Perform white magic.
Description
White Magic, also known as White, is the primary ability of the White Mage job in Final Fantasy V. This branch of magic focuses on curative and defensive magic, with the exception of the Holy spell. It is disabled if the user is silenced. White Magic is purchased at towns and is divided into six levels. The Red Mage's Red Magic ability can also use the White Magic spells up to level 3.
Obtained[]
White Magic is innate to the White Mage job. After leveling up the White Mage job, a character can have the White Magic ability equipped on any other job and use any White Magic spell whose associated level has been attained by the White Mage. Therefore, to be able to use all White Magic spells as a non-White Mage, a character must level their White Mage job up to level 6. White Magic is the primary ability for White Mages, who can use all White Magic spells without the need to attain a spell's associated level first.
The White Magic ability requires 10 AP for level 1, 20 for level 2, 30 for level 3, 50 for level 4, 70 for level 5 and 100 for level 6.
Mechanics[]
The White Magic skillset is locked if the user has silence, or in the right side of Fork Tower where magic-use is forbidden. Using spells costs MP. Healing restores HP to a target or multiple targets, unless they are undead, in which case the targets are damaged by the same amount they would have been healed, instead. Multi-targeting spreads the healing but heals less per target.
What it comes to status-inflicting spells, the ones that ail opponents have a chance of missing, but the ones that buff one's own party always work. The White Magic skillset has one damaging spell: Holy.
Any job equipped with White Magic Level 1 will gain their character's base Freelancer Magic +15 if their default stat is lower. For each additional White Magic level up to level 6, the Magic bonus is increased by 2 per level, for a maximum of +25 Magic at White Magic Level 6. Upon mastery, Freelancers and Mimes gain the White Mage's base Magic unless they already have a higher base from another mastered job.
List of spells[]
Name | Cost | Spell Level | MP Cost | Effect | Location | Image |
---|---|---|---|---|---|---|
Cure | 180 | 1 | 4 | Restores a minor amount of HP to one or all allies and inflicts a minor amount of HP on the undead.(15) | Tule, Carwen, Karnak, Jachol | |
Restores HP. | ||||||
Libra (Scan) |
80 | 1 | 1 | Views a target's vital statistics, such as HP, MP, Level, and statuses. | Tule, Karnak, Jachol | |
Determines target's HP, MP, and weakness. | ||||||
Poisona (Antidote) |
90 | 1 | 2 | Cures poison. | Tule, Carwen, Karnak, Jachol | |
Cures poison. | ||||||
Silence (Mute) |
280 | 2 | 2 | Inflicts silence on one or all enemies.(Hit=75%) | Carwen, Karnak, Jachol | |
Causes silence. | ||||||
Protect (Armor) (Protes) |
280 | 2 | 3 | Reduces damage received from physical attacks. | Carwen, Karnak, Jachol | |
Reduces physical damage received. | ||||||
Mini (Size) |
300 | 2 | 5 | Inflicts and cures mini status on one or all enemies.(Hit=90%) | Phantom Village. Can also be found in a chest in Catapult. | |
Inflicts mini on target or restores state. | ||||||
Cura (Cure2) |
620 | 3 | 9 | Restores a moderate amount of HP to one or all allies. Also inflicts damage on the undead.(45) | Karnak, Jachol | |
Restores HP. | ||||||
Raise | 700 | 3 | 29 | Revives a KO'ed ally back into Critical HP. Instantly kills undead enemies.(1/16 of total HP) (Hit=50% against enemies) | Karnak, Jachol | |
Revives target. | ||||||
Confuse (Charm) (Muddle) |
650 | 3 | 4 | Inflicts confuse on one enemy.(Hit=75%) | Karnak, Jachol | |
Causes confusion. | ||||||
Blink (Image) |
3000 | 4 | 6 | Allows target to avoid 2 physical attacks by bestowing image status. | Regole, Castle of Bal, Quelb, Surgate Castle | |
Creates illusion of one's self to confuse the enemy. | ||||||
Shell | 3000 | 4 | 5 | Reduces damage done by magical attacks by bestowing shell. | Regole, Castle of Bal, Quelb, Castle Surgate | |
Reduces magic damage received. | ||||||
Esuna (Heal) (Esna) |
3000 | 4 | 10 | Restores all negative statuses except doom and KO. | Karnak Castle (find in a monster-in-a-box), Lix, Regole, Castle of Bal, Quelb, Castle Surgate | |
Cures all status effects except KO and zombie. | ||||||
Curaga (Cure3) |
6000 | 5 | 27 | Restores a major amount of HP to one or all allies. Also inflicts damage on the undead.(180) | Moore | |
Restores HP. | ||||||
Reflect (Wall) |
6000 | 5 | 15 | Bounces back spells at enemy party by bestowing reflect status. | Moore | |
Reflects magic cast at target. | ||||||
Berserk | 6000 | 5 | 8 | Causes target to ignore all commands and constantly attack by bestowing berserk status. Attack and speed are increased, and all AI scripts are turned off. | Moore | |
Causes berserk status. | ||||||
Arise | 10000 | 6 | 50 | Fully restores a KO'ed ally with full HP. Instantly kills undead enemies. | Phantom Village | |
Revives and restores full HP to a single target. | ||||||
Holy | 0 | 6 | 20 | Powerful holy-elemental attack.(241) | Fork Tower | |
Causes holy damage. | ||||||
Dispel | 10000 | 6 | 12 | Removes all positive statuses. | Phantom Village | |
Dispels magic effects. |
Other appearances[]
Final Fantasy XIV[]
Final Fantasy Airborne Brigade[]
Some White Magic spells from Final Fantasy V appear in Final Fantasy Airborne Brigad.
- Ability Cards
- Legend Cards
Gallery[]
- GBA
- Defunct mobile/Steam
Etymology[]
White magic has traditionally referred to the use of supernatural powers or magic for good and selfless purposes. With respect to the philosophy of left-hand path and right-hand path, white magic is the benevolent counterpart of malicious black magic. Because of its ties to traditional pagan nature worship, white magic is often also referred to as "natural magic".