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Calls upon the power of the wind to attack enemies and heal allies.

Description

Wind Rhapsody, also known as Wind Song,[1][2] is a Dance option for Mog in Final Fantasy VI. It grants the abilities Wind Slash, Sunbath, Plasma, and Cockatrice. These abilities mostly focus on wind-elemental damage and healing party members' HP. It is learned from battling in a wide variety of possible locations, but most easily learned on the world map.

Obtained[]

Wind Rhapsody is learned by battling on one of the following locations with Mog in the party: World of Balance (world map), World of Ruin (world map), Veldt, Air Force, Phantom Train, Dragon's Neck Coliseum, Blackjack, Falcon, and Kefka.

Gogo can also use any Dance that Mog has learned by equipping Dance in Gogo's ability menu.

Abilities[]

Name Description Chance Image
Wind Slash Deals wind-elemental damage to all opponents. Its spell power is 48, it is unblockable, and it ignores split damage. 7 in 16 Wind Slash
Sunbath
(Sun Bath)
Restores HP to all allies. Its spell power is 50. 6 in 16 Sunbath
Plasma Deals lightning-elemental damage to one opponent. Its spell power is 70 and it is unblockable. 2 in 16 Plasma
Cockatrice
(Cokatrice)
Deals non-elemental magic damage and inflicts petrify on one opponent. Its spell power is 50 and its Hit Rate is 96. It fails on targets immune to death. 1 in 16 Cockatrice

Use[]

Wind Rhapsody is a reliable Dance option as it provides decent magic damage as well as healing effects. There are generally few drawbacks to using it, and it can be especially useful against enemies with a weakness to wind damage. Because the most common attack from Wind Rhapsody hits all opponents, this may be a consideration in using Wind Rhapsody against other Dance options.

Wind Rhapsody is comparable to Earth Blues, another reliable Dance option. The main differences are Earth Blues' attacks are all single-target, and it has a higher chance to attack than heal, whereas Wind Rhapsody can deal non-elemental damage to multiple targets and has a greater chance to heal.

As with Dance in general, using Wind Rhapsody will make Mog uncontrollable for the rest of the fight. As such, players should be certain that they will only want Mog for these abilities for the rest of the battle, and should be prepared for a degree of randomness. Because Dance's damage is magic based, if players wish to use Mog this way, leveling him up with magicite that boosts his Magic stat is ideal; alternatively, players may prefer to use Dragoon Boots and rely on his physical damage from spears, meaning Strength should be used instead.

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