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White mages use curing magicks to mend allies' wounds and restore them to health
Description
The White Mage is a job appearing in Final Fantasy Tactics A2: Grimoire of the Rift. The job is a master of curative magic. The job is available to Humes, Nu Mou and Viera right from the beginning. White mages are quite useful with abilities such as "Cure," that heals your party members and damages undead, and "Raise," that revives a KO'd unit or damages undead. A drawback of these healers is their low HP, so a good way to combat this is to acquire their skills while alternating with another job, such as Beastmaster although that would lower the magic stat, a better idea would be using the white magic skillset as a secondary A-Abbility and changing your job class with another since the White mages magic growth is average, Humes shoul be choose the seer for decent magic and high resistance also average hp, The Summoner's magic growth is superb and her moveset is far supperior,for Nu Mou's the Alchemist is recomended for nearly perfect magic stats and decent hp .
The White Mage's reviving spells Raise and Arise, may be used to move a KO'ed unit to a tile that is otherwise unreachable. This is useful for example in maps where treasure is on a ledge and no units have a sufficient jump stat to reach it.
The White Mage's Turbo MP ability is less useful than in the first game, because now all units start with zero MP. Without any external source of MP restoration, Turbo MP effectively doubles the amount of time a unit has to wait before they can cast their spells. Unless you use an ether or use the Cannoneer's Ether Shot ability.
White Mages that stand out in the game are, Cyda, Mack Ocktor, White King Blanch of clan Cinquleur, and the hume to whom you donate gil to who is a member of Carm Mercantile (secretly known as Khamja's front). Interestingly these are the the 3 races the White Mages belongs to.
Stats
Weapon | Head | Body | Equip Shields? |
Staves | Hats | Robes, Light Armor | No |
Move | Jump | Evasion | Unarmed Attack Raise |
Resilience |
3 | 2 | 0 | 10 | 60 |
Abilities
WHITE MAGES work these magicks to heal and restore their allies
White Magick
Skill | Weapon Learned From | Loot Needed & Rank | Effect | Range | AP To Master | MP Use |
---|---|---|---|---|---|---|
Cure | White Staff | N/A | Recovers a decent amount of HP in an area | 4 | 100 | 8 |
Cura | Healing Staff | Holy Stone Waltwood |
Recovers a great amount of HP in an area | 4 | 200 | 14 |
Curaga | Spring Staff | Water Sigil Moon Ring |
Recovers a very large amount of HP in an area | 4 | 300 | 18 |
Esuna | Cleansing Staff | Holy Stone Waltwood |
Cure physical status ailments such as Blind and Poison in an area | 4 | 200 | 12 |
Raise | Staff of Blessings | Soul Ceffyl Platinum |
Revive a KO'd ally with minimal health | 4 | 200 | 10 |
Arise | Nirvana | Lightwing Crystal Mahbeny |
Revive a KO'd ally with all of their HP | 4 | 400 | 20 |
Reraise | Cheer Staff | Four-leaf Clover Gurnat |
Bestows Auto-Life | 4 | 400 | 28 |
Refresh | Staff of the Magi | High Arcana Gold Chalice |
Cures all status ailments on a target | 4 | 400 | 14 |
Support
Skill | Armor Learned From | Effect | AP To Master |
---|---|---|---|
Turbo MP | White Robe | Double MP use to increase damage and accuracy of skills requiring it. | 300 |
Gallery
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