Zeromus EG is a secret boss in the Lunar Ruins dungeon of Final Fantasy IV Advance and The Complete Collection. Zeromus EG is stronger than the original Zeromus fought at the Lunar Core. Once the party reaches the final floor of the dungeon, they get a chance to fight him. After telling the party it has been a while since he has seen humans, the battle begins.
Zeromus EG is based on the Easy Type version of Zeromus where it had different stats and abilities. They share the same sprite.
Stats[edit | edit source]
Battle[edit | edit source]
Zeromus EG's opening is Big Bang. He follows with Toad and Mini in a combo. He is likely to cast these spells on Kain and Cecil. Zeromus EG also doublecasts Osmose and Drain, although they are weak, and he also uses Whirl. He can combine various elemental attacks, like Earthquake, Tidal Wave, Tornado, Flame, and Lightning.
Unlike the original Zeromus, when Zeromus EG is low on HP, he casts Absorb every turn to cure. This ignores Reflect and heals based upon his current HP. He also begins using strong physicals as opposed to magic as his primary offense, throwing five in a row, although he still uses magic.
Some of the Grimoires have temporary effect in this battle. For example, Grimoire LD turns EG into a Toad, which reduces his Attack and Defense to 1, and renders him unable to use his skills. Grimoire LA can poison him, but the effect is negligible. Grimoire LT can mini him.
After defeating him, Zeromus EG tells the party he was unaware of the existence of those who could defeat him. He vanishes and grants the party access to the exit of the Lunar Ruins, and unlocks his entry for the bestiary. There is no other prize for defeating him.
Strategy[edit | edit source]
Zeromus EG is easily defeated by using Grimoire LD and LT. With the new commands and ultimate weapons the party has gained, the boss is made even easier. Simply having Edward with max strength, speed, and the Loki's Lute weapon is enough to beat him. Using Plunder is useless as this battle gives nothing.
AI script[edit | edit source]
- Phase 1: Big Bang, Toad/Mini combo, Tornado, Flare, Drain, Osmose, Earthquake/Lightning/Flame combo, loop.
- Phase 2 (switches to this when low on HP): Tidal Wave/Tornado combo, 2-hit physical attack, 5-hit physical attack, Fira/Blizzara/Thundara combo, Black Hole, loop.
- If hit by Black or White Magic and in phase 1: Target self: Reflect (always)
- If hit by anything and in phase 2: Target self: Absorb (always)
- When HP is nearly depleted: If the player is not quick enough in reducing his last 10,000 or so hit points, he may begin a 10-hit physical combo. Zeromus EG will likely target Cecil with most, if not all, of these attacks, dealing upwards of 8,000–9,000 damage to him.
The Tornado used in the Tidal Wave/Tornado is simply a non-elemental spell whose power is comparable with that of Fira and other such spells, not the single-digit HP inducing version (though he will use that version in phase 1).
Zeromus EG sometimes skips his 5-hit attack combo.
Other appearances[edit | edit source]
There is a special event in which the player must defeat Zeromus EG at different difficulties, being the last one the transcendental.
Gallery[edit | edit source]
Etymology[edit | edit source]
Zeromus is an extended version of Zemus, which is Amharic for "Prayer". Perhaps because of the added 'Zero', it means "No Prayer".
"EG" and "Easy" (as in, Easy Type) have identical spellings and pronunciations in Japanese katakana (イージー). The "EG" may be something of a pun in itself—while it can be interpreted to stand for "Easy Game", it could also stand for "End Game", suggesting that this is the ultimate form of Zeromus.