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Ying Yang Artwork.jpg|Artwork by [[Tetsuya Nomura]]. |
Ying Yang Artwork.jpg|Artwork by [[Tetsuya Nomura]]. |
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+ | YingYangConcept-fftype0.png|Unused enemy design for ''[[Final Fantasy Type-0]]''. |
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*The area where Ying/Yang is fought has a seemingly two-headed skeleton on the floor. This is preserved in the {{foot|''Pictlogica Final Fantasy'' depiction|[[File:PFF Shinra Mansion.png|250x250px]]}} of the area. |
*The area where Ying/Yang is fought has a seemingly two-headed skeleton on the floor. This is preserved in the {{foot|''Pictlogica Final Fantasy'' depiction|[[File:PFF Shinra Mansion.png|250x250px]]}} of the area. |
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*[[Tetsuya Nomura]] has said in the August 1997 issue of EGM magazine that Ying/Yang is his favorite enemy design in ''Final Fantasy VII''.<ref name="NuiYMmBJ">{{Refwebsite| page url = https://thelifestream.net/news/final-fantasy-vii-news/9892/close-your-eyes-its-august-1997/attachment/ff7-bts-2/| page name = ff7 bts 2| site url = https://thelifestream.net| site name = The Lifestream| access time = 08:34, May 03, 2018 (UTC)}}</ref> |
*[[Tetsuya Nomura]] has said in the August 1997 issue of EGM magazine that Ying/Yang is his favorite enemy design in ''Final Fantasy VII''.<ref name="NuiYMmBJ">{{Refwebsite| page url = https://thelifestream.net/news/final-fantasy-vii-news/9892/close-your-eyes-its-august-1997/attachment/ff7-bts-2/| page name = ff7 bts 2| site url = https://thelifestream.net| site name = The Lifestream| access time = 08:34, May 03, 2018 (UTC)}}</ref> |
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+ | *A concept art for a Ying/Yang enemy for ''[[Final Fantasy Type-0]]'' is included in ''[[Final Fantasy Type-0 Kōshiki Settei Shiryōshū Aku no Hishi]]'' art book, but the enemy itself doesn't appear in the game. |
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==Related enemies== |
==Related enemies== |
Revision as of 16:49, 8 October 2018
Template:Sideicon Yang is an enemy from Final Fantasy VII. It is the left half of the body, the right half being Ying, and the two are fought in the basement of the Shinra Mansion in Nibelheim and in the final round of the Battle Square during the time Tiny Bronco is available. When fought in the Battle Square its stats are enhanced with double the regular HP and its Attack and Magic Attack are increased by 25%.
Stats
Formations
# | Formation |
---|---|
572 | Ying, Yang, Ying/Yang |
573 | Ying, Yang, Ying/Yang |
574 | Ying, Yang, Ying/Yang (Back Attack) |
575 | Ying, Yang, Ying/Yang |
Locations
Shinra Mansion | |
---|---|
Cave Hallway | 572, 573, 574 (Back Attack) |
Coffin Area | 572, 573, 574 (Back Attack) |
Battle Square (with Tiny Bronco available) | |
Group A - Battle 8 | 573 |
Group B - Battle 8 | 573 |
Battle
Yang has high Magic Defense and powerful spells, but has low physical Defenses. After running out of MP or is below 1/8th of it's Max HP, Yang will commit suicide dealing massive damage on one party member.
Yang responds to physical attacks by increasing its Attack stat by 10, and to magical attacks by increasing its Magic atk stat by 10. These increases stop when these stats reach or exceed 255.
This means in the Shinra Mansion, Yang's Attack stat of 5 can increase 25 times up to 255, and Magic atk stat of 32 can increase 23 times up to 262. In the Battle Square, Yang's Attack stat of 6 can increase 25 times up to 256, and Magic atk stat of 40 can increase 22 times up to 260.
Strategy
The player should use physical attacks against Yang before it will commit suicide, and then go after Ying.
AI script
AI: Main {
- If (Yang's HP <= 1/8th of Yang's Max HP) Then
- {
- Choose Random Opponent
- Use Suicide Yang on Target
- Remove Self
- } Else {
- If (1/2 Chance) Then
- {
- If (Yang's MP >= 22) Then
- {
- Choose Random Opponent
- Use Bolt2 on Target
- } Else {
- Choose Random Opponent
- Use Suicide Yang on Target
- Remove Self
- }
- } Else {
- If (Yang's MP >= 22) Then
- {
- Choose Random Opponent
- Use Ice2 on Target
- } Else {
- Choose Random Opponent
- Use Suicide Yang on Target
- Remove Self
- }
- }
- }
} AI: Counter - Death {
- If (Ying has Death Status) Then
- {
- Turn off Death Handling for Yang
- Choose Self
- Use <Vanish> on Target
- Remove Ying/Yang
- }
} AI: Counter - Physical {
- Choose Self
- Use <Happy Yang> on Target
- If (Yang's Att < 255) Then
- {
- Yang's Att = Yang's Att + 10
- Print Message [Yang's happy.]
- }
- RunCmd 0x24/0x00
} AI: Counter - Magical {
- Choose Self
- Use <Enchanted Yang> on Target
- If (Yang's MAt < 255) Then
- {
- Yang's MAt = Yang's MAt + 10
- Print Message [Yang's excited.]
- }
- RunCmd 0x24/0x00
}
Other appearances
Final Fantasy Record Keeper
Final Fantasy Brave Exvius
Mobius Final Fantasy
Gallery
Etymology
yin and yang are concepts used to describe how apparently opposite or contrary forces are actually complementary, interconnected, and interdependent giving rise to each other as they interrelate. Many tangible dualities (such as light and dark, fire and water, and male and female) are thought of as physical manifestations of the duality of yin and yang. This duality lies at the origins of many branches of classical Chinese science and philosophy, as well as being a primary guideline of traditional Chinese medicine, and a central principle of different forms of Chinese martial arts and exercise.
In Chinese philosophy,Yin is the negative/passive/female principle in nature, and may allude to many other concepts e.g. the moon, shaded orientation, something covert or concealed, "of the netherworld", overcast or sinister.
Yang is the positive/active/male principle in nature, and may allude to many other concepts e.g. the sun, open, overt, and "belonging to this world".
Trivia
- The area where Ying/Yang is fought has a seemingly two-headed skeleton on the floor. This is preserved in the Pictlogica Final Fantasy depiction of the area.
- Tetsuya Nomura has said in the August 1997 issue of EGM magazine that Ying/Yang is his favorite enemy design in Final Fantasy VII.[1]
- A concept art for a Ying/Yang enemy for Final Fantasy Type-0 is included in Final Fantasy Type-0 Kōshiki Settei Shiryōshū Aku no Hishi art book, but the enemy itself doesn't appear in the game.