The White Magicks skillset in Final Fantasy XII differs from the Zodiac releases of the game. All characters can learn White Magicks skills by buying the appropriate license and the spell from a magick shop or a traveling merchant. Female party members join with some White Magick already learned. Later releases also re-classified some spells from other schools of magick as part of the White Magicks skillset.
List of White Magicks[]
"MP cost" is defined as default MP cost. Channeling Licenses can lower MP cost of any spell.
Name | MP | Target | Element | Base Potency | Faith Modifier | Accuracy | MP Recovery | Required License | |||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Initial | Switch With or | Area | Base | Evasion Magick Evasion | Safety Nulled by Safety augment | Reflect Can be Reflected | |||||||
Cure | 8 | Ally | Yes | Single | None | 20 | Recovery | Always | No | Yes | Yes | Warmage | White Magick 1 |
Restore a small amount of HP to one ally. Effect: Restores HP of a single target. Damages undead targets. | |||||||||||||
Cura | 32 | Ally | Yes | Circle 10 | None | 45 | Recovery | Always | No | No | Yes | Warmage | White Magick 3 |
Restore HP to all allies in range. Effect: Restores HP of targets in range. Damages undead targets. | |||||||||||||
Curaga | 28 | Ally | Yes | Single | None | 85 | Recovery | Always | No | No | Yes | Warmage | White Magick 5 |
Restore a large amount of HP to one ally. Effect: Restores HP of a single target. Damages undead targets. | |||||||||||||
Curaja | 68 | Ally | Yes | Circle 10 | None | 145 | Recovery | Always | No | No | Yes | Warmage | White Magick 6 |
Restore a large amount of HP to all allies in range. Effect: Restores HP of targets in range. Damages undead targets. | |||||||||||||
Renew | 98 | Ally | Yes | Circle 10 | None | ― | None Accuracy against undead. | Always Except against undead. | No | No Yes against undead. | Yes | Warmage | White Magick 8 |
Fully restore HP to all allies in range. Effect: Fully restores HP of targets with radius. Reduces HP of reversed targets to 1 and KOs undead targets (base accuracy: 0). | |||||||||||||
Raise | 22 | Ally | Yes | Single | None | ― | Recovery Accuracy against undead. | Always Except against undead. | No | No Yes against undead. | Yes | No | White Magick 3 |
Revive one KO'd ally. Effect: Removes KO'd status and restores 40% of target's max HP. KOs undead targets (base accuracy: 70). | |||||||||||||
Arise | 50 | Ally | Yes | Single | None | ― | Recovery Accuracy against undead. | Always Except against undead. | No | No Yes against undead. | Yes | No | White Magick 6 |
Revive and fully restore the HP of one KO'd ally. Effect: Removes KO'd status and restores 100% of target's max HP. KOs undead targets (base accuracy: 35). | |||||||||||||
Esuna | 24 | Ally | Yes | Single | None | ― | None | Always | No | No | Yes | No | White Magick 4 |
Remove harmful status effects from one ally. Effect: Removes negative statuses from one target. Does not remove Oil, Critical HP, X-Zone, KO, Stone, Stop, Doom, Disease, or Slow. | |||||||||||||
Esunaga | 72 | Ally | Yes | Circle 10 | None | ― | None | Always | No | No | Yes | No | White Magick 7 |
Remove harmful status effects from all allies in range. Effect: Removes negative statuses from all targets in range. Does not remove Oil, Critical HP, X-Zone, KO, Stone/Petrify, Stop, Doom, Disease, or Slow. | |||||||||||||
Blindna | 8 | Ally | Yes | Single | None | ― | None | Always | No | No | Yes | No | White Magick 1 |
Remove Blind from one ally. Effect: Removes Blind from one target. | |||||||||||||
Vox | 8 | Ally | Yes | Single | None | ― | None | Always | No | No | Yes | No | White Magick 2 |
Remove Silence from one ally. Effect: Removes Silence from one target. | |||||||||||||
Poisona | 8 | Ally | Yes | Single | None | ― | None | Always | No | No | Yes | No | White Magick 2 |
Remove Poison from one ally. Effect: Removes Poison from one target. | |||||||||||||
Stona | 12 | Ally | Yes | Single | None | ― | None | Always | No | No | Yes | No | White Magick 3 |
Remove Stone/Petrify from one ally. Effect: Removes Stone/Petrify from one target. | |||||||||||||
Cleanse | 20 | Ally | Yes | Single | None | ― | None | Always | No | No | Yes | No | White Magick 5 |
Remove Disease from one ally. Effect: Removes Disease from one target. | |||||||||||||
Dispel | 16 | Enemy | Yes | Single | None | ― | None | Always | No | No | No | No | White Magick 5 |
Remove beneficial status effects from one foe. Effect: Removes positive statuses, as well as Slow and Stop. | |||||||||||||
Dispelga | 36 | Enemy | Yes | Circle 10 | None | ― | None | Always | No | No | No | No | White Magick 6 |
Remove beneficial status effects from all foes in range. Effect: Removes positive statuses, as well as Slow and Stop, from all targets in range. | |||||||||||||
Regen | 16 | Ally | Yes active members only | Single | None | ― | None | Always | No | No | Yes | No | White Magick 4 |
Restore one ally's HP over time. Effect: Bestows Regen on a single target, restoring HP over time and removing Sap. | |||||||||||||
Holy | 60 | Enemy | Yes active members only | Single | Light | 157 | Potency | 100% | Yes | No | Yes | Warmage | White Magick 7 |
Deals heavy holy damage to one foe. Effect: Major Holy-elemental damage to one target. |
Etymology[]
White magic has traditionally referred to the use of supernatural powers or magic for good and selfless purposes. With respect to the philosophy of left-hand path and right-hand path, white magic is the benevolent counterpart of malicious black magic. Because of its ties to traditional pagan nature worship, white magic is often also referred to as "natural magic".
magic. Magick, in the context of Aleister Crowley's Thelema, is a term used to differentiate the occult from stage magic and is defined as "the Science and Art of causing Change to occur in conformity with Will", including both "mundane" acts of will as well as ritual magic.
Magick is an Early Modern English spelling for