The dungeon's layout mostly consists of paths made out of dark energy, surrounded by a black void. Natural counterpart to the World of Light. The Cloud of Darkness' base of operations and source of the darkness which broke the balance between the two worlds by starting an invasion.
The name World of Darkness was also used to refer to the surface world before Luneth's party went down there.
To defeat the Cloud of Darkness, the party must first find the Warriors of the Dark to weaken the final boss. To find each of them, they must first battle the bosses: Echidna, Ahriman, Cerberus, and Two Headed Dragon.
After defeating the four bosses, the party confronts the Cloud of Darkness in which the Warriors of Darkness sacrifice themselves to weaken the Cloud of Darkness. The Warriors of Light battle and defeat the Cloud of Darkness.
|Ribbon||Cerberus's area. Guarded by Xande's Clone.|
|Ribbon||Echidna's area. Guarded by Xande's Clone.|
|Ribbon||Ahriman's area. Guarded by Xande's Clone,|
|Ribbon||Two Headed Dragon's area. Guarded by Xande's Clone.|
- First area
- Water crystal area
- Air crystal area
- Fire crystal area
- Earth crystal area
- Cloud of Darkness area
The background theme that plays in the World of Darkness is called "The Dark Crystals". An arrangement of this track was included in the "The Dark Cloud" track from the album Final Fantasy III: Eternal Legend of the Wind.
The World of Darkness is a 24-man alliance raid, and the final step of the Crystal Tower quest line, where the player will finally confront the Cloud of Darkness as well as other bosses from the location in Final Fantasy III.
Dissidia Final Fantasy (2008)
The World of Darkness is the representative arena of Final Fantasy III. Here, the Onion Knight fights the Cloud of Darkness to save Terra Branford. It is also the site of the first cutscene for Cloud's, Cecil's, and Squall Leonhart's storylines, and is where Tidus and Firion split up. In Firion's storyline, he fights Ultimecia directly afterwards.
The World of Darkness consists of a polygonal dark crystalline area with many tall pillars and tendrils of dark energy circling the arena. Characters can use Quickmove to grind over the energy bars or to run up the pillars. In the background at one end of the stage, a staircase descends from nothingness. The arena's Ω form periodically shifts form to one of two other areas of the Final Fantasy III.
Depending on how close the characters are to each other when the shift occurs, the arena will shift to a small, closed-in area with a series of square pillars and platforms rising in the center, or a large open area consisting of transparent platforms connected by bars of dark energy hovering over a Banish Trap. Depending on which alternate area the characters are teleported to, the Bravery pool will rapidly increase depending on the distance of the two characters from each other. After a period of time, the arena shifts back to its default appearance.
The battlegen item obtained through stage destruction in this area is Sealed Darkness.
The World of Darkness returns as an arena. In the 12th cycle, this is where Laguna encounters the Cloud of Darkness.
The World of the Darkness returns as the BMS for both songs.
Behind the scenes
Developers planned to add a save point in the Dark World entrance while developing the NES version, but ignored that idea, as they thought it would make the final dungeon too simple. It was kept this way for the 3D remakes. Hironobu Sakaguchi thought the last dungeon of Final Fantasy III was "horrible".