Final Fantasy Wiki
Final Fantasy Wiki
Advertisement

Zombie is a status in Final Fantasy VI. A character inflicted by zombie will become uncontrollable, and counts as dead for Game Over purposes. The character will keep attacking even if HP is displayed as 0. May attack either enemies or allies, and has a 1/16 chance each of inflicting darkness or poison on hit. Attackers have a 25% bonus to hit rate against those affected. This status also prevents the user from activating their Desperation Attacks. Getting inflicted by zombie status removes darkness, poison, critical, berserk, confuse, and sleep, regardless of if the target is immune. Zombified party members have green skin and have skull and crossbones symbol in the menu.

Normally, zombies can only use regular attacks; magic, techniques, and items are inaccessible. However, if a character is given a command and is not given the chance to execute it prior to zombification, the zombie's first move is to execute the previously given command even if said command was magic, an item, or a technique. This can have potentially deadly side effects; the zombie may use a healing item/spell on an enemy or the wrong party member, or may blast a party member with a high-level offensive spell. Even moves that normally can only target enemies, such as Sabin's Blitz or Cyan's Bushido, may still wind up targeting the party if used by a zombie. If the move is a group-hitter, like Fire Dance, the effects can be particularly devastating, as the entire party can be hit. After the zombie's first move, they will revert to plain attacks—unless the zombie's first move is Gau's Rage, in which case zombie-Gau's Rage will continue as normal, albeit hitting the party at random.

Inflicting the zombie status on enemies makes that enemy untargetable with no way of killing them, rendering them invincible for the duration of the battle. The zombified enemies are treated as dead upon the defeat of all enemies. The status on enemies still works in the same manner as it does for affected party members, these enemies will attack the party and their own allies randomly.

There are also a number of ways to trigger the 0 HP character bug with the use of zombie status.

Abilities[]

The player does not have access to abilities that inflict zombie.

Enemy abilities[]

Ability Description Enemy
Bone Inflicts Zombie to one target. Fossil Dragon, Zombie Dragon, Dinozombie
Bone Powder Inflicts Zombie to one target. Black Dragon
Cloudy Heaven Inflicts Doom to the party, and when timer runs out, the target is inflicted with Zombie. Ignores Zombie immunity but not Death immunity. Goddess, Kaiser Dragon, Glutturn (X-Ether)
Crypt Dust Inflicts Zombie to one target. Kaiser Dragon, Mahadeva, Demon Knight, Dinozombie, Hidon, Skeletal Horror
Deadly Pollen Inflicts Zombie to one target. Exoray
Fallen Footsteps Inflicts Zombie to one target. Wizard
Fear Inflicts Zombie to one target. Skull Dragon (Dragon's Den)
Life Drain Inflicts Zombie to one target. Vampire Thorn
Mind Blast Inflicts Darkness, Zombie, Poison, Imp, Petrify, Doom, Silence, Berserk, Confuse, Sap, Sleep, Slow, or Stop on four random targets Ultima Weapon, Kaiser Dragon, Omega Weapon
Moldy Bone Inflicts non-elemental damage and Zombie to one target. Skeletal Horror
Negatouch Inflicts Zombie to one target. Ouroboros
Soul Extraction Inflicts Zombie to one target. Cloudwraith, Shield Dragon
Zombie Claw Inflicts Zombie to one target. Erebus (Upper Right)
Zombie Fang Inflicts Zombie to one target. Tiger
Zombie Stick Inflicts Zombie to one target. Necromancer
Zombie Touch Inflicts Zombie to one target. Borghese, Kamui

Protection[]

Relic Amulet, Memento Ring, Ribbon, Safety Bit

Healing[]

Ability Raccoon (Dance), Soul Spiral (Blitz), Tapir (Dance), Transfusion (Lore)
Item Holy Water, Sleeping Bag, Tent

Enemies[]

The following are immune to zombie:

All bosses are immune to zombie, except the following:

Advertisement