Final Fantasy Wiki
Tag: Source edit
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== Gameplay ==
 
== Gameplay ==
 
:Type: '''Assassin''' - With airborne attacks that track high and low, Zidane is the perfect hit-and-run character. His Steal ability raises his attack potency, defense, and movement speed while lowering those of his target.
 
:Type: '''Assassin''' - With airborne attacks that track high and low, Zidane is the perfect hit-and-run character. His Steal ability raises his attack potency, defense, and movement speed while lowering those of his target.
  +
:EX Skill: '''Trance''' - Raises dash gauge limit, cures status ailments, and changes Steal to Mug.
 
  +
Zidane specializes in swift attacks that cover vertical ranges and can easily set up for combo attacks. His gimmick is Steal, his Dash Bravery attack that inflicts a weak debuff to his target's attack, defense, and speed, and grants Zidane a buff in the same attributes. After successfully Stealing twice, or landing Mug once, Zidane will gain the Mark of Thievery buff, which allows him to charge his HP attacks for greater power, and his HP attacks will inflict a debuff that temporarily halts the cooldown of the target's EX Skills. Though his attacks cover vertical range, Zidane lacks attacks with horizontal range, and his damage is low.
   
 
=== Abilities ===
 
=== Abilities ===
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|rowspan=2|[[File:DFF2015 Steal.png|150px]]<br>[[File:DFF2015 Mug.png|150px]]
 
|rowspan=2|[[File:DFF2015 Steal.png|150px]]<br>[[File:DFF2015 Mug.png|150px]]
 
|-
 
|-
|colspan=5 style="text-align:left"|Rush at your target and steal some of their attack power, defense, and movement speed. When under Trance, the ability becomes Mug, and will deal damage in addition to stealing.
+
|colspan=5 style="text-align:left"|Rush at your target and steal some of their attack power, defense, and movement speed. When under Trance, the ability becomes Mug, which has greater potency.
 
|-
 
|-
 
! rowspan=2|{{LA|Free Energy}}
 
! rowspan=2|{{LA|Free Energy}}
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|rowspan=2|[[File:DFF2015 Free Energy.png|150px]]
 
|rowspan=2|[[File:DFF2015 Free Energy.png|150px]]
 
|-
 
|-
|colspan=5 style="text-align:left"|Release a wave of energy in front of you. On hit, steal some of the target's attack power, defense, and movement speed.
+
|colspan=5 style="text-align:left"|Release a wave of energy in front of you. With Mark of Thievery, can charge for greater range.
 
|-
 
|-
 
! rowspan=2|{{LA|Tidal Flame}}
 
! rowspan=2|{{LA|Tidal Flame}}
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|rowspan=2|[[File:DFF2015 Tidal Flame.png|150px]]
 
|rowspan=2|[[File:DFF2015 Tidal Flame.png|150px]]
 
|-
 
|-
|colspan=5 style="text-align:left"|Cast pillars of flame from afar that pursue the enemy, removing one buff on hit.
+
|colspan=5 style="text-align:left"|Surround yourself in flames and spin up and towards the enemy. Can press [[File:DFF2015 Down + II Icon.png]] to spin downwards instead. With Mark of Thievery, can charge for greater range.
 
|-
 
|-
 
! rowspan=2|{{LA|Shift Break}}
 
! rowspan=2|{{LA|Shift Break}}
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|rowspan=2|[[File:DFF2015 Shift Break.jpg|150px]]
 
|rowspan=2|[[File:DFF2015 Shift Break.jpg|150px]]
 
|-
 
|-
|colspan=5 style="text-align:left"|Conjure a whirlpool followed by a lightning bolt. Reduces bravery over time and lowers movement speed on hit.
+
|colspan=5 style="text-align:left"|Charge forward with water and lightning, then strike opponents. With Mark of Thievery, can charge for greater range.
 
|-
 
|-
 
! rowspan=2|{{LA|Solution 9}}
 
! rowspan=2|{{LA|Solution 9}}
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|rowspan=2|[[File:DFF2015 Solution 9.png|150px]]
 
|rowspan=2|[[File:DFF2015 Solution 9.png|150px]]
 
|-
 
|-
|colspan=5 style="text-align:left"|Blast nearby enemies with a wave of energy. Activates Trance for a shorter period of time on hit.
+
|colspan=5 style="text-align:left"|Blast nearby enemies with a wave of energy. With Mark of Thievery, can charge for greater range.
 
|-
 
|-
 
! rowspan=2|{{LA|Trance (Final Fantasy IX)|Trance}}
 
! rowspan=2|{{LA|Trance (Final Fantasy IX)|Trance}}
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|rowspan=2|[[File:DFF2015 Zidane Trance.png|150px]]
 
|rowspan=2|[[File:DFF2015 Zidane Trance.png|150px]]
 
|-
 
|-
|colspan=5 style="text-align:left"|Have your attribute-stealing ability deal damage, temporarily increase how long you can dash, and remove any debuffs afflicting you.
+
|colspan=5 style="text-align:left"|Upgrades Steal to Mug, temporarily increase how long you can dash, and remove any debuffs afflicting you.
 
|}
 
|}
   

Revision as of 00:03, 23 July 2022

Zidane Tribal is a warrior of Materia in Dissidia Final Fantasy NT and its arcade version, representing Final Fantasy IX. He is an Assassin-type character who excels at midair battling, and can run rings around foes in arenas with few footholds. Zidane returns from his original appearance in the 2008 Dissidia Final Fantasy and Dissidia 012 Final Fantasy, in which he had a very similar combat style.

Zidane's default player name is Nameless Brigand, and his manikin counterpart has been renamed Bandit's Caprice.

Profile

Appearance

Zidane's default costume is "Tantalus Brigand", based on his original appearance in Final Fantasy IX. His Trance form remains the same as in previous Dissidia games. The first alternate coloration colors his clothes similarly to his "Navy Gilet" attire from previous Dissidia titles, but more black than purple. The second coloration recolors his clothing a mix of khaki and olive green with tan boots.

Zidane's first alternate costume is "Pluto Uniform", an updated version of his "Pluto Uniform" from Dissidia 012 Final Fantasy. The first alternate coloration recolors his chestplate black with a dark green shirt and shorts, and his shoes light brown. The second alternate coloration recolors his chestplate gold with an orange shirt and shorts, and his shoes dark brown. His Trance form in this outfit is a blue-gray, based on his Trance form in his first alternate outfit in the PSP titles.

Zidane's second alternate costume is "Soldier of Fortune", an updated version of his "Marcus's Cloak" from Dissidia 012. Zidane has a black mask worn over the right side of his face, obscuring his eye, and has a protrusion upon the hood in the shape of a crescent moon. Its first alternate coloration recolors his cloak a bright tan and his garments beneath the cloak brown, while the second recolors his cloak white and his garments beneath the cloak bright blue. His Trance form in this outfit has white fur and green eyes, based on his Trance form in his Marcus's Cloak outfit in Dissidia 012.

Equipment

Zidane equips daggers, which can combine to become thief swords. All of his weapons are equipped by him in Final Fantasy IX.

His default weapons are the Mage Mashers, two daggers which, when combined, resemble The Ogre thief sword, but retain the Mage Masher's color scheme. This pair has come to represent Zidane as his signature weapons. Zidane's first alternate weapons are the Exploda, and Dissidia NT is the first instance in which the blades are separated for Zidane's use. His second alternate weapons are the Sargatanas, with ox skull blades which are thicker and more pronounced than in Final Fantasy IX. His third alternate weapons are the Orichalcons. Like the Mage Mashers, Zidane equips two Orichalcons for his dual-wielding playstyle, and this is the first instance that they can combine to become a thief sword. His fourth alternate weapons are The Towers.


Story

Spoiler warning: Plot and/or ending details follow. (Skip section)
DFFNT Zidane & Lightning

Zidane and his group set out to find the Eidolons.

Materia summons Zidane to World B as one of her champions. He appears before Firion and Cecil, and the three head to the goddess's domain together. At Materia's tower, Zidane and the other champions are informed that they must fight each other to produce energy to sustain the existence of this world. After their meeting is interrupted by Spiritus, Materia orders her champions to fight his forces.

Outside the tower, Zidane shares his concern with Terra and Lightning about how Materia seems to know little about her champions, or this world. They set off with Squall to seek the guidance of the resident Eidolons. After locating one, Terra senses the presence of a second one closer. Watching as Squall departs alone, Zidane worries him going off by himself, but Lightning agrees to accompany him, leaving Zidane and Terra to pursue the second Eidolon. Zidane, happy to spend some time with her, accompanies Terra to the Cornelia gateway where they find Ramuh with the help of the moogles. They learn that both Materia and Spiritus were born from Cosmos's will to keep this world from fading from the threat of the planesgorgers, , and agrees to aid them if they can best him in battle. Zidane and Terra prove their strength, gaining his summon crystal as their prize, and press forward in search of more summons.

DFFNT Kuja Zidane Terra

Zidane with Kuja and Terra.

Following another lead, Zidane and Terra find themselves in the Midgar gateway, where they are confronted by the Emperor about their search for summons. Zidane refuses to reveal their plans, and they are assaulted by both the Emperor and Sephiroth. Zidane is overpowered by the Emperor and his traps, but is rescued by Kuja. The trio enters Trance to fight the Emperor and Sephiroth, but the battle is cut short when planesgorgers begin devouring the dimension. The three escape through a portal, and, at Terra's request, Zidane begrudgingly agrees to let Kuja join them.

DFFNT Terra Zidane Kuja

Zidane, Terra, and Kuja in Alexandria.

The three soon pass through the Alexandria gateway, where they encounter a hostile Alexander,despite Terra's assurances they aren't here to harm him. When Kuja states it was a mistake for him to appear before the summon, Zidane reminds Kuja it is not the same Alexander he destroyed on Gaia, much to Terra's confusion. After they prove their worth to Alexander, Zidane thanks Kuja for his help, though the latter casually dismisses it. When the planesgorgers to descend upon the gateway, Kuja parts ways with them, and Zidane and Terra leave to rejoin Lightning and Squall. They also meet up with the Onion Knight, Vaan, and Y'shtola, who inform them further about the planesgorgers' presence. Zidane reveals the knowledge gained from Ramuh, and all of them return to Materia's domain.

DFFNT Zidane SS

Zidane and Onion Knight caught in the Emperor's magical trap.

Once Materia and Spiritus come to a truce, Zidane joins the rest of the champions to defeat Shinryu, the source of planesgorgers that threatens to eradicate the world. Before their staged battle to lure Shinryu out, Zidane suggests they meet up again "once things calm down," and Kuja nods in agreement and flashes a smile at him. As the final clash takes place, Zidane and the Onion Knight face off against Exdeath, but are caught off guard and find themselves in one of the Emperor's traps. They are rescued by Firion, allowing them to continue their assault. Once the battle energy summons Shinryu, Zidane participates in a joint attack against the dragon, but is repelled as Shinryu reveals his true form in a potent burst of power. Once the warriors regain their composure, they work together to defeat Shinryu.

After Shinryu is defeated, allowing Zidane and the other to return to their respective homeworlds. Prior to departing, Zidane leaves behind a crystal imbued with his essence, for Materia to use in his place.

Spoilers end here.

Gameplay

Type: Assassin - With airborne attacks that track high and low, Zidane is the perfect hit-and-run character. His Steal ability raises his attack potency, defense, and movement speed while lowering those of his target.

Zidane specializes in swift attacks that cover vertical ranges and can easily set up for combo attacks. His gimmick is Steal, his Dash Bravery attack that inflicts a weak debuff to his target's attack, defense, and speed, and grants Zidane a buff in the same attributes. After successfully Stealing twice, or landing Mug once, Zidane will gain the Mark of Thievery buff, which allows him to charge his HP attacks for greater power, and his HP attacks will inflict a debuff that temporarily halts the cooldown of the target's EX Skills. Though his attacks cover vertical range, Zidane lacks attacks with horizontal range, and his damage is low.

Abilities

Move Damage Input Type Power Frame Data Image
Rumble Rush Bravery DFF2015 II Icon Ground DFF2015 Rumble Rush
Unleash a dynamic series of attacks with your short swords.
Booster 8 Bravery DFF2015 Up + II Icon Ground DFF2015 Booster 8
Rush in and smack your foe, then send them flying with your compound sword.
Stellar Circle 5 Bravery DFF2015 Down + II Icon Ground DFF2015 Stellar Circle 5
Spin yourself so fast that a tornado forms around you. (Can move while in the tornado)
Swift Attack Bravery DFF2015 II Icon Aerial DFF2015 Swift Attack
Unleash a series of attacks with both your short swords and compound sword.
Scoop Art Bravery DFF2015 Up + II Icon Aerial DFF2015 Scoop Art
Knock your enemy up into the air, then kick them toward the ground.
Meo Twister Bravery DFF2015 Down + II Icon Aerial DFF2015 Meo Twister
Assail your opponent from above, then throw your compound sword and have it explode in their face.
Steal (Mug) Bravery DFF2015 II Icon Rush DFF2015 Steal
DFF2015 Mug
Rush at your target and steal some of their attack power, defense, and movement speed. When under Trance, the ability becomes Mug, which has greater potency.
Free Energy HP DFF2015 IV Icon - DFF2015 Free Energy
Release a wave of energy in front of you. With Mark of Thievery, can charge for greater range.
Tidal Flame HP DFF2015 IV Icon - DFF2015 Tidal Flame
Surround yourself in flames and spin up and towards the enemy. Can press DFF2015 Down + II Icon to spin downwards instead. With Mark of Thievery, can charge for greater range.
Shift Break HP DFF2015 IV Icon - DFF2015 Shift Break
Charge forward with water and lightning, then strike opponents. With Mark of Thievery, can charge for greater range.
Solution 9 HP DFF2015 IV Icon - DFF2015 Solution 9
Blast nearby enemies with a wave of energy. With Mark of Thievery, can charge for greater range.
Trance EX Skill DFF2015 I Icon - DFF2015 Zidane Trance
Upgrades Steal to Mug, temporarily increase how long you can dash, and remove any debuffs afflicting you.

Behind the scenes

Unused textures for Zidane's Trance form exist in the game, one with purple fur and the other with green fur. The purple fur is taken from Zidane's EX Mode in Dissidia 012 while in his Knight of Pluto outfit. These textures are associated with Zidane's 1-B and 1-C outfits, implying that at an earlier point in development each of Zidane's color variants would have had a uniquely colored Trance form as well. In the final product, Zidane's Trance form is different colors in each of his outfits but does not change color between their color variations. Terra possess similarly unused alternate Trance forms as well.

Gallery