Zell is a playable character in Final Fantasy VIII. As Monk, he wields gloves in battle. His Limit Break is Duel, which has the player input button commands to execute various attacks, similar to Sabin Rene Figaro from Final Fantasy VI. Zell is also available as a Triple Triad challenger, and a card based on him can be obtained. He acts a party leader couple times in the story: while in D-District Prison, briefly during the Battle of the Gardens, and while the party is in Esthar City trying to board the passing Lunatic Pandora. He is also playable in the PlayStation Final Fantasy VIII demo.
Party member Edit
Zell joins the party for the SeeD exam. His intro pose to battle is to stretch his legs while standing before pumping his fists followed by two quick punches. His victory pose is to pump his fists in the air.
Zell wears gloves to augment his hand-to-hand fighting prowess. Zell's weapons can increase his attack power and hit accuracy. Like all characters, Zell's weapon can be upgraded at a junk shop with the Weapons Monthly magazine providing recipes for better weapons.
There are four glove models available for Zell:
- Metal Knuckle – Initial model. Described in Weapons Monthly, March Issue.
- Maverick – Described in Weapons Monthly, April Issue.
- Gauntlet – Described in Weapons Monthly, June Issue.
- Ehrgeiz – Described in Weapons Monthly, August Issue.
Zell's Limit Break is Duel where groups of button sequences appear on the screen and the number of attacks depends on how many moves the player can input in the allotted time. The time allotted is between 4 and 12 seconds, depending on a hidden metric called the Crisis Level.
Zell's Duel is believed to be the strongest Limit Break in the game, as the button formations are quick allowing for multiple hits. Certain button combos lead to finishers, flashy special attacks that end the Duel. Zell can learn new Limit Breaks by reading the Combat King magazine. The abilities can be used before being unlocked by inputting the correct button combination, but they will not appear as an option.
The below values are the base compatibility values at the start of the game.
|Refine||1 refines into 3 Hyper Wrists|
|Level 10 (Player Card)||Win||Ma Dincht in Balamb Town.|
The CC Group in the Ragnarok airship on disc 4.
After Balamb Garden becomes mobile, Zell becomes available to challenge to a match of Triple Triad. When not in Squall's party he frequents the Balamb Garden lobby outside the library, where he can be challenged. He does not possess any rare cards.
Optional scenes with Zell Edit
There are some optional scenes in the game involving Zell, especially with the library girl sidequest, but also some others.
In the beginning of the game the player can access the Garden Square message board from the Study Panel and see messages from Zell. The message board is later closed, but Zell will contribute an entry to Selphie's blog later in the game, viewable from the Study Panel.
In Balamb Town, after returning from Siege of Dollet but before returning to Balamb Garden, if the old mechanic appears at the gas station Zell helps him fix a car. When the party is to go to Timber, they pass by the gas station when they first enter the town. If they return to this area and talk to the gas station attendant, the player can get a scene of Zell boasting of his pull-ups record on the gas station sign.
In Galbadia Garden, after Squall storms out of the reception room the party will have scattered around the Garden. Zell is found below the stairs on the ground floor doing push-ups and can be spotted sneaking a peek at a girl who walks past. When the party departs, Irvine divides the party pairing himself with Selphie and Rinoa. If the player accepts the party set-up, they get a scene of Zell protesting to it.
If Squall takes Zell and Irvine back to Balamb Garden to warn the establishment of a missile strike, Zell will eventually come and wake Squall up in his room, asking him to join him in a training session at the Training Center. If the player brought Rinoa and Zell back, when Squall takes Rinoa on a tour of the Garden and they visit the cafeteria, there is a scene of Zell trying to score a hot dog but they are sold out.
Zell is a mandatory party member when the party is liberating Balamb Town, and the player can get various scenes when visiting Zell's room depending on who the third party member is.
If the player brings Zell to the Deep Sea Research Center they can get some extra scenes and a gameplay advantage. If both Selphie and Quistis are in the player's party, the player can see Zell pilot the Ragnarok when on its flight deck.
Library Girl with a Pigtail Edit
The player can witness numerous optional scenes between Zell and the Library Girl, who works in the Library Committee in Balamb Garden. Their romance culminates with the girl giving Zell the Combat King 003 magazine. Viewing the scenes is not required to get the magazine, but the more scenes the player witnesses, the more complete the dialogue will be at the end; to display all of the dialogue at the end of the quest with no "..." replacing parts of it, the player needs to trigger all event scenes. Zell can also gain a spell from the "Love Compatibility Survey" as part of the sidequest.
Big Bad RascalEdit
Several scenes involving the Big Bad Rascal can be viewed if Balamb town and Zell's house are visited repeatedly with Zell in the party. The scenes can be watched as soon as Zell becomes available and include:
- The Big Bad Rascal running out of Zell's house with the mother chasing after him before she stops to talk to the man sitting outside the junk shop. Talking to the mother and the man will cause them to point out how everyone respects Zell's mother and how rowdy Zell can be.
- The Big Bad Rascal pushing over the hotel owner's daughter outside the hotel. Leaving and re-entering the screen and then talking to the hotel owner will cause him to scold Zell due to how he and the Big Bad Rascal act similarly.
After these two scenes occur, the player can find the Big Bad Rascal hiding behind some crates by the parking lot next to the dock. Talking to him will cause him to speak some nonsense that confuses Zell. After this, examining Zell's pillow in his room finds a Spd Up. This scene can be seen before departing for the mission in Timber, but the item cannot be obtained until the player gains access to Zell's room during Balamb's liberation.
Additional scenes can be viewed before leaving for the mission in Timber. After Balamb's liberation, they cannot be seen, but are not needed to find the Spd Up. They involve Zell's mother and the mother of the Big Bad Rascal talking in Zell's house. If the player goes to the back room, the player can talk to the Big Bad Rascal who will mention finding a frog, signing something, or leaving something under Zell's pillow. Depending on what the Big Bad Rascal says, the player can examine the umbrella holder near the front door to find a frog, the painting between the stairs to Zell's room and the door to the back room to find the Big Bad Rascal's signature, or Zell's pillow to find the Spd Up.
Deep Sea Research Center Edit
If Zell is in the player's party when they visit the Deep Sea Research Center, he will divulge the knowledge he has on the location. After felling Bahamut, exiting and returning, the party can descend deeper into the structure and must expend steam units to unlock further levels. The player can ask Zell to open the last door without expending any units if he is in the party, but it will wake up the lair's monsters and the way down to the ocean floor will be plagued by encounters against strong opponents that can't be avoided with Enc-None.