A Scholar casting the White Magic spell, Regen.
White Magic is category of magic in Final Fantasy XI . White Magic is native to the White Mage , Red Mage , Paladin , Scholar and Rune Fencer . A majority of White Magic spells specialize in healing, negative status removal as well as status enhancement, and can be used by its various jobs at differing levels. White Magic is further divided into 4 main categories of magic—Divine Magic, Healing Magic, Enhancing Magic and Enfeebling Magic. The effectiveness of White Magic is often tied to the player's skill level in the same 4 magic skill categories.
Healing Magic [ ]
HP restoration spells [ ]
Name
MP
Duration
Cast time (sec.)
Recast time (sec.)
Element
Jobs
Cure
8
Instant
2
5
Light
WHM 1 - RDM 3 - PLD 5
Restores the target's HP.
Cure II
24
Instant
2.25
5.5
Light
WHM 11 - RDM 14 - PLD 17 - SCH 17
Restores the target's HP.
Cure III
46
Instant
2.5
6.0
Light
WHM 21 - RDM 26 - PLD 30 - SCH 30
Restores the target's HP.
Cure IV
88
Instant
2.5
8.0
Light
WHM 41 - RDM 48 - PLD 55 - SCH 55
Restores the target's HP.
Cure V
135
Instant
2.5
10.0
Light
WHM 61
Restores the target's HP.
Cure VI
227
Instant
2.0
15.0
Light
WHM 80
Restores the target's HP.
Cura
30
Instant
5.0
30.0
Light
WHM 40
Restores HP for party members within area of effect. Afflatus Misery: Increases healing potency.
Cura II
45
Instant
3.0
40.0
Light
WHM 83
Restores HP for party members within area of effect. Afflatus Misery: Increases healing potency.
Cura III
60
Instant
3.0
50.0
Light
WHM 96
Restores HP for party members within area of effect. Afflatus Misery: Increases healing potency.
Curaga
60
Instant
4.5
10.0
Light
WHM 16
Restores HP of all party members within area of effect.
Curaga II
120
Instant
4.75
10.0
Light
WHM 31
Restores HP of all party members within area of effect.
Curaga III
180
Instant
5.0
10.5
Light
WHM 51
Restores HP of all party members within area of effect.
Curaga IV
260
Instant
5.25
10.75
Light
WHM 71
Restores HP of all party members within area of effect.
Curaga V
380
Instant
5.75
11.0
Light
WHM 91
Restores HP of all party members within area of effect.
Full Cure
All
Instant
1.5
180.0
Light
WHM 99
Consumes all MP. Restores target's HP and cures status ailments. Afflatus Solace: Grants the effect of "Stoneskin."
Status restoration spells [ ]
Name
MP
Duration
Cast time (sec.)
Recast time (sec.)
Element
Jobs
Esuna
24
Instant
1.0
30.0
Light
WHM 61
Removes one enfeebling effect you have from yourself and party members within area of effect. Afflatus Misery: Increases effect removal potency.
Cursna
30
Instant
3
10.0
Light
WHM 29 - SCH 32
Removes curse and bane from target.
Paralyna
12
Instant
1.0
5.0
Light
WHM 9 - SCH 12
Removes paralysis from the target.
Blindna
16
Instant
1.0
10.0
Light
WHM 14 - SCH 17
Removes blindness from target.
Poisona
8
Instant
2.0
5.0
Light
WHM 6 - SCH 10
Removes poison from target.
Silena
24
Instant
1.0
5.0
Light
WHM 19 - SCH 22
Removes silence and mute from target.
Stona
40
Instant
1.0
5.0
Light
WHM 39 - SCH 50
Removes petrification from target.
Viruna
48
Instant
1.0
5.0
Light
WHM 34 - SCH 46
Removes disease and plague from target.
Sacrifice
18
Instant
1.0
30.0
Light
WHM 65
Transfers one enfeebling effect from target party member to yourself. Afflatus Solace : Increases effect removal potency.
Life restoration spells [ ]
Name
MP
Duration
Cast time (sec.)
Recast time (sec.)
Element
Jobs
Raise
150
Instant
15.0
60.0
Light
WHM 25 - RDM 38 - PLD 50 - SCH 35
Revives target from KO .
Raise II
150
Instant
14.0
60.0
Light
WHM 56 - RDM 95 - SCH 70
Revives target from KO .
Raise III
150
Instant
13.0
60.0
Light
WHM 70 - SCH 92
Revives target from KO .
Reraise
150
60.0
8.0
60.0
Light
WHM25 - SCH 35
Grants you the effect of Raise when you are KO'd.
Reraise II
150
60.0
7.5
60.0
Light
WHM 56 - SCH 70
Grants you the effect of Raise II when you are KO'd.
Reraise III
150
60.0
7.0
60.0
Light
WHM 70 - SCH 92
Grants you the effect of Raise III when you are KO'd.
Reraise IV
150
60.0
6.5
60.0
Light
WHM 99
Grants you the effect of Arise when you are KO'd.
Arise
300
120.0
12.0
60.0
Light
WHM 99
Revives target from KO and bestows a Reraise effect.
Damaging spells [ ]
Name
MP
Duration
Cast time (sec.)
Recast time (sec.)
Element
Jobs
Banish
15
Instant
2.0
15.0
Light
WHM 5 - PLD 7
Deals Light damage to an enemy.
Banish II
57
Instant
3.7
30.0
Light
WHM 30 - PLD 34
Deals Light damage to an enemy.
Banish III
96
Instant
5.5
45.0
Light
WHM 65
Deals Light damage to an enemy.
Banishga
41
Instant
2.75
15.0
Light
WHM 15 - PLD 30
Deals Light damage to enemies within area of effect.
Banishga II
120
Instant
4.5
30.0
Light
WHM 40
Deals Light damage to enemies within area of effect.
Holy
100
Instant
0.75
60.0
Light
WHM50 - PLD55
Deals Light elemental damage to an enemy.
Holy II
120
Instant
1.25
60.0
Light
WHM 95 - PLD 99
Deals light elemental damage to an enemy. Afflatus Solace: Increases spell potency based on the amount of HP you restore.
Status inflicting spells [ ]
Name
MP
Duration
Cast time (sec.)
Recast time (sec.)
Element
Jobs
Flash
25
Instant
0.5
45.0
Light
WHM 45 - PLD37 - RUN 45
Temporarily blinds an enemy, greatly lowers its accuracy.
Repose
26
1.30
4.5
30.0
Light
WHM 48
Puts an enemy to sleep.
Enlight
24
3.0
30.0
3:00
Light
PLD 85
Adds light damage to your attacks.
Enhancing Magic [ ]
Protective spells [ ]
Name
MP
Duration
Cast time (sec.)
Recast time (sec.)
Element
Jobs
Protect
9
30.00
2.0
5.0
Light
WHM 7 - RDM 7 - PLD 10 - SCH 10 - RUN 20
Enhances target's defense.
Protect II
28
30.00
2.0
5.0
Light
WHM 27 - RDM 27 - PLD 30 - SCH 30 - RUN 40
Enhances target's defense.
Protect III
46
30.00
2.0
5.0
Light
WHM 47 - RDM 47 - PLD 50 - SCH 50 - RUN 60
Enhances target's defense.
Protect IV
65
30.00
3.0
5.0
Light
WHM 63 - RDM 63 - PLD 70 - SCH 70 - RUN 80
Enhances target's defense.
Protect V
84
30.00
2.0
6.0
Light
WHM 76 - RDM 77 - PLD 80 - SCH 90
Enhances target's defense.
Protectra
9
30.00
4.0
15.0
Light
WHM 7
Enhances defense for party members within area of effect.
Protectra II
28
30.00
4.0
16.0
Light
WHM 27
Enhances defense for party members within area of effect.
Protectra III
46
30.00
5.0
17.0
Light
WHM 47
Enhances defense for party members within area of effect.
Protectra IV
65
30.00
6.0
18.0
Light
WHM 63
Enhances defense for party members within area of effect.
Protectra V
84
30.00
7.0
19.0
Light
WHM 75
Enhances defense for party members within area of effect.
Shell
18
30.00
2.0
5.0
Light
WHM 17 - RDM 17 - PLD 20 - SCH 20 - RUN 10
Enhances target's magic defense.
Shell II
37
30.00
2.0
5.0
Light
WHM 37 - RDM 37 - PLD 40 - SCH 40 - RUN 30
Enhances target's magic defense.
Shell III
56
30.00
2.0
5.0
Light
WHM 57 - RDM 57 - PLD 60 - SCH 60 - RUN 50
Enhances target's magic defense.
Shell IV
75
30.00
3.0
5.0
Light
WHM 68 - RDM 68 - PLD 80 - SCH 71 - RUN 70
Enhances target's magic defense.
Shell V
93
30.00
2.0
6.0
Light
WHM 76 - RDM 87 - SCH 90 - RUN 90
Enhances target's magic defense.
Shellra
18
30.00
4.0
15.0
Light
WHM 17
Enhances magic defense for party members within area of effect.
Shellra II
37
30.00
4.0
16.0
Light
WHM 37
Enhances magic defense for party members within area of effect.
Shellra III
56
30.00
5.0
17.0
Light
WHM 57
Enhances magic defense for party members within area of effect.
Shellra IV
75
30.00
6.0
18.0
Light
WHM 68
Enhances magic defense for party members within area of effect.
Shellra V
93
30.00
6.0
19.0
Light
WHM 75
Enhances magic defense for party members within area of effect.
Stat increasing spells [ ]
Name
MP
Duration
Cast time (sec.)
Recast time (sec.)
Element
Jobs
Regen
15
1.15
4.0
12.0
Light
WHM 21 - RDM 21 - SCH 18 - RUN 23
Gradually restores target's HP.
Regen II
36
1.00
4.0
16.0
Light
WHM 44 - RDM 76 - SCH 32 - RUN 48
Gradually restores target's HP.
Regen III
64
1.00
5.0
20.0
Light
WHM 66 - SCH 59 - RUN 70
Gradually restores target's HP.
Regen IV
82
1.00
5.5
24.0.0
Light
WHM 86 - SCH 79 - RUN 99
Gradually restores target's HP.
Regen V
100
1.00
6.0
28.0
Light
SCH 99
Gradually restores target's HP.
Refresh
40
1.30
5.0
18.0
Light
RDM 41 - RUN 62
Gradually restores target's MP.
Refresh II
60
1.30
5.0
27.0
Light
RDM 82
Gradually restores target's MP.
Phalanx
21
3.0
3.00
10.0
Light
RDM 33 - PLD 77 - RUN 68
Gives you a certain amount of damage resistance.
Phalanx II
42
3.0
3.00
10.0
Light
RDM 75
Grants a party member a certain amount of damage resistance.
Haste
40
3.00
6.0
20.0
Wind
WHM 40 - RDM 48
Increases target's attack speed.
Haste II
80
3.00
3.0
20.0
Wind
RDM 96
Increases target's attack speed.
Flurry
40
3.00
3.0
20.0
Wind
RDM 48
Increases target's ranged attack speed.
Flurry II
80
3.00
3.0
20.0
Wind
RDM 96
Increases target's ranged attack speed.
Chance spells [ ]
Name
MP
Duration
Cast time (sec.)
Recast time (sec.)
Element
Jobs
Aquaveil
12
05:00
5.0
10.0
Water
WHM 10 - RDM 12 - SCH13 - RUN 15
Reduces chance of having a spell interrupted.
Blink
20
05:00
6.0
10.0
Wind
WHM 19 - RDM 23 - SCH 30 - RUN 35
Creates shadow images that each absorb a single attack directed at you.
Stoneskin
29
05:00
10.0
30.0
Earth
WHM 28 - RDM 34 - SCH 44 - RUN 55
Absorbs a certain amount of damage from physical and magical attacks.
Erase
18
—
3.0
15.0
Light
WHM 32 - SCH 39 ( only accessible under the effect of Addendum: White)
Removes one detrimental magic effect from the target party member.
Auspice
30
03:00
7.0
10.0
Light
WHM 55
Reduces TP dealt when striking an enemy and bestows an accuracy bonus when the target is missed for party members within area of effect.
Foil
48
00:30
1.0
42.0
Wind
RUN 58
Enhances evasion against special attacks.
Reprisal
24
01:00
1.0
180.0
Light
PLD 61
Increases chance of blocking with shield, and reflects portion of blocked damage back to attacker.
Crusade
18
05:00
3.0
10.0
Darkness
PLD 88 - RUN 88
Facilitates Enmity Gain.
Temper
36
03:00
3.0
30.0
Light
RDM 95
Grants the ability to occasionally attack twice.
Name
MP
Duration
Cast time (sec.)
Recast time (sec.)
Element
Jobs
Barstone
6
0.5
10.0
Varies
Wind
RDM 5 - RUN 4
Increases your resistance against earth.
Barstonra
12
Varies
0.5
10.0
Wind
WHM 5
Increases resistance against earth for party members within area of effect.
Barwater
6
Varies
0.5
10.0
Thunder
RDM 9 - RUN 8
Increases your resistance against water.
Barwatera
12
Varies
0.5
10.0
Thunder
WHM 9
Increases resistance against water for party members within area of effect.
Baraero
6
Varies
0.5
10.0
Ice
RDM 13 - RUN 12
Increases your resistance against wind.
Baraera
12
Varies
0.5
10.0
Ice
WHM 13
Increases resistance against wind for party members within area of effect.
Barfire
6
Varies
0.5
10.0
Water
RDM 17 - RUN 16
Increases your resistance against fire.
Barfira
12
Varies
0.5
10.0
Water
WHM 16
Increases resistance against fire for party members within area of effect.
Barblizzard
6
Varies
0.5
10.0
Fire
RDM 21 - RUN 20
Increases your resistance against ice.
Barblizzara
12
Varies
0.5
10.0
Fire
WHM 21
Increases resistance against ice for party members within area of effect.
Barthunder
6
Varies
0.5
10.0
Earth
RDM 25 - RUN 24
Increases your resistance against lightning.
Barthundra
12
Varies
0.5
10.0
Earth
WHM 25
Increases resistance against lightning for party members within area of effect.
Name
MP
Duration
Cast time (sec.)
Recast time (sec.)
Element
Jobs
Barsleep
7
Varies
2.5
10.0
Light
RDM 7 - RUN 6
Enhances your resistance against sleep.
Barsleepra
14
Varies
5.0
10.0
Light
WHM 7
Enhances resistance against sleep for party members within area of effect.
Barpoison
9
Varies
2.5
10.0
Thunder
RDM 10 - RUN 9
Enhances your resistance against poison.
Barpoisonra
18
Varies
5.0
10.0
Thunder
WHM 10
Enhances resistance against poison for party members within area of effect.
Barparalyze
11
Varies
2.5
10.0
Fire
RDM 12 - RUN 11
Enhances your resistance against paralysis.
Barparalyzra
22
Varies
5.0
10.0
Fire
WHM 12
Enhances resistance against paralysis for party members within area of effect.
Barblind
13
Varies
2.5
10.0
Light
RDM 18 - RUN 17
Enhances your resistance against blindness.
Barblindra
26
Varies
5.0
10.0
Light
WHM 18
Enhances resistance against blindness for party members within area of effect.
Barsilence
15
Varies
2.5
10.0
Ice
RDM 23 - RUN 22
Enhances your resistance against silence.
Barsilencera
30
Varies
5.0
10.0
Ice
WHM 23
Enhances resistance against silence for party members within area of effect.
Barvirus
25
Varies
2.5
10.0
Water
RDM 39 - RUN 38
Enhances your resistance against disease.
Barvira
50
Varies
5.0
10.0
Water
WHM 39
Enhances resistance against disease for party members within area of effect.
Barpetrify
20
Varies
2.5
10.0
Wind
RDM 43 - RUN 42
Enhances your resistance against petrification.
Barpetra
40
Varies
5.0
10.0
Wind
WHM 43
Enhances resistance against petrification for party members within area of effect.
Baramnesia
30
Varies
2.5
10.0
Water
RDM 78 - RUN 76
Enhances your resistance against amnesia.
Baramnesra
60
Varies
5.0
10.0
Water
WHM 78
Enhances resistance against amnesia for party members within area of effect.
Stat enhance spells [ ]
Name
MP
Duration
Cast time (sec.)
Recast time (sec.)
Element
Jobs
Gain-VIT
36
03:00
5.0
10.0
Earth
RDM 81
Enhances Vitality.
Boost-VIT
36
05:00
5.0
10.0
Earth
WHM 81
Enhances Vitality for party members within area of effect.
Gain-MND
36
03:00
5.0
10.0
Water
RDM 84
Enhances Mind.
Boost-MND
36
05:00
5.0
10.0
Water
WHM 84
Enhances Mind for party members within area of effect.
Gain-CHR
36
03:00
5.0
10.0
Light
RDM 87
Enhances Charisma.
Boost-CHR
36
05:00
5.0
10.0
Light
WHM 87
Enhances Charisma for party members within area of effect.
Gain-AGI
36
03:00
5.0
10.0
Wind
RDM 90
Enhances Agility.
Boost-AGI
36
05:00
5.0
10.0
Wind
WHM 90
Enhances Agility for party members within area of effect.
Gain-STR
36
03:00
5.0
10.0
Fire
RDM 93
Enhances Strength.
Boost-STR
36
05:00
5.0
10.0
Fire
WHM 93
Enhances Strength for party members within area of effect.
Gain-INT
36
03:00
5.0
10.0
Ice
RDM 96
Enhances Intelligence.
Boost-INT
36
05:00
5.0
10.0
Ice
WHM 96
Enhances Intelligence for party members within area of effect.
Gain-DEX
36
03:00
5.0
10.0
Thunder
RDM 99
Enhances Dexterity.
Boost-DEX
36
05:00
5.0
10.0
Thunder
WHM 99
Enhances Dexterity for party members within area of effect.
Name
MP
Duration
Cast time (sec.)
Recast time (sec.)
Element
Jobs
Enthunder
12
03:00
3.0
10.0
Thunder
RDM 16
Adds lightning damage to your attacks.
Enthunder II
24
03:00
3.0
10.0
Thunder
RDM 50
Adds lightning damage to your initial attacks and lowers the target's resistance against earth.
Enstone
12
03:00
3.0
10.0
Earth
RDM 18
Adds earth damage to your attacks.
Enstone II
24
03:00
3.0
10.0
Earth
RDM 52
Adds earth damage to your initial attacks and lowers the target's resistance against wind.
Enaero
12
03:00
3.0
10.0
Wind
RDM 20
Adds wind damage to your attacks.
Enaero II
24
03:00
3.0
10.0
Wind
RDM 54
Adds wind damage to your initial attacks and lowers the target's resistance against ice.
Enblizzard
12
03:00
3.0
10.0
Ice
RDM 22
Adds ice damage to your attacks.
Enblizzard II
24
03:00
3.0
10.0
Ice
RDM 56
Adds ice damage to your initial attacks and lowers the target's resistance against fire.
Enfire
12
03:00
3.0
10.0
Fire
RDM 24
Adds fire damage to your attacks.
Enfire II
24
03:00
3.0
10.0
Fire
RDM 58
Adds fire damage to your initial attacks and lowers the target's resistance against water.
Enwater
12
03:00
3.0
10.0
Water
RDM 27
Adds water damage to your attacks.
Enwater II
24
03:00
3.0
10.0
Water
RDM 60
Adds water damage to your initial attacks and lowers the target's resistance against lightning.
Weather and Enmity gain spells [ ]
Name
MP
Duration
Cast time (sec.)
Recast time (sec.)
Element
Jobs
Embrava
20%
01:30
3.0
6.0
Light
SCH 5 ( only accessible under the effect of Tabula Rasa)
Consumes 20% of your maximum MP. Gradually restores target party member's HP and MP and increases attack speed.
Sandstorm
30
03:00
7.0
18.0
Earth
SCH 41
Changes the weather around target party member to "dusty."
Rainstorm
30
03:00
7.0
18.0
Water
SCH 43
Changes the weather around target party member to "rainy."
Windstorm
30
03:00
7.0
18.0
Wind
SCH 45
Changes the weather around target party member to "windy."
Firestorm
30
03:00
7.0
18.0
Fire
SCH 47
Changes the weather around target party member to "hot."
Hailstorm
30
03:00
7.0
18.0
Ice
SCH 49
Changes the weather around target party member to "snowy."
Thunderstorm
30
03:00
7.0
18.0
Thunder
SCH 51
Changes the weather around target party member to "thundery."
Voidstorm
30
03:00
7.0
18.0
Darkness
SCH 53
Changes the weather around target party member to "gloomy."
Aurorastorm
30
03:00
7.0
18.0
Light
SCH 55
Changes the weather around target party member to "auroras."
Animus Augeo
21
03:00
3.0
10.0
Dark
SCH 85
Facilitates enmity gain for target party member.
Animus Minuo
21
03:00
3.0
10.0
Light
SCH 85
Suppresses enmity gain for target party member.
Adloquium
50
03:00
5.0
18.0
Light
SCH 88
Gradually increases target's TP.
Detection spells [ ]
Name
MP
Duration
Cast time (sec.)
Recast time (sec.)
Element
Jobs
Deodorize
10
3.00
2.0
8.0
Wind
WHM 15 - RDM 15 - SCH 15
Lessens chance of being detected by smell.
Sneak
12
3.00
2.0
8.0
Wind
WHM 20 - RDM 20 - SCH 20
Lessens chance of being detected by sound.
Invisible
15
Random
2.0
10.0
Wind
WHM 25 - RDM 25 - SCH 25
Lessens chance of being detected by sight.
Teleport spells [ ]
Name
MP
Cast time (sec.)
Recast time (sec.)
Element
Jobs
Teleport-Dem
75
20.0
10.0
Light
WHM 36
Transports qualified party members within area of effect to Dem.
Teleport-Holla
75
20.0
10.0
Light
WHM 36
Transports qualified party members within area of effect to Holla.
Teleport-Mea
75
20.0
10.0
Light
WHM 36
Transports qualified party members within area of effect to Mea.
Teleport-Altep
100
20.0
10.0
Light
WHM 38
Transports qualified party members within area of effect to Altepa.
Teleport-Yhoat
100
20.0
10.0
Light
WHM 38
Transports qualified party members within area of effect to Yhoator.
Teleport-Vahzl
100
20.0
10.0
Light
WHM 42
Transports qualified party members within area of effect to Xarcabard.
Recall-Jugner
125
20.0
10.0
Light
WHM 53
Transports qualified party members within area of effect to Jugner Forest (S).
Recall-Meriph
125
20.0
10.0
Light
WHM 53
Transports qualified party members within area of effect to Meriphataud Mountains (S).
Recall-Pashh
125
20.0
10.0
Light
WHM 53
Transports qualified party members within area of effect to Pashhow Marshlands (S).
Enfeebling Magic [ ]
Defense reducing spells [ ]
Name
MP
Duration
Cast time (sec.)
Recast time (sec.)
Element
Jobs
Dia
7
01:00
1.0
5.0
Light
WHM 3 - RDM 1
Lowers an enemy's defense and gradually deals Light elemental damage.
Dia II
30
02:00
1.5
6.0
Light
WHM 36 - RDM 31
Lowers an enemy's defense and gradually deals Light elemental damage.
Dia III
45
Varies
2.0
7.0
Light
RDM 75 ( Only unlocked with Merit Points)
Lowers an enemy's defense and gradually deals Light elemental damage.
Diaga
12
01:00
1.5
6.0
Light
WHM 18 - RDM 15
Lowers defense of enemies within area of effect and gradually deals Light elemental damage.
Status inflicting spells [ ]
Name
MP
Duration
Cast time (sec.)
Recast time (sec.)
Element
Jobs
Paralyze
6
3.0
10.0
02:00
Ice
WHM 4 - RDM 6
Paralyzes an enemy.
Paralyze II
36
3.0
20.0
03:00
Ice
RDM 75 ( Only unlocked with Merit Points)
Paralyzes an enemy.
Slow
15
2.0
20.0
02:00
Earth
WHM 13 / RDM 13
Reduces an enemy's attack speed.
Slow II
45
3.0
20.0
03:00
Earth
RDM 75 ( Only unlocked with Merit Points)
Reduces an enemy's attack speed.
Silence
16
3.0
10.0
02:00
Wind
WHM 15 - RDM 18
Silences an enemy.
Addle
36
2.0
20.0
Varies
Fire
WHM 93 - RDM 83
Decreases an enemy's magic accuracy and increases its spellcasting time.
Etymology [ ]
[view · edit · purge ] White magic has traditionally referred to the use of supernatural powers or magic for good and selfless purposes. With respect to the philosophy of left-hand path and right-hand path , white magic is the benevolent counterpart of malicious black magic . Because of its ties to traditional pagan nature worship, white magic is often also referred to as "natural magic".