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− | {{sideicon|FFTA2|FFTCG}} |
+ | {{sideicon|prime=FFTA2|FFTCG}} |
+ | {{DISPLAYTITLE:White Monk (''Tactics A2'')}} |
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{{infobox job |
{{infobox job |
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|name=White Monk |
|name=White Monk |
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*Res: F |
*Res: F |
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*Spd: 61% |
*Spd: 61% |
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− | |weapons=[[ |
+ | |weapons=[[Final Fantasy Tactics A2: Grimoire of the Rift weapons/Bludgeoning weapons#Knuckles|Knuckles]] |
− | |armor=[[ |
+ | |armor=[[Final Fantasy Tactics A2: Grimoire of the Rift armor#Light armor|Light armor]]<br/>Can't equip shields |
|command abilities=*[[#Discipline|Discipline]] |
|command abilities=*[[#Discipline|Discipline]] |
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|support abilities=*[[Reflex (evasion ability)|Reflex]] (reaction) |
|support abilities=*[[Reflex (evasion ability)|Reflex]] (reaction) |
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|recurring appearance=Monk (job) |
|recurring appearance=Monk (job) |
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}} |
}} |
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− | {{ |
+ | {{Quote|White monks eschew the steel of swords, tempering instead their fists and bodies.|Description}} |
− | '''White Monk''' is a [[ |
+ | '''White Monk''' is a [[Final Fantasy Tactics A2: Grimoire of the Rift jobs|job class]] in ''[[Final Fantasy Tactics A2: Grimoire of the Rift]]'' for the [[bangaa]], and is one of the two starting jobs available for them. |
==Profile== |
==Profile== |
||
− | White Monks use [[knuckle]]s for [[ |
+ | White Monks use [[knuckle]]s for [[Final Fantasy Tactics A2: Grimoire of the Rift weapons|weapons]] and cannot wear caps or helmets. They have several healing abilities that can allow the unit to substitute for a [[White Mage (Tactics A2)|White Mage]] in times of need. |
The White Monk is faster than the average bangaa and can use the [[Counter (ability)|Counter]] ability earlier than most classes, as well as having several useful ranged attacks, such as [[#Air Render|Air Render]]. Their [[#Revive|Revive]] ability is often used to access the [[Blue Magick (Tactics A2)|Blue Magick]] ability Cornered—as the Blue Mage will be revived with 1 HP, they can abuse the 999 100% damage of said ability. |
The White Monk is faster than the average bangaa and can use the [[Counter (ability)|Counter]] ability earlier than most classes, as well as having several useful ranged attacks, such as [[#Air Render|Air Render]]. Their [[#Revive|Revive]] ability is often used to access the [[Blue Magick (Tactics A2)|Blue Magick]] ability Cornered—as the Blue Mage will be revived with 1 HP, they can abuse the 999 100% damage of said ability. |
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== Abilities == |
== Abilities == |
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− | === Discipline === |
+ | === [[Discipline]] === |
− | {{ |
+ | {{Quote|The abilities of the '''WHITE MONK''' turn the body itself into a powerful weapon.|Description}} |
{|class="half-width FFTA2 article-table" style="text-align:center" |
{|class="half-width FFTA2 article-table" style="text-align:center" |
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|-class="a" |
|-class="a" |
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|- |
|- |
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!class="b" rowspan=2|{{LA|Cyclone (Monk ability)|Roundhouse}} |
!class="b" rowspan=2|{{LA|Cyclone (Monk ability)|Roundhouse}} |
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− | |[[ |
+ | |[[Metal Knuckles (Tactics A2)|Metal Knuckles]] |
|All sides |
|All sides |
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|150 |
|150 |
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|- |
|- |
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!class="b" rowspan=2|{{A|Air Render}} |
!class="b" rowspan=2|{{A|Air Render}} |
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− | |[[ |
+ | |[[Kaiser Knuckles (Tactics A2)|Kaiser Knuckles]] |
|3 |
|3 |
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|250 |
|250 |
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|- |
|- |
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!class="b" rowspan=2|{{LA|Earth Render}} |
!class="b" rowspan=2|{{LA|Earth Render}} |
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− | |[[ |
+ | |[[Tiger Fangs (Tactics A2)|Tiger Fangs]] |
|4 sq. line in front of user |
|4 sq. line in front of user |
||
|350 |
|350 |
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|- |
|- |
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!class="b" rowspan=2|{{LA|Aurablast}} |
!class="b" rowspan=2|{{LA|Aurablast}} |
||
− | |[[ |
+ | |[[Godhand (Tactics A2)|Godhand]] |
|4 |
|4 |
||
|200 |
|200 |
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|- |
|- |
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!class="b" rowspan=2|{{LA|Chakra}} |
!class="b" rowspan=2|{{LA|Chakra}} |
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− | |[[ |
+ | |[[Cat Claws (Tactics A2)|Cat Claws]] |
|Self |
|Self |
||
|200 |
|200 |
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|- |
|- |
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!class="b" rowspan=2|{{LA|Revive (ability)|Revive}} |
!class="b" rowspan=2|{{LA|Revive (ability)|Revive}} |
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− | |[[ |
+ | |[[Survivor (Tactics A2)|Survivor]] |
|1 |
|1 |
||
|300 |
|300 |
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|- |
|- |
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!class="b" rowspan=2|{{A|Exorcise}} |
!class="b" rowspan=2|{{A|Exorcise}} |
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− | |[[ |
+ | |[[Rising Sun (Tactics A2)|Rising Sun]] |
|1 |
|1 |
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|250 |
|250 |
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|- |
|- |
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!class="b" rowspan=2|{{A|Holy Sign}} |
!class="b" rowspan=2|{{A|Holy Sign}} |
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− | |[[ |
+ | |[[White Fangs (Tactics A2)|White Fangs]] |
|1 |
|1 |
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|300 |
|300 |
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|- |
|- |
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!class="b"|{{LA|Reflex (evasion ability)|Reflex}} |
!class="b"|{{LA|Reflex (evasion ability)|Reflex}} |
||
− | |[[ |
+ | |[[Ever Robe (Tactics A2)|Ever Robe]] |
|style="text-align:left"|''Avoid all basic attacks.'' |
|style="text-align:left"|''Avoid all basic attacks.'' |
||
|350 |
|350 |
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|- |
|- |
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!class="b"|{{LA|Counter (ability)|Counter}} |
!class="b"|{{LA|Counter (ability)|Counter}} |
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− | |[[ |
+ | |[[Chainmail (Tactics A2)|Chainmail]] |
|style="text-align:left"|''Counter attack when targeted with an offensive action.'' |
|style="text-align:left"|''Counter attack when targeted with an offensive action.'' |
||
|150 |
|150 |
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[[File:WhiteMonk_TCG.png|right|100px|Trading card.]] |
[[File:WhiteMonk_TCG.png|right|100px|Trading card.]] |
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White Monk appears on a card. |
White Monk appears on a card. |
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− | {{ |
+ | {{clear}} |
== Gallery == |
== Gallery == |
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FFTA2 Revive.png|[[#Revive|Revive]]. |
FFTA2 Revive.png|[[#Revive|Revive]]. |
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FFTA2 Holy Sign.png|[[#Holy Sign|Holy Sign]]. |
FFTA2 Holy Sign.png|[[#Holy Sign|Holy Sign]]. |
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− | </gallery>{{ |
+ | </gallery>{{Gallery incomplete|[[#Exorcise|Exorcise]]}} |
{{navbox abilities FFTA2}} |
{{navbox abilities FFTA2}} |
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− | [[Category:Final Fantasy Tactics A2: Grimoire of the Rift |
+ | [[Category:Jobs in Final Fantasy Tactics A2: Grimoire of the Rift]] |
Revision as of 18:10, 24 July 2020
Template:Sideicon
White monks eschew the steel of swords, tempering instead their fists and bodies.
Description
White Monk is a job class in Final Fantasy Tactics A2: Grimoire of the Rift for the bangaa, and is one of the two starting jobs available for them.
Profile
White Monks use knuckles for weapons and cannot wear caps or helmets. They have several healing abilities that can allow the unit to substitute for a White Mage in times of need.
The White Monk is faster than the average bangaa and can use the Counter ability earlier than most classes, as well as having several useful ranged attacks, such as Air Render. Their Revive ability is often used to access the Blue Magick ability Cornered—as the Blue Mage will be revived with 1 HP, they can abuse the 999 100% damage of said ability.
Abilities
Discipline
The abilities of the WHITE MONK turn the body itself into a powerful weapon.
Description
Skill | Equipment | Range | AP |
---|---|---|---|
Roundhouse | Metal Knuckles | All sides | 150 |
A spin attack that damages surrounding units. | |||
Air Render | Kaiser Knuckles | 3 | 250 |
Focus the user's ki, sending of air tearing through the target. | |||
Earth Render | Tiger Fangs | 4 sq. line in front of user | 350 |
A focused attack that sunders the ground. Deals earth damage in a line extending from the user. | |||
Aurablast | Godhand | 4 | 200 |
Unleash a detonation of ki, dealing damage to units in a small area. | |||
Chakra | Cat Claws | Self | 200 |
Focus the user's ki on the body's chakra points. Restores HP and removes debuffs. | |||
Revive | Survivor | 1 | 300 |
Send the user's ki to the target, reviving it from KO. | |||
Exorcise | Rising Sun | 1 | 250 |
Use the energy of the life chakra to ward off evil. Destroys undead. | |||
Holy Sign | White Fangs | 1 | 300 |
Weave a sacred symbol in the air. Removes buffs from the target. |
Reaction
Skill | Equipment | Effect | AP |
---|---|---|---|
Reflex | Ever Robe | Avoid all basic attacks. | 350 |
Counter | Chainmail | Counter attack when targeted with an offensive action. | 150 |
Other appearances
Final Fantasy Trading Card Game
White Monk appears on a card.