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{{See Also|Element (term)}} |
{{See Also|Element (term)}} |
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+ | ==Overview== |
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⚫ | |||
+ | Characters have varying degrees of elemental resistances and weaknesses: |
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+ | |||
+ | *If a character has a resistance of 0 to an element, they take normal damage. |
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+ | *Elemental resistance values are measured in increments of 25. The higher the number, the less damage a character receives from a certain element. |
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+ | **If the resistance is 100, damage to the character is negated. |
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+ | **If the resistance is above 100, the character absorbs the element and heals them instead. The higher the number, the more damage is absorbed. The maximum elemental resistance value is 200. |
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+ | *The percentages and multipliers for elemental resistances are as follows: |
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+ | **Resistance: 25 = 75% damage; 50 = 50% damage; 75 = 25% damage; 0 = 0 damage. |
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+ | **Absorption: 125 = 1.25x absorption; 50 = 1.5x absorption; 75 = 1.75x absorption; 0 = 2x absorption. |
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+ | |||
+ | *Elemental weakness values are measured in negative increments of 25. The lower the number, the more damage a character receives from a certain element. |
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+ | *The multipliers for elemental weaknesses are as follows: |
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+ | **-25 = 1.25x damage; -50 = 1.5x damage; -75 = 1.75x damage; -100 = 2x damage; -125 = 2.25x damage; -150 = 2.5x damage; -175 = 2.75x damage; -200 = 3x damage. |
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+ | |||
⚫ | |||
[[File:WoFF Fire Icon.jpg|right]] |
[[File:WoFF Fire Icon.jpg|right]] |
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+ | {|class="full-width article-table WoFF" |
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+ | |-class="a" |
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+ | !colspan="3"|Fire |
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+ | |-class="a" |
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+ | !style="width:150px"|Game Element |
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+ | !style="width:100px"|Type |
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+ | !Effect |
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+ | |- |
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+ | !class="b"| |
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+ | | |
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+ | | |
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+ | |} |
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− | == |
+ | ==[[Ice (element)|Ice]]== |
[[File:WoFF Ice Icon.jpg|right]] |
[[File:WoFF Ice Icon.jpg|right]] |
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+ | {|class="full-width article-table WoFF" |
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+ | |-class="a" |
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+ | !colspan="3"|Ice |
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+ | |-class="a" |
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+ | !style="width:150px"|Game Element |
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+ | !style="width:100px"|Type |
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+ | !Effect |
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+ | |- |
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+ | !class="b"| |
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+ | | |
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+ | | |
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+ | |} |
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− | == |
+ | ==[[Lightning (element)|Thunder]]== |
[[File:WoFF Lightning Icon.jpg|right]] |
[[File:WoFF Lightning Icon.jpg|right]] |
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+ | {|class="full-width article-table WoFF" |
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+ | |-class="a" |
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+ | !colspan="3"|Thunder |
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+ | |-class="a" |
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+ | !style="width:150px"|Game Element |
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+ | !style="width:100px"|Type |
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+ | !Effect |
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+ | |- |
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+ | !class="b"| |
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+ | | |
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+ | | |
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+ | |} |
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− | == |
+ | ==[[Wind (element)|Wind]]== |
[[File:WoFF Wind Icon.jpg|right]] |
[[File:WoFF Wind Icon.jpg|right]] |
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+ | {|class="full-width article-table WoFF" |
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+ | |-class="a" |
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+ | !colspan="3"|Wind |
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+ | |-class="a" |
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+ | !style="width:150px"|Game Element |
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+ | !style="width:100px"|Type |
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+ | !Effect |
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+ | |- |
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+ | !class="b"| |
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+ | | |
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+ | | |
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+ | |} |
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− | == |
+ | ==[[Water (element)|Water]]== |
[[File:WoFF Water Icon.jpg|right]] |
[[File:WoFF Water Icon.jpg|right]] |
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+ | {|class="full-width article-table WoFF" |
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+ | |-class="a" |
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+ | !colspan="3"|Water |
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+ | |-class="a" |
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+ | !style="width:150px"|Game Element |
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+ | !style="width:100px"|Type |
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+ | !Effect |
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+ | |- |
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+ | !class="b"| |
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+ | | |
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+ | | |
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+ | |} |
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− | == [[Earth (element)|Earth]] |
+ | == [[Earth (element)|Earth]]== |
[[File:WoFF Earth Icon.jpg|right]] |
[[File:WoFF Earth Icon.jpg|right]] |
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+ | {|class="full-width article-table WoFF" |
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+ | |-class="a" |
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+ | !colspan="3"|Earth |
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+ | |-class="a" |
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+ | !style="width:150px"|Game Element |
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+ | !style="width:100px"|Type |
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+ | !Effect |
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+ | |- |
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+ | !class="b"| |
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+ | | |
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+ | | |
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+ | |} |
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− | == |
+ | ==[[Holy (element)|Light]]== |
[[File:WoFF Holy Icon.jpg|right]] |
[[File:WoFF Holy Icon.jpg|right]] |
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+ | {|class="full-width article-table WoFF" |
||
+ | |-class="a" |
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+ | !colspan="3"|Light |
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+ | |-class="a" |
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+ | !style="width:150px"|Game Element |
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+ | !style="width:100px"|Type |
||
+ | !Effect |
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+ | |- |
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+ | !class="b"| |
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+ | | |
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+ | | |
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+ | |} |
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− | == |
+ | ==[[Dark (element)|Dark]]== |
[[File:WoFF Dark Icon.jpg|right]] |
[[File:WoFF Dark Icon.jpg|right]] |
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+ | {|class="full-width article-table WoFF" |
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+ | |-class="a" |
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+ | !colspan="3"|Dark |
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+ | |-class="a" |
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+ | !style="width:150px"|Game Element |
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+ | !style="width:100px"|Type |
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+ | !Effect |
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+ | |- |
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+ | !class="b"| |
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+ | | |
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+ | | |
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+ | |} |
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{{navbox WoFF}} |
{{navbox WoFF}} |
Revision as of 02:31, 14 March 2019
Template:Sideicon
Cid Pollendina:
Oh, shut up and help me remodel the World of Final Fantasy elements page!
Please expand this article into a full one. This request can be discussed on the associated discussion page. Remove this notice upon completion.
This is a list of all elements in World of Final Fantasy.
Template:See Also
Overview
Characters have varying degrees of elemental resistances and weaknesses:
- If a character has a resistance of 0 to an element, they take normal damage.
- Elemental resistance values are measured in increments of 25. The higher the number, the less damage a character receives from a certain element.
- If the resistance is 100, damage to the character is negated.
- If the resistance is above 100, the character absorbs the element and heals them instead. The higher the number, the more damage is absorbed. The maximum elemental resistance value is 200.
- The percentages and multipliers for elemental resistances are as follows:
- Resistance: 25 = 75% damage; 50 = 50% damage; 75 = 25% damage; 0 = 0 damage.
- Absorption: 125 = 1.25x absorption; 50 = 1.5x absorption; 75 = 1.75x absorption; 0 = 2x absorption.
- Elemental weakness values are measured in negative increments of 25. The lower the number, the more damage a character receives from a certain element.
- The multipliers for elemental weaknesses are as follows:
- -25 = 1.25x damage; -50 = 1.5x damage; -75 = 1.75x damage; -100 = 2x damage; -125 = 2.25x damage; -150 = 2.5x damage; -175 = 2.75x damage; -200 = 3x damage.
Fire
Fire | ||
---|---|---|
Game Element | Type | Effect |
Ice
Ice | ||
---|---|---|
Game Element | Type | Effect |
Thunder
Thunder | ||
---|---|---|
Game Element | Type | Effect |
Wind
Wind | ||
---|---|---|
Game Element | Type | Effect |
Water
Water | ||
---|---|---|
Game Element | Type | Effect |
Earth
Earth | ||
---|---|---|
Game Element | Type | Effect |
Light
Light | ||
---|---|---|
Game Element | Type | Effect |
Dark
Dark | ||
---|---|---|
Game Element | Type | Effect |