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White monks eschew the steel of swords, tempering instead their fists and bodies.
Description
Only Bangaa may become White Monks, which is one of the two starting Jobs available for Bangaa. White Monks use knuckles for weapons and cannot wear caps or helmets. They have several healing abilities that can allow the unit to substitute for a White Mage in times of need.
The White Monk is faster than the average Bangaa and can use the Counter ability earlier than most classes, as well as having several useful ranged attacks, such as Air Render. Their revive ability is often used to access the blue magick cornered - as the blue mage will be revived with 1 HP they will then be able to abuse the 999 100% damage of cornered.
Stats
Weapons | Head | Body | Equip Shields? |
Knuckles | None | Light Armor | No |
'Move | Jump | Evasion | Unarmed Attack Raise |
Resilience | HP | MP | Atk | Def | Mgk | Res | Spd |
4 | 3 | 5 | 30 | 60 | D | G | C | E | E | F | 61% |
Abilities
Discipline
The abilities of the WHITE MONK turn the body itself into a powerful weapon.
Skill | Weapon Learned From | Effect | Range | AP To Master |
---|---|---|---|---|
Roundhouse | Metal Knuckles | A spin attack that damages surrounding units. | All sides | 150 |
Air Render | Kaiser Knuckles | Ranged non-elemental attack. | 3 | 250 |
Earth Render | Tiger Fangs | Deals Earth damage to all targets in front of unit. | 4 sq. line in front of user | 350 |
Aurablast | Godhand | Ranged area attack. | 4 | 200 |
Chakra | Cat Claws | Unit recovers a decent amount of HP and remedies any status ailments. | Self | 200 |
Revive | Survivor | Revive KOed unit with 1HP remaining. | 1 | 300 |
Exorcise | Rising Sun | Remove Undead from battle. | 1 | 250 |
Holy Sign | White Fangs | Dispel status enhancements and magic-based status ailments. | 1 | 300 |
Reaction
Skill | Armor Learned From | Effect | AP To Master |
---|---|---|---|
Reflex | Ever Robe | Avoid all basic attacks. | 350 |
Counter | Chainmail | Follow up an enemy attack with an attack of your own. | 150 |
Gallery
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