Zidane Tribal is a warrior of Materia in Dissidia Final Fantasy NT and its arcade version, representing Final Fantasy IX. He is an Assassin-type character who excels at midair battling, and can run rings around foes in arenas with few footholds. Zidane returns from his original appearance in the 2008 Dissidia Final Fantasy and Dissidia 012 Final Fantasy, in which he had a very similar combat style.
Zidane's default player name is Nameless Brigand, and his manikin counterpart has been renamed Bandit's Caprice.
Zidane's default costume is "Tantalus Brigand", based on his original appearance in Final Fantasy IX. His Trance form remains the same as in previous Dissidia games. The first alternate coloration colors his clothes similarly to his "Navy Gilet" attire from previous Dissidia titles, but more black than purple. The second coloration recolors his clothing a mix of khaki and olive green with tan boots.
Zidane's first alternate costume is "Pluto Uniform", an updated version of his "Pluto Uniform" from Dissidia 012 Final Fantasy. The first alternate coloration recolors his chestplate black with a dark green shirt and shorts, and his shoes light brown. The second alternate coloration recolors his chestplate gold with an orange shirt and shorts, and his shoes dark brown. His Trance form in this outfit is a blue-gray, based on his Trance form in his first alternate outfit in the PSP titles.
Zidane's second alternate costume is "Soldier of Fortune", an updated version of his "Marcus's Cloak" from Dissidia 012. Zidane has a black mask worn over the right side of his face, obscuring his eye, and has a protrusion upon the hood in the shape of a crescent moon. Its first alternate coloration recolors his cloak a bright tan and his garments beneath the cloak brown, while the second recolors his cloak white and his garments beneath the cloak bright blue. His Trance form in this outfit has white fur and green eyes, based on his Trance form in his Marcus's Cloak outfit in Dissidia 012.
Zidane equips daggers, which can combine to become thief swords. All of his weapons are equipped by him in Final Fantasy IX.
His default weapons are the Mage Mashers, two daggers which, when combined, resemble The Ogre thief sword, but retain the Mage Masher's color scheme. This pair has come to represent Zidane as his signature weapons. Zidane's first alternate weapons are the Exploda, and Dissidia NT is the first instance in which the blades are separated for Zidane's use. His second alternate weapons are the Sargatanas, with ox skull blades which are thicker and more pronounced than in Final Fantasy IX. His third alternate weapons are the Orichalcons. Like the Mage Mashers, Zidane equips two Orichalcons for his dual-wielding playstyle, and this is the first instance that they can combine to become a thief sword. His fourth alternate weapons are The Towers.
Materia summons Zidane to World B as one of her champions. He appears before Firion and Cecil, and the three head to the goddess's domain together. At Materia's tower, Zidane and the other champions are informed that they must fight each other to produce energy to sustain the existence of this world. After their meeting is interrupted by Spiritus, Materia orders her champions to fight his forces.
Outside the tower, Zidane shares his concern with Terra and Lightning about how Materia seems to know little about her champions, or this world. They set off with Squall to seek the guidance of the resident Eidolons. After locating one, Terra senses the presence of a second one closer. Watching as Squall departs alone, Zidane worries him going off by himself, but Lightning agrees to accompany him, leaving Zidane and Terra to pursue the second Eidolon. Zidane, happy to spend some time with her, accompanies Terra to the Cornelia gateway where they find Ramuh with the help of the moogles. They learn that both Materia and Spiritus were born from Cosmos's will to keep this world from fading from the threat of the planesgorgers, , and agrees to aid them if they can best him in battle. Zidane and Terra prove their strength, gaining his summon crystal as their prize, and press forward in search of more summons.
Following another lead, Zidane and Terra find themselves in the Midgar gateway, where they are confronted by the Emperor about their search for summons. Zidane refuses to reveal their plans, and they are assaulted by both the Emperor and Sephiroth. Zidane is overpowered by the Emperor and his traps, but is rescued by Kuja. The trio enters Trance to fight the Emperor and Sephiroth, but the battle is cut short when planesgorgers begin devouring the dimension. The three escape through a portal, and, at Terra's request, Zidane begrudgingly agrees to let Kuja join them.
The three soon pass through the Alexandria gateway, where they encounter a hostile Alexander,despite Terra's assurances they aren't here to harm him. When Kuja states it was a mistake for him to appear before the summon, Zidane reminds Kuja it is not the same Alexander he destroyed on Gaia, much to Terra's confusion. After they prove their worth to Alexander, Zidane thanks Kuja for his help, though the latter casually dismisses it. When the planesgorgers to descend upon the gateway, Kuja parts ways with them, and Zidane and Terra leave to rejoin Lightning and Squall. They also meet up with the Onion Knight, Vaan, and Y'shtola, who inform them further about the planesgorgers' presence. Zidane reveals the knowledge gained from Ramuh, and all of them return to Materia's domain.
Once Materia and Spiritus come to a truce, Zidane joins the rest of the champions to defeat Shinryu, the source of planesgorgers that threatens to eradicate the world. Before their staged battle to lure Shinryu out, Zidane suggests they meet up again "once things calm down," and Kuja nods in agreement and flashes a smile at him. As the final clash takes place, Zidane and the Onion Knight face off against Exdeath, but are caught off guard and find themselves in one of the Emperor's traps. They are rescued by Firion, allowing them to continue their assault. Once the battle energy summons Shinryu, Zidane participates in a joint attack against the dragon, but is repelled as Shinryu reveals his true form in a potent burst of power. Once the warriors regain their composure, they work together to defeat Shinryu.
After Shinryu is defeated, allowing Zidane and the other to return to their respective homeworlds. Prior to departing, Zidane leaves behind a crystal imbued with his essence, for Materia to use in his place.
- Type: Assassin - With airborne attacks that track high and low, Zidane is the perfect hit-and-run character. His Steal ability raises his attack potency, defense, and movement speed while lowering those of his target.
Zidane specializes in swift attacks that cover vertical ranges and can easily set up for combo attacks. His gimmick is Steal, his Dash Bravery attack that inflicts a weak debuff to his target's attack, defense, and speed, and grants Zidane a buff in the same attributes. After successfully Stealing twice, or landing Mug once, Zidane will gain the Mark of Thievery buff, which allows him to charge his HP attacks for greater power, and his HP attacks will inflict a debuff that temporarily halts the cooldown of the target's EX Skills. Though his attacks cover vertical range, Zidane lacks attacks with horizontal range, and his damage is low.
|Unleash a dynamic series of attacks with your short swords.|
|Rush in and smack your foe, then send them flying with your compound sword.|
|Stellar Circle 5||Bravery||Ground|
|Spin yourself so fast that a tornado forms around you. (Can move while in the tornado)|
|Unleash a series of attacks with both your short swords and compound sword.|
|Knock your enemy up into the air, then kick them toward the ground.|
|Assail your opponent from above, then throw your compound sword and have it explode in their face.|
|Rush at your target and steal some of their attack power, defense, and movement speed. When under Trance, the ability becomes Mug, which has greater potency.|
|Release a wave of energy in front of you. Mark of Thievery active: Changes to Free Energy+. Can be held to charged. When charged, the size of the wave increases and the attack applies a debuff that temporarily halts EX skill gauge increase rate over time.|
|Advance forward and cast pillars of flame that assault enemies. If are pressed, the attack lands from above. Mark of Thievery active: Changes to Tidal Flame+. Charge distance increases, and the attack applies a debuff that temporarily halts EX skill gauge increase rate over time.|
|Ride your compound sword like a wave and charge forward. Mark of Thievery active: Changes to Shift Break+. Charge distance increases, and the attack applies a debuff that temporarily halts EX skill gauge increase rate over time.|
|Blast nearby enemies with a wave of energy. Mark of Thievery active: Changes to Solution 9+. Can be held to charge. When charged, the size of the wave increases and the attack applies a debuff that temporarily halts EX skill gauge increase rate over time.|
|Upgrades Steal to Mug, temporarily increase how long you can dash, and remove any debuffs afflicting you.|
Behind the scenes
Unused textures for Zidane's Trance form exist in the game, one with purple fur and the other with green fur. The purple fur is taken from Zidane's EX Mode in Dissidia 012 while in his Knight of Pluto outfit. These textures are associated with Zidane's 1-B and 1-C outfits, implying that at an earlier point in development each of Zidane's color variants would have had a uniquely colored Trance form as well. In the final product, Zidane's Trance form is different colors in each of his outfits but does not change color between their color variations. Terra possess similarly unused alternate Trance forms as well.