DFFNT wiki icon

Y'shtola is a playable character in Dissidia Final Fantasy NT and its arcade version, serving as the main representative of Final Fantasy XIV.



  • Scion of the Seventh Dawn I - Default coloration and Y'shtola's original appearance in Final Fantasy XIV. She has tan skin and white hair, and she wears a white dalmatic with blue trousers.
  • Scion of the Seventh Dawn II - 1st alternate coloration. Recolors her dalmatic cyan with gray patterns, her trousers black and shoes white. Based on her half-sister Y'mhitra from Final Fantasy XIV.
  • Scion of the Seventh Dawn III - 2nd alternate coloration. Recolors her dalmatic black with brown patterns, her trousers black and shoes brown with red laces and soles.
Alternate Costumes
  • Scion Healer's Robe I - Default coloration. Y'shtola's main appearance from Heavensward: Final Fantasy XIV onwards. She wears a long-sleeved white dress top with red accents, black shorts with black thigh-high boots and a black bolero shrug over her shoulders. Her hair has slightly longer pigtails in the front, and her eyes are pale white. This is her main attire in the story of Dissidia Final Fantasy NT.
  • Scion Healer's Robe II - 1st alternate coloration. Recolors her dress top red with white accents.
  • Scion Healer's Robe III - 2nd alternate coloration. Recolors her dress gray with blue accents.

Y'shtola equips wands and rods:

  • Budding Maple Wand - Default weapon. Her main weapon in A Realm Reborn.
  • Alkalurops - 1st alternate weapon. Though the staff is two-handed, Y'shtola wields it primarily with one hand due to her playstyle.
  • Truth Seeker - 2nd alternate weapon. Y'shtola's main weapon in Heavensward: Final Fantasy XIV, and her main weapon in the storyline of Dissidia Final Fantasy NT.
  • Thyrus - 3rd alternate weapon.
  • Shire Crook - 4th alternate weapon.

Y'shtola's weapons can be used by Conjurers in Final Fantasy XIV, while the Truth Seeker is exclusively wielded by her from Heavensward onwards.

Y'shtola's default player name is Nameless Scion. Her manikin counterpart, the Mirage of a Conjurer, is colored aquamarine.

Story Edit

Spoiler warning: Plot and/or ending details follow. (Skip section)
Dissidia Final Fantasy NT, Vaan, Onion Knight and Y'shtola

Vaan and Onion Knight introducing Y'shtola into the cycles of war.

Y'shtola is transported to World B by the new goddess of harmony, Materia, as one of her chosen warriors. Although new to this world, Y'shtola calmly adjusts to her situation and quickly finds her fellow warriors heading to Materia's domain, spotting Squall Leonhart and accompanying him on the way. Y'shtola and the other champions are informed by Materia that they must fight each other to produce enough energy to sustain the existence of this world. After their meeting is interrupted by Spiritus, Materia orders her champions to fight his forces.

After being dismissed by the goddess, Y'shtola meets up with Onion Knight and Vaan, who kindly welcome her to the fight. Fascinated by the inner workings of World B, she steps through one of the portals. They find themselves in Midgar, a place that none of them recognize, but speculates that their presence and the memories they carry from their home worlds is what allowed this realm to take form. They press forward through another portal, and find themselves in Rabanastre.

Y'shtola and her group encounters Kefka, who is destroying the city out of boredom. Onion Knight introduces him to Y'shtola as a villain he crossed paths with in the previous war, and the three fight him and his manikin companions. Doing this triggers the planesgorgers to descend upon the realm and consume it, causing the group to flee as Y'shtola grows more concern about the world's stability. They meet up with Terra Branford, Squall, Zidane Tribal, and Lightning, and inform them of the planesgorgers' presence. After learning about the resident Eidolons from Terra and Zidane, the two groups return to Materia.

DFFNT Y'shtola SS2

Y'shtola protects Terra.

After the two gods form a truce, the champions on both sides engage in a stage battle to lure Shinryu, the source of the plangesgorgers, to them. In the ensuing fight, Y'shtola protects Terra, who was facing off against the Cloud of Darkness and Ultimecia, with her Aetherial Pulse against Cloud of Darkness's particle beam. They brace themselves as Ultimecia and Cloud of Darkness combine their powers into one powerful spell, but Shantotto saves Y'shtola and Terra with her own spell. Once the battle energy summons Shinryu, Y'shtola participates in a joint attack against the dragon, but is repelled as Shinryu reveals his true form in a potent burst of power. Once the warriors regain their composure, they work together to defeat Shinryu.

Shortly after killing Shinryu, the moogles give Y'shtola a crystal to host her memories for Materia to use in the new cycles of wars. With a crystal doppelgänger of herself to serve on Materia's behalf, Y'shtola is sent home.

Spoilers end here.


Type: Marksman - Y'shtola possesses spells that both damage and debuff her foes, and with correct timing, her bravery attacks can be canceled into each other.
EX Skill (Conjurer): Aetherial Pulse - Hold Triangle to generate an aura that restores HP and bravery to any allies within it.
EX Skill (Thamaturge): Foul - Press Triangle to erect a large field of dark energy that absorbs Bravery. Hold down the button to extend its radius.

Following the Version 1.22 rework, Y'shtola received the most drastic of changes, gaining a completely new moveset that discards her Arcanist spells in favor of being able to change between Conjurer and Thamaturge.


Move Damage Input Type Power Frame Data Image
Stone Bravery DFF2015 II Icon Ground DFF2015 Stone
Send a multitude of rocks your opponent's way. On hit, temporarily decreases the movement speed of your target.
Virus Bravery DFF2015 Up + II Icon Ground DFF2015 Virus
Conjure a poisonous orb of magic that slowly pursues the opponent. On hit, temporarily decreases the attack power and defense of your target.
Blizzara Bravery DFF2015 Down + II Icon Ground DFF2015 Blizzard II
Summon pillars of ice in front of you. The pillars will leave behind a patch of ice that freezes any foes who touch it.
Stonera Bravery DFF2015 II Icon Ground Dash DFF2015 Stone II
Set a trap that will explode if any foes come near it.
Ruin Bravery DFF2015 II Icon Aerial DFF2015 Ruin
Send a shower of magic bolts your opponent's way.
Aero Bravery DFF2015 Up + II Icon Aerial DFF2015 Aero
Cast an orb of wind magic that slowly pursues your opponent. On hit, opponent's bravery will decrease gradually for a short time.
Fluid Aura Bravery DFF2015 Down + II Icon Aerial DFF2015 Fluid Aura
Cast a fast-moving aqueous orb that hurtles toward its target. On hit, temporarily restricts the opponent's movement.
Aerora Bravery DFF2015 II Icon Aerial Dash DFF2015 Aero II
Set a trap that damages any foes who draw near. On hit, opponent's bravery will decrease gradually for a short time.
Holy HP DFF2015 IV Icon DFF2015 Y'shtola Holy
Draw opponents in briefly before unleashing an explosion of holy light around yourself. On hit, opponents will be unable to move for a short time.
Vivifying Lance HP DFF2015 IV Icon DFF2015 Vivifying Lance
Fire a lance of light to pierce foes directly ahead. On hit, your party gains a certain amount of HP. (Hold to charge)
Holy Snare HP DFF2015 IV Icon DFF2015 Burst Holy
Lay a magic trap that detonates when touched. On hit, decreases the opponent's movement speed.
Spiritual Ray HP DFF2015 IV Icon DFF2015 Spiritual Ray
Cast a spell of earth, water, and wind around a foe, drawing in nearby enemies and eventually exploding.
Aetherial Pulse EX Skill DFF2015 I Icon DFF2015 Aetherial Pulse
Create a healing aura around yourself that restores HP and bravery. This aura will remain effective as long as you hold down Triangle down.

Creation and developmentEdit

Y'shtola was chosen to represent Final Fantasy XIV because she is recognizable, can fight, and has some individuality in her skills. Minfilia and Gaius van Baelsar were also considered, but Y'shtola was selected because she has not appeared in many games.[1]


Dissidia NT
Dissidia Opera Omnia


  • Many of Y'shtola's Bravery attacks are spells usable by a Conjurer in Final Fantasy XIV or by White Mages, such as Holy. Even other spells, such as Blizzard II, as well as Virus and Ruin, belong to Thaumaturge and Arcanist respectively, and could be cross-classed by Conjurers and White Mages in-game prior to the removal and replacement of cross-class abilities in favor of Role Abilities.
  • Y'shtola's running animation is identical to the Miqo'te's sprint animation in Final Fantasy XIV.
  • Y'shtola makes several references to her home game in Summon battles. One of her normal battle lines compares the summons to the Primals, the term used by Eorzeans for summoned gods.
    • "We will not go the way of the drowned" to Leviathan refers to the drowned, the collective term referring to those enthralled by Leviathan from Final Fantasy XIV.
    • To Shiva, she says "So long as your soul is untethered!". This refers to how Ysayle took the form of Shiva and used her power to aid the adventurer in Final Fantasy XIV, making her the only ally Primal to the adventurer as opposed to a dire foe they had to slay.
    • "The resemblance is uncanny" to Alexander references the Alexander Raid in Final Fantasy XIV.
    • Her line to Odin alludes to his elusive nature in A Realm Reborn.
    • To Bahamut, her line refers to to the Calamity at the end of the original Final Fantasy XIV, in which Bahamut descended upon Eorzea within Dalamud and wreaked untold havoc upon the land.
  • Y'shtola's complete moveset overhaul was initially met with much confusion as she did not wield any Thamaturge spells in XIV. This update was released several weeks prior to the extended trailer of the Shadowbringers expansion and the Trust preview. at the 2019 Final Fantasy Festival in Paris where she was shown to had become "something of a Black Mage".


Community content is available under CC-BY-SA unless otherwise noted.