Wolves are often found in the wild places of Ivalice, where they prey on unwary travelers.
Final Fantasy Tactics A2: Grimoire of the Rift description
- 1 Appearances
- 1.1 Final Fantasy
- 1.2 Final Fantasy XII
- 1.3 Final Fantasy XIV
- 1.4 Final Fantasy Tactics A2: Grimoire of the Rift
- 1.5 Crystal Defenders
- 1.6 Final Fantasy Crystal Chronicles: My Life as a King
- 1.7 The Final Fantasy Legend
- 1.8 Bravely Default
- 1.9 Dissidia Final Fantasy Opera Omnia
- 1.10 Pictlogica Final Fantasy
- 1.11 Final Fantasy Brave Exvius
- 2 Gallery
- 3 Etymology
The Wolf is an enemy fought within many grassy areas, prominently outside of Cornelia, Pravoka, Elfheim, the Chaos Shrine, and near Earthgift Shrine. They are exceptionally weak foes, only possessing a regular physical attack, but do travel in very large packs of other Wolves as well as occasionally Warg Wolves.
The Wolf is an enemy fought frequently throughout the Dalmasca Estersand and Dalmasca Westersand, and appears commonly in the area containing the Wild Saurian, which it uses to level itself up by eating them. Defeating 20 wolves in the Westersand will summon a Lindbur Wolf to fight. They are otherwise not powerful foes at all.
The Wolf is an enemy and also a possible monster that the party's monster unit(s) can transform into. It can be found on the fifth floor of the Tower.
"The ordinary wild wolf is not much of a threat to fully armored warriors, but those with little or no armor should fear its rather powerful Bite attacks."
The Wolf appears as a low-leveled, weak beast-type enemy.
A few other wolf-type enemies appear:
Wolf refers to the gray wolf. The gray wolf or grey wolf (Canis lupus), also known as the timber wolf or western wolf, is a canid native to the wilderness and remote areas of North America, Eurasia, and northern, eastern and western Africa.