Final Fantasy Wiki
Final Fantasy Wiki

Winding Tunnel is a field map in Final Fantasy VII. It is a dungeon explored twice in the game. First, it is explored by Cloud, Barret, and Tifa during "To the No. 5 Reactor" located just before reaching the Sector 4 Plate after getting off the train. Later, it is explored during "Mako Cannon Rampage" during the raid on Midgar, on the way to reach Sector 8.



The southern Winding Tunnels are a series of railroad tunnels visited by AVALANCHE after getting off the train to Mako Reactor 5. The tunnels comprise multiple dimly-lit identical-looking tunnels (totaling six screens when traversed by the player) with rail tracks on either side. The southern-most tunnel (Tunnel 1), leads to the danger area, which is patrolled by Shinra guards, while the northern-most tunnel (Tunnel 6) leads to the security sensors, which are impassable by foot.

At the southern end of the tunnel is the danger area. An open door is located here, guarded by Shinra security guards, alongside the rail tunnel. At the northern end are the security sensors, which block the rail travel forward towards Sector 5. Adjacent to the sensors is the first duct, which leads to the Lower Sector 4 Plate.


Impresario-ffvi-ios.pngThis section is empty or needs to be expanded. You can help the Final Fantasy Wiki by expanding it.


The Winding Tunnel is visited during "To the No. 5 Reactor", after Cloud, Barret, and Tifa get off the train from Sector 7 to Sector 5, and the group land in the tunnel. They must then make their way to the Sector 4 Plate on the way to the No. 5 Reactor.


Battle backgrounds for tunnels.

Encounters Areas
Winding tunnels
Winding tunnel - Danger area

The most commonly fought enemies are Grashtrikes, in groups of three to four. These enemies deal little damage of their own, and can be defeated in one or two hits. They can be fought to obtain Spider Webs, however. Rocket Launchers can also be fought here, and their main attack will do a decent amount of damage to the character with the lowest HP. These enemies attack infrequently, and so they should be focused down to prevent them from firing.

The Special Combatants, fought in the danger area, deal more damage and have higher HP than either Grashtrikes or Rocket Launchers. As they are completely optional to fight, this means these enemies are best off avoided


No items are found in the northern end of the Winding Tunnel.