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{{sideicon|FFXII}}
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{{sideicon|prime=FFXII|FFBE}}
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{{infobox enemy
{{FFXII Enemy
 
| name = Wyrdhare
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| release = FFXII
  +
|name = Wyrdhare
 
| japanese = フォーチュンラビ
 
| japanese = フォーチュンラビ
 
| romaji = Fōchunrabi
 
| romaji = Fōchunrabi
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| lit = Fortune Rabbit
| image = [[File:Wyrdhare-ffxii.png|200px]]
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| image = Wyrdhare-ffxii.png
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|location = [[Salikawood (Final Fantasy XII)|Salikawood]] (The Omen-Spur, Trunkwall Road, Diverging Way, Sun-dappled Path); [[Trial Mode]] [[Trial Mode#63|Stage 63]] (''Zodiac'' versions)
 
}}
 
'''Wyrdhare''' is a beast/dreamhare-type enemy in ''[[Final Fantasy XII]]'' found in the [[Salikawood (Final Fantasy XII)|Salikawood]]. It is docile until attacked. They rarely [[item drop|drop]] a weapon. The Wyrdhares resemble the Dreamhare-type enemies in ''[[Final Fantasy Tactics A2: Grimoire of the Rift]]''.
  +
 
A single Wyrdhare is fought in the ''Zodiac'' versions' [[Trial Mode]] at [[Trial Mode#63|Stage 63]] along with several others dreamhare-enemies, including [[Fury (Final Fantasy XII)|Fury]].
  +
 
== Bestiary entry ==
 
=== Page 1: Observations ===
 
:''Being a creature with a body the color of ripe red fruit, and silken hair white as snow. Though of a warm, personable nature, they are very wary of predators approaching from the rear and turn to attack at the merest hint of danger. Their feather-like ears are highly sensitive to movements in the air, detecting the slightest stirrings caused by the approach of predators. Adored as a symbol of joy, it is popularly believed that those fortunate enough to glimpse a wyrdhare are destined to enjoy happiness in life.''
  +
 
=== Page 2: A Curious Treasure ===
 
:''Do you know why the wyrdhare is considered a symbol of good fortune? Why, it is on account of the light that radiates from its body, much resembling the light of the stars used in fortune telling and divination. The source of that brilliance is none other than the dust that stirs up around it as it scampers and whirls in the gloaming. The fine particles on its fur glitter like stars in the light, making it pleasing to the eye, and securing its position as a good luck charm withal. This dust, in turn, is called '''[[Stardust (item)|stardust]]''', and is highly valued.''
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  +
==Stats==
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The Original Japanese Guidebook cites the Wyrdhares' MP as being 1750–1765, but subsequent guides list it as 999.
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{{infobox enemy stats FFXII
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| name = Wyrdhare
 
| prev = Fire Chaosjet
 
| prev = Fire Chaosjet
 
| prev no = 120-b
 
| prev no = 120-b
 
| bestiary = 121
 
| bestiary = 121
 
| next = Pumpkin Head (Final Fantasy XII)
 
| next = Pumpkin Head (Final Fantasy XII)
| genus = Beast
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| class = Beast
| class = Dreamhare
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| genus = Dreamhare
 
| level min = 33
 
| level min = 33
| evade min = 6
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| evade = 6
 
| hp min = 2,739
 
| hp min = 2,739
| mp min = 999
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| mp = 999
 
| strength min = 27
 
| strength min = 27
| defense min = 20
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| defense = 20
| magick power min = 22
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| magick power = 22
| magick resist min = 26
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| magick resist = 26
 
| vitality min = 38
 
| vitality min = 38
 
| speed min = 21
 
| speed min = 21
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| exp min = 856
 
| exp min = 856
 
| cp min = 168
 
| cp min = 168
| gil min = 0
 
 
| level max = 35
 
| level max = 35
| evade max = 6
 
 
| hp max = 2,959
 
| hp max = 2,959
| mp max = 999
 
 
| strength max = 31
 
| strength max = 31
| defense max = 20
 
| magick power max = 22
 
| magick resist max = 26
 
 
| vitality max = 40
 
| vitality max = 40
 
| speed max = 23
 
| speed max = 23
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| exp max = 1,042
 
| exp max = 1,042
 
| cp max = 330
 
| cp max = 330
| gil max = 0
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| gil = 0
 
| fire = Weak
 
| fire = Weak
 
| location = [[Salikawood (Final Fantasy XII)|Salikawood]] (The Omen-Spur, Trunkwall Road, Diverging Way, Sun-dappled Path)
 
| location = [[Salikawood (Final Fantasy XII)|Salikawood]] (The Omen-Spur, Trunkwall Road, Diverging Way, Sun-dappled Path)
| bestiary location = The Salikawood
 
 
| lp = 1
 
| lp = 1
 
| steal 1 = [[Loot (Final Fantasy XII)#Water Magicite|Water Magicite]]
 
| steal 1 = [[Loot (Final Fantasy XII)#Water Magicite|Water Magicite]]
| steal 2 = [[List of Final Fantasy XII items#Echo Herbs|Echo Herbs]]
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| steal 2 = [[Final Fantasy XII items#Echo Herbs|Echo Herbs]]
 
| steal 3 = [[Loot (Final Fantasy XII)#Aries Gem|Aries Gem]]
 
| steal 3 = [[Loot (Final Fantasy XII)#Aries Gem|Aries Gem]]
 
| drop 1 = [[Loot (Final Fantasy XII)#Fine Wool|Fine Wool]]
 
| drop 1 = [[Loot (Final Fantasy XII)#Fine Wool|Fine Wool]]
 
| drop 2 = [[Loot (Final Fantasy XII)#Water Magicite|Water Magicite]]
 
| drop 2 = [[Loot (Final Fantasy XII)#Water Magicite|Water Magicite]]
| ffxii drop 3 = [[List of Final Fantasy XII weapons#Magoroku|Magoroku]]
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| drop 3 = [[Magoroku (Final Fantasy XII)|Magoroku]]
| ffxii drop 4 = [[Loot (Final Fantasy XII)#Aries Gem|Aries Gem]]
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| drop 4 = [[Loot (Final Fantasy XII)#Aries Gem|Aries Gem]]
 
| izjs drop 3 = [[Loot (Final Fantasy XII)#Aries Gem|Aries Gem]]
 
| izjs drop 3 = [[Loot (Final Fantasy XII)#Aries Gem|Aries Gem]]
| izjs drop 4 = [[List of Final Fantasy XII weapons#Loxley Bow|Loxley Bow]]
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| izjs drop 4 = [[Loxley Bow (Final Fantasy XII)|Loxley Bow]]
 
| monograph = Stardust
 
| monograph = Stardust
 
| monograph rate = 8
 
| monograph rate = 8
 
| monograph type = Hunter's Monograph
 
| monograph type = Hunter's Monograph
| canopic = Arcana
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| canopic = [[Loot (Final Fantasy XII)#Arcana|Arcana]]
 
| canopic rate = 13
 
| canopic rate = 13
 
| poach 1 = [[Loot (Final Fantasy XII)#Fine Wool|Fine Wool]]
 
| poach 1 = [[Loot (Final Fantasy XII)#Fine Wool|Fine Wool]]
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| lure = Immune
 
| lure = Immune
 
| combo = 5
 
| combo = 5
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| combo rate = 10
| technicks = [[List of Final Fantasy XII enemy abilities#Lunge|Lunge]], [[List of Final Fantasy XII enemy abilities#Flank Attack|Flank Attack]], [[List of Final Fantasy XII enemy abilities#Vespersong|Vespersong]], [[List of Final Fantasy XII enemy abilities#Warsong|Warsong]], [[List of Final Fantasy XII enemy abilities#Hi-Potion|Hi-Potion]]
 
| magicks = [[List of Final Fantasy XII enemy abilities#Cura|Cura]], [[List of Final Fantasy XII enemy abilities#Regen|Regen]], [[List of Final Fantasy XII enemy abilities#Protect|Protect]], [[List of Final Fantasy XII enemy abilities#Shell|Shell]]
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| technicks = [[Final Fantasy XII enemy abilities#Lunge|Lunge]], [[Final Fantasy XII enemy abilities#Flank Attack|Flank Attack]], [[Final Fantasy XII enemy abilities#Vespersong|Vespersong]], [[Final Fantasy XII enemy abilities#Warsong|Warsong]]
| innate augments = [[List of Final Fantasy XII enemy abilities#Low-HP Mag+|Low-HP Mag+]], [[List of Final Fantasy XII enemy abilities#Status+|Status+]], [[List of Final Fantasy XII enemy abilities#Medicine Lore|Medicine Lore]]
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| items = [[Final Fantasy XII enemy abilities#Hi-Potion|Hi-Potion]]
| conditional augments = If HP<50% then [[List of Final Fantasy XII enemy abilities#Evade+|Evade+]]
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| magicks = [[Final Fantasy XII enemy abilities#Cura|Cura]], [[Final Fantasy XII enemy abilities#Regen|Regen]], [[Final Fantasy XII enemy abilities#Protect|Protect]], [[Final Fantasy XII enemy abilities#Shell|Shell]]
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| innate augments = [[Final Fantasy XII enemy abilities#Low-HP Mag+|Low-HP Mag+]], [[Final Fantasy XII enemy abilities#Status+|Status+]], [[Final Fantasy XII enemy abilities#Medicine Lore|Medicine Lore]]
  +
| conditional augments = When HP <50%: [[Final Fantasy XII enemy abilities#Evade+|Evade+]]
  +
| docile = true
 
}}
 
}}
The '''Wyrdhare''' is a beast/dreamhare-type enemy from ''[[Final Fantasy XII]]'' found in the [[Salikawood (Final Fantasy XII)|Salikawood]]. It is docile until attacked.
 
 
A single Wyrdhare is fought in the ''International Zodiac Job System'' [[Trial Mode]] at stage 63 along with several others dreamhare-enemies, including [[Fury (Final Fantasy XII)|Fury]].
 
 
== Bestiary Entry ==
 
 
=== Page 1: Observations ===
 
{{Q|Being a creature with a body the color of ripe red fruit, and silken hair white as snow. Though of a warm, personable nature, they are very wary of predators approaching from the rear, and turn to attack at the merest hint of danger. Their feather-like ears are highly sensitive to movements in the air, detecting the slightest stirrings caused by the approach of predators. Adored as a symbol of joy, it is popularly believed that those fortunate enough to glimpse a wyrdhare are destined to enjoy happiness in life.}}
 
 
=== Page 2: A Curious Treasure ===
 
{{Q|Do you know why the wyrdhare is considered a symbol of good fortune? Why, it is on account of the light that radiates from its body, much resembling the light of the stars used in fortune telling and divination. The source of that brilliance is none other than the dust that stirs up around it as it scampers and whirls in the gloaming. The fine particles on its fur glitter like stars in the light, making it pleasing to the eye, and securing its position as a good luck charm withal. This dust, in turn, is called '''[[Stardust (item)|stardust]]''', and is highly valued.}}
 
   
 
== Battle ==
 
== Battle ==
While docile, Wyrdhares may use [[Hi-Potion]]s on other units (including [[party]] members) when they are [[HP Critical#Final Fantasy XII|low on HP]]. When attacked they run away, usually in the direction of other Wyrdhares, so that they can attack the player party in packs.
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While docile, Wyrdhares may use [[Hi-Potion]]s on other units (including [[party]] members) when the targets are [[HP Critical#Final Fantasy XII|low on HP]]. When attacked they run away, usually in the direction of other Wyrdhares, so that they can attack the player party in packs.
   
Unlike most docile monsters, the Wyrdhare may use any magick on any other monster and even the party unless provoked. When approached, the Wyrdhare always stares at the party leader. Wyrdhares usually run away when attacked unless it is attacked when it is with a group of other monsters, especially other Wyrdhares and the [[Pumpkin Head (Final Fantasy XII)|Pumpkin Heads]].
+
Unlike most docile monsters, the Wyrdhare may use any magick on any other monster and even the party unless provoked. When approached, the Wyrdhare always stares at the party leader. Wyrdhare usually runs away when attacked unless it is attacked when with a group of other monsters, especially other Wyrdhares and the [[Pumpkin Head (Final Fantasy XII)|Pumpkin Heads]].
   
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==Other appearances==
It is better to level up with the weaker Wyrdhares than the stronger [[Mu (Final Fantasy XII)|Mus]], since they are easier to kill and EXP gained from them is not that much different from the EXP gained from the more difficult and chaotic Mus.
 
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===''[[Final Fantasy Brave Exvius]]''===
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{{Enemy section|Final Fantasy Brave Exvius}}
   
== Trivia ==
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== Gallery ==
  +
<gallery>
* Among the Dreamhare type enemies in ''Final Fantasy XII'', Wyrdhares are the friendliest and have the shortest ears.
 
 
Wyrdhare (FFXII).jpg|Bestiary entry (PlayStation 2).
* The Wyrdhares resemble the Dreamhare-type enemies in ''[[Final Fantasy Tactics A2: Grimoire of the Rift]]''.
 
  +
</gallery>
   
== Gallery ==
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== Etymology ==
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{{w|Wyrd}} is a concept in Anglo-Saxon culture roughly corresponding to fate or personal destiny. The word is ancestral to Modern English weird, which retains its original meaning only dialectically.
{{Gallery
 
|File:Wyrdhare (FFXII).jpg|Bestiary entry.
 
}}
 
   
 
== Related enemies ==
 
== Related enemies ==
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[[de:Fortuna-Hase]]
 
[[de:Fortuna-Hase]]
[[Category:Final Fantasy XII Enemies]]
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[[Category:Enemies in Final Fantasy XII]]

Revision as of 17:13, 24 July 2020

Template:Sideicon

Wyrdhare is a beast/dreamhare-type enemy in Final Fantasy XII found in the Salikawood. It is docile until attacked. They rarely drop a weapon. The Wyrdhares resemble the Dreamhare-type enemies in Final Fantasy Tactics A2: Grimoire of the Rift.

A single Wyrdhare is fought in the Zodiac versions' Trial Mode at Stage 63 along with several others dreamhare-enemies, including Fury.

Bestiary entry

Page 1: Observations

Being a creature with a body the color of ripe red fruit, and silken hair white as snow. Though of a warm, personable nature, they are very wary of predators approaching from the rear and turn to attack at the merest hint of danger. Their feather-like ears are highly sensitive to movements in the air, detecting the slightest stirrings caused by the approach of predators. Adored as a symbol of joy, it is popularly believed that those fortunate enough to glimpse a wyrdhare are destined to enjoy happiness in life.

Page 2: A Curious Treasure

Do you know why the wyrdhare is considered a symbol of good fortune? Why, it is on account of the light that radiates from its body, much resembling the light of the stars used in fortune telling and divination. The source of that brilliance is none other than the dust that stirs up around it as it scampers and whirls in the gloaming. The fine particles on its fur glitter like stars in the light, making it pleasing to the eye, and securing its position as a good luck charm withal. This dust, in turn, is called stardust, and is highly valued.

Stats

The Original Japanese Guidebook cites the Wyrdhares' MP as being 1750–1765, but subsequent guides list it as 999.

Battle

While docile, Wyrdhares may use Hi-Potions on other units (including party members) when the targets are low on HP. When attacked they run away, usually in the direction of other Wyrdhares, so that they can attack the player party in packs.

Unlike most docile monsters, the Wyrdhare may use any magick on any other monster and even the party unless provoked. When approached, the Wyrdhare always stares at the party leader. Wyrdhare usually runs away when attacked unless it is attacked when with a group of other monsters, especially other Wyrdhares and the Pumpkin Heads.

Other appearances

Final Fantasy Brave Exvius

Baknamy FFTA2This section about an enemy in Final Fantasy Brave Exvius is empty or needs to be expanded. You can help the Final Fantasy Wiki by expanding it.

Gallery

Etymology

Wyrd is a concept in Anglo-Saxon culture roughly corresponding to fate or personal destiny. The word is ancestral to Modern English weird, which retains its original meaning only dialectically.

Related enemies