The White SeeD Ship is a ship in Final Fantasy VIII. Created to be a combination floating Garden and orphanage by Edea Kramer, the ship is staffed by White SeeD and is home to orphans, many whose parents died during the Sorceress War.
Edea served as the captain of the ship, but before long, many children were brought onboard, and it became somewhat of an orphanage.Cid Kramer
Following the Sorceress War, Edea Kramer and her husband, Cid Kramer, operated an orphanage on the Centra continent to care for the children left parentless by the conflict. One day a dying Sorceress Ultimecia and a teenage Squall Leonhart appeared from the future due to a time warp. Mortally wounded, Ultimecia transferred her sorceress power to Edea. The teenage Squall told Edea he was a SeeD, an organization he claimed was founded by Edea herself, and then disappeared back into the time portal.
Bewildered by these events, Edea gathered that at some point in the future Squall would fight Ultimecia, and to make this prophecy come true, she and Cid would need to start the SeeD to train him and others to become strong enough to one day face this destiny. Cid was skeptical and feared the SeeD would one day want to fight Edea, due to her being a sorceress as well. So Edea, along with Ellone—a girl they wanted to hide from Esthar and Dr. Odine—and a number of orphans, went into hiding on the White SeeD Ship, its orphans becoming known as the White SeeD. Edea led the ship as its captain.
Cid and Edea could no longer be together, and Cid concealed his marriage to a sorceress. One day Sorceress Ultimecia from the future, using Junction Machine Ellone to send her consciousness back in time, possessed Edea, and she left the White SeeD Ship. One of the elder White SeeD, known simply as the "leader", took over the position of leading the faction in Edea's absence. The White SeeD and Ellone journeyed to Balamb Garden, perhaps to warn Cid that something was wrong with his wife. Ellone and a couple of White SeeDs stay with the Garden, and when a monster corners Ellone in the Garden training center, the White SeeD come to her aid.
After the Garden is made mobile and is left adrift on the open seas, the White SeeD Ship intercepts Balamb Garden en route to Fishermans Horizon. The White SeeDs come aboard the Garden to retrieve Ellone, as they do not believe Balamb Garden is a safe place for her to be anymore. The ship then disappears to places unknown.
Later, Squall is looking for Ellone and is desperate to find the White SeeD Ship. Edea, who is no longer possessed by Ultimecia, knows where the ship usually hides, and Squall locates it and boards it. After initially scorning Squall and asking him to leave, the White SeeD accept him and help him once they read the letter Edea gave him. Ellone is no longer on the ship; she has gone over to Esthar. While on the ship, Squall can learn more of the story of Hyne from a story a White SeeD tells, and meet Watts and Zone again. Watts tells the party that he has learned that Galbadia recently "dredged up some huge monolith from the sea", referring to the Lunatic Pandora.
The White SeeD Ship is a medium-sized wooden vessel with large white wings at the back.
When it comes time for Squall and his team to find it, the White SeeD Ship is docked in a western cove among the Centra Crater ruins. After the player enters the Fishermans Horizon after leaving the White SeeD Ship, the ship disappears from the world map and can never be found again. Thus, the player needs to check the Timber Maniacs magazine on board to not miss an achievement in the game versions that have achievement systems.
Squall and the party disembark from Balamb Garden onto the bow of the ship, where they are given a less than warm welcome. The player needs to present the Sorceress' Letter to be let onboard. If the player sold the letter they got from Edea, they can't get on, and the player must talk to her again to get a new letter.
At the very front of the ship is a female White SeeD giving a lesson to two children, who are at first nervous about speaking with Squall, having been told not to speak to strangers. The player can listen to the story of Hyne along with the children.
The stern has three steps at the back leading down to the cabins, one of which leads to the White SeeD Leader's cabin, and a set of steps leading up to the helm.
Watts spends his time at the stern with two other people, presumably refugees or orphans as they are not in White SeeD uniform. Zone also greets the party here before retreating to the helm. Watts will inform Squall about the ship, the White SeeD and about Ellone. Playing Watts in Triple Triad is the last chance to win the Angelo card off him.
The helm is a small room surrounded by glass windows. It has a steering wheel, some observatory equipment, a bottle, and a large book. This where Zone spends his time, learning about ocean navigation. He will buy the player's copy of The Girl Next Door if previously obtained (found in the Timber Maniacs building in Timber), or alternatively trade them for the Shiva card and a Rename Card.
There is also a Timber Maniacs magazine on the floor. Reading it adds the story of Laguna visiting FH to Sir Laguna's Page.
The cabin is a sizable room with a patterned tile floor, chandeliers, bookshelves at the back, a table near one side, and several candles on the other. The White SeeD leader can be found here after he asked the party to leave. Upon receipt of Edea's Letter he will inform the player of Ellone's supposed whereabouts.
This room contains a Holy draw point at the bottom of the screen.
The player can find Watts and Zone on the ship and acquire the rare Triple Triad cards they hold. Watts has Angelo, which the player might have already obtained from him in the Forest Owls' Base. If the player forgot the Angelo card, this is their second chance to get it. Watts uses the Galbadia rules. Zone has the Shiva card, but will only hand it over if the player gives him the The Girl Next Door magazine, found in the Timber Maniacs building in Timber, for free.
The player must obtain the cards before entering Fishermans Horizon (or visiting Rinoa in the infirmary, which triggers the same scene), or the White SeeD Ship will disappear from the world map and can no longer be visited. However, these cards can still be won from Card Club in the endgame if the player completed the Card Club sidequest before the point of no return.