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DFF Wither Shot ground

Wither Shot in Dissidia Final Fantasy and Dissidia 012 Final Fantasy.

Wither Shot (ウィザーショット, Wizā Shotto?) is a recurring ability in the series. Originally a Blitzball technique, it has since been associated as an attack for Tidus.


Final Fantasy XEdit

Wither Shot is a blitzball technique with three variations, all of which affect the goalkeeper. Wither Shot 1 costs 30 HP to use and gives SH +3, and a 40% of halving the goalkeeper's BL or CA if they touch the ball. Wither Shot 2 costs 180 HP, gives SH +5, and has a 70% chance of halving BL or CA. Wither Shot 3 costs 390 HP, gives SH +7, and has a 100% of halving BL or CA.

Dissidia Final FantasyEdit

Wither Shot is a ground Bravery physical attack for Tidus, learned initially at the start of the game. It requires 90 AP to master and 20 CP to equip (10 if mastered), has Ranged Low priority, and induces Chase. The midair version is learned at level 16, requiring 120 AP to master and 30 CP to equip (15 when mastered), can Feint, and has weak homing as well as being able to bounce off of walls and floors.

Dissidia 012 Final FantasyEdit

Wither Shot returns as a Bravery attack for Tidus, now being restricted to the midair version which requires 90 AP to master and 30 CP to equip (15 when mastered). It otherwise acts the same as the original midair version.

Final Fantasy Airborne BrigadeEdit

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