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+ | {{sideicon|FFXI|FFRK|FFE|FFBE|Mobius|DFFNT}} |
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− | {{Final Fantasy XI abilities}}[[Category:Final Fantasy XI abilities]] |
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+ | [[File:MFF Zanshin.png|right|thumb|250px|Zanshin in ''[[Mobius Final Fantasy]]''.]] |
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+ | '''Zanshin''' {{J|残心|Zanshin|Remaining Mind}} is a recurring ability in the [[Final Fantasy series|series]]. |
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+ | ==Appearances== |
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− | ==Ability Enhancing Equipment== |
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+ | ===''[[Final Fantasy XI]]''=== |
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⚫ | Zanshin is an ability available to [[Samurai (Final Fantasy XI)|Samurai]] at level 20. Originally, Zanshin was available after level 60, but that was changed in the November 2006 [[Version Upgrade|version update]]. The ability is a job trait and as such it is always active. The ability allows a Samurai who misses an attack to immediately make a second attack. This is similar to the [[Double Attack]] of [[Warrior (Final Fantasy XI)|Warriors]], but its activation may be a slightly higher percentage. It also is only effective when a Samurai misses, though it does stack with Double Attack. |
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+ | |||
+ | ;Ability-enhancing equipment |
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*Myochin Sune-Ate +1 |
*Myochin Sune-Ate +1 |
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*Amir Korazin |
*Amir Korazin |
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*Bushido Cape |
*Bushido Cape |
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+ | *Kumokirimaru |
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+ | *Katana Strap |
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+ | *Hachiryu Haramaki |
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+ | *Hachiryu Kote |
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+ | *Hachiryu Haidate |
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+ | *Hachiryu Sune-Ate |
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+ | *Ace's Mufflers |
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+ | |||
+ | ===''[[Final Fantasy Record Keeper]]''=== |
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+ | {{Ability section|Final Fantasy Record Keeper}} |
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+ | |||
+ | ===''[[Final Fantasy Explorers]]''=== |
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+ | {{Ability section|Final Fantasy Explorers}} |
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+ | |||
+ | ===''[[Final Fantasy Brave Exvius]]''=== |
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+ | {{Ability section|Final Fantasy Brave Exvius}} |
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+ | |||
+ | ===''[[Dissidia Final Fantasy NT]]''=== |
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+ | Zanshin is an ability used by [[Sephiroth/Dissidia (PSP)|Sephiroth]]. |
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+ | {{Ability section|Dissidia Final Fantasy NT}} |
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+ | |||
+ | ===''[[Mobius Final Fantasy]]''=== |
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+ | {{Ability section|Mobius Final Fantasy}} |
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+ | |||
+ | ==Gallery== |
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+ | <gallery> |
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+ | FFRK Zanshin Icon.png|Icon in ''[[Final Fantasy Record Keeper]]''. |
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+ | FFRK Zanshin.png|''[[Final Fantasy Record Keeper]]''. |
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+ | </gallery> |
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+ | |||
+ | ==Etymology== |
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+ | {{Etym|Zanshin}} |
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− | + | {{navbox abilities FFXI}} |
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+ | [[Category:Recurring support abilities]] |
Revision as of 05:15, 13 January 2020
Template:Sideicon
Zanshin (残心, Zanshin?, lit. Remaining Mind) is a recurring ability in the series.
Appearances
Final Fantasy XI
Zanshin is an ability available to Samurai at level 20. Originally, Zanshin was available after level 60, but that was changed in the November 2006 version update. The ability is a job trait and as such it is always active. The ability allows a Samurai who misses an attack to immediately make a second attack. This is similar to the Double Attack of Warriors, but its activation may be a slightly higher percentage. It also is only effective when a Samurai misses, though it does stack with Double Attack.
- Ability-enhancing equipment
- Myochin Sune-Ate +1
- Amir Korazin
- Bushido Cape
- Kumokirimaru
- Katana Strap
- Hachiryu Haramaki
- Hachiryu Kote
- Hachiryu Haidate
- Hachiryu Sune-Ate
- Ace's Mufflers
Final Fantasy Record Keeper
Final Fantasy Explorers
Final Fantasy Brave Exvius
Dissidia Final Fantasy NT
Zanshin is an ability used by Sephiroth.
Mobius Final Fantasy
Gallery
Etymology
Zanshin (Japanese: 残心?) is a term used in the Japanese martial arts. It refers to a state of awareness – of relaxed alertness. The literal translation is "remaining mind".