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{{sideicon|prime=FFVII|FFRK|FFBE|Mobius}}
{{FFVII Enemies
 
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{{DISPLAYTITLE:Yang (''Final Fantasy VII'')}}
| name = Yang
 
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{{infobox enemy
| japan = ヤン
 
  +
| release = FFVII
  +
|name = Yang
 
| japanese = ヤン
 
| romaji = Yan
 
| romaji = Yan
| image = [[Image:Yang_FF7.png|200px]]
+
| image = <gallery>
  +
Yang FF7.png|Yang
| Location = [[Nibelheim|Shinra Mansion]] - Secret Basement
 
  +
YingYang-ffvii.png|Full
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</gallery>
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|location = [[Shinra Manor|Shinra Mansion]]; [[Battle Square]]
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|formations = true
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|aiscript = true
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}}
  +
'''Yang''' is an enemy from ''[[Final Fantasy VII]]''. It is the left half of the body, the right half being [[Ying (Final Fantasy VII)|Ying]], and the two are fought in the basement of the [[Shinra Manor|Shinra Mansion]] in [[Nibelheim]] and in the final round of the [[Battle Square]] during the time ''[[Tiny Bronco]]'' is available. When fought in the Battle Square its stats are enhanced with double the regular HP and its Attack and Magic Attack are increased by 25%.
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  +
==Stats==
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{{infobox enemy stats FFVII
 
| name = Yang
  +
| location = [[Shinra Manor|Shinra Mansion]]; [[Battle Square]]
  +
| battle square = true
 
| level = 24
 
| level = 24
| HP = 1,200
+
| hp = 1200
| MP = 220
+
| mp = 220
| Attack = 5
+
| attack = 5
| Def = 50
+
| magic atk = 32
| Magic = 32
+
| defense = 25
| MDef = 420
+
| magic def = 210
| Speed = 75
+
| dexterity = 75
| Evade = 1
+
| defense% = 1
| AP Awarded = 40
+
| luck = 0
| EXP = 300
+
| exp = 300
| Gil = 300
+
| ap = 40
| Gravity = Halves
+
| gil = 400
| Morph = Nothing
+
| gravity = Halves
| Steal = Nothing
+
| death = Immune
| Drop = Nothing
+
| sleep = Immune
  +
| poison status = Immune
| Attacks = [[Thundara|Bolt2]], [[Blizzara|Ice2]], Suicide Yang
 
| Enemy Skill = N/A
+
| confusion = Immune
  +
| haste = Immune
| Status = [[Instant Death|Death]], [[Slow (Status)|Slow]], [[Gradual Petrify|Slow Numb]], [[Berserk (Status)|Berserk]], [[Stop (Status)|Stop]], [[Petrify]], [[Paralysis|Paralyze]], [[Sleep (Status)|Sleep]], [[Confusion]], [[Toad (Status)|Frog]], [[Doom (Status)|Death Sentence]], [[Poison (Status)|Poison]], [[Mini (Status)|Small]], [[Control|Manipulate]]
 
  +
| slow = Immune
| Other Information =
 
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| stop = Immune
  +
| frog = Immune
  +
| small = Immune
  +
| slow-numb = Immune
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| petrify = Immune
  +
| death-sentence = Immune
  +
| manipulate = Immune
  +
| berserk = Immune
  +
| peerless = Immune
  +
| paralyzed = Immune
  +
| abilities = [[Final Fantasy VII enemy abilities#Bolt2|Bolt2]], [[Final Fantasy VII enemy abilities#Ice2|Ice2]], [[Final Fantasy VII enemy abilities#Suicide Yang|Suicide Yang]]*, ''[[Final Fantasy VII enemy abilities#Happy Yang|Happy Yang]]'', ''[[Final Fantasy VII enemy abilities#Enchanted Yang|Enchanted Yang]]'', ''[[Final Fantasy VII enemy abilities#Vanish|Vanish]]''
  +
| info = -*If Yang uses this ability, it is removed from the battle without giving the player any EXP, AP, or Gil.
 
}}
 
}}
'''Yang''' is an enemy from ''[[Final Fantasy VII]]''. It is the left half of the body, the right half being [[Ying (Final Fantasy VII)|Ying]]. It has high Magic Defense and powerful spells, but has low physical Defenses.
 
   
==Related Enemies==
+
==Formations==
  +
{|class="FFVII article-table" style="width:380px"
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|-class="a"
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!style="width:10%"|#
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!style="width:90%"|Formation
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|-
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!class="b"|{{LA|Final Fantasy VII enemy formations#572|572}}
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|Ying, Yang, Ying/Yang
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|-
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!class="b"|{{LA|Final Fantasy VII enemy formations#573|573}}
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|Ying, Yang, Ying/Yang
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|-
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!class="b"|{{LA|Final Fantasy VII enemy formations#574|574}}
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|Ying, Yang, Ying/Yang (Back Attack)
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|-
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!class="b"|{{LA|Final Fantasy VII enemy formations#575|575}}
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|Ying, Yang, Ying/Yang
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|}
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  +
==Locations==
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{|class="article-table" style="width:380px;text-align:left"
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|-
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!colspan="2" class="no-table"|[[Shinra Manor|Shinra Mansion]]
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|-
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|style="width:50%"|Cave Hallway
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|[[#572|572]], [[#573|573]], [[#574|574]] (Back Attack)
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|-
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|style="width:50%"|Coffin Area
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|[[#572|572]], [[#573|573]], [[#574|574]] (Back Attack)
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|-
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!colspan="2" class="no-table"|[[Battle Square]] (with Tiny Bronco available)
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|-
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|style="width:50%"|Group A - Battle 8
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|[[#573|573]]
  +
|-
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|style="width:50%"|Group B - Battle 8
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|[[#573|573]]
  +
|}
  +
  +
==Battle==
  +
Yang has high [[Magic Defense (stat)|Magic Defense]] and powerful spells, but has low physical Defenses. After running out of [[MP (stat)|MP]], or it is below 1/8th of its Max HP, Yang will commit suicide dealing massive damage on one party member.
  +
  +
Yang responds to physical attacks by increasing its Attack stat by 10, and to magical attacks by increasing its Magic atk stat by 10. These increases stop when these stats reach or exceed 255.
  +
  +
This means in the Shinra Mansion, Yang's Attack stat of 5 can increase 25 times up to 255, and Magic atk stat of 32 can increase 23 times up to 262. In the Battle Square, Yang's Attack stat of 6 can increase 25 times up to 256, and Magic atk stat of 40 can increase 22 times up to 260.
  +
  +
===Strategy===
  +
The player should use [[Attack (command)#Final Fantasy VII|physical attacks]] against Yang before it will commit suicide, and then go after Ying.
  +
  +
==AI script==
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AI: Main
  +
{
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:If (Yang's HP <= 1/8th of Yang's Max HP) Then
  +
:{
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::Choose Random Opponent
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::Use Suicide Yang on Target
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::Remove Self
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:} Else {
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::If (1/2 Chance) Then
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::{
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:::If (Yang's MP >= 22) Then
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:::{
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::::Choose Random Opponent
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::::Use Bolt2 on Target
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:::} Else {
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::::Choose Random Opponent
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::::Use Suicide Yang on Target
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::::Remove Self
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:::}
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::} Else {
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:::If (Yang's MP >= 22) Then
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:::{
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::::Choose Random Opponent
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::::Use Ice2 on Target
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:::} Else {
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::::Choose Random Opponent
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::::Use Suicide Yang on Target
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::::Remove Self
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:::}
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::}
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:}
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}
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AI: Counter - Death
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{
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:If (Ying has Death Status) Then
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:{
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::Turn off Death Handling for Yang
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::Choose Self
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::Use <Vanish> on Target
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::Remove Ying/Yang
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:}
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}
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AI: Counter - Physical
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{
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:Choose Self
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:Use <Happy Yang> on Target
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:If (Yang's Att < 255) Then
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:{
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::Yang's Att = Yang's Att + 10
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::Print Message [Yang's happy.]
  +
:}
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:RunCmd 0x24/0x00
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}
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AI: Counter - Magical
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{
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:Choose Self
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:Use <Enchanted Yang> on Target
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:If (Yang's MAt < 255) Then
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:{
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::Yang's MAt = Yang's MAt + 10
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::Print Message [Yang's excited.]
  +
:}
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:RunCmd 0x24/0x00
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}
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  +
==Other appearances==
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===''[[Final Fantasy Record Keeper]]''===
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[[File:FFRK Yin Yang FFVII.png|right]]
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{{Enemy section|Final Fantasy Record Keeper}}
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===''[[Final Fantasy Brave Exvius]]''===
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{{Enemy section|Final Fantasy Brave Exvius}}
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===''[[Mobius Final Fantasy]]''===
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[[File:MFF Yin & Yang.jpg|right|150px]]
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{{Section|Mobius Final Fantasy}}
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{{clear}}
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==Gallery==
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<gallery>
 
Ying Yang Artwork.jpg|Artwork by [[Tetsuya Nomura]].
  +
YingYangConcept-fftype0.png|Unused enemy design for ''[[Final Fantasy Type-0]]''.
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</gallery>
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==Etymology==
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{{Etym|Yin and yang}}
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  +
==Trivia==
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[[File:FFVII Vincent Joins.jpg|thumb|Shinra Manor tunnel.]]
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*The area where Ying/Yang is fought has a seemingly two-headed skeleton on the floor. This is preserved in the {{foot|''Pictlogica Final Fantasy'' depiction|[[File:PFF Shinra Mansion.png|250x250px]]}} of the area.
  +
*[[Tetsuya Nomura]] has said in the August 1997 issue of EGM magazine that Ying/Yang is his favorite enemy design in ''Final Fantasy VII''.<ref name="NuiYMmBJ">{{Refwebsite| page url = https://thelifestream.net/news/final-fantasy-vii-news/9892/close-your-eyes-its-august-1997/attachment/ff7-bts-2/| page name = ff7 bts 2| site url = https://thelifestream.net| site name = The Lifestream| access time = 08:34, May 03, 2018 (UTC)}}</ref>
  +
*A concept art for a Ying/Yang enemy for ''[[Final Fantasy Type-0]]'' is included in ''[[Final Fantasy Type-0 Kōshiki Settei Shiryōshū Aku no Hishi]]'' art book, but the enemy itself doesn't appear in the game.
  +
  +
==Related enemies==
 
*[[Ying (Final Fantasy VII)|Ying]]
 
*[[Ying (Final Fantasy VII)|Ying]]
   
  +
==References==
[[Image:Ying Yang Artwork.jpg|250px|thumb|left|Artwork by [[Tetsuya Nomura]].]]
 
  +
{{Reflist}}
[[Category:Final Fantasy VII Enemies]]
+
[[Category:Enemies in Final Fantasy VII]]

Revision as of 09:47, 22 January 2020

Template:Sideicon

Yang is an enemy from Final Fantasy VII. It is the left half of the body, the right half being Ying, and the two are fought in the basement of the Shinra Mansion in Nibelheim and in the final round of the Battle Square during the time Tiny Bronco is available. When fought in the Battle Square its stats are enhanced with double the regular HP and its Attack and Magic Attack are increased by 25%.

Stats

Formations

# Formation
572 Ying, Yang, Ying/Yang
573 Ying, Yang, Ying/Yang
574 Ying, Yang, Ying/Yang (Back Attack)
575 Ying, Yang, Ying/Yang

Locations

Shinra Mansion
Cave Hallway 572, 573, 574 (Back Attack)
Coffin Area 572, 573, 574 (Back Attack)
Battle Square (with Tiny Bronco available)
Group A - Battle 8 573
Group B - Battle 8 573

Battle

Yang has high Magic Defense and powerful spells, but has low physical Defenses. After running out of MP, or it is below 1/8th of its Max HP, Yang will commit suicide dealing massive damage on one party member.

Yang responds to physical attacks by increasing its Attack stat by 10, and to magical attacks by increasing its Magic atk stat by 10. These increases stop when these stats reach or exceed 255.

This means in the Shinra Mansion, Yang's Attack stat of 5 can increase 25 times up to 255, and Magic atk stat of 32 can increase 23 times up to 262. In the Battle Square, Yang's Attack stat of 6 can increase 25 times up to 256, and Magic atk stat of 40 can increase 22 times up to 260.

Strategy

The player should use physical attacks against Yang before it will commit suicide, and then go after Ying.

AI script

AI: Main {

If (Yang's HP <= 1/8th of Yang's Max HP) Then
{
Choose Random Opponent
Use Suicide Yang on Target
Remove Self
} Else {
If (1/2 Chance) Then
{
If (Yang's MP >= 22) Then
{
Choose Random Opponent
Use Bolt2 on Target
} Else {
Choose Random Opponent
Use Suicide Yang on Target
Remove Self
}
} Else {
If (Yang's MP >= 22) Then
{
Choose Random Opponent
Use Ice2 on Target
} Else {
Choose Random Opponent
Use Suicide Yang on Target
Remove Self
}
}
}

} AI: Counter - Death {

If (Ying has Death Status) Then
{
Turn off Death Handling for Yang
Choose Self
Use <Vanish> on Target
Remove Ying/Yang
}

} AI: Counter - Physical {

Choose Self
Use <Happy Yang> on Target
If (Yang's Att < 255) Then
{
Yang's Att = Yang's Att + 10
Print Message [Yang's happy.]
}
RunCmd 0x24/0x00

} AI: Counter - Magical {

Choose Self
Use <Enchanted Yang> on Target
If (Yang's MAt < 255) Then
{
Yang's MAt = Yang's MAt + 10
Print Message [Yang's excited.]
}
RunCmd 0x24/0x00

}

Other appearances

Final Fantasy Record Keeper

FFRK Yin Yang FFVII
Baknamy FFTA2This section about an enemy in Final Fantasy Record Keeper is empty or needs to be expanded. You can help the Final Fantasy Wiki by expanding it.

Final Fantasy Brave Exvius

Baknamy FFTA2This section about an enemy in Final Fantasy Brave Exvius is empty or needs to be expanded. You can help the Final Fantasy Wiki by expanding it.

Mobius Final Fantasy

MFF Yin & Yang
Impresario-ffvi-iosThis section in Mobius Final Fantasy is empty or needs to be expanded. You can help the Final Fantasy Wiki by expanding it.


Gallery

Etymology

In Chinese philosophy, yin and yang are concepts used to describe how apparently opposite or contrary forces are actually complementary, interconnected, and interdependent giving rise to each other as they interrelate. Many tangible dualities (such as light and dark, fire and water, and male and female) are thought of as physical manifestations of the duality of yin and yang. This duality lies at the origins of many branches of classical Chinese science and philosophy, as well as being a primary guideline of traditional Chinese medicine, and a central principle of different forms of Chinese martial arts and exercise.

Yin is the negative/passive/female principle in nature, and may allude to many other concepts e.g. the moon, shaded orientation, something covert or concealed, "of the netherworld", overcast or sinister.

Yang is the positive/active/male principle in nature, and may allude to many other concepts e.g. the sun, open, overt, and "belonging to this world".

Trivia

FFVII Vincent Joins

Shinra Manor tunnel.

  • The area where Ying/Yang is fought has a seemingly two-headed skeleton on the floor. This is preserved in the Pictlogica Final Fantasy depiction (PFF Shinra Mansion) of the area.
  • Tetsuya Nomura has said in the August 1997 issue of EGM magazine that Ying/Yang is his favorite enemy design in Final Fantasy VII.[1]
  • A concept art for a Ying/Yang enemy for Final Fantasy Type-0 is included in Final Fantasy Type-0 Kōshiki Settei Shiryōshū Aku no Hishi art book, but the enemy itself doesn't appear in the game.

Related enemies

References