The Wolf is a species of enemy and a specific enemy in Final Fantasy Tactics A2: Grimoire of the Rift.
They are common and some of the first enemies encountered in the game. While the basic Wolf enemy is harmless, its upgrades have several dangerous abilities that damage units in a line and inflict debuffs. Players should avoid leaving Wolves in critical status, as they will often use their Summon Pack skill to bring in reinforcements.
Classes[edit | edit source]
Wolves are often found in the wild places of Ivalice, where they prey on unwary travelers.
These wolf kin let out a deep growl that sends men running in fear.
Fell power emanates from this twisted mockery of a wolf.
Stats[edit | edit source]
Abilities[edit | edit source]
Maw[edit | edit source]
Wolves stalk their prey with steel-sharp claws and slavering fangs.
|Damages one unit and inflicts Confuse.|
|Summon Pack||—||Various location on map.||Yes||Yes||Yes|
|Summons an allied Wolf into play.|
|Damages one unit.|
|Chilling Blow||—||4 sq. line in front of unit.||Yes||Yes||Yes|
|Deals Ice damage to units in a line and inflicts Immobilize.|
|Fiery Blow||—||4 sq. line in front of unit.||Yes||Yes||Yes|
|Deals Fire damage to units in a line and inflicts Silence.|
|Shadowy Blow||—||4 sq. line in front of unit.||No||Yes||Yes|
|Deals Dark damage to units in a line and inflicts Blind.|
*Denotes a Blue Magick skill.
Etymology[edit | edit source]
The term worgen is a verb used in Middle Dutch which means "to strangle".
The Worgen's actual name is Worg Wolf. Wargs or Worgs are mythical Norse wolves, specifically Fenrir and his sons Sköll and Hati. Based on this, J. R. R. Tolkien in his fiction used the Old English form warg to refer to a wolf-like creature of a particularly evil kind.
hellhound is a supernatural dog found in folklore. A wide variety of ominous or hellish supernatural dogs occur in mythologies around the world, similar to the ubiquitous dragon. Features that have been attributed to hellhounds include black fur, glowing red or sometimes glowing yellow eyes, super strength or speed, ghostly or phantom characteristics, and foul odor.A
In cultures that associate the afterlife with fire, hellhounds may have fire-based abilities and appearance. They are often assigned to guard the entrances to the world of the dead, such as graveyards and burial grounds, or undertake other duties related to the afterlife or the supernatural, such as hunting lost souls or guarding a supernatural treasure. In European legends, seeing a hellhound or hearing it howl may be either an omen of death or even a cause of death.