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A SeeD candidate studying at Balamb Garden, Zell is known as a hot-headed young man who lets passion guide his actions, with reason taking a back seat. Though small in stature, his relentless physical training has turned him into a true dynamo.

Character profile.

Zell is a playable character in Final Fantasy Record Keeper who can be recruited as the First Time Reward for completing Galbadia Garden, Part 3 on the Classic difficulty in the realm FF VIII of the core dungeons. He could also be recruited during the Challenge Event Gunblade of the Sorceress as the First Time Reward for completing the event's stage SeeD Field Exam, Part 3 in In the Garden track. He has also appeared in A Meeting Beyond Time and Broken Chains as a supporting character.

Zell joins a long line of Monks that includes Josef, Refia, Sabin, and Tifa before him. Like a typical Monk, his HP, Attack, Defense, and Speed are his greatest assets, adding up to big firepower from a small package. His growth curve doesn't quite match Galuf's, but Zell has the potential to unleash devastating multiple-hit strikes where few others have yet to do the same or better.

Stats[]

Level HP Attack Defense Magic Resistance Mind Accuracy Evasion Speed
1 200 11 8 8 8 8 20 22 115
10 1,008 34 25 17 17 18 20 22 121
20 1,740 55 40 28 29 30 20 23 128
30 2,417 75 54 40 42 43 21 23 136
40 3,060 94 68 52 56 57 21 24 143
50 3,679 112 81 65 70 72 22 25 151
60 4,279 129 94 79 84 87 23 25 158
65 4,574 138 100 86 91 95 23 25 162
70 4,865 148 105 93 99 102 23 206 165
80 5,438 168 118 107 114 118 24 26 173
Rank(Max: 5) 4 5 3 2 2 2 3 3 5

Record Spheres[]

Job S.Lv 1 S.Lv 2 S.Lv 3 S.Lv 4 S.Lv 5
Monk +1 DEF +1 ATK +40 HP +1 ATK +3% Monk Ability Damage
Warrior +1 ATK +70 HP +1 DEF +1 ATK +2 DEF
Thief +1 DEF +1 ATK +1 DEF +55 HP +2 ATK
Master(Requires mastery of Monk's Record Sphere.) +3 ATK +4 ATK +200 HP +5 ATK +6% Monk Ability Damage
Berserker(Requires mastery of Monk and Warrior's Record Spheres.) +2 ATK +2 ATK +3 ATK +5 ATK +3% Damage Wielding Fist Weapons
Ninja(Requires mastery of Warrior and Thief's Record Spheres.) +3 ATK +3 DEF +160 HP +6 ATK Use 5★ Celerity Abilities
Lifebane(Use 5★ Monk Mote.) Use 6★ Monk Abilities Lifebane +3% Monk Ability Damage

Abilities[]

Zell can use Combat abilities up to rarity rank 5, Celerity abilities up to rarity rank 3, and Monk abilities up to rarity rank 5.

Soul Break[]

Name Designation Relic Effects
Gauge Type Duration Power(Including potency of stat increase(s) and chance of effect(s) occurring)
Punch Rush
FFRK Punch Rush Icon.png
Default N/A 1 PHY TBC TBC
Deal damage to one enemy.
Burning Rave
FFRK Burning Rave Icon.png
Unique Maverick (VIII)

FFRK Maverick FFVIII.png

1 PHY TBC TBC
Deal physical damage to all enemies, and temporarily raise the party's Attack a moderate amount.
Meteor Barrage
FFRK Meteor Barrage Icon.png
Unique Gauntlet (VIII)

FFRK Gauntlet FFVIII.png

1 PHY TBC TBC
Deal three physical attacks to one enemy, and grant Protect, Shell, and Haste to the user.
Different Beat
FFRK Different Beat Icon.png
Super Ehrgeiz (VIII)

FFRK Ehrgeiz FFVIII.png

2 PHY TBC TBC
Deal eight physical attacks to one enemy, and grant temporarily set the user's critical hit chance to 25%.
Combat King
FFRK Combat King Icon.png
Super Crystal Glove (VIII)

FFRK Crystal Glove FFVIII.png

2 PHY TBC TBC
Deal eight instant physical attacks to random targets, temporarily raise the Attack of the user a moderate amount, and raise the Defense and Resistance of the user a small amount.
Duelist
FFRK The Duel Icon.png
Burst Burning Fist (VIII)

FFRK Burning Fist FFVIII.png

2 PHY TBC TBC
Deal ten instant physical attacks to random targets, with a moderate chance to Interrupt their pending actions, temporarily set the critical hit chance of all allies to 50%, and grant Haste and Burst Mode to the user.
FFRK Headlong Rush Icon.png PHY TBC TBC
Headlong Rush: Deal four physical attacks to one enemy, temporarily lower the user's Defense, and raise the user's Attack a moderate amount.
FFRK Lightning Reflexes Icon.png PHY TBC TBC
Lightning Reflexes: Deal four physical attacks to one enemy, and remove delay from the user's next action.
Burning Duel
FFRK Burning Duel Icon.png
Ultra Dragon's Claws (VIII)

FFRK Dragon Claws FFVIII.png

2 PHY TBC TBC
Instantly deal twelve physical fire and non-elemental attacks to one enemy, temporarily infuse the user with the power of fire, raise the user's Attack a moderate amount and Defense a small amount, and cause critical hits from abilities used by the user to trigger the follow-up ability Fiery Fist, dealing four physical fire and non-elemental attacks to one enemy.
Fiery Meteor Barret
FFRK Bloodstorm Meteor Barret Icon.png
Burst Tiger Fangs (VIII)

FFRK Tigerfang FFVIII.png

2 PHY TBC TBC
Deal eight physical fire and non-elemental attacks to one enemy, temporarily infuse the user with the power of fire, and grant Haste and Burst Mode to the user.
FFRK Flame Rush Icon.png PHY TBC TBC
Flame Rush: Deal four physical fire and non-elemental attacks to one enemy.
FFRK Spirit Beat Icon.png PHY TBC TBC
Spirit Beatdown: Deal three physical fire and non-elemental attacks to one enemy, and increase the damage of the user's monk abilities a small amount for three turns.
King of the Ring
FFRK Unknown Zell SB Icon.png
Arcane Overstrike Kaiser Knuckles (VIII)

FFRK Kaiser Knuckles FFVIII.png

3 PHY TBC TBC
Deal three massive physical fire attacks to one enemy. Can break the damage cap.
Academic Arts
FFRK Study Arts Icon.png
Glint Zell's Uniform (VIII)

FFRK Zell's Uniform FFVIII.png

1 PHY TBC TBC
Instantly deal six physical fire and non-elemental attacks to one enemy, temporarily raise the user's critical hit chance (up to rank 3), and grant Warlord Mode to the user. If the user is already in Warlord Mode, increase their Warlord Mode level by 1. Critical hit chance increase depends on the user's Warlord Mode level.
My Final Punch
FFRK My Final Punch Icon.png
Awakening Impact Claws (VIII)

FFRK Impact Claws FFVIII.png

2 PHY TBC TBC
Deal fifteen physical fire and non-elemental attacks to one enemy, temporarily infuse the user with the power of fire, temporarily grant the user Awoken Monk Mode, increase the user's Cap Break Level by 1, set the user's critical hit chance to 75%, and enter Rapid Heartbeat Mode.
Awoken Monk Mode: Grant unlimited use of monk abilities, grant up to a moderate Monk Ability Boost, and cause monk abilities used by the user to trigger twice.
Rapid Heartbeat Mode: Remove delay from the user's actions for three turns, cause monk abilities used by the user to increase the user's Soul Break Gauge a moderate amount for three turns, and once a certain amount of time passes, remove Rapid Heartbeat Mode.
Assiduous Heat
FFRK Unknown Zell SB Icon 2.png
Glint Dual Claw (VIII)

FFRK Duel Claws FFVIII.png

0 NAT TBC TBC
Temporarily grant the user Empowered Infusion for fire, and remove delay from the user's actions for one turn. Triggers instantly and does not deplete the Soul Break Gauge.
My Final Heaven
File:FFRK My Final Heaven Icon.png
Arcane Dyad Mythril Claw (VIII)

FFRK Mythril Claws FFVIII.png

3 PHY TBC TBC
1st Trigger: Instantly grant the user Arcane Dyad Empowered Zell, temporarily grant the user Empowered Infusion for fire, and temporarily increase the user's Cap Break Level by 1. Does not deplete the Soul Break Gauge.
2nd Trigger: Deal twenty physical fire and non-elemental attacks to one enemy, followed by an additional physical fire and non-elemental attack that can break the damage cap, and remove Arcane Dyad Empowered Zell.
Arcane Dyad Empowered Zell: Increase the damage and Cap Break Level of My Final Heaven, depending on the number of fire abilities triggered by the user while Arcane Dyad Empowered Zell is active (up to rank 2).
Flare Duel
File:FFRK Flare Duel Icon.png
Sync Dawn Gauntlets (VIII)

FFRK Dawn Gauntlets FFVIII.png

2 PHY TBC TBC
Deal fifteen physical fire and non-elemental attacks to one enemy, remove delay from the user's actions for one turn, temporarily grant the user major Empowered Infusion for fire, temporarily grant the user Sync Mode, increase the user's Cap Break Level by 1, and enter Duel Mode.
FFRK Fire Sync Icon.png PHY TBC TBC
Booya: Trigger Booya, with an effect and number of attacks that depend on whether the user is in Duel 4S Mode, Duel 6S Mode, or Duel 9S Mode.
PHY TBC TBC
Heel Drop: Deal physical fire and non-elemental damage to one enemy.
Duel Mode: While in Sync Mode, cause the second Sync Ability used by the user to grant them Duel 4S Mode, Duel 6S Mode, or Duel 9S Mode, and remove Duel Mode from the user.
If the user uses the Booya Sync Ability twice, grant them Duel 4S Mode.
If the user uses the Heel Drop Sync Ability twice, grant them Duel 6S Mode.
If the user uses the Booya and Heel Drop Sync Abilities one time each, grant them Duel 9S Mode.
Duel 4S Mode: Cause the fourth fire ability used by the user to trigger the follow-up ability FB Meteor Barret.
Duel 6S Mode: Three times while in Duel 6S Mode, cause the user's Booya Sync Ability to trigger the follow-up ability Meteor Strike Z when used, and cause the fourth fire ability used by the user to trigger the follow-up ability FB Meteor Barret.
Duel 9S Mode: Three times while in Duel 9S Mode, cause the user's Booya Sync Ability to trigger the follow-up ability Mach Kick when used, and cause the fourth fire ability used by the user to trigger the follow-up ability FB Meteor Barret.
Booya: Duel 4S Mode: Deal six physical fire and non-elemental attacks to one enemy, remove delay from the user's actions for one turn, increase the user's Cap Break Level by 1 for one turn, and increase the damage of the user's fire abilities a moderate amount for one turn. The critical hit chance increases each time this ability is triggered (up to 100% at rank 3).
Duel 6S Mode: Deal physical fire and non-elemental damage to one enemy. Can break the damage cap.
Duel 9S Mode: Deal three physical fire and non-elemental attacks to one enemy, and remove delay from the user's actions for one turn.
Not in Duel 4S Mode, Duel 6S Mode, or Duel 9S Mode: Deal physical fire and non-elemental damage to one enemy.
FB Meteor Barret: Deal physical fire and non-elemental damage to one enemy, and remove Duel 4S Mode, Duel 6S Mode, or Duel 9S Mode from the user. Can break the damage cap.
Mach Kick: Deal ten physical fire and non-elemental attacks to one enemy.
Meteor Strike Z: Deal physical fire and non-elemental damage to one enemy, and reduce delay of the user's actions for one turn. Can break the damage cap.

Materia[]

Record Materia[]

Materia Description Acquirement
Untapped Power
FFRK Untapped Power Icon.png
Gain a small amount of Attack. Amount gained increases as HP drops. Awarded for breaking character level cap.
Raw Power
FFRK Raw Power Icon.png
Moderate chance to begin battle with a full ATB gauge. Obtain the Untapped Power Record Materia. Chance to obtain with Zell in your party.
Balamb Firebrand
FFRK Balamb Firebrand Icon.png
Deal significantly more damage with monk abilities. Break Zell's level cap 2 time(s) and obtain the Raw Power Record Materia. Chance to obtain with Zell in your party.
No Chicken Wuss
FFRK No Chicken Wuss Icon.png
Deal much more physical damage when a fist weapon is equipped. Break Zell's level cap 3 time(s) and obtain the Balamb Firebrand Record Materia. Awarded for raising Zell to level 99.

Legend Materia[]

Materia Description Acquirement
Combat King Aficionado
FFRK Combat King Reader Icon.png
Deal slightly more physical damage when a fist weapon is equipped. Legend Sphere.
Singular Reflexes
FFRK Unknown Zell LM Icon.png
Moderate chance for the user's critical hits to reduce delay of their actions for three turns. Legend Sphere
Untamed Spirit
FFRK A Violent Spirit Icon.png
Begin battle with critical hit chance temporarily set to 50%. FFRK Zell's Jacket FFVIII.png
Zell's Jacket (VIII)
Prize Fighter
FFRK Unknown Zell LM Icon 2.png
Small chance for monk abilities to trigger twice. FFRK Godhand FFVIII.png
Godhand (VIII)
Renowned Recklessness
FFRK Unknown Zell LM Icon 3.png
Begin battle temporarily infused with the power of fire. FFRK Power Wrist FFVIII.png
Power Wrist (VIII)

Equipment[]

Zell can equip the following weapon types: daggers and fists.

He can equip the following armor types: hats, light armor, and bracers.

He can equip accessories.

Gallery[]

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