavi]] [[Cúchulainn (Tactics)|Cúchulainn]], and [[Reaver (Tactics)|Reaver]]. The accessory [[Final Fantasy Tactics accessories#Cursed Ring|Cursed Ring]] will grant the one with it equipped the Auto-Undead status as an expense for the one point bonus of Attack, Magick and Speed. It can be cured with Holy Water and if a character is equipped with [[Final Fantasy Tactics accessories#Japa Mala|Japa Mala]], [[Final Fantasy Tactics armor#Cachusha|Cachusha]] or [[Ribbon (equipment)|Ribbon]], they become immune to Undead.
   
 
===''[[Final Fantasy Tactics Advance]]''===
 
===''[[Final Fantasy Tactics Advance]]''===
{{sideicon|FFTA}}
 
The Zombie status makes the afflicted unit weak against the holy element, meaning magic such as Cure and healing items inflict damage. However abilities that heal using a different element such as Earth Heal still heal zombified units as normal. Abilities and items that normally revive units from KO inflict severe damage upon zombified units. Conversely, abilities that normally cause Instant Death to a unit will instead restore full HP to a zombified unit.
 
   
 
The Zombie status makes the afflicted unit weak against the holy element, meaning curative magic and healing items inflict damage. However abilities that heal using a different element, such as Earth Heal, still heal zombified units as normal. Abilities and items that normally revive units from KO inflict severe damage upon zombified units. Conversely, abilities that normally cause Instant Death to a unit will instead restore full HP to a zombified unit.
Also when a zombified unit is KOed, the zombie status is not removed and therefore cannot be revived from KO using abilities or items. Instead a counter appears above their head, much like the [[Doom (Status)|Doom]] status. When the counter reaches zero, they are revived with 50% of their HP. Zombie can be removed with the item Holy Water. [[Zombie (Tactics Advance)|Zombies]] and [[Vampire (Tactics Advance)|Vampires]] are in permanent Zombie state.
 
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When a zombified unit is KO'd, the zombie status is not removed, and therefore the unit cannot be revived using abilities or items. Instead a counter appears above their head, much like the [[Doom (status)|Doom]] status. When the counter reaches zero, they are revived with 50% of their HP. Zombie can be removed with the item Holy Water. [[Zombie (Tactics Advance)|Zombies]] and [[Vampire (Tactics Advance)|Vampires]] are in permanent Zombie state.
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===''[[Pictlogica Final Fantasy]]''===
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{{Status-stub|Pictlogica Final Fantasy}}
   
 
==Gallery==
 
==Gallery==
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<gallery>
{{Gallery|class=seriesa
 
|File:FFVI Zombie status.png|[[Edgar Roni Figaro|Edgar]] as a zombie in ''[[Final Fantasy VI]]'' (GBA).
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FFVI Zombie status.png|[[Edgar Roni Figaro|Edgar]] as a zombie in ''[[Final Fantasy VI]]'' (GBA).
|File:FFVI iOS Zombie Status.png|[[Terra Branford|Terra]] as a zombie in ''[[Final Fantasy VI]]'' (iOS).
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FFVI iOS Zombie Status.png|[[Terra Branford|Terra]] as a zombie in ''[[Final Fantasy VI]]'' (iOS).
|File:FFVIII Zombie Status.png|[[Rinoa Heartilly|Rinoa]] as a zombie in ''[[Final Fantasy VIII]]''.
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FFVIII Zombie Status.png|[[Rinoa Heartilly|Rinoa]] as a zombie in ''[[Final Fantasy VIII]]''.
|File:FFIX Zombie Status.png|[[Amarant Coral|Amarant]] as a zombie in ''[[Final Fantasy IX]]''.
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FFIX Zombie Status.png|[[Amarant Coral|Amarant]] as a zombie in ''[[Final Fantasy IX]]''.
|File:FFX Zombie Status.PNG|[[Tidus]] as a zombie in ''[[Final Fantasy X]]''.
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FFX Zombie Status.PNG|[[Tidus]] as a zombie in ''[[Final Fantasy X]]''.
|File:FFT Zombie Status.png|Enemies as zombies in ''[[Final Fantasy Tactics]]''.
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FFT Zombie Status.png|Enemies as zombies in ''[[Final Fantasy Tactics]]''.
|File:FFTA Zombie Status.png|An Archer as a zombie in ''[[Final Fantasy Tactics Advance]]''.
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FFTA Zombie Status.png|An Archer as a zombie in ''[[Final Fantasy Tactics Advance]]''.
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</gallery>
}}
 
   
 
==Etymology==
 
==Etymology==
 
{{Etym|Zombie}}
 
{{Etym|Zombie}}
   
{{Status}}
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{{navbox statuses}}
   
 
[[de:Zombie (Zustand)]]
 
[[de:Zombie (Zustand)]]
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[[Category:Negative status effects]]

Revision as of 21:08, 15 September 2019

Template:Sideicon

FFV Zombie status

Faris as a zombie in Final Fantasy V.

Zombie (ゾンビ, Zonbi?), also known as Undead, is a status ailment in various games in the series, and is, along with "Zombify", often the name of the spell that causes the status. Its effects vary from game to game.

In some games, Zombie reduces the character's HP to 0 and makes them uncontrollable and hostile to the party, similar to Charm. In these games, a zombified character is flagged defeated for the purpose of Game Overs.

In other games, Zombie status makes the afflicted characters undead, acquiring the same inherent weaknesses, resistances and immunities as undead monsters, while leaving them alive and under player control. Typically, this means that healing magic (and some healing items), HP and MP drain and some Instant Death effects have the reverse effect. The reviving items and spells have the same effect as Death (though in some games it simply deals a significant amount of damage). The spell Reverse in Final Fantasy XII bears some similarities to this status. In some games, Zombie status cuts physical damage taken.

In some games, such as Final Fantasy V and Final Fantasy VI, both versions of the status condition appear, with the former known as Zombie and the latter referred to as Undead.

Zombie can typically be cured via Holy Water (also been called Magic Tag or Revivify), and not by normal healing items/spells. Zombie status usually persists outside of combat.

Appearance

Final Fantasy V

Icon.

Zombie is inflicted by several enemy attacks. The player loses control of characters afflicted with Zombie, and they attack any random ally. This is not to be mistaken for the "Undead" status, obtained by using certain equipment, or using the Necromancer job. The game ends if all characters are zombies. If the status is inflicted to a hiding character, it will result in the hidden zombies bug. If Zombie is inflicted on a singing character, they will continue to sing. Zombified character's will still gain EXP and AP at the end of battle.

Zombied characters have green skin, white eyes and zero HP. They are immune to most damage, and equipping a zombied character with the Healing Staff will make them randomly heal party members. Zombied characters are immune to the Blind, Poison, Float, Mini, Toad, Petrify, and Instant Death statuses.

Game Element Type Effect
Holy Water+ Mix Cures Zombie and restores all HP.
Dead Dance Enemy Attack Inflicts Zombie.
Zombie Breath Enemy Attack Inflicts non-elemental damage to party and inflicts Zombie on those KO'd by attack
Zombie Powder Enemy Attack Inflicts Zombie. Works even if the character is Hiding, which results in a bug.
Angel Ring Accessory Protects against Zombie and Old.
Holy Water Item Cures Zombie.

Final Fantasy VI

Zombified characters have their HP reduced to 0, they attack random allies, and are considered "knocked out" for the purpose of Game Overs.

Whenever a character is under the Zombie status hits a target, there is a 1/16 chance of that character inflicting the Blind status, as well as a 1/16 chance of inflicting the Poison status. The Zombie status increases the attacker's hit rate on the affected target by 25%, apart from versions affected by the Evade bug.

There are also a number of ways to trigger the 0 HP character bug with the use of Zombie status.

Inflicting the Zombie status on an enemy makes it untargetable with no way of killing them, rendering them invincible. The Zombified enemies are treated as dead upon the defeat of all enemies. The status on enemies still works in the same manner as it does for affected party members; these enemies will attack the party and their own allies randomly.

Normally, zombies can only use regular attacks; magic, techniques, and items are inaccessible. However, if a character is given a command and is not given the chance to execute it prior to zombification, the zombie's first move is to execute the previously given command even if said command was magic, an item, or a technique. This can have potentially deadly side effects; the zombie may use a healing item/spell on an enemy or the wrong party member, or may blast a party member with a high-level offensive spell. Even moves that normally can only target enemies, such as Sabin's Blitz or Cyan's Bushido, may still wind up targeting the party if used by a zombie. If the move is a group-hitter like Fire Dance, the effects can be particularly devastating, as the entire party can be hit. After the zombie's first move, they will revert to plain attacks—unless the zombie's first move is Gau's Rage, in which case zombie-Gau's Rage will continue as normal, albeit hitting the party at random.

Game Element Type Effect
Soul Spiral Blitz Removes Zombie and other statuses at the cost of the user's life.
Tapir Dance Removes Zombie as well as other statuses.
Wild Bear Dance Removes Zombie as well as other statuses.
Transfusion Lore Removes Zombie as well as other statuses and restores all HP and MP at the cost of the user's life.
Choke Smoke Enemy Attack Revives a KO'd character as a Zombie.
Mind Blast Enemy Attack Inflicts Zombie as well as various other statuses.
Overcast Enemy Attack Inflicts a countdown on all targets, and at the end of the countdown (or if the afflicted party member's HP hits 0 by any other means), the target is turned into a Zombie.
Deadly Pollen Enemy Attack Inflicts Zombie on target.
Soul Extraction Enemy Attack Inflicts Zombie.
Holy Water Item Cures Zombie.

Final Fantasy VI also has the hidden Undead status inflicted upon a character who wears the Lich Ring relic. There are no cosmetic changes, but the character is damaged by healing magic and is healed by spells like Drain and Death. Certain monsters possess Undead status inherently, and Gau or Gogo can acquire Undead status through Rages, see here for details. Undead status has no effect outside of combat, since it expires at the end of battle.

Final Fantasy VIII

FFVIII Zombie Symbol

Zombie is caused by the spell Zombie, cast by Blood Soul and Forbidden. The target changes color to a dark greenish tint, receives damage from curative items and magic, and is instantly killed by Life magic and items. It is healed via the Esuna spell, the Treatment ability, or the items Holy Water, Remedy or Remedy+.

Zombified targets become immune to Instant Death and Doom, take double damage from Holy-elemental spells and attacks, and take half damage from physical attacks. Draining HP from a Zombie unit damages the drainer, unless both the caster and the target are undead/Zombie.

Final Fantasy IX

FFIX Zombie Symbol

Several enemy attacks can inflict Zombie status on the party, turning them a dark brownish color. Aside from the usual effects of healing items and magic causing harm, it also depletes the Trance gauge and prevents it from building while the status is in effect.

The Zombie status prevents the afflicted character from being revived until cured and from earning Experience and Ability Points. It can be cured with a Magic Tag. The Auto-Life support ability will still revive Zombie characters, whereas every other revival method will fail.

Game Element Type Effect
Zombie Breath Enemy Attack Inflicts Zombie and non-elemental damage.
Zombie Powder Enemy Attack Inflicts Zombie.
Grand Cross Enemy Attack Exclusive to Necron. Inflicts every status ailment including Zombie. 1/8 chance to inflict per status.

Final Fantasy X

Zombie can be inflicted on enemies by use of the Zombie Attack skill, located in Auron's section of the Sphere Grid, and by weapons with the Zombietouch and Zombiestrike weapon abilities. Characters and enemies afflicted with the Zombie status have a glowing green body and black smoke clouds around their heads. Zombie can be cured via Holy Water or Remedy, but it notably cannot be cured with the spell Esuna. Evrae Altana and Fallen Monk start the battle under permanent Zombie status.

Zombie causes items and abilities that normally heal HP deal damage instead. Revivification abilities, such as Life and the item Phoenix Down, will instantly kill characters under the Zombie status and deal damage equal to the HP it would normally heal if the enemy is immune to instant death (such as Barbatos and Evrae Altana). A Zombie under the effects of poisoning will still take damage, as Poison inflicts non-elemental damage.

Abilities that normally drain HP or MP, such as Drain, Osmose, and Lancet reverse the effect if used by or against Zombies, dealing damage to the spellcaster and healing its target. If both the target and the caster are Zombified, the spells work like normal; the Zombie hit with the draining ability will lose HP and/or MP, and the spellcaster will regain the HP and/or MP.

A Zombified character can still be healed if it is hit by an elemental attack while equipped with the appropriate Eater ability. Another notable boon to the Zombie status is that characters under Zombie cannot be KO'd using standard Instant Death attacks. This can be used to the player's advantage in the battle against Yunalesca, who uses Zombie attacks, and later in battle casts Mega Death on the entire party, knocking out everyone not under Zombie status. It is not known if it is immune to spells that bypass immunities.

Game Element Type Effect
Zombie Attack Skill Inflicts physical damage and inflicts Zombie status.
Contamination Enemy Attack Inflicts major non-elemental damage and Zombie as well as other statuses.
Hellbiter Enemy Attack Inflicts moderate non-elemental damage and Zombie to party.
Lance of Atrophy Enemy Attack Inflicts moderate non-elemental damage and Zombie.
Pharaoh's Curse Enemy Attack Inflicts Zombie and Curse.
Triumphant Grasp Overdrive Inflicts non-elemental damage as well as Zombie.
Zombie Glare Enemy Attack Inflicts minor non-elemental damage and Zombie.
Zombietouch Auto Ability Attacks and Skills seldomly inflict Zombie status.
Zombiestrike Auto Ability Attacks and Skills always inflict Zombie status.

Final Fantasy XI

"Zombie" is one name that players give to the particular form of the Curse status that prevents healing effects from working on the character until it wears off.

There is also an internal-use only status that undead have to take damage from Cure spells; normally, this status is not accessible to players, nor can it be removed from the undead. However, a bug in the Absorbing Shield's enchantment (which absorbs status effects from monsters) allowed players to make themselves undead until it was fixed.

Possibly as either a reference to the above bug incident, or to past incidences of the Zombie status in the series, or both, some of the lore for certain seasonal events referred to certain non-player characters as "using a forbidden curse to mask their vital signs".

Final Fantasy Tactics

Undead is a status effect. The inflicted character appears in a purplish tint. Some human enemies and monsters are inherently undead. Curing items, magick and skills (except Chakra), damage undead characters. Even though Cure spells will damage the character, they will not try to evade it. HP loss from Cure spells will still trigger damage-dependent reaction abilities, such as MP Switch and Auto Potion. Regen status still works as normal.

KO'd zombified units retain their Zombie status and may return to "life" upon the counter reaching 0; and skills and items with drain properties will instead heal the target and damage the user. Reraise cannot be set on that character. If the character has Auto-Reraise (as from Chantage or Angel Ring), then Reraise will remain set when Undead is set. If the Undead/Reraised character is killed, that character cannot be revived by any means (aside from ending the battle).

The Death spell will restore the character to full HP. The Raise spell will subtract half of the undead character's Max HP, while the Arise spell will subtract all of the undead character's remaining HP. Though Undead absorb Death, they are not immune to attacks which have add: Dead, such as Suffocate (The 'Death' spell is a special-case—it both adds Dead and subtracts target's Max HP. The effect of the Undead ailment is to a: remove the add: Dead property from Death, and b: reverse damage from Death into healing.) Undead units will still try to evade Death, even though it's beneficial to them. When a Death Sentence runs out on an undead character, it will simply cancel out rather than adding Dead.

This status can be inflicted using the Mystic's Corruption, the Templar's Zombie, Zombie Touch and one version of Bioga used by the Lucavi Cúchulainn, and Reaver. The accessory Cursed Ring will grant the one with it equipped the Auto-Undead status as an expense for the one point bonus of Attack, Magick and Speed. It can be cured with Holy Water and if a character is equipped with Japa Mala, Cachusha or Ribbon, they become immune to Undead.

Final Fantasy Tactics Advance

The Zombie status makes the afflicted unit weak against the holy element, meaning curative magic and healing items inflict damage. However abilities that heal using a different element, such as Earth Heal, still heal zombified units as normal. Abilities and items that normally revive units from KO inflict severe damage upon zombified units. Conversely, abilities that normally cause Instant Death to a unit will instead restore full HP to a zombified unit.

When a zombified unit is KO'd, the zombie status is not removed, and therefore the unit cannot be revived using abilities or items. Instead a counter appears above their head, much like the Doom status. When the counter reaches zero, they are revived with 50% of their HP. Zombie can be removed with the item Holy Water. Zombies and Vampires are in permanent Zombie state.

Pictlogica Final Fantasy

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Gallery

Etymology

A zombie is an animated corpse resurrected by mystical means, such as necromancy. Since the late 19th century, zombies have acquired popularity in North American and European folklore.