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|Status = [[Instant Death|Death]], [[Gradual Petrify|Slow Numb]], [[Berserk (Status)|Berserk]], [[Stop (Status)|Stop]], [[Petrify]], [[Paralysis|Paralyze]], [[Confusion]], [[Toad (Status)|Frog]], [[Doom (Status)|Death Sentence]], [[Silence (Status)|Silence]], [[Mini (Status)|Small]], [[Control|Manipulate]] |
|Status = [[Instant Death|Death]], [[Gradual Petrify|Slow Numb]], [[Berserk (Status)|Berserk]], [[Stop (Status)|Stop]], [[Petrify]], [[Paralysis|Paralyze]], [[Confusion]], [[Toad (Status)|Frog]], [[Doom (Status)|Death Sentence]], [[Silence (Status)|Silence]], [[Mini (Status)|Small]], [[Control|Manipulate]] |
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}} |
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− | The '''Wolfmeister''' is an enemy from ''[[Final Fantasy VII]]''. It uses physical attacks and defends itself with [[Mighty Guard|Big Guard]]. It is vulnerable to [[Gravity (Element)|Gravity]], so |
+ | The '''Wolfmeister''' is an enemy from ''[[Final Fantasy VII]]'' fought during the [[Huge Materia]] events on the train at [[North Corel]], whose name literally means "Wolf Master". It uses physical attacks and defends itself with [[Mighty Guard|Big Guard]], making it very dangerous, though not as strong as the [[Eagle Gun]] fought after it.. It is vulnerable to [[Gravity (Element)|Gravity]], so it is advised that the player uses [[Gravija|Demi3]] or [[Laser]] to deplete its high HP quickly. The player can also use [[Aqua Breath|Aqualung]] to damage it greatly. |
+ | |||
+ | ==AI Script== |
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+ | AI: Setup |
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+ | { |
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+ | :Count = Rnd(0..4) |
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+ | :SpclChance = 8 |
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+ | } |
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+ | AI: Main |
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+ | { |
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+ | :If (Count == 0 or 1) Then |
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+ | :{ |
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+ | ::Choose Random Opponent |
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+ | ::Use <Big Punch> on Target |
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+ | ::Count = Count + 1 |
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+ | :} Else If (Count == 2) Then { |
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+ | ::Choose Random Opponent |
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+ | ::Use Heavy Sword on Target |
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+ | ::Count = 3 |
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+ | :} Else If (Count == 3) Then { |
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+ | ::If ((Wolfmeister's MP >= 20) & (Rnd(1..SpclChance) == 1)) Then |
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+ | ::{ |
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+ | :::Choose Random Opponent |
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+ | :::Use Atomic Ray on Target |
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+ | ::} Else { |
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+ | :::Choose Random Opponent |
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+ | :::Use <Big Punch> on Target |
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+ | ::} |
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+ | ::Count = 4 |
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+ | :} Else { |
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+ | ::If ((Wolfmeister's MP >= 56) & (Rnd(1..SpclChance) == 1) |
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+ | ::::& (Wolfmeister has neither Barrier, MBarrier |
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+ | ::::::nor Haste Status) Then |
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+ | ::{ |
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+ | :::Choose Self |
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+ | :::Use Big Guard on Target |
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+ | ::} Else { |
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+ | :::Choose Random Opponent |
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+ | :::Use <Big Punch> on Target |
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+ | ::} |
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+ | ::Count = 0 |
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+ | :} |
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+ | } |
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+ | AI: Counter - General |
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+ | { |
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+ | :If (Wolfmeister's HP <= 25% of Wolfmeister's Max HP) Then |
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+ | :{ |
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+ | ::SpclChance = 2 |
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+ | :} Else If (Wolfmeister's HP <= 50% of Wolfmeister's Max HP) Then { |
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+ | ::SpclChance = 3 |
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+ | :} Else If (Wolfmeister's HP <= 75% of Wolfmeister's Max HP) Then { |
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+ | ::SpclChance = 4 |
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+ | :} Else { |
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+ | ::SpclChance = 8 |
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+ | :} |
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+ | } |
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==Related enemies== |
==Related enemies== |
Revision as of 00:33, 26 January 2012
Template:FFVII Enemies The Wolfmeister is an enemy from Final Fantasy VII fought during the Huge Materia events on the train at North Corel, whose name literally means "Wolf Master". It uses physical attacks and defends itself with Big Guard, making it very dangerous, though not as strong as the Eagle Gun fought after it.. It is vulnerable to Gravity, so it is advised that the player uses Demi3 or Laser to deplete its high HP quickly. The player can also use Aqualung to damage it greatly.
AI Script
AI: Setup {
- Count = Rnd(0..4)
- SpclChance = 8
} AI: Main {
- If (Count == 0 or 1) Then
- {
- Choose Random Opponent
- Use on Target
- Count = Count + 1
- } Else If (Count == 2) Then {
- Choose Random Opponent
- Use Heavy Sword on Target
- Count = 3
- } Else If (Count == 3) Then {
- If ((Wolfmeister's MP >= 20) & (Rnd(1..SpclChance) == 1)) Then
- {
- Choose Random Opponent
- Use Atomic Ray on Target
- } Else {
- Choose Random Opponent
- Use on Target
- }
- Count = 4
- } Else {
- If ((Wolfmeister's MP >= 56) & (Rnd(1..SpclChance) == 1)
- & (Wolfmeister has neither Barrier, MBarrier
- nor Haste Status) Then
- & (Wolfmeister has neither Barrier, MBarrier
- {
- Choose Self
- Use Big Guard on Target
- } Else {
- Choose Random Opponent
- Use on Target
- }
- Count = 0
- If ((Wolfmeister's MP >= 56) & (Rnd(1..SpclChance) == 1)
- }
} AI: Counter - General {
- If (Wolfmeister's HP <= 25% of Wolfmeister's Max HP) Then
- {
- SpclChance = 2
- } Else If (Wolfmeister's HP <= 50% of Wolfmeister's Max HP) Then {
- SpclChance = 3
- } Else If (Wolfmeister's HP <= 75% of Wolfmeister's Max HP) Then {
- SpclChance = 4
- } Else {
- SpclChance = 8
- }
}
Related enemies
Gallery
Template:Gallery