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{{sideicon|FFV}}
 
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[[File:FFV iOS White Magic.png|thumb|250px|White Magic command.]]
 
[[File:FFV iOS White Magic.png|thumb|250px|White Magic command.]]
'''White Magic''' is the primary ability of the [[White Mage (Final Fantasy V)|White Mage]] and the [[Red Mage (Final Fantasy V)|Red Mage]] jobs in ''[[Final Fantasy V]]''. This branch of magic focuses on curative and defensive magic, with the exception of the [[#Holy|Holy]] spell. White Magic is purchased at [[town]]s and is divided into six levels.
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'''White Magic''' is the primary ability of the [[White Mage (Final Fantasy V)|White Mage]] job in ''[[Final Fantasy V]]''. This branch of magic focuses on curative and defensive magic, with the exception of the [[#Holy|Holy]] spell. White Magic is purchased at [[town]]s and is divided into six levels. The [[Red Mage (Final Fantasy V)|Red Mage]]'s [[Red Magic (Final Fantasy V)|Red Magic]] command can also use the White Magic spells up to level 3.
   
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==Mechanics==
White Magic Level 1 will give the character base [[Freelancer (Final Fantasy V)|Freelancer]] [[Magic Power|Magic]] +15. For each White Magic level gained, up to level 6, the Magic bonus is increased by 2 per level, for a maximum of +25 Magic at White Magic Level 6.
 
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[[File:Ff5White.gif|left]]
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White Magic spells have been programmed to never miss.
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:<math>Spell Hit\% = Spell Hit\% + Attacker Level - Target Level</math><ref name=FF5>[http://www.gamefaqs.com/snes/588331-final-fantasy-v/faqs/30040 ''Final Fantasy V'' Algorithms/Stats FAQ by instructrtrepe]</ref>
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:<math>Evade\% = Target Magic Evade\%</math>
   
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Restorative spells' parameters are calculated as follows:
After leveling up or mastering a job with White Magic any job can use the command of the desired level. To use all spells one must level White Mage to Level 5, but Red Mages can only use up to Level 3. White Magic is the primary ability for White Mages, and they don't need the specific level if their current job is White Mage.
 
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:<math>Attack = Spell Attack + (0..(Spell Attack/8))</math><ref name=FF5/>
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:<math>M = (Level*Magic Power)/256 + 4</math>
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Healing is capped at 9999.
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The result from the formula is converted into HP onto the target, unless the target is [[undead]], when it is damaged by that amount instead.
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White Magic abilities give characters the White Mage's base Magic based on the following formula:
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*Magic = White Mage Base Magic - 2 * (6 - White Mage Job Level)
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The value of the base Magic granted in this way is capped at the White Mage's base.
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Thus the base Magic stat for a character with White Magic equipped would be as follows:
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*Level 1 = 39 base Magic
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*Level 2 = 41 base Magic
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*Level 3 = 43 base Magic
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*Level 4 = 45 base Magic
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*Level 5 = 47 base Magic
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*Level 6 = 49 base Magic
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*Level 7 = 49 base Magic
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Upon mastery, [[Freelancer (Final Fantasy V)|Freelancers]] and [[Mime (Final Fantasy V)|Mimes]] gain the White Mage's base Magic unless they already have a higher base from another mastered job.
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After leveling up or mastering a job with White Magic any job can use the command of the desired level. To use all spells one must level White Mage to Level 5. White Magic is the primary ability for White Mages, and they don't need the specific level if their current job is White Mage.
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The White Magic command takes 10 AP for level 1, 20 for level 2, 30 for level 3, 50 for level 4, 70 for level 5 and 100 for level 6.
   
 
==List of Spells==
 
==List of Spells==

Revision as of 15:39, 18 December 2014

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FFV iOS White Magic

White Magic command.

White Magic is the primary ability of the White Mage job in Final Fantasy V. This branch of magic focuses on curative and defensive magic, with the exception of the Holy spell. White Magic is purchased at towns and is divided into six levels. The Red Mage's Red Magic command can also use the White Magic spells up to level 3.

Mechanics

Ff5White

White Magic spells have been programmed to never miss.

[1]

Restorative spells' parameters are calculated as follows:

[1]

Healing is capped at 9999.

The result from the formula is converted into HP onto the target, unless the target is undead, when it is damaged by that amount instead.

White Magic abilities give characters the White Mage's base Magic based on the following formula:

  • Magic = White Mage Base Magic - 2 * (6 - White Mage Job Level)

The value of the base Magic granted in this way is capped at the White Mage's base.

Thus the base Magic stat for a character with White Magic equipped would be as follows:

  • Level 1 = 39 base Magic
  • Level 2 = 41 base Magic
  • Level 3 = 43 base Magic
  • Level 4 = 45 base Magic
  • Level 5 = 47 base Magic
  • Level 6 = 49 base Magic
  • Level 7 = 49 base Magic

Upon mastery, Freelancers and Mimes gain the White Mage's base Magic unless they already have a higher base from another mastered job.

After leveling up or mastering a job with White Magic any job can use the command of the desired level. To use all spells one must level White Mage to Level 5. White Magic is the primary ability for White Mages, and they don't need the specific level if their current job is White Mage.

The White Magic command takes 10 AP for level 1, 20 for level 2, 30 for level 3, 50 for level 4, 70 for level 5 and 100 for level 6.

List of Spells

SNES Name PS Name GBA/iOS Name Cost Spell Level MP Cost Description Location
Cure Cure Cure 180 1 4 Restores a minor amount of HP to one or all allies and inflicts a minor amount of HP on the undead. Tule, Carwen, Karnak, Jachol
Scan Scan Libra 80 1 1 View a target's vital statistics, such as HP, MP, Level, and statuses. Tule, Carwen, Karnak, Jachol
Antidote Antidote Poisona 90 1 2 Cures Poison. Tule, Carwen, Karnak, Jachol
Mute Mute Silence 280 2 2 Inflicts Silence on one or all enemies. Carwen, Karnak, Jachol
Armor Protes Protect 280 2 3 Reduces damage done by physical attacks. Carwen, Karnak, Jachol
Size Mini Mini 300 2 5 Inflicts and cures Mini status on one or all enemies. Phantom Village. Can also be found in a chest in Catapult.
Cure2 Cure2 Cura 620 3 9 Restores a moderate amount of HP to one or all allies. Also inflicts damage on the undead. Karnak, Jachol
Raise Raise Raise 700 3 29 Revives a KO'ed ally back into Critical HP. Instantly kills undead enemies. Karnak, Jachol
Charm Muddle Confuse] 650 3 4 Inflicts Confuse on one or all enemies. Karnak, Jachol
Image Blink Blink 3000 4 6 Allows target to avoid 2 physical attacks. Regole, Castle of Bal, Quelb, Castle Surgate
Shell Shell Shell 3000 4 5 Reduces damage done by magical attacks. Regole, Castle of Bal, Quelb, Castle Surgate
Heal Esna Esuna 3000 4 10 Restores all negative statuses except Doom and KO. Karnak Castle, Lix, Regole, Castle of Bal, Quelb, Castle Surgate
Cure3 Cure3 Curaga 6000 5 27 Restores a major amount of HP to one or all allies. Also inflicts damage on the undead. Moore
Wall Reflect Reflect 6000 5 15 Bounces back spells at enemy party. Moore
Berserk Berserk Berserk 6000 5 8 Causes target to ignore all commands and constantly attack. Attack and speed are increased, and all AI scripts are turned off. Moore
Arise Arise Arise 10000 6 50 Fully restores a KO'ed ally with full HP. Instantly kills undead enemies. Phantom Village
Holy Holy Holy 0 6 20 Powerful Holy elemental attack. Fork Tower
Dispel Dispel Dispel 10000 6 12 Removes all positive statuses. Phantom Village

Other Appearances

Final Fantasy Airborne Brigade

Template:Sideicon Some White Magic spells from Final Fantasy V appear in Final Fantasy Airborne Brigad.

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Gallery

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Etymology

White magic has traditionally referred to the use of supernatural powers or magic for good and selfless purposes. With respect to the philosophy of left-hand path and right-hand path, white magic is the benevolent counterpart of malicious black magic. Because of its ties to traditional pagan nature worship, white magic is often also referred to as "natural magic".

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