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Dark magic animates these walking corpses.
Description
Zombies are undead enemies in Final Fantasy Tactics Advance. As such, they are weak to Fire and Cure spells, and will revive themselves three turns after being Knocked Out. They are less dangerous than the other undead enemy, the Vampire, having no teleportation abilities and less-than-spectacular HP and movement stats. As they are in permanent Zombie status, burying skills will remove them from battle.
See also: Zombie (enemy)
Abilities
Rot
Zombie command. Drain life from an enemy.
Ability | Effect | MP |
---|---|---|
Drain Touch | Evil touch. Drains and absorbs HP from target. | 10 |
Miasma | Calls forth ill humors to damage and poison target. | — |
Reaction
Ability | Effect |
---|---|
Counter | Follows up enemy attack with a counterattack. |
Appearances
Missions
Mission | Information |
---|---|
Turf Defense Mission: Help Ahli! | Three Zombies and a Vampire rise from the dead to attempt a takeover of Ahli. |
Mission #048: S.O.S | Marche assists Ritz in driving off an enemy clan which includes two Zombies. |
Mission #080: Earth Sigil | The Redwing of Earth, Lich, is a Zombie. He has no special abilities compared to normal Zombies. |
Clan encounters
Home base | Clan | Information |
---|---|---|
Aisenfield | Aisen Ghosts | Despite the Clan name, the two Zombies are the only undead enemies in this encounter. |
Etymology
zombie is an animated corpse resurrected by mystical means, such as necromancy. Since the late 19th century, zombies have acquired popularity in North American and European folklore.
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