Ymir's signet provides improved stats for Parai the moment it can be obtained, serving as an immediate replacement for his default signets. Its Reflect Guard abilities are useful when fighting magic based enemies and bosses, as they allow Parai to reflect magic based attacks (such as Katon and Blizzard) back to their casters.
The artwork for Ymir is based on the enemy's original appearance in Final Fantasy VI. The summon's second artwork depicts the enemy hiding within its shell, referring to Ymir hiding within its shell during the boss encounter with it. Lastly, its final artwork depicts Ymir emerging from its shell covered in electricity, which refers to Ymir countering with Megavolt.
Ymir's special attack is Guard Breath, which bestows continuous healing and raises the defense of all party members. Summoning Ymir costs 1 bar from the Summon Gauge.
|Rank||AP Required||Max HP||Max MP||Max Attack||Max Magic||Max Speed||Components Needed|
|2★||50/50||554||12||18||14||11||Green Gem I|
|3★||120/120||645||14||20||16||12||Green Gem II|
The following are the abilities Parai can learn from Ymir:
|Reflect Guard I||Ability||Self: Reflects magic once||MP 12|
|Reflect Guard II||Ability||Self: Reflects magic once||MP 12|
|Reflect Guard III||Ability||Self: Reflects magic once||MP 12|
|Physical attack counter rate: 28%||Passive||(Unlocked with Final Evolution)||-|
In the original free-to-play versions of the game, Ymir's signet could only be obtained by participating in the "Magitek Armor Destruction Mission" event during the game's time as Final Fantasy Legends II. Its signet allowed the wielder to perform Megavolt abilities. In order to evolve Ymir's signet, players needed to obtain Magicite materials available during the event. Ymir was an SS rank summon and could be equipped by any party member.
Ymir is the father of the race of giants and the grandfather of Odin, King of the Gods.In Norse mythology,