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The Wind Witch is a wind-elemental summon that appears in Final Fantasy Dimensions II. It is an optional summon that can be purchased as a signet for Jornee in Babil Tower exchange shop for 5,000 Babil points.

In the original free-to-play versions of the game there were two variations of the summon, a weaker variant that taught Thunder Breath abilities and a stronger variant that taught Tornado abilities. The former could only be obtained through Babil Tower and the latter could only be obtained through the summon drawing shop. Wind Witch was an SS+ rank summon and could be equipped by any party member.

Profile[]

Like the other mage summons, the Wind Witch is based off the recurring White Mage job of the series, donning a white robe with triangular lining. The official description of the summon describes her as an ancient young White Mage with the power to manipulate the wind.

Battle[]

The Wind Witch's special attack is Wind Force, which deals wind-elemental damage to all enemies and raises the speed of all allies for three turns. Summoning the Wind Witch costs 3 points from the Consumption Gauge.

Stats[]

Rank AP Required Max HP Max MP Max Attack Max Magic Max Speed Components Needed
1★ 100/100 200 15 15 30 23 None
2★ 150/150 245 18 17 35 28 Green Gem I
3★ 200/200 285 20 20 41 32 Green Gem II

Abilities[]

The following are the abilities Jornee can learn from the Wind Witch:

Ability-type Name Effect Cost
Tornado I Ability All Enemies: Wind magic attack.
Effective against flying enemies.
MP 70
Tornado II Ability All Enemies: Wind magic attack.
Effective against flying enemies.
MP 70
Tornado III Ability All Enemies: Wind magic attack.
Effective against flying enemies.
MP 70
Wind ATK +16% Passive (Unlocked with Final Evolution)

Gallery[]

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