I couldn't miss the chance to practice my drawing!
Cast white magic spells.
Wht Magic (白魔法, Shiro Mahō?, lit. White Magic) is one of the four main commands in Final Fantasy X. Most of the abilities found in the Wht Magic command relate to healing, adding positive statuses to allies, and manipulating the time.
There are 22 abilities in the command.
Mechanics[edit | edit source]
All but six Wht Magic abilities are in Yuna's section of the Sphere Grid. Four Wht Magic abilities relating to time, including single and group cast spells for adding Haste and Slow, appear in Tidus's section. Scan is in Kimahri's section. In the Standard Sphere Grid, Full-Life is in Rikku's section, and in the Expert Sphere Grid, Auto-Life is in her section.
Under normal circumstances, Wht Magic abilities don't inflict damage except for Holy, a spell that inflicts Holy-elemental damage. The Holy element is not inflicted through any other player-cast ability, and an enemy's relation to that element does not show up with Sensor.
Healing spells have the following damage algorithm:
Damaging spells have the following damage algorithm:
Wht Magic cannot be doublecast.
List of abilities[edit | edit source]
I couldn't finish 'em. Looks like this's gonna get complicated.
|Ability||MP Cost||Rank||Sphere Grid Section||Description||Image|
|Cure||4||3||Yuna||Restores minor HP to a target.|
|Cura||10||3||Yuna||Restores moderate HP to a target.|
|Curaga||20||3||Yuna||Restores major HP to a target.|
|Scan||1||3||Kimahri||See target's vital statistics.|
|NulBlaze||2||2||Yuna||Nullifies Fire elemental damage for one attack. Bestowed on the entire party.|
|NulShock||2||2||Yuna||Nullifies Lightning elemental damage for one attack. Bestowed on the entire party.|
|NulTide||2||2||Yuna||Nullifies Water elemental damage for one attack. Bestowed on the entire party.|
|NulFrost||2||2||Yuna||Nullifies Ice elemental damage for one attack. Bestowed on the entire party.|
|Esuna||5||3||Yuna||Removes negative status effects from a target.|
|Life||18||3||Yuna||Revive a KO'd party member with 50% max HP.|
(Expert Sphere Grid: Yuna)
|Revive a KO'd party member with max HP.|
|Haste||8||4||Tidus||Increases Agility of party member.|
|Hastega||30||6||Tidus||Increases Agility of party.|
|Slow||12||3||Tidus||Reduces Agility of target.|
|Slowga||20||4||Tidus||Reduces Agility of target's party.|
|Shell||10||3||Yuna||Halves damage from magic attacks and healing magic of a target.|
|Protect||12||3||Yuna||Halves damage received by a target from physical attacks.|
|Reflect||14||3||Yuna||Bounce spells off of target back at enemy party. Does not reflect all spells.|
|Dispel||12||3||Yuna||Remove positive status effects from a target.|
|Regen||40||3||Yuna||Target restores a fraction of HP each turn for 10 turns.|
|Holy||85||4||Yuna||Heavy Holy elemental damage to a target. Spell power of 100.|
(Expert Sphere Grid: Rikku)
|Automatically revives KO'd target with 25% of Max HP.|
Other appearances[edit | edit source]
Etymology[edit | edit source]
White magic has traditionally referred to the use of supernatural powers or magic for good and selfless purposes. With respect to the philosophy of left-hand path and right-hand path, white magic is the benevolent counterpart of malicious black magic. Because of its ties to traditional pagan nature worship, white magic is often also referred to as "natural magic".