Zanshin in Mobius Final Fantasy.

Zanshin (残心, Zanshin?, lit. Remaining Mind) is a recurring ability in the series.

Appearances[edit | edit source]

Final Fantasy XI[edit | edit source]

Zanshin is an ability available to Samurai at level 20. Originally, Zanshin was available after level 60, but that was changed in the November 2006 version update. The ability is a job trait and as such it is always active. The ability allows a Samurai who misses an attack to immediately make a second attack. This is similar to the Double Attack of Warriors, but its activation may be a slightly higher percentage. It also is only effective when a Samurai misses, though it does stack with Double Attack.

Ability-enhancing equipment
  • Myochin Sune-Ate +1
  • Amir Korazin
  • Bushido Cape
  • Kumokirimaru
  • Katana Strap
  • Hachiryu Haramaki
  • Hachiryu Kote
  • Hachiryu Haidate
  • Hachiryu Sune-Ate
  • Ace's Mufflers

Final Fantasy Record Keeper[edit | edit source]

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Final Fantasy Explorers[edit | edit source]

Edgar - Chainsaw2.pngThis section about an ability in Final Fantasy Explorers is empty or needs to be expanded. You can help the Final Fantasy Wiki by expanding it.

Final Fantasy Brave Exvius[edit | edit source]

Edgar - Chainsaw2.pngThis section about an ability in Final Fantasy Brave Exvius is empty or needs to be expanded. You can help the Final Fantasy Wiki by expanding it.

Dissidia Final Fantasy NT[edit | edit source]

Zanshin is an ability used by Sephiroth.

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Mobius Final Fantasy[edit | edit source]

Edgar - Chainsaw2.pngThis section about an ability in Mobius Final Fantasy is empty or needs to be expanded. You can help the Final Fantasy Wiki by expanding it.

Gallery[edit | edit source]

Etymology[edit | edit source]

Zanshin (Japanese: 残心?) is a term used in the Japanese martial arts. It refers to a state of awareness – of relaxed alertness. The literal translation is "remaining mind".

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