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RegenFFXI

A Scholar casting the White Magic spell, Regen.

White Magic is category of magic in Final Fantasy XI. White Magic is native to the White Mage, Red Mage, Paladin, Scholar and Rune Fencer. A majority of White Magic spells specialize in healing, negative status removal as well as status enhancement, and can be used by its various jobs at differing levels. White Magic is further divided into 4 main categories of magic—Divine Magic, Healing Magic, Enhancing Magic and Enfeebling Magic. The effectiveness of White Magic is often tied to the player's skill level in the same 4 magic skill categories.

Healing Magic[]

HP restoration spells[]

Name MP Duration Cast time (sec.) Recast time (sec.) Element Jobs
Cure 8 Instant 2 5 Light WHM 1 - RDM 3 - PLD 5
Restores the target's HP.
Cure II 24 Instant 2.25 5.5 Light WHM 11 - RDM 14 - PLD 17 - SCH 17
Restores the target's HP.
Cure III 46 Instant 2.5 6.0 Light WHM 21 - RDM 26 - PLD 30 - SCH 30
Restores the target's HP.
Cure IV 88 Instant 2.5 8.0 Light WHM 41 - RDM 48 - PLD 55 - SCH 55
Restores the target's HP.
Cure V 135 Instant 2.5 10.0 Light WHM 61
Restores the target's HP.
Cure VI 227 Instant 2.0 15.0 Light WHM 80
Restores the target's HP.
Cura 30 Instant 5.0 30.0 Light WHM 40
Restores HP for party members within area of effect. Afflatus Misery: Increases healing potency.
Cura II 45 Instant 3.0 40.0 Light WHM 83
Restores HP for party members within area of effect. Afflatus Misery: Increases healing potency.
Cura III 60 Instant 3.0 50.0 Light WHM 96
Restores HP for party members within area of effect. Afflatus Misery: Increases healing potency.
Curaga 60 Instant 4.5 10.0 Light WHM 16
Restores HP of all party members within area of effect.
Curaga II 120 Instant 4.75 10.0 Light WHM 31
Restores HP of all party members within area of effect.
Curaga III 180 Instant 5.0 10.5 Light WHM 51
Restores HP of all party members within area of effect.
Curaga IV 260 Instant 5.25 10.75 Light WHM 71
Restores HP of all party members within area of effect.
Curaga V 380 Instant 5.75 11.0 Light WHM 91
Restores HP of all party members within area of effect.
Full Cure All Instant 1.5 180.0 Light WHM 99
Consumes all MP. Restores target's HP and cures status ailments. Afflatus Solace: Grants the effect of "Stoneskin."

Status restoration spells[]

Name MP Duration Cast time (sec.) Recast time (sec.) Element Jobs
Esuna 24 Instant 1.0 30.0 Light WHM 61
Removes one enfeebling effect you have from yourself and party members within area of effect. Afflatus Misery: Increases effect removal potency.
Cursna 30 Instant 3 10.0 Light WHM 29 - SCH 32
Removes curse and bane from target.
Paralyna 12 Instant 1.0 5.0 Light WHM 9 - SCH 12
Removes paralysis from the target.
Blindna 16 Instant 1.0 10.0 Light WHM 14 - SCH 17
Removes blindness from target.
Poisona 8 Instant 2.0 5.0 Light WHM 6 - SCH 10
Removes poison from target.
Silena 24 Instant 1.0 5.0 Light WHM 19 - SCH 22
Removes silence and mute from target.
Stona 40 Instant 1.0 5.0 Light WHM 39 - SCH 50
Removes petrification from target.
Viruna 48 Instant 1.0 5.0 Light WHM 34 - SCH 46
Removes disease and plague from target.
Sacrifice 18 Instant 1.0 30.0 Light WHM 65
Transfers one enfeebling effect from target party member to yourself. Afflatus Solace: Increases effect removal potency.

Life restoration spells[]

Name MP Duration Cast time (sec.) Recast time (sec.) Element Jobs
Raise 150 Instant 15.0 60.0 Light WHM 25 - RDM 38 - PLD 50 - SCH 35
Revives target from KO.
Raise II 150 Instant 14.0 60.0 Light WHM 56 - RDM 95 - SCH 70
Revives target from KO.
Raise III 150 Instant 13.0 60.0 Light WHM 70 - SCH 92
Revives target from KO.
Reraise 150 60.0 8.0 60.0 Light WHM25 - SCH 35
Grants you the effect of Raise when you are KO'd.
Reraise II 150 60.0 7.5 60.0 Light WHM 56 - SCH 70
Grants you the effect of Raise II when you are KO'd.
Reraise III 150 60.0 7.0 60.0 Light WHM 70 - SCH 92
Grants you the effect of Raise III when you are KO'd.
Reraise IV 150 60.0 6.5 60.0 Light WHM 99
Grants you the effect of Arise when you are KO'd.
Arise 300 120.0 12.0 60.0 Light WHM 99
Revives target from KO and bestows a Reraise effect.

Divine Magic[]

Damaging spells[]

Name MP Duration Cast time (sec.) Recast time (sec.) Element Jobs
Banish 15 Instant 2.0 15.0 Light WHM 5 - PLD 7
Deals Light damage to an enemy.
Banish II 57 Instant 3.7 30.0 Light WHM 30 - PLD 34
Deals Light damage to an enemy.
Banish III 96 Instant 5.5 45.0 Light WHM 65
Deals Light damage to an enemy.
Banishga 41 Instant 2.75 15.0 Light WHM 15 - PLD 30
Deals Light damage to enemies within area of effect.
Banishga II 120 Instant 4.5 30.0 Light WHM 40
Deals Light damage to enemies within area of effect.
Holy 100 Instant 0.75 60.0 Light WHM50 - PLD55
Deals Light elemental damage to an enemy.
Holy II 120 Instant 1.25 60.0 Light WHM 95 - PLD 99
Deals light elemental damage to an enemy. Afflatus Solace: Increases spell potency based on the amount of HP you restore.

Status inflicting spells[]

Name MP Duration Cast time (sec.) Recast time (sec.) Element Jobs
Flash 25 Instant 0.5 45.0 Light WHM 45 - PLD37 - RUN 45
Temporarily blinds an enemy, greatly lowers its accuracy.
Repose 26 1.30 4.5 30.0 Light WHM 48
Puts an enemy to sleep.
Enlight 24 3.0 30.0 3:00 Light PLD 85
Adds light damage to your attacks.

Enhancing Magic[]

Protective spells[]

Name MP Duration Cast time (sec.) Recast time (sec.) Element Jobs
Protect 9 30.00 2.0 5.0 Light WHM 7 - RDM 7 - PLD 10 - SCH 10 - RUN 20
Enhances target's defense.
Protect II 28 30.00 2.0 5.0 Light WHM 27 - RDM 27 - PLD 30 - SCH 30 - RUN 40
Enhances target's defense.
Protect III 46 30.00 2.0 5.0 Light WHM 47 - RDM 47 - PLD 50 - SCH 50 - RUN 60
Enhances target's defense.
Protect IV 65 30.00 3.0 5.0 Light WHM 63 - RDM 63 - PLD 70 - SCH 70 - RUN 80
Enhances target's defense.
Protect V 84 30.00 2.0 6.0 Light WHM 76 - RDM 77 - PLD 80 - SCH 90
Enhances target's defense.
Protectra 9 30.00 4.0 15.0 Light WHM 7
Enhances defense for party members within area of effect.
Protectra II 28 30.00 4.0 16.0 Light WHM 27
Enhances defense for party members within area of effect.
Protectra III 46 30.00 5.0 17.0 Light WHM 47
Enhances defense for party members within area of effect.
Protectra IV 65 30.00 6.0 18.0 Light WHM 63
Enhances defense for party members within area of effect.
Protectra V 84 30.00 7.0 19.0 Light WHM 75
Enhances defense for party members within area of effect.
Shell 18 30.00 2.0 5.0 Light WHM 17 - RDM 17 - PLD 20 - SCH 20 - RUN 10
Enhances target's magic defense.
Shell II 37 30.00 2.0 5.0 Light WHM 37 - RDM 37 - PLD 40 - SCH 40 - RUN 30
Enhances target's magic defense.
Shell III 56 30.00 2.0 5.0 Light WHM 57 - RDM 57 - PLD 60 - SCH 60 - RUN 50
Enhances target's magic defense.
Shell IV 75 30.00 3.0 5.0 Light WHM 68 - RDM 68 - PLD 80 - SCH 71 - RUN 70
Enhances target's magic defense.
Shell V 93 30.00 2.0 6.0 Light WHM 76 - RDM 87 - SCH 90 - RUN 90
Enhances target's magic defense.
Shellra 18 30.00 4.0 15.0 Light WHM 17
Enhances magic defense for party members within area of effect.
Shellra II 37 30.00 4.0 16.0 Light WHM 37
Enhances magic defense for party members within area of effect.
Shellra III 56 30.00 5.0 17.0 Light WHM 57
Enhances magic defense for party members within area of effect.
Shellra IV 75 30.00 6.0 18.0 Light WHM 68
Enhances magic defense for party members within area of effect.
Shellra V 93 30.00 6.0 19.0 Light WHM 75
Enhances magic defense for party members within area of effect.

Stat increasing spells[]

Name MP Duration Cast time (sec.) Recast time (sec.) Element Jobs
Regen 15 1.15 4.0 12.0 Light WHM 21 - RDM 21 - SCH 18 - RUN 23
Gradually restores target's HP.
Regen II 36 1.00 4.0 16.0 Light WHM 44 - RDM 76 - SCH 32 - RUN 48
Gradually restores target's HP.
Regen III 64 1.00 5.0 20.0 Light WHM 66 - SCH 59 - RUN 70
Gradually restores target's HP.
Regen IV 82 1.00 5.5 24.0.0 Light WHM 86 - SCH 79 - RUN 99
Gradually restores target's HP.
Regen V 100 1.00 6.0 28.0 Light SCH 99
Gradually restores target's HP.
Refresh 40 1.30 5.0 18.0 Light RDM 41 - RUN 62
Gradually restores target's MP.
Refresh II 60 1.30 5.0 27.0 Light RDM 82
Gradually restores target's MP.
Phalanx 21 3.0 3.00 10.0 Light RDM 33 - PLD 77 - RUN 68
Gives you a certain amount of damage resistance.
Phalanx II 42 3.0 3.00 10.0 Light RDM 75
Grants a party member a certain amount of damage resistance.
Haste 40 3.00 6.0 20.0 Wind WHM 40 - RDM 48
Increases target's attack speed.
Haste II 80 3.00 3.0 20.0 Wind RDM 96
Increases target's attack speed.
Flurry 40 3.00 3.0 20.0 Wind RDM 48
Increases target's ranged attack speed.
Flurry II 80 3.00 3.0 20.0 Wind RDM 96
Increases target's ranged attack speed.

Chance spells[]

Name MP Duration Cast time (sec.) Recast time (sec.) Element Jobs
Aquaveil 12 05:00 5.0 10.0 Water WHM 10 - RDM 12 - SCH13 - RUN 15
Reduces chance of having a spell interrupted.
Blink 20 05:00 6.0 10.0 Wind WHM 19 - RDM 23 - SCH 30 - RUN 35
Creates shadow images that each absorb a single attack directed at you.
Stoneskin 29 05:00 10.0 30.0 Earth WHM 28 - RDM 34 - SCH 44 - RUN 55
Absorbs a certain amount of damage from physical and magical attacks.
Erase 18 3.0 15.0 Light WHM 32 - SCH 39 (only accessible under the effect of Addendum: White)
Removes one detrimental magic effect from the target party member.
Auspice 30 03:00 7.0 10.0 Light WHM 55
Reduces TP dealt when striking an enemy and bestows an accuracy bonus when the target is missed for party members within area of effect.
Foil 48 00:30 1.0 42.0 Wind RUN 58
Enhances evasion against special attacks.
Reprisal 24 01:00 1.0 180.0 Light PLD 61
Increases chance of blocking with shield, and reflects portion of blocked damage back to attacker.
Crusade 18 05:00 3.0 10.0 Darkness PLD 88 - RUN 88
Facilitates Enmity Gain.
Temper 36 03:00 3.0 30.0 Light RDM 95
Grants the ability to occasionally attack twice.

Elemental Bar-Spells[]

Name MP Duration Cast time (sec.) Recast time (sec.) Element Jobs
Barstone 6 0.5 10.0 Varies Wind RDM 5 - RUN 4
Increases your resistance against earth.
Barstonra 12 Varies 0.5 10.0 Wind WHM 5
Increases resistance against earth for party members within area of effect.
Barwater 6 Varies 0.5 10.0 Thunder RDM 9 - RUN 8
Increases your resistance against water.
Barwatera 12 Varies 0.5 10.0 Thunder WHM 9
Increases resistance against water for party members within area of effect.
Baraero 6 Varies 0.5 10.0 Ice RDM 13 - RUN 12
Increases your resistance against wind.
Baraera 12 Varies 0.5 10.0 Ice WHM 13
Increases resistance against wind for party members within area of effect.
Barfire 6 Varies 0.5 10.0 Water RDM 17 - RUN 16
Increases your resistance against fire.
Barfira 12 Varies 0.5 10.0 Water WHM 16
Increases resistance against fire for party members within area of effect.
Barblizzard 6 Varies 0.5 10.0 Fire RDM 21 - RUN 20
Increases your resistance against ice.
Barblizzara 12 Varies 0.5 10.0 Fire WHM 21
Increases resistance against ice for party members within area of effect.
Barthunder 6 Varies 0.5 10.0 Earth RDM 25 - RUN 24
Increases your resistance against lightning.
Barthundra 12 Varies 0.5 10.0 Earth WHM 25
Increases resistance against lightning for party members within area of effect.

Status Bar-Spells[]

Name MP Duration Cast time (sec.) Recast time (sec.) Element Jobs
Barsleep 7 Varies 2.5 10.0 Light RDM 7 - RUN 6
Enhances your resistance against sleep.
Barsleepra 14 Varies 5.0 10.0 Light WHM 7
Enhances resistance against sleep for party members within area of effect.
Barpoison 9 Varies 2.5 10.0 Thunder RDM 10 - RUN 9
Enhances your resistance against poison.
Barpoisonra 18 Varies 5.0 10.0 Thunder WHM 10
Enhances resistance against poison for party members within area of effect.
Barparalyze 11 Varies 2.5 10.0 Fire RDM 12 - RUN 11
Enhances your resistance against paralysis.
Barparalyzra 22 Varies 5.0 10.0 Fire WHM 12
Enhances resistance against paralysis for party members within area of effect.
Barblind 13 Varies 2.5 10.0 Light RDM 18 - RUN 17
Enhances your resistance against blindness.
Barblindra 26 Varies 5.0 10.0 Light WHM 18
Enhances resistance against blindness for party members within area of effect.
Barsilence 15 Varies 2.5 10.0 Ice RDM 23 - RUN 22
Enhances your resistance against silence.
Barsilencera 30 Varies 5.0 10.0 Ice WHM 23
Enhances resistance against silence for party members within area of effect.
Barvirus 25 Varies 2.5 10.0 Water RDM 39 - RUN 38
Enhances your resistance against disease.
Barvira 50 Varies 5.0 10.0 Water WHM 39
Enhances resistance against disease for party members within area of effect.
Barpetrify 20 Varies 2.5 10.0 Wind RDM 43 - RUN 42
Enhances your resistance against petrification.
Barpetra 40 Varies 5.0 10.0 Wind WHM 43
Enhances resistance against petrification for party members within area of effect.
Baramnesia 30 Varies 2.5 10.0 Water RDM 78 - RUN 76
Enhances your resistance against amnesia.
Baramnesra 60 Varies 5.0 10.0 Water WHM 78
Enhances resistance against amnesia for party members within area of effect.

Stat enhance spells[]

Name MP Duration Cast time (sec.) Recast time (sec.) Element Jobs
Gain-VIT 36 03:00 5.0 10.0 Earth RDM 81
Enhances Vitality.
Boost-VIT 36 05:00 5.0 10.0 Earth WHM 81
Enhances Vitality for party members within area of effect.
Gain-MND 36 03:00 5.0 10.0 Water RDM 84
Enhances Mind.
Boost-MND 36 05:00 5.0 10.0 Water WHM 84
Enhances Mind for party members within area of effect.
Gain-CHR 36 03:00 5.0 10.0 Light RDM 87
Enhances Charisma.
Boost-CHR 36 05:00 5.0 10.0 Light WHM 87
Enhances Charisma for party members within area of effect.
Gain-AGI 36 03:00 5.0 10.0 Wind RDM 90
Enhances Agility.
Boost-AGI 36 05:00 5.0 10.0 Wind WHM 90
Enhances Agility for party members within area of effect.
Gain-STR 36 03:00 5.0 10.0 Fire RDM 93
Enhances Strength.
Boost-STR 36 05:00 5.0 10.0 Fire WHM 93
Enhances Strength for party members within area of effect.
Gain-INT 36 03:00 5.0 10.0 Ice RDM 96
Enhances Intelligence.
Boost-INT 36 05:00 5.0 10.0 Ice WHM 96
Enhances Intelligence for party members within area of effect.
Gain-DEX 36 03:00 5.0 10.0 Thunder RDM 99
Enhances Dexterity.
Boost-DEX 36 05:00 5.0 10.0 Thunder WHM 99
Enhances Dexterity for party members within area of effect.

En-spells[]

Name MP Duration Cast time (sec.) Recast time (sec.) Element Jobs
Enthunder 12 03:00 3.0 10.0 Thunder RDM 16
Adds lightning damage to your attacks.
Enthunder II 24 03:00 3.0 10.0 Thunder RDM 50
Adds lightning damage to your initial attacks and lowers the target's resistance against earth.
Enstone 12 03:00 3.0 10.0 Earth RDM 18
Adds earth damage to your attacks.
Enstone II 24 03:00 3.0 10.0 Earth RDM 52
Adds earth damage to your initial attacks and lowers the target's resistance against wind.
Enaero 12 03:00 3.0 10.0 Wind RDM 20
Adds wind damage to your attacks.
Enaero II 24 03:00 3.0 10.0 Wind RDM 54
Adds wind damage to your initial attacks and lowers the target's resistance against ice.
Enblizzard 12 03:00 3.0 10.0 Ice RDM 22
Adds ice damage to your attacks.
Enblizzard II 24 03:00 3.0 10.0 Ice RDM 56
Adds ice damage to your initial attacks and lowers the target's resistance against fire.
Enfire 12 03:00 3.0 10.0 Fire RDM 24
Adds fire damage to your attacks.
Enfire II 24 03:00 3.0 10.0 Fire RDM 58
Adds fire damage to your initial attacks and lowers the target's resistance against water.
Enwater 12 03:00 3.0 10.0 Water RDM 27
Adds water damage to your attacks.
Enwater II 24 03:00 3.0 10.0 Water RDM 60
Adds water damage to your initial attacks and lowers the target's resistance against lightning.

Weather and Enmity gain spells[]

Name MP Duration Cast time (sec.) Recast time (sec.) Element Jobs
Embrava 20% 01:30 3.0 6.0 Light SCH 5 (only accessible under the effect of Tabula Rasa)
Consumes 20% of your maximum MP. Gradually restores target party member's HP and MP and increases attack speed.
Sandstorm 30 03:00 7.0 18.0 Earth SCH 41
Changes the weather around target party member to "dusty."
Rainstorm 30 03:00 7.0 18.0 Water SCH 43
Changes the weather around target party member to "rainy."
Windstorm 30 03:00 7.0 18.0 Wind SCH 45
Changes the weather around target party member to "windy."
Firestorm 30 03:00 7.0 18.0 Fire SCH 47
Changes the weather around target party member to "hot."
Hailstorm 30 03:00 7.0 18.0 Ice SCH 49
Changes the weather around target party member to "snowy."
Thunderstorm 30 03:00 7.0 18.0 Thunder SCH 51
Changes the weather around target party member to "thundery."
Voidstorm 30 03:00 7.0 18.0 Darkness SCH 53
Changes the weather around target party member to "gloomy."
Aurorastorm 30 03:00 7.0 18.0 Light SCH 55
Changes the weather around target party member to "auroras."
Animus Augeo 21 03:00 3.0 10.0 Dark SCH 85
Facilitates enmity gain for target party member.
Animus Minuo 21 03:00 3.0 10.0 Light SCH 85
Suppresses enmity gain for target party member.
Adloquium 50 03:00 5.0 18.0 Light SCH 88
Gradually increases target's TP.

Detection spells[]

Name MP Duration Cast time (sec.) Recast time (sec.) Element Jobs
Deodorize 10 3.00 2.0 8.0 Wind WHM 15 - RDM 15 - SCH 15
Lessens chance of being detected by smell.
Sneak 12 3.00 2.0 8.0 Wind WHM 20 - RDM 20 - SCH 20
Lessens chance of being detected by sound.
Invisible 15 Random 2.0 10.0 Wind WHM 25 - RDM 25 - SCH 25
Lessens chance of being detected by sight.

Teleport spells[]

Name MP Cast time (sec.) Recast time (sec.) Element Jobs
Teleport-Dem 75 20.0 10.0 Light WHM 36
Transports qualified party members within area of effect to Dem.
Teleport-Holla 75 20.0 10.0 Light WHM 36
Transports qualified party members within area of effect to Holla.
Teleport-Mea 75 20.0 10.0 Light WHM 36
Transports qualified party members within area of effect to Mea.
Teleport-Altep 100 20.0 10.0 Light WHM 38
Transports qualified party members within area of effect to Altepa.
Teleport-Yhoat 100 20.0 10.0 Light WHM 38
Transports qualified party members within area of effect to Yhoator.
Teleport-Vahzl 100 20.0 10.0 Light WHM 42
Transports qualified party members within area of effect to Xarcabard.
Recall-Jugner 125 20.0 10.0 Light WHM 53
Transports qualified party members within area of effect to Jugner Forest (S).
Recall-Meriph 125 20.0 10.0 Light WHM 53
Transports qualified party members within area of effect to Meriphataud Mountains (S).
Recall-Pashh 125 20.0 10.0 Light WHM 53
Transports qualified party members within area of effect to Pashhow Marshlands (S).

Enfeebling Magic[]

Defense reducing spells[]

Name MP Duration Cast time (sec.) Recast time (sec.) Element Jobs
Dia 7 01:00 1.0 5.0 Light WHM 3 - RDM 1
Lowers an enemy's defense and gradually deals Light elemental damage.
Dia II 30 02:00 1.5 6.0 Light WHM 36 - RDM 31
Lowers an enemy's defense and gradually deals Light elemental damage.
Dia III 45 Varies 2.0 7.0 Light RDM 75 (Only unlocked with Merit Points)
Lowers an enemy's defense and gradually deals Light elemental damage.
Diaga 12 01:00 1.5 6.0 Light WHM 18 - RDM 15
Lowers defense of enemies within area of effect and gradually deals Light elemental damage.

Status inflicting spells[]

Name MP Duration Cast time (sec.) Recast time (sec.) Element Jobs
Paralyze 6 3.0 10.0 02:00 Ice WHM 4 - RDM 6
Paralyzes an enemy.
Paralyze II 36 3.0 20.0 03:00 Ice RDM 75 (Only unlocked with Merit Points)
Paralyzes an enemy.
Slow 15 2.0 20.0 02:00 Earth WHM 13 / RDM 13
Reduces an enemy's attack speed.
Slow II 45 3.0 20.0 03:00 Earth RDM 75 (Only unlocked with Merit Points)
Reduces an enemy's attack speed.
Silence 16 3.0 10.0 02:00 Wind WHM 15 - RDM 18
Silences an enemy.
Addle 36 2.0 20.0 Varies Fire WHM 93 - RDM 83
Decreases an enemy's magic accuracy and increases its spellcasting time.

Etymology[]

White magic has traditionally referred to the use of supernatural powers or magic for good and selfless purposes. With respect to the philosophy of left-hand path and right-hand path, white magic is the benevolent counterpart of malicious black magic. Because of its ties to traditional pagan nature worship, white magic is often also referred to as "natural magic".

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