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==== Oronir ==== |
==== Oronir ==== |
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+ | <blockquote>"All members of the Oronir tribe believe themselves to be direct descendants of Azim, the tribe's god of the sun."<ref name=":2">[[https://forum.square-enix.com/ffxiv/threads/63112-Race-Naming-Conventions]]</ref><br /></blockquote> |
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===== Clothing ===== |
===== Clothing ===== |
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==== Dotharl ==== |
==== Dotharl ==== |
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+ | <blockquote>"An extremely violent tribe with members who revel in massacre and are taught from a young age not to fear death. While they are quick to attack other tribes, mortality rates are high, ensuring that their numbers never grow too high."<ref name=":2" /><br /></blockquote> |
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===== Clothing ===== |
===== Clothing ===== |
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==== Mol ==== |
==== Mol ==== |
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+ | <blockquote>"A small tribe of devout worshippers of the elder gods, the Mol will consult with their deities (via a shaman conduit) before making any tribe-related decisions, from the direction of their next migration, to the beasts they will hunt each day for food."<ref name=":2" /><br /></blockquote> |
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==== Qestir ==== |
==== Qestir ==== |
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− | The Qestir are responsible for creating and maintaining Reunion, an important settlement for gathering and trading in the Azim Steppe. Reunion is a place where the various tribes, each with radically different traditions, can gather, communicate, and trade despite inter-tribal conflicts. Violence is absolutely forbidden. |
+ | <blockquote>"This tribe refuses to speak, believing that all words are lies, and that a man's actions are the purest form of communication."<ref name=":2" /></blockquote>The Qestir are responsible for creating and maintaining Reunion, an important settlement for gathering and trading in the Azim Steppe. Reunion is a place where the various tribes, each with radically different traditions, can gather, communicate, and trade despite inter-tribal conflicts. Violence is absolutely forbidden. |
The Qestir believe that all words are lies, instead mainly communicating through gesture, facial expressions, and body language. They value actions as being the true bearers of intent.<br /> |
The Qestir believe that all words are lies, instead mainly communicating through gesture, facial expressions, and body language. They value actions as being the true bearers of intent.<br /> |
Revision as of 22:30, 3 December 2021
Xaela Tribes
The Xaela Au Ra are composed of dozen of clans that inhabit the Azim Steppe. Each clan has it's own traditions encompassing a wide range of practices from spirituality to marriage and everyday life. In addition to tribe naming acting as surnames, to which tribe a xaela au ra belongs can be determined from the colors of their clothing.
List of Xaela Tribes
Notable Tribes
The following tribes feature significantly in the main story of Final Fantasy XIV.
Oronir
"All members of the Oronir tribe believe themselves to be direct descendants of Azim, the tribe's god of the sun."[1]
Clothing
The Oronir wear yellow robes.
Home
Along with the Buduga tribe, the Oronir inhabit the Dawn Throne.
Notable Members
- Magnai the Older (Leader)
- Tamachag
Dotharl
"An extremely violent tribe with members who revel in massacre and are taught from a young age not to fear death. While they are quick to attack other tribes, mortality rates are high, ensuring that their numbers never grow too high."[1]
Clothing
Home
Notable Members
Mol
"A small tribe of devout worshippers of the elder gods, the Mol will consult with their deities (via a shaman conduit) before making any tribe-related decisions, from the direction of their next migration, to the beasts they will hunt each day for food."[1]
Clothing
Home
Notable Members
- Cirina of the Laughing Reeds
- Hien Rijin (Honorary)
- Warrior of Light (Honorary)
- Lyse Hext (Honorary)
- Gosetsu Daito (Honorary)
Buduga
Clothing
Home
The Buduga live alongside the Oronir upon the Dawn Throne.
Notable Members
- Daidukul Khan (Leader)
Qestir
"This tribe refuses to speak, believing that all words are lies, and that a man's actions are the purest form of communication."[1]
The Qestir are responsible for creating and maintaining Reunion, an important settlement for gathering and trading in the Azim Steppe. Reunion is a place where the various tribes, each with radically different traditions, can gather, communicate, and trade despite inter-tribal conflicts. Violence is absolutely forbidden.
The Qestir believe that all words are lies, instead mainly communicating through gesture, facial expressions, and body language. They value actions as being the true bearers of intent.
Clothing
The Qestir wear light pinkish brown robes, along with face masks that cover the nose and mouth. The face masks probably relate to the Qestiri belief that all words are lies.
Home
The Qestir established and run the meeting place and trading outpost Reunion.
Notable Members
Additional Tribes
Adarkim
One of the larger Xaela tribes.[2]
Clothing
Notable Members
Bayaqud
Women of the Bayaqud tribe have multiple husbands.[3]
Bolir
The Bolir collect dung to dry and turn in to charcol, and then sell the charcoal to other tribes to economically support themselves.[3]
Dazkar
In the Dazkar tribe, women do all of the hunting. Related to this, Dazkar men do not often socialize with people outside of the tribe.[4]
Clothing
The Dazkar wear light gray robes.
Notable Members
- Chambui
- Chambui's Husband
Gesi
The Gesi are skilled hunters who value high quality weaponry. In the Azim Steppe Gascot sidequest line, a radical Gesi named Jebei, bearing a grudge against the larger and more established tribes, attempts to trick the struggling trader Gascot into selling him bombs and foreign weapons to destroy Reunion and stregthen the power of his tribe.
Clothing
The Gesi wear dark gray robes.
Notable Members
- Jebei
Himaa
One in every three Himaa pregnancies results in twins.[3]
Clothing
Notable Members
Jhungid
One of the larger Xaela tribes.[2]
Uyagiri
Clothing
Notable Members