White Magicks is a skillset in Final Fantasy XII. In the Zodiac versions, only certain jobs can wield White Magick (although certain party members join with basic White Magicks skills already learned). The job that learns the most White Magick is the White Mage. Certain spells can be obtained from treasures. Penelo, Ashe, and Fran have access to Cure and Blindna regardless of their job.
Compared to the original White Magicks skillset, certain abilities were re-classified, and some abilities that belonged to other classes in the original version, were re-classified as White Magicks spells.
List of White Magicks[]
"MP cost" is defined as default MP cost. Channeling licenses lower MP cost of any spell. Spells do not consume MP if they do not connect with their target.
White Magick contains new abilities taken from the original Green Magicks and original Arcane Magicks categories. White Mage has access to all White Magicks. Other jobs with limited access include:
- Red Battlemage can easily access level 3 to 6; access level 2 with a Quickening License, and access level 7 with the Esper Shemhazai.
- Knight can access level 6 and 7 with the Esper Mateus, and level 8 and 9 with the Esper Hashmal.
- Monk can access level 4 with the Esper Hashmal, level 9 with a Quickening License, level 10 with Famfrit, Level 11 and 12 with Chaos, and level 13 with Zodiark.
- Time Battlemage can access level 4 with Adrammelech.
- Archer can access level 4 with a Quickening License.
- Shikari can access Level 12 with Cúchulainn.
Name | MP | Target | Element | Base Potency | Faith Modifier | Accuracy | MP Recovery | Required License | EffectsEffect Values are consumed when casting a spell.
The number of Consumed | |||||
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Initial | Switch With or | Area | Base | Evasion Magick Evasion | Safety Nulled by Safety augment | Reflect Can be Reflected | ||||||||
Cure Original stats |
8 | Ally | Yes | Circle 10/ International Zodiac Job SystemSingle The Zodiac Age | None | 20 | Recovery | Always | No | No | Yes | Warmage | White Magick 1 | 1 |
Restore a small amount of HP to one ally. Effect: Restores HP of a single target. Damages undead targets. | ||||||||||||||
Cura Original stats |
26 | Ally | Yes | Circle 10 | None | 46 | Recovery | Always | No | No | Yes | Warmage | White Magick 4 | 2 |
Restore HP to all allies in range. Effect: Restores HP of targets in range. Damages undead targets. | ||||||||||||||
Curaga Original stats |
24 | Ally | Yes | Single | None | 86 | Recovery | Always | No | No | Yes | Warmage | White Magick 5 | 2 |
Restore a large amount of HP to one ally. Effect: Restores HP of a single target. Damages undead targets. | ||||||||||||||
Curaja Original stats |
58 | Ally | Yes | Circle 10 | None | 120 | Recovery | Always | No | No | Yes | Warmage | White Magick 9 | 4 |
Restore a large amount of HP to all allies in range. Effect: Restores HP of targets in range. Damages undead targets. | ||||||||||||||
Renew Original stats |
72 | Ally | Yes | Circle 10 | None | ― | None Accuracy against undead. | Always Except against undead. | No | No Yes against undead. | Yes | Warmage | White Magick 13 | 8 |
Fully restores HP to all allies in range. Effect: Fully restores HP of targets with radius. Reduces HP of reversed targets to 1, as well as undead (base accuracy: 0). | ||||||||||||||
Raise Original stats |
20 | Ally | Yes | Single | None | ― | Recovery Accuracy against undead. | Always Except against undead. | No | No Yes against undead. | Yes | No | White Magick 4 | 1 |
Revive one KO'd ally. Effect: Removes KO'd status and restores 40% of target's max HP. KOs undead targets (base accuracy: 70%). | ||||||||||||||
Arise Original stats |
52 | Ally | Yes | Single | None | ― | Recovery Accuracy against undead. | Always Except against undead. | No | No Yes against undead. | Yes | No | White Magick 10 | 4 |
Revive and fully restore the HP of one KO'd ally. Effect: Removes KO'd status and restores 100% of target's max HP. KOs undead targets (base accuracy: 35). | ||||||||||||||
Esuna Original stats |
24 | Ally | Yes | Single | None | ― | None | Always | No | No | Yes | No | White Magick 7 | 1 |
Remove harmful status effects from one ally. Effect: Removes negative statuses from one target. Does not remove Oil, Critical HP, X-Zone, KO, Stone, Stop, Doom, Disease, or Slow | ||||||||||||||
Esunaga Original stats |
66 | Ally | Yes | Circle 10 | None | ― | None | Always | No | No | Yes | No | White Magick 11 | 4 |
Remove harmful status effects from all allies in range. Effect: Removes negative statuses from all targets in range. Does not remove Oil, Critical HP, X-Zone, KO, Stone, Stop, Doom, Disease, or Slow. | ||||||||||||||
Blindna Original stats |
6 | Ally | Yes | Single | None | ― | None | Always | No | No | Yes | No | White Magick 1 | 1 |
Remove Blind from one ally. Effect: Removes Blind from one target. | ||||||||||||||
Vox Original stats |
8 | Ally | Yes | Single | None | ― | None | Always | No | No | Yes | No | White Magick 2 | 1 |
Remove Silence from one ally. Effect: Removes Silence from one target. | ||||||||||||||
Poisona Original stats |
8 | Ally | Yes | Single | None | ― | None | Always | No | No | Yes | No | White Magick 2 | 1 |
Remove Poison from one ally. Effect: Removes Poison from one target. | ||||||||||||||
Stona Original stats |
12 | Ally | Yes | Single | None | ― | None | Always | No | No | Yes | No | White Magick 5 | 1 |
Remove Stone/Petrify from one ally. Effect: Removes Stone/Petrify from one target. | ||||||||||||||
Cleanse Original stats |
20 | Ally | Yes | Single | None | ― | None | Always | No | No | Yes | No | White Magick 7 | 1 |
Remove Disease from one ally. Effect: Removes Disease from one target. | ||||||||||||||
Dispel Original stats |
16 | Enemy | Yes | Single | None | ― | None | Always | No | No | No | No | White Magick 5 | 1 |
Remove beneficial status effects from one foe. Effect: Removes positive statuses, as well as Slow and Stop. | ||||||||||||||
Dispelga Original stats |
32 | Enemy | Yes | Circle 10 | None | ― | None | Always | No | No | No | No | White Magick 10 | 4 |
Remove beneficial status effects from all foes in range. Effect: Removes positive statuses, as well as Slow and Stop, from all targets in range. | ||||||||||||||
Protect | 8 | Ally | Partial | Single | None | ― | None | Always | No | No | Yes | No | White Magick 3 | 1 |
Raise one ally's defense. Effect: Bestows Protect on a single target, reducing physical damage by 25%. | ||||||||||||||
Protectga | 36 | Ally | Partial | Circle 10 | None | ― | None | Always | No | No | Yes | No | White Magick 12 | 4 |
Raise defense of all allies in range. Effect: Bestows Protect on all targets in range, reducing physical damage by 25%. | ||||||||||||||
Shell | 8 | Ally | Partial | Single | None | ― | None | Always | No | No | Yes | No | White Magick 3 | 1 |
Raise one ally's magick resist. Effect: Bestows Shell on a single target, reducing magick damage by 25%. | ||||||||||||||
Shellga | 40 | Ally | Partial | Circle 10 | None | ― | None | Always | No | No | Yes | No | White Magick 12 | 4 |
Raise magick resist of all allies in range. Effect: Bestows Shell on all targets in range, reducing magick damage by 25%. | ||||||||||||||
Bravery | 24 | Ally | Partial | Single | None | ― | None | Always | No | No | Yes | No | White Magick 9 | 1 |
Increase one ally's physical attack damage. Effect: Bestows Bravery on a single target, raising attack damage by 30%. | ||||||||||||||
Faith | 24 | Ally | Partial | Single | None | ― | None | Always | No | No | Yes | No | White Magick 8 | 1 |
Augment one ally's magick. Effect: Bestows Faith on a single target, raising magick by 30% to 50%. | ||||||||||||||
Regen Original stats |
16 | Ally | Partial | Single | None | ― | None | Always | No | No | Yes | No | White Magick 6 | 1 |
Restore one ally's HP over time. Effect: Bestows Regen on a single target, restoring HP over time and removing Sap. | ||||||||||||||
Confuse | 10 | Enemy | Partial | Single | None | ― | Accuracy | 70% | No | No | Yes | No | White Magick 8 | 1 |
Cause one foe to confuse friend with foe. Effect: Inflicts Confuse on a single target. | ||||||||||||||
Holy Original stats |
48 | Enemy | Partial | Single | Holy | 157 | Potency | 100% | Yes | No | Yes | Warmage | White Magick 11 | 8 |
Deal heavy holy damage to one foe. Effect: Major Holy elemental damage to one target. |
Gallery[]
Etymology[]
White magic has traditionally referred to the use of supernatural powers or magic for good and selfless purposes. With respect to the philosophy of left-hand path and right-hand path, white magic is the benevolent counterpart of malicious black magic. Because of its ties to traditional pagan nature worship, white magic is often also referred to as "natural magic".
magic. Magick, in the context of Aleister Crowley's Thelema, is a term used to differentiate the occult from stage magic and is defined as "the Science and Art of causing Change to occur in conformity with Will", including both "mundane" acts of will as well as ritual magic.
Magick is an Early Modern English spelling for