White monks eschew the steel of swords, tempering instead their fists and bodies.
Profile[edit | edit source]
The White Monk is faster than the average bangaa and can use the Counter ability earlier than most classes, as well as having several useful ranged attacks, such as Air Render. Their Revive ability is often used to access the Blue Magick ability Cornered—as the Blue Mage will be revived with 1 HP, they can abuse the 999 100% damage of said ability.
Abilities[edit | edit source]
The abilities of the WHITE MONK turn the body itself into a powerful weapon.
|Roundhouse||Metal Knuckles||All sides||150|
|A spin attack that damages surrounding units.|
|Air Render||Kaiser Knuckles||3||250|
|Focus the user's ki, sending of air tearing through the target.|
|Earth Render||Tiger Fangs||4 sq. line in front of user||350|
|A focused attack that sunders the ground. Deals earth damage in a line extending from the user.|
|Unleash a detonation of ki, dealing damage to units in a small area.|
|Focus the user's ki on the body's chakra points. Restores HP and removes debuffs.|
|Send the user's ki to the target, reviving it from KO.|
|Use the energy of the life chakra to ward off evil. Destroys undead.|
|Holy Sign||White Fangs||1||300|
|Weave a sacred symbol in the air. Removes buffs from the target.|
Reaction[edit | edit source]
|Reflex||Ever Robe||Avoid all basic attacks.||350|
|Counter||Chainmail||Counter attack when targeted with an offensive action.||150|
Other appearances[edit | edit source]
White Monk appears on a card.