Final Fantasy Wiki
m (recat)
No edit summary
Line 6: Line 6:
 
{{See Also|Element (term)}}
 
{{See Also|Element (term)}}
   
  +
==Overview==
== [[Fire (element)|Fire]] ==
 
  +
Characters have varying degrees of elemental resistances and weaknesses:
  +
  +
*If a character has a resistance of 0 to an element, they take normal damage.
  +
*Elemental resistance values are measured in increments of 25. The higher the number, the less damage a character receives from a certain element.
  +
**If the resistance is 100, damage to the character is negated.
  +
**If the resistance is above 100, the character absorbs the element and heals them instead. The higher the number, the more damage is absorbed. The maximum elemental resistance value is 200.
  +
*The percentages and multipliers for elemental resistances are as follows:
  +
**Resistance: 25 = 75% damage; 50 = 50% damage; 75 = 25% damage; 0 = 0 damage.
  +
**Absorption: 125 = 1.25x absorption; 50 = 1.5x absorption; 75 = 1.75x absorption; 0 = 2x absorption.
  +
  +
*Elemental weakness values are measured in negative increments of 25. The lower the number, the more damage a character receives from a certain element.
  +
*The multipliers for elemental weaknesses are as follows:
  +
**-25 = 1.25x damage; -50 = 1.5x damage; -75 = 1.75x damage; -100 = 2x damage; -125 = 2.25x damage; -150 = 2.5x damage; -175 = 2.75x damage; -200 = 3x damage.
  +
 
==[[Fire (element)|Fire]]==
 
[[File:WoFF Fire Icon.jpg|right]]
 
[[File:WoFF Fire Icon.jpg|right]]
  +
{|class="full-width article-table WoFF"
  +
|-class="a"
  +
!colspan="3"|Fire
  +
|-class="a"
  +
!style="width:150px"|Game Element
  +
!style="width:100px"|Type
  +
!Effect
  +
|-
  +
!class="b"|
  +
|
  +
|
  +
|}
   
== [[Ice (element)|Ice]] ==
+
==[[Ice (element)|Ice]]==
 
[[File:WoFF Ice Icon.jpg|right]]
 
[[File:WoFF Ice Icon.jpg|right]]
  +
{|class="full-width article-table WoFF"
  +
|-class="a"
  +
!colspan="3"|Ice
  +
|-class="a"
  +
!style="width:150px"|Game Element
  +
!style="width:100px"|Type
  +
!Effect
  +
|-
  +
!class="b"|
  +
|
  +
|
  +
|}
   
== [[Lightning (element)|Thunder]] ==
+
==[[Lightning (element)|Thunder]]==
 
[[File:WoFF Lightning Icon.jpg|right]]
 
[[File:WoFF Lightning Icon.jpg|right]]
  +
{|class="full-width article-table WoFF"
  +
|-class="a"
  +
!colspan="3"|Thunder
  +
|-class="a"
  +
!style="width:150px"|Game Element
  +
!style="width:100px"|Type
  +
!Effect
  +
|-
  +
!class="b"|
  +
|
  +
|
  +
|}
   
== [[Wind (element)|Wind]] ==
+
==[[Wind (element)|Wind]]==
 
[[File:WoFF Wind Icon.jpg|right]]
 
[[File:WoFF Wind Icon.jpg|right]]
  +
{|class="full-width article-table WoFF"
  +
|-class="a"
  +
!colspan="3"|Wind
  +
|-class="a"
  +
!style="width:150px"|Game Element
  +
!style="width:100px"|Type
  +
!Effect
  +
|-
  +
!class="b"|
  +
|
  +
|
  +
|}
   
== [[Water (element)|Water]] ==
+
==[[Water (element)|Water]]==
 
[[File:WoFF Water Icon.jpg|right]]
 
[[File:WoFF Water Icon.jpg|right]]
  +
{|class="full-width article-table WoFF"
  +
|-class="a"
  +
!colspan="3"|Water
  +
|-class="a"
  +
!style="width:150px"|Game Element
  +
!style="width:100px"|Type
  +
!Effect
  +
|-
  +
!class="b"|
  +
|
  +
|
  +
|}
   
== [[Earth (element)|Earth]] ==
+
== [[Earth (element)|Earth]]==
 
[[File:WoFF Earth Icon.jpg|right]]
 
[[File:WoFF Earth Icon.jpg|right]]
  +
{|class="full-width article-table WoFF"
  +
|-class="a"
  +
!colspan="3"|Earth
  +
|-class="a"
  +
!style="width:150px"|Game Element
  +
!style="width:100px"|Type
  +
!Effect
  +
|-
  +
!class="b"|
  +
|
  +
|
  +
|}
   
== [[Holy (element)|Light]] ==
+
==[[Holy (element)|Light]]==
 
[[File:WoFF Holy Icon.jpg|right]]
 
[[File:WoFF Holy Icon.jpg|right]]
  +
{|class="full-width article-table WoFF"
  +
|-class="a"
  +
!colspan="3"|Light
  +
|-class="a"
  +
!style="width:150px"|Game Element
  +
!style="width:100px"|Type
  +
!Effect
  +
|-
  +
!class="b"|
  +
|
  +
|
  +
|}
   
== [[Dark (element)|Dark]] ==
+
==[[Dark (element)|Dark]]==
 
[[File:WoFF Dark Icon.jpg|right]]
 
[[File:WoFF Dark Icon.jpg|right]]
  +
{|class="full-width article-table WoFF"
  +
|-class="a"
  +
!colspan="3"|Dark
  +
|-class="a"
  +
!style="width:150px"|Game Element
  +
!style="width:100px"|Type
  +
!Effect
  +
|-
  +
!class="b"|
  +
|
  +
|
  +
|}
   
 
{{navbox WoFF}}
 
{{navbox WoFF}}

Revision as of 02:31, 14 March 2019

Template:Sideicon

FF4PSP Cid Portrait
Cid Pollendina: Oh, shut up and help me remodel the World of Final Fantasy elements page!
Please expand this article into a full one. This request can be discussed on the associated discussion page. Remove this notice upon completion.

This is a list of all elements in World of Final Fantasy.

Template:See Also

Overview

Characters have varying degrees of elemental resistances and weaknesses:

  • If a character has a resistance of 0 to an element, they take normal damage.
  • Elemental resistance values are measured in increments of 25. The higher the number, the less damage a character receives from a certain element.
    • If the resistance is 100, damage to the character is negated.
    • If the resistance is above 100, the character absorbs the element and heals them instead. The higher the number, the more damage is absorbed. The maximum elemental resistance value is 200.
  • The percentages and multipliers for elemental resistances are as follows:
    • Resistance: 25 = 75% damage; 50 = 50% damage; 75 = 25% damage; 0 = 0 damage.
    • Absorption: 125 = 1.25x absorption; 50 = 1.5x absorption; 75 = 1.75x absorption; 0 = 2x absorption.
  • Elemental weakness values are measured in negative increments of 25. The lower the number, the more damage a character receives from a certain element.
  • The multipliers for elemental weaknesses are as follows:
    • -25 = 1.25x damage; -50 = 1.5x damage; -75 = 1.75x damage; -100 = 2x damage; -125 = 2.25x damage; -150 = 2.5x damage; -175 = 2.75x damage; -200 = 3x damage.

Fire

Fire
Game Element Type Effect

Ice

Ice
Game Element Type Effect

Thunder

Thunder
Game Element Type Effect

Wind

Wind
Game Element Type Effect

Water

Water
Game Element Type Effect

Earth

Earth
Game Element Type Effect

Light

Light
Game Element Type Effect

Dark

Dark
Game Element Type Effect