X-ATM092, also known as Black Widow (ブラック・ウィドウ, Burakku Widō?) is a boss in Final Fantasy VIII. It is a massive spider-like robot activated by Biggs to pursue the player party as they leave the Dollet communications tower. The party must attack it until it collapses and enters self-repair mode. The party is advised to take this opportunity to flee. The initial battle is scripted and X-ATM092 cannot be permanently defeated at this point, regardless of how many self-repair sequences it triggers. From then on, the X-ATM092 will chase the party; it is possible, albeit difficult, to avoid the encounters. If it catches up with the party, they are forced to fight it again.
Upon reaching the beach, X-ATM092 is destroyed in an FMV. It is possible for the player party to defeat the robot, and doing so earns 100 bonus points in the SeeD exam report upon graduation. The player's "attitude" rating on the report is also affected by certain actions during the chase: The player will incur a penalty if they do not shoo the dog in the town square out of the robot's path. Hiding in the pub as X-ATM092 passes by will deduct points, and doing this, the player will not get the FMV when they return to the beach.
The boss is called X-ATM082 in the Final Fantasy VIII PlayStation demo. Some of its attacks have different names, but otherwise it is identical to the final game version. The player can't hide in the pub from it in the demo and defeating it is considered impossible.
Its field entity reference in the data is
kani from the Japanese word for crab (蟹, kani?).
Stats[edit | edit source]
Evading X-ATM092[edit | edit source]
After escaping the initial fight with X-ATM092, it is possible to evade it. In the screen where Selphie jumped down to follow Seifer, the party must cross as fast as they can. When descending the mountain trail, the ground is shaking so the party must walk down. If they run, they are stopped by the shaking ground and X-ATM092 will catch up.
On the bridge the party must run until X-ATM092 jumps over the party; the party must then run the other way until X-ATM092 will jump over them again, then turn around and run toward the town; the X-ATM092 won't have time to jump again. When the robot jumps the first time the player needs to continue running forward for about a second, then turn and run the other way. If they turn back too soon, X-ATM092 won't have room to jump over that direction and will catch up. By giving it space to make the second jump, the player can then turn again as soon as they hear the jumping sound effect and exit the bridge to the town. In the the town area evading X-ATM092 is easy; the player just needs to keep heading toward the beach.
Battle[edit | edit source]
X-ATM092 uses mainly physical attacks which can be halved by draw-casting Protect. Clash (called Charge in the PlayStation demo) hits all party members and Arm Crush (Claw Crush in the demo) attacks a single target. Its special attack is Ray-Bomb, which Quistis can later learn as a Blue Magic; it hits all party members at once, but is halved by Protect.
After sustaining 20% damage of its overall health, the robot will fall and begin repairing. Zell will prompt the party to flee. If the player doesn't escape, but waits for X-ATM092 to recover to full health, they will lose their chance to flee and have to keep fighting until it falls again. It is not possible to defeat X-ATM092 in the initial battle as it can self-repair an infinite amount of times at this point.
Reducing X-ATM092 to 0 HP before a self-repair sequence can finish will cause X-ATM092 to skip the sequence, but still instantly heal up to full HP and get back up. In this case, as no self-repair sequence actually occurs, the amount of remaining self-repair sequences X-ATM092 can perform does not decrease, thus prolonging the fight. Triggering the self-repair sequence again in the same fight and then escaping will reward 50 AP, and this can be done repeatedly.
X-ATM092 can be defeated by engaging it any time after the initial battle, but it is advisable to avoid it until reaching the town. This way the beach is nearer, as after X-ATM092 has been destroyed random encounters mostly against G-Soldiers will initiate. While not difficult, fighting them will slow down the party's pace and there probably won't be much time left on the timer.
Although the X-ATM092 can repeatedly repair itself, it can only do so up to five times in a single battle, and eventually will not collapse again, a sign it will no longer repair itself and can be destroyed. Due to its high HP and the time limit, destroying the X-ATM092 is difficult. All five self-repair sequences must be in the same battle.
If the player beats X-ATM092, they will receive 50 AP, a random GF ability item (either Str, Vit, Spr or Mag+40%), and 100 bonus points toward the exam score.
X-ATM082 in the Final Fantasy VIII demo is considered impossible to defeat due to a weak party and stricter time limit.
Strategy[edit | edit source]
It is advised to evade X-ATM092 until nearer to the shore to maximize the Spirit score portion of the SeeD exam, as only one mandatory escape is allowed for the first encounter with X-ATM092.
After the initial battle X-ATM092 will only self-repair five times until it can be destroyed. This means the party needs to inflict 20% HP on X-ATM092 five times to trigger the self-repair sequences, then inflict 100% of its HP a final time to destroy it. Alternatively, the party needs to deplete its HP a total of three times in any battle before the self-repair sequence can be completed to destroy it.
To defeat X-ATM092, it is recommended to draw Doubles from Elvoret and use them in the battle against X-ATM092 to dualcast Thunder. It is possible to obtain higher level Thunder magic by teaching Quezacotl T-Mag RF and refining items, such as Dynamo Stones obtained by playing Triple Triad and modifying Blitz cards, or Coral Fragments obtained from Creeps cards.
If Quezacotl knows the Boost ability, a boosted summon can exceed 1,000 damage. However, the time-limit must be kept in mind; if Quezacotl hasn't learned too many SumMag+ abilities, dualcasting Thunder magic will deal more damage, and is much faster. It might work better not to summon Quezacotl at all, and only use Limit Breaks and dualcast Thunder. If the player is lucky, Selphie's Slot will turn up Thundara, Thundaga, or even Holy, Meteor, and Ultima, which can do massive damage. The End will not work while X-ATM092 can still repair itself; instead of killing it, The End will make X-ATM092 collapse and start repairing.
A good way to prepare for the battle is to train Quezacotl on the Balamb beach, fighting Fastitocalon-Fs for 3 AP each until it knows Boost and SumMag+30%, before leaving for Dollet. Having a compatibility of 800 or higher helps as well. Any summon at 255% boosted value will be able to do enough damage to trigger the self-repair sequence in one hit, but this is typically only possible with a turbo controller, macro, or some other aid, as normal button-pressing is not fast enough to boost summons that high.
The mission timer and the self-repair sequence timers work differently to the ATB gauge. The former counts down even if the player is in the menu screen, except when the game is paused during battles. The self-repair timer will not count down when the ATB gauge is paused during certain animations (such as a draw animations or GF-summon-animations). To avoid unnecessary delays, it is recommended to not queue more animations than necessary to trigger the self-repair sequence, as one could be stuck waiting for a GF summon to finish when it is already knocked down.
AP trick[edit | edit source]
It is possible to earn the 50 AP from X-ATM092 more than once. To get the 50 AP, the party needs to reduce its HP to 0 which will cause it to get up without going through the full self-repair sequence, then do enough damage to trigger another self-repair sequence and run from the battle. The tricky part is the party only needs to knock off 25% of its HP to make it collapse, and if it can repair itself before the party rids it of the rest, X-ATM092 will be back in full health. For the AP trick to work the party needs to quickly get rid of all 5,000 HP, which requires some preparation.
It is possible to get this bonus nine times depending on the party's strength. However, the benefits of this trick are questionable due to the impact on SeeD rank. The party also only has the four starter GFs at this point, whereas AP-grinding will be more useful later.
Triple Triad[edit | edit source]
X-ATM092 is a Level 6 Boss Card in Triple Triad used for playing the minigame and for turning into Turtle Shell (2:1) with Quezacotl's Card Mod. It is a rare outcome of successfully Carding an SAM08G or a Red Bat.
Other appearances[edit | edit source]
Behind the scenes[edit | edit source]
Later in the game, if the player tries to return to the Dollet communications tower, a Galbadian Soldier will call two robots identical to X-ATM092. The first one (RoboVite 001) falls off the cliff, and the second (RoboSharp 002) falls from the mountain path, entering the screen in an upside-down position, blocking the path to the tower.
X-ATM092 is the first of the two enemies to award a SeeD rank when defeated, the other being Ultima Weapon.
Gallery[edit | edit source]
Etymology[edit | edit source]
It has also been known as Black Widow. Latrodectus is a genus of spider in the family Theridiidae, many of which are commonly known as widow spiders. Individual species vary widely in size, but in most cases the females are dark and identifiable by reddish hourglass markings on the abdomen. The spiders' venomous bite is considered particularly dangerous because of the neurotoxin latrotoxin, which causes the condition latrodectism, both named for the genus. The female black widow has unusually large venom glands and her bite is particularly harmful to humans.