The Wizard specializes in modifying spells. With their Spirit Magic, they can deal elemental damage of every type to all enemies, and with their innate ability Spellcraft, they can alter spells in various ways. While their magic is highly devastating, using spellcraft will drain BP and MP at a very fast rate.
Enables the use of spirit magic: Heat, Frost, Lightning, Tornado, Soil, Shining, Shadow, and Spirit. Note that these cannot be used without the appropriate scrolls.
Spellcraft Lv 1
2
Command
—
Enables the use of level 1 spellcraft: Dart and Needle.
Damage Dispersion
3
Support
1 slot
Disperse 15% of damage to each ally when hit by a single-target attack and sustain the remaining damage yourself. Does not apply to reflected magic damage or damage caused by poison or freeze.
Spellcraft Lv 2
4
Command
—
Enables the use of level 2 spellcraft: Hammer and Mist.
Enables the use of level 3 spellcraft: Blast and Wall.
Absorb M.Damage
7
Support
1 slot
Recover HP equal to 25% of the damage taken from a magic attack. This effect is not triggered by damage from poison or freeze, nor by damage that results in a K.O.
Full Charge
8
Support
1 slot
Doubles the potency of offensive magic when MP is at full capacity.
Spellcraft Lv 4
9
Command
—
Enables the use of level 4 spellcraft: Rain and Arrow.
Ventriloquism
10
Support
3 slots
Spellcraft abilities will also affect any magic cast by allies during the same turn.
[view·edit·purge]Wizard is another name for a Magician. Wizards in fantasy literature and RPGs often draw from the fiction of J. R. R. Tolkien, whose Wizards of Middle-earth are a group of beings outwardly resembling Men but possessing much greater physical and mental power. Each Wizard has robes of a characteristic color, Gandalf the Grey being a quintessential example.
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