
Zanshin in Mobius Final Fantasy.
Zanshin (残心, Zanshin?, lit. Remaining Mind) is a recurring ability in the series.
Contents
Appearances[edit | edit source]
Final Fantasy XI[edit | edit source]
Zanshin is an ability available to Samurai at level 20. Originally, Zanshin was available after level 60, but that was changed in the November 2006 version update. The ability is a job trait and as such it is always active. The ability allows a Samurai who misses an attack to immediately make a second attack. This is similar to the Double Attack of Warriors, but its activation may be a slightly higher percentage. It also is only effective when a Samurai misses, though it does stack with Double Attack.
- Ability-enhancing equipment
- Myochin Sune-Ate +1
- Amir Korazin
- Bushido Cape
- Kumokirimaru
- Katana Strap
- Hachiryu Haramaki
- Hachiryu Kote
- Hachiryu Haidate
- Hachiryu Sune-Ate
- Ace's Mufflers
Final Fantasy Record Keeper[edit | edit source]

Final Fantasy Explorers[edit | edit source]

Final Fantasy Brave Exvius[edit | edit source]

Dissidia Final Fantasy NT[edit | edit source]
Zanshin is an ability used by Sephiroth.

Mobius Final Fantasy[edit | edit source]

Gallery[edit | edit source]
Etymology[edit | edit source]
Zanshin (Japanese: 残心?) is a term used in the Japanese martial arts. It refers to a state of awareness – of relaxed alertness. The literal translation is "remaining mind".