Wind Wing is an enemy from Final Fantasy VII fought in a fixed encounter on the Whirlwind Maze when the player is caught in a blast of wind, or normally on the Winding Path. It is also fought in the sixth round of the Battle Square after the player acquires the Highwind and Cloud Strife rejoins the party. When fought on the Battle Square, its stats are enhanced with double the normal HP and its Attack and Magic Attack are increased by 25%.
Stats[]
Formations[]
# | Formation |
---|---|
729 | Wind Wing |
730 | Row 1: Wind Wing A Row 2: Wind Wing B |
732 | Row 1: Ironite Row 2: Wind Wing A, Wind Wing B |
734 | Wind Wing A, Wind Wing B (Back Attack) |
735 | Wind Wing A, Wind Wing B, Wind Wing C (Attack from both sides) |
Locations[]
Whirlwind Maze | |
---|---|
Rocky Path | 730, 732, 734 (Back Attack), 735 (Attack from both sides) |
Outermost Storm Path | 729 (event) |
Between Storm Path | 729 (event) |
Innermost Storm Path | 729 (event) |
Northern Cave | |
Reunion Area | 732 |
Battle Square (with Highwind available) | |
Group A - Battle 6 | 732 |
Group B - Battle 7 | 730 |
Battle[]
Wind Wing has a powerful Aero3 attack and can heal itself with White Wind. Its HP is fairly low for the point where it is fought, and it should not be a significant threat. In groups, it gives decent amounts of EXP, making it worth fighting. Wind Wing is susceptible to L4 Suicide.
Although it has access to White Wind, an Enemy Skill, the player cannot learn it from the Wind Wing by manipulating it. Instead, confusing it causes it to occasionally cast White Wind on the party, but it may also cast White Wind on itself, curing Confusion. It is much easier to learn White Wind from the Zemzelett.
AI script[]
AI: Setup {
- Count = Rnd(0..3)
- Stage = 4
} AI: Main {
- If (Count == 0) Then
- {
- If ((Wind Wing's HP < Wind Wing's Max HP)
- & (Wind Wing's MP >= 34)) Then
- {
- Choose All Allies
- Use White Wind on Target
- } Else If (Wind Wing's MP >= 50) Then {
- Choose Random Opponent
- Use Aero3 on Target
- } Else {
- Choose Random Opponent
- Use Sham Seal on Target
- }
- Count = 1
- If ((Wind Wing's HP < Wind Wing's Max HP)
- } Else If (Count == 1 or 2) Then {
- If (Stage < 3) Then
- {
- Choose Random Opponent
- Use Sham Seal on Target
- } Else {
- Choose Random Opponent
- Use <Tailbeat> on Target
- }
- Count = Count + 1
- } Else {
- If ((Stage < 3) & (Wind Wing's MP >= 50)) Then
- {
- Choose Random Opponent
- Use Aero3 on Target
- } Else {
- Choose Random Opponent
- Use <Tailbeat> on Target
- }
- Count = 1
- }
} AI: Counter - General {
- If (Wind Wing's HP <= 25% of Wind Wing's Max HP) Then
- {
- Stage = 1
- Count = 0
- } Else If (Wind Wing's HP <= 50% of Wind Wing's Max HP) Then {
- Stage = 2
- Count = 0
- } Else If (Wind Wing's HP <= 75% of Wind Wing's Max HP) Then {
- Stage = 3
- } Else {
- Stage = 4
- }
}