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|Status = [[Instant Death|Death]], [[Gradual Petrify|Slow Numb]], [[Berserk (Status)|Berserk]], [[Stop (Status)|Stop]], [[Petrify]], [[Paralysis|Paralyze]], [[Confusion]], [[Toad (Status)|Frog]], [[Doom (Status)|Death Sentence]], [[Silence (Status)|Silence]], [[Mini (Status)|Small]], [[Control|Manipulate]]
 
|Status = [[Instant Death|Death]], [[Gradual Petrify|Slow Numb]], [[Berserk (Status)|Berserk]], [[Stop (Status)|Stop]], [[Petrify]], [[Paralysis|Paralyze]], [[Confusion]], [[Toad (Status)|Frog]], [[Doom (Status)|Death Sentence]], [[Silence (Status)|Silence]], [[Mini (Status)|Small]], [[Control|Manipulate]]
 
}}
 
}}
The '''Wolfmeister''' is an enemy from ''[[Final Fantasy VII]]''. It uses physical attacks and defends itself with [[Mighty Guard|Big Guard]]. It is vulnerable to [[Gravity (Element)|Gravity]], so use Demi 3 or [[Laser]] to deplete its high HP quickly.
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The '''Wolfmeister''' is an enemy from ''[[Final Fantasy VII]]'' fought during the [[Huge Materia]] events on the train at [[North Corel]], whose name literally means "Wolf Master". It uses physical attacks and defends itself with [[Mighty Guard|Big Guard]], making it very dangerous, though not as strong as the [[Eagle Gun]] fought after it.. It is vulnerable to [[Gravity (Element)|Gravity]], so it is advised that the player uses [[Gravija|Demi3]] or [[Laser]] to deplete its high HP quickly. The player can also use [[Aqua Breath|Aqualung]] to damage it greatly.
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==AI Script==
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AI: Setup
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{
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:Count = Rnd(0..4)
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:SpclChance = 8
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}
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AI: Main
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{
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:If (Count == 0 or 1) Then
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:{
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::Choose Random Opponent
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::Use <Big Punch> on Target
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::Count = Count + 1
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:} Else If (Count == 2) Then {
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::Choose Random Opponent
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::Use Heavy Sword on Target
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::Count = 3
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:} Else If (Count == 3) Then {
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::If ((Wolfmeister's MP >= 20) & (Rnd(1..SpclChance) == 1)) Then
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::{
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:::Choose Random Opponent
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:::Use Atomic Ray on Target
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::} Else {
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:::Choose Random Opponent
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:::Use <Big Punch> on Target
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::}
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::Count = 4
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:} Else {
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::If ((Wolfmeister's MP >= 56) & (Rnd(1..SpclChance) == 1)
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::::& (Wolfmeister has neither Barrier, MBarrier
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::::::nor Haste Status) Then
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::{
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:::Choose Self
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:::Use Big Guard on Target
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::} Else {
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:::Choose Random Opponent
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:::Use <Big Punch> on Target
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::}
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::Count = 0
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:}
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}
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AI: Counter - General
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{
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:If (Wolfmeister's HP <= 25% of Wolfmeister's Max HP) Then
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:{
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::SpclChance = 2
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:} Else If (Wolfmeister's HP <= 50% of Wolfmeister's Max HP) Then {
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::SpclChance = 3
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:} Else If (Wolfmeister's HP <= 75% of Wolfmeister's Max HP) Then {
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::SpclChance = 4
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:} Else {
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::SpclChance = 8
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:}
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}
   
 
==Related enemies==
 
==Related enemies==

Revision as of 00:33, 26 January 2012

Template:FFVII Enemies The Wolfmeister is an enemy from Final Fantasy VII fought during the Huge Materia events on the train at North Corel, whose name literally means "Wolf Master". It uses physical attacks and defends itself with Big Guard, making it very dangerous, though not as strong as the Eagle Gun fought after it.. It is vulnerable to Gravity, so it is advised that the player uses Demi3 or Laser to deplete its high HP quickly. The player can also use Aqualung to damage it greatly.

AI Script

AI: Setup {

Count = Rnd(0..4)
SpclChance = 8

} AI: Main {

If (Count == 0 or 1) Then
{
Choose Random Opponent
Use on Target
Count = Count + 1
} Else If (Count == 2) Then {
Choose Random Opponent
Use Heavy Sword on Target
Count = 3
} Else If (Count == 3) Then {
If ((Wolfmeister's MP >= 20) & (Rnd(1..SpclChance) == 1)) Then
{
Choose Random Opponent
Use Atomic Ray on Target
} Else {
Choose Random Opponent
Use on Target
}
Count = 4
} Else {
If ((Wolfmeister's MP >= 56) & (Rnd(1..SpclChance) == 1)
& (Wolfmeister has neither Barrier, MBarrier
nor Haste Status) Then
{
Choose Self
Use Big Guard on Target
} Else {
Choose Random Opponent
Use on Target
}
Count = 0
}

} AI: Counter - General {

If (Wolfmeister's HP <= 25% of Wolfmeister's Max HP) Then
{
SpclChance = 2
} Else If (Wolfmeister's HP <= 50% of Wolfmeister's Max HP) Then {
SpclChance = 3
} Else If (Wolfmeister's HP <= 75% of Wolfmeister's Max HP) Then {
SpclChance = 4
} Else {
SpclChance = 8
}

}

Related enemies

Gallery

Template:Gallery