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− | {{sideicon|FFTA2}} |
+ | {{sideicon|prime=FFTA2|FFTCG}} |
+ | {{DISPLAYTITLE:White Monk (''Tactics A2'')}} |
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− | {{Images}} |
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+ | {{infobox job |
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− | {{See Also|Monk}} |
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+ | |name=White Monk |
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+ | |release=FFTA2 |
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+ | |japanese=ホワイトモンク |
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+ | |romaji=Howaitomonku |
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+ | |portrait= |
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+ | |obtained=Default |
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+ | |characters=[[Bangaa]] |
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+ | |stats=*Move: 4 |
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+ | *HP: D |
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+ | *MP: G |
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+ | *Spd: 61% |
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+ | |armor=[[Final Fantasy Tactics A2: Grimoire of the Rift armor#Light armor|Light armor]]<br/>Can't equip shields |
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+ | |command abilities=*[[#Discipline|Discipline]] |
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+ | |support abilities=*[[Reflex (evasion ability)|Reflex]] (reaction) |
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+ | *[[Counter (ability)|Counter]] (reaction) |
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+ | |recurring appearance=Monk (job) |
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+ | '''White Monk''' is a [[Final Fantasy Tactics A2: Grimoire of the Rift jobs|job class]] in ''[[Final Fantasy Tactics A2: Grimoire of the Rift]]'' for the [[bangaa]], and is one of the two starting jobs available for them. |
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+ | ==Profile== |
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⚫ | The White Monk is faster than the average bangaa and can use the [[Counter (ability)|Counter]] ability earlier than most classes, as well as having several useful ranged attacks, such as [[#Air Render|Air Render]]. Their [[#Revive|Revive]] ability is often used to access the Blue Magick ability Cornered—as the Blue Mage will be revived with 1 HP, they |
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− | |||
− | ==Stats== |
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− | |-class="a" |
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− | !Weapons |
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− | !Head |
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− | !Body |
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− | !Equip Shields? |
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− | |None |
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− | |Light Armor |
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− | |No |
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− | |} |
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− | {{-}} |
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− | {|class="full-width FFTA2 table" style="text-align:center" |
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− | |-class="a" |
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− | !Move |
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− | !HP |
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− | !MP |
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− | !Spd |
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− | |30 |
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− | |60 |
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− | |E |
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− | |E |
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− | |F |
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− | |61% |
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− | |} |
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⚫ | The White Monk is faster than the average bangaa and can use the [[Counter (ability)|Counter]] ability earlier than most classes, as well as having several useful ranged attacks, such as [[#Air Render|Air Render]]. Their [[#Revive|Revive]] ability is often used to access the [[Blue Magick (Tactics A2)|Blue Magick]] ability Cornered—as the Blue Mage will be revived with 1 HP, they can abuse the 999 100% damage of said ability. |
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− | {|class="full-width FFTA2 table" style="text-align:center" |
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⚫ | |||
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|-class="a" |
|-class="a" |
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− | !style="width: |
+ | !style="width:5%"|Skill |
− | !style="width: |
+ | !style="width:10%"|Equipment |
− | !style="width: |
+ | !style="width:10%"|Range |
− | !style="width: |
+ | !style="width:10%"|AP |
− | !style="width:75"|AP To Master |
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|- |
|- |
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− | !class="b"|{{LA|Cyclone (Monk ability)|Roundhouse}} |
+ | !class="b" rowspan=2|{{LA|Cyclone (Monk ability)|Roundhouse}} |
− | |[[ |
+ | |[[Metal Knuckles (Tactics A2)|Metal Knuckles]] |
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|All sides |
|All sides |
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|150 |
|150 |
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|- |
|- |
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− | |[[List of Final Fantasy Tactics A2: Grimoire of the Rift weapons/Bludgeoning weapons#Kaiser Knuckles|Kaiser Knuckles]] |
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− | |style="text-align:left"|Ranged non-elemental attack. |
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+ | |[[Kaiser Knuckles (Tactics A2)|Kaiser Knuckles]] |
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|3 |
|3 |
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|250 |
|250 |
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|- |
|- |
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+ | |colspan=3 style="text-align:left"|''Focus the user's ki, sending of air tearing through the target.'' |
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⚫ | |||
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− | |[[List of Final Fantasy Tactics A2: Grimoire of the Rift weapons/Bludgeoning weapons#Tiger Fangs|Tiger Fangs]] |
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− | |style="text-align:left"|Deals Earth damage to all targets in front of unit. |
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+ | |[[Tiger Fangs (Tactics A2)|Tiger Fangs]] |
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|4 sq. line in front of user |
|4 sq. line in front of user |
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|350 |
|350 |
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|- |
|- |
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+ | |colspan=3 style="text-align:left"|''A focused attack that sunders the ground. Deals earth damage in a line extending from the user.'' |
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− | |[[List of Final Fantasy Tactics A2: Grimoire of the Rift weapons/Bludgeoning weapons#Godhand|Godhand]] |
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− | |style="text-align:left"|Ranged area attack. |
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+ | |[[Godhand (Tactics A2)|Godhand]] |
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|4 |
|4 |
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|200 |
|200 |
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|- |
|- |
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+ | |colspan=3 style="text-align:left"|''Unleash a detonation of ki, dealing damage to units in a small area.'' |
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− | |[[List of Final Fantasy Tactics A2: Grimoire of the Rift weapons/Bludgeoning weapons#Cat Claws|Cat Claws]] |
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− | |style="text-align:left"|Unit recovers a decent amount of HP and remedies any status ailments. |
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+ | |[[Cat Claws (Tactics A2)|Cat Claws]] |
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|Self |
|Self |
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|200 |
|200 |
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|- |
|- |
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+ | |colspan=3 style="text-align:left"|''Focus the user's ki on the body's chakra points. Restores HP and removes debuffs.'' |
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− | |[[List of Final Fantasy Tactics A2: Grimoire of the Rift weapons/Bludgeoning weapons#Survivor|Survivor]] |
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− | |style="text-align:left"|Revive KO'd unit with 1 HP remaining. |
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+ | |[[Survivor (Tactics A2)|Survivor]] |
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|1 |
|1 |
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|300 |
|300 |
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|- |
|- |
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+ | |colspan=3 style="text-align:left"|''Send the user's ki to the target, reviving it from KO.'' |
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− | |[[List of Final Fantasy Tactics A2: Grimoire of the Rift weapons/Bludgeoning weapons#Rising Sun|Rising Sun]] |
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− | |style="text-align:left"|Remove [[Undead]] from battle. |
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+ | |[[Rising Sun (Tactics A2)|Rising Sun]] |
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|1 |
|1 |
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|250 |
|250 |
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|- |
|- |
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+ | |colspan=3 style="text-align:left"|''Use the energy of the life chakra to ward off evil. Destroys [[undead]].'' |
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− | |[[List of Final Fantasy Tactics A2: Grimoire of the Rift weapons/Bludgeoning weapons#White Fangs|White Fangs]] |
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− | |style="text-align:left"|[[Dispel]] status enhancements and magic-based status ailments. |
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+ | |[[White Fangs (Tactics A2)|White Fangs]] |
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|1 |
|1 |
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|300 |
|300 |
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+ | |colspan=3 style="text-align:left"|''Weave a sacred symbol in the air. Removes buffs from the target.'' |
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|} |
|} |
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− | ===Reaction=== |
+ | === Reaction === |
− | {|class=" |
+ | {|class="half-width FFTA2 article-table" style="text-align:center" |
|-class="a" |
|-class="a" |
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− | !style="width: |
+ | !style="width:10%"|Skill |
− | !style="width: |
+ | !style="width:10%"|Equipment |
− | !style="width: |
+ | !style="width:30%"|Effect |
− | !style="width: |
+ | !style="width:10%"|AP |
|- |
|- |
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− | !class="b"|{{LA|Reflex}} |
+ | !class="b"|{{LA|Reflex (evasion ability)|Reflex}} |
− | |[[ |
+ | |[[Ever Robe (Tactics A2)|Ever Robe]] |
− | |style="text-align:left"|Avoid all basic attacks. |
+ | |style="text-align:left"|''Avoid all basic attacks.'' |
|350 |
|350 |
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|- |
|- |
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!class="b"|{{LA|Counter (ability)|Counter}} |
!class="b"|{{LA|Counter (ability)|Counter}} |
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− | |[[ |
+ | |[[Chainmail (Tactics A2)|Chainmail]] |
− | |style="text-align:left"| |
+ | |style="text-align:left"|''Counter attack when targeted with an offensive action.'' |
|150 |
|150 |
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|} |
|} |
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− | ==Other appearances== |
+ | == Other appearances == |
− | ===''[[Final Fantasy Trading Card Game]]''=== |
+ | === ''[[Final Fantasy Trading Card Game]]'' === |
− | {{sideicon|FFTCG}} |
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[[File:WhiteMonk_TCG.png|right|100px|Trading card.]] |
[[File:WhiteMonk_TCG.png|right|100px|Trading card.]] |
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White Monk appears on a card. |
White Monk appears on a card. |
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− | {{ |
+ | {{clear}} |
− | ==Gallery== |
+ | == Gallery == |
+ | <gallery> |
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− | {{Gallery|class=FFTA2a |
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− | + | FFTA2 Roundhouse.png|[[#Roundhouse|Roundhouse]]. |
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− | + | FFTA2 Air Render.png|[[#Air Render|Air Render]]. |
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− | + | FFTA2 Earth Render.png|[[#Earth Render|Earth Render]]. |
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− | + | FFTA2 Aurablast.png|[[#Aurablast|Aurablast]]. |
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− | + | FFTA2 Chakra.png|[[#Chakra|Chakra]]. |
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− | + | FFTA2 Revive.png|[[#Revive|Revive]]. |
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− | + | </gallery>{{Gallery incomplete|[[#Exorcise|Exorcise]]}} |
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− | {{FFTA2}} |
+ | {{navbox abilities FFTA2}} |
− | [[Category:Final Fantasy Tactics A2: Grimoire of the Rift |
+ | [[Category:Jobs in Final Fantasy Tactics A2: Grimoire of the Rift]] |
Revision as of 18:10, 24 July 2020
Template:Sideicon
White monks eschew the steel of swords, tempering instead their fists and bodies.
Description
White Monk is a job class in Final Fantasy Tactics A2: Grimoire of the Rift for the bangaa, and is one of the two starting jobs available for them.
Profile
White Monks use knuckles for weapons and cannot wear caps or helmets. They have several healing abilities that can allow the unit to substitute for a White Mage in times of need.
The White Monk is faster than the average bangaa and can use the Counter ability earlier than most classes, as well as having several useful ranged attacks, such as Air Render. Their Revive ability is often used to access the Blue Magick ability Cornered—as the Blue Mage will be revived with 1 HP, they can abuse the 999 100% damage of said ability.
Abilities
Discipline
The abilities of the WHITE MONK turn the body itself into a powerful weapon.
Description
Skill | Equipment | Range | AP |
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Roundhouse | Metal Knuckles | All sides | 150 |
A spin attack that damages surrounding units. | |||
Air Render | Kaiser Knuckles | 3 | 250 |
Focus the user's ki, sending of air tearing through the target. | |||
Earth Render | Tiger Fangs | 4 sq. line in front of user | 350 |
A focused attack that sunders the ground. Deals earth damage in a line extending from the user. | |||
Aurablast | Godhand | 4 | 200 |
Unleash a detonation of ki, dealing damage to units in a small area. | |||
Chakra | Cat Claws | Self | 200 |
Focus the user's ki on the body's chakra points. Restores HP and removes debuffs. | |||
Revive | Survivor | 1 | 300 |
Send the user's ki to the target, reviving it from KO. | |||
Exorcise | Rising Sun | 1 | 250 |
Use the energy of the life chakra to ward off evil. Destroys undead. | |||
Holy Sign | White Fangs | 1 | 300 |
Weave a sacred symbol in the air. Removes buffs from the target. |
Reaction
Skill | Equipment | Effect | AP |
---|---|---|---|
Reflex | Ever Robe | Avoid all basic attacks. | 350 |
Counter | Chainmail | Counter attack when targeted with an offensive action. | 150 |
Other appearances
Final Fantasy Trading Card Game
White Monk appears on a card.