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The World of Darkness, also known as the Dark World, is the final dungeon in Final Fantasy III where the party fights the Cloud of Darkness and several other enemies. It is a point of no return.

The dungeon's layout mostly consists of paths made out of dark energy, surrounded by a black void. Natural counterpart to the World of Light. The Cloud of Darkness' base of operations and source of the darkness which broke the balance between the two worlds by starting an invasion.

The name World of Darkness was also used to refer to the surface world before Luneth's party went down there.


To defeat the Cloud of Darkness, the party must first find the Warriors of the Dark to weaken the final boss. To find each of them, they must first battle the bosses: Echidna, Ahriman, Cerberus, and Two Headed Dragon.

After defeating the four bosses, the party confronts the Cloud of Darkness in which the Warriors of Darkness sacrifice themselves to weaken the Cloud of Darkness. The Warriors of Light battle and defeat the Cloud of Darkness.


Item Location
Ribbon Cerberus's area. Guarded by Xande's Clone.
Ribbon Echidna's area. Guarded by Xande's Clone.
Ribbon Ahriman's area. Guarded by Xande's Clone,
Ribbon Two Headed Dragon's area. Guarded by Xande's Clone.


First area
Water crystal area
Air crystal area
Fire crystal area
Earth crystal area
Cloud of Darkness area

Battle background[]

Open area[]

World of Darkness.png

Crystal rooms[]

Crystal Tower BG .PNG

Musical themes[]

"The Dark Crystals" from Final Fantasy III (DS)

The background theme that plays in the World of Darkness is called "The Dark Crystals". An arrangement of this track was included in the "The Dark Cloud" track from the album Final Fantasy III: Eternal Legend of the Wind.

Other appearances[]

Final Fantasy XIV[]

The World of Darkness is a 24-man alliance raid, and the final step of the Crystal Tower quest line, where the player will finally confront the Cloud of Darkness as well as other bosses from the location in Final Fantasy III.

Dissidia Final Fantasy (2008)[]

The World of Darkness is the representative arena of Final Fantasy III. Here, the Onion Knight fights the Cloud of Darkness to save Terra Branford. It is also the site of the first cutscene for Cloud's, Cecil's, and Squall Leonhart's storylines, and is where Tidus and Firion split up. In Firion's storyline, he fights Ultimecia directly afterwards.

The World of Darkness consists of a polygonal dark crystalline area with many tall pillars and tendrils of dark energy circling the arena. Characters can use Quickmove to grind over the energy bars or to run up the pillars. In the background at one end of the stage, a staircase descends from nothingness. The arena's Ω form periodically shifts form to one of two other areas of the Final Fantasy III.

Depending on how close the characters are to each other when the shift occurs, the arena will shift to a small, closed-in area with a series of square pillars and platforms rising in the center, or a large open area consisting of transparent platforms connected by bars of dark energy hovering over a Banish Trap. Depending on which alternate area the characters are teleported to, the Bravery pool will rapidly increase depending on the distance of the two characters from each other. After a period of time, the arena shifts back to its default appearance.

The battlegen item obtained through stage destruction in this area is Sealed Darkness.

Dissidia 012 Final Fantasy[]

The World of Darkness returns as an arena. In the 12th cycle, this is where Laguna encounters the Cloud of Darkness.

Theatrhythm Final Fantasy[]

The World of Darkness appears as the Battle Music Sequence for "Battle 2", both from Final Fantasy III and Final Fantasy IV, the latter as downloadable content.

Theatrhythm Final Fantasy Curtain Call[]

The World of Darkness

The World of the Darkness returns as the BMS for both songs.

Final Fantasy Airborne Brigade[]

FFAB True World of Darkness D012 Special.png
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Final Fantasy Record Keeper[]

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Behind the scenes[]

Developers planned to add a save point in the Dark World entrance while developing the NES version, but ignored that idea, as they thought it would make the final dungeon too simple. It was kept this way for the 3D remakes. Hironobu Sakaguchi thought the last dungeon of Final Fantasy III was "horrible".[1]