Oh, shut up and help me remodel the White Mage (The After Years) page!
- finishing the list where all weapons and armor the White Mage can equip including those not found within his tale. A cheating device or hacker will be needed to see all that can be equipped including the dummied out weapons and armor.
This request can be discussed on the associated discussion page. Remove this notice upon completion.
The White Mage, along with the Black Mage, is ordered by Porom to accompany Ceodore and the Hooded Man to Baron. The White Mage opens the Devil's Road for the party and they arrive in Baron. When they reach the castle, they are denied entrance by the guards and are forced to enter the castle by using the Ancient Waterway. After they sneak into Baron Castle, the mages leave Ceodore and the Hooded Man to fend for themselves and head back to Mysidia.
Later in the story, the White Mage accompanies Porom and the Black Mage to Mount Ordeals so they can request help from Kain. When they reach Mount Ordeals, they find the tomb of Cecil's and Golbez's father Kluya. After having a brief conversation with his spirit, they exit the tomb and are attacked by numerous monsters. Kain rescues them and together they head back to Mysidia. When they reach the city they find it under siege by monsters. They rescue the Elder and treat his wounds. The White Mage is last seen overseeing the Elder's healing process while the Black Mage stands guard nearby.
The White Mage joins for a short time during Ceodore's Tale. She also joins during the third part of Porom's tale and she is usable during Porom's Challenge Dungeon.
During Ceodore's Tale, she is at level 10 and cannot level up. During Porom's Tale, she is at level 15 and her level cap is at 20.
|20* 32000 exp||524||193||15||15||17||15||29|
The White Mage may equip bows and arrows and staves as weapons and hats, clothes, armlets and one Robe as armors. Due to being a guest her equipment is very limited.
- The White Mage is the only character in the game whose portrait image faces right, and away from the player's view.