Zemzelett is an enemy in Final Fantasy VII encountered in the Junon Area and in the seventh round of the Battle Square before the player obtains the Tiny Bronco. When fought in the Battle Square its stats are enhanced with double the normal HP and its Attack and Magic Attack are increased by 25%. Zemzelett has the healing Enemy Skill White Wind, though it never uses it on its own.
Stats[]
Grounded
Flying
- ↑ Zemzelett never uses White Wind unless Manipulated
Formations[]
# | Formation |
---|---|
066 | Zemzelett |
067 | Zemzelett, Nerosuferoth A, Nerosuferoth B |
072 | Zemzelett |
073 | Zemzelett (Back Attack) |
Locations[]
Junon Area | |
---|---|
Grass | 066, 067 |
Dirt | 072, 073 (Back Attack) |
Battle Square (before Tiny Bronco) | |
Group A - Battle 7 | 066 |
Group B - Battle 7 | 072 |
Battle[]
As with other bird-like creatures, Zemzelett is vulnerable to Wind-elemental attacks when it is airborne. It teaches the valuable Enemy Skill White Wind, but since it will not cast it on the party on its own, it must be manipulated for the party to learn it. It is worth returning to Junon Area after the player has the buggy (by taking the Cargo Ship from Costa del Sol) just to learn the Enemy Skill (Fort Condor will also have new Condor War skirmishes available by then). The player should try to manipulate the Zemzelett before it uses Thunderbolt, or it will not have enough MP to cast White Wind. Zemzelett drops Hi-Potions, which are rare at the point in the game Zemzeletts are first encountered.
AI script[]
AI: Setup {
- TempVar:DfltDf% = Zemzelett's Df%
- TempVar:DfltDef = Zemzelett's Def
} AI: Main {
- If (Zemzelett's IdleAnim == On Land) Then
- {
- If (TempVar:1stLandAttack == 0) Then
- {
- Choose Random Opponent
- Use <Clap> on Target
- TempVar:1stLandAttack = 1
- } Else {
- 1/4 Chance:
- {
- Choose Self
- Use <> on Target
- Zemzelett's IdleAnim = In Air
- Zemzelett's Df% = Zemzelett's Df% + 10
- Zemzelett's Def = Zemzelett's Def - 30
- Zemzelett's Range = 16
- TempVar:1stFlyAttack = 0
- }
- 1/4 Chance:
- {
- Choose Random Opponent
- Use Thunderbolt on Target
- }
- 1/2 Chance:
- {
- Choose Random Opponent
- Use <Clap> on Target
- }
- }
- } Else {
- If (TempVar:1stFlyAttack == 0) Then
- {
- Choose Random Opponent
- Use Thunderbolt on Target
- TempVar:1stFlyAttack = 1
- } Else {
- 1/4 Chance:
- {
- Choose Self
- Use <> on Target
- Zemzelett's IdleAnim = On Land
- Zemzelett's Df% = TempVar:DfltDf%
- Zemzelett's Def = TempVar:DfltDef
- Zemzelett's Range = 1
- TempVar:1stLandAttack = 0
- }
- 1/4 Chance:
- {
- Choose Random Opponent
- Use Thunderbolt on Target
- }
- 1/2 Chance:
- {
- Choose Random Opponent
- Use <Clap> on Target
- }
- }
- }
} AI: Counter - General {
- If (Zemzelett's IdleAnim == On Land) Then
- {
- Zemzelett's HurtAnim = Flinch (On Land)
- } Else {
- Zemzelett's HurtAnim = Flinch (In Air)
- }
- If (Zemzelett's IdleAnim == On Land) Then
- {
- If ([2120] & 0x03 != 0) Then
- {
- Choose Self
- Use <> on Target
- Zemzelett's IdleAnim = In Air
- Zemzelett's Df% = Zemzelett's Df% + 10
- Zemzelett's Def = Zemzelett's Def - 30
- Zemzelett's Range = 16
- TempVar:1stFlyAttack = 0
- }
- }
}