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Zombie is a status in Final Fantasy VIII. The afflicted receives damage from curative items and magic and Regen, and is instantly killed by Life magic and items. Absorption abilities' effects are reversed. Targets under this status gain innate immunity to Instant Death and Doom, take double damage from Holy-elemental attacks, and halve damage from physical attacks (the in-game Information menu erroneously states that Zombie increases attack power).

The effect remains indefinitely, even after battle. Elixirs, Megalixirs, and Full-cure will completely reduce the HP of party members afflicted with Zombie, rather than prioritizing healing the status. Outside of battle, healing items and spells will have no effect.

Afflicted targets have green models in battle.

Abilities[]

Limit Break Bad Breath Crisis Level 3 (Blue Magic)
Spell Zombie (Magic, Slot, Angel Wing)

ST-Atk-J[]

Spell Rating Status Effects
Zombie 100% Zombie

Enemy abilities[]

Ability Description Enemy
Zombie Inflicts Zombie to one target. Can be used by the player via Magic. Blood Soul, Sphinxara

Protection[]

Support ability Ribbon
Status Invincible

ST-Def-J[]

Spell Rating Status Effects
Holy 40% Death, Poison, Berserk, Zombie, Sleep, Curse, Confuse, Drain
Zombie 100% Zombie

Healing[]

Ability Treatment
Item Cottage, Holy Water, Remedy, Remedy+, Tent
Mechanics Death, Petrify, Sleeping at a hotel/dorm
Spell Esuna

Enemies[]

30% Armadodo, Belhelmel, Bite Bug, Blitz, Blobra, Bomb, Buel, Caterchipillar, Cockatrice, Death Claw, Esthar Soldier, Fastitocalon, Fastitocalon-F, Funguar, G-Soldier, Gayla, Geezard, Gesper, Glacial Eye, Grand Mantis, Grendel, Guard, Jelleye, Mesmerize, Red Bat, Righty, Slapper, T-Rexaur, Thrustaevis, Turtapod, Vysage, Wendigo, Biggs (D-District Prison), Propagator, Sorceress (A), Sorceress (B), Wedge (D-District Prison)
40% Blue Dragon, Tri-Face
50% Gargantua
60% Behemoth
65% Elite Soldier
80% Elnoyle, Torama
Immune Abyss Worm, Adamantoise, Anacondaur, Base Leader, Base Soldier, Blood Soul, Cactuar, Chimera, Creeps, Esthar Soldier (Terminator), Elastoid, Forbidden, GIM47N, Grat, Hexadragon, Imp, Iron Giant, Lefty, Malboro, Ochu, Oilboyle, PuPu, Raldo, Ruby Dragon, SAM08G, Snow Lion, Tonberry, UFO?, All bosses except Biggs (D-District Prison), Gargantua, Propagator, Sorceress (A), Sorceress (B), Wedge (D-District Prison)

Use[]

Zombie halving physical damage received can be used defensively, as it also stacks with Protect. The player will not be able to heal with curatives, but can still heal by absorbing elemental damage with Elem-Def-J.

The Zombie effect can be useful against the Sorceress enemies who are not immune and they can then be easily dispatched with curatives.