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A warrior who taps into the powers of the divine, using White Magicks to cast spells of recovery and protection.

Description

White Mage, also known as Priest, is a job from Final Fantasy Tactics. It is a defensive magickal job, able to heal and grant status enhancements to the party with White Magick. Though their charge times can pose a hindrance, especially compared to the Chemist's Items ability—which can use healing items without wait time—the White Mage's ability to heal groups and at range gives them more tactical variation in spite of their limitations.

In the original version, it requires 6,360 JP to master. In the War of the Lions remaster, the job requires 7,070 JP to master.

In the War of the Lions, leveling White Mage to level 3 unlocks the Mystic, while leveling to level 5 along with Black Mage, Time Mage, and Mystic unlocks Arithmetician. The job unlock requirements are a little lower in the PlayStation version.

Stats[]

Prerequisite Weapons Helmet Armor Equip Shields?
Lv. 2 Chemist Staves Hats Clothes, Robes No
Move Rate Jump Rate Speed Physical Evasion Rate Base Attack Base Magic Base HP Base MP
3 3 9 5% Average High Low High

Abilities[]

White Magick[]

White mage job command. Enables the use of healing and support magicks in battle.

Description

Against undead targets, Cure magicks deal damage, Arise works as an instant KO attack, and Raise does damage equal to half of the target's max HP.

Curaja has a 40% chance of being randomly learned in battle if cast on a White Mage that has not learned the spell yet and is healed at least 1 HP. Protectja and Shellja have a 10% chance of being randomly learned in battle if cast on a White Mage that has not learned the spell yet and is inflicted with the status effect.

Name MP Cost Range Effect Speed JP Needed
Cure 6 4 2 25 50
White Magick that soothes injuries, restoring HP.
Can be Reflected. Arithmeticks.
Healing: (14 x Magic Attack) x (Faith/100) x (TargetFaith/100)
Quote: "Life's refreshing breeze, blow in energy! Cure!"
Cura
(Cure 2)
10 4 2 20 180
White Magick that soothes injuries, restoring HP.
Can be Reflected. Arithmeticks.
Healing: (20 x Magic Attack) x (Faith/100) x (TargetFaith/100)
Quote: "Life's refreshing breeze, heal from the sky! Cure2!"
Curaga
(Cure 3)
16 4 2 15 450
White Magick that soothes injuries, restoring HP.
Can be Reflected. Arithmeticks.
Healing: (30 x Magic Attack) x (Faith/100) x (TargetFaith/100)
Quote: "Blessing breeze, blow in energy! Cure3!"
Curaja
(Cure 4)
20 4 2 10 700/800
White Magick that soothes injuries, restoring HP.
Healing: (40 x Magic Attack) x (Faith/100) x (TargetFaith/100)
Quote: "Mighty breeze, heal from the sky! Cure4!"
Raise 10 4 1 25 180/200
White Magick to fetch a warrior from the brink of death.
Can be Reflected. Arithmeticks.
Removes: KO.
Healing: Restores 50% of Max HP
Success Rate: (180 + Magic Attack) x (Faith/100) x (TargetFaith/100)
Quote: "Spirits of life, return to us! Raise!"
Arise
(Raise 2)
20 4 1 10 500/600
White Magick to fetch a warrior from the brink of death and fully restore HP as well.
Can be Reflected. Arithmeticks.
Removes: KO.
Healing: Restores 100% of Max HP
Success Rate: (160 + Magic Attack) x (Faith/100) x (TargetFaith/100)
Quote: "Spirits of life, give a new life to the soul! Raise2!"
Reraise 16 3 1 15 800/1000
White Magick that endows a unit with a protective force that will revive him or her only once after being KO'd.
Can be Reflected. Arithmeticks.
Effect: Reraise.
Success Rate: (140 + Magic Attack) x (Faith/100) x (TargetFaith/100)
Quote: "Inject life's energy! Reraise!"
Regen 8 3 2 25 300/350
White Magick that invigorates the life force, gradually restoring HP as long as its protection is in effect.
Can be Reflected. Arithmeticks.
Effect: Regen.
Success Rate: (170 + Magic Attack) x (Faith/100) x (TargetFaith/100)
Quote: "Share lives with all things in nature.... Regen!"
Protect 6 3 2 25 70
White Magick that conjures up invisible armor made of air to protect the body from direct blows.
Can be Reflected. Arithmeticks.
Effect: Protect.
Success Rate: (200 + Magic Attack) x (Faith/100) x (TargetFaith/100)
Quote: "Precious light, be our armor to protect us! Protect!"
Protectja
(Protect 2)
24 3 2 15 500/600
White Magick that conjures up invisible armor made of air to protect the body from direct blows.
Effect: Protect.
Success Rate: (120 + Magic Attack) x (Faith/100) x (TargetFaith/100)
Quote: "Shining light, shield from all directions! Protect2!"
Shell 6 3 2 25 70
White Magick that conjures up invisible, mystical veil to protect the body from magick.
Can be Reflected. Arithmeticks.
Effect: Shell.
Success Rate: (200 + Magic Attack) x (Faith/100) x (TargetFaith/100)
Quote: "Silent light, shield from evil! Shell!"
Shellja
(Shell 2)
20 3 2 15 500/600
White Magick that conjures up invisible, mystical veil to protect the body from magick.
Effect: Shell.
Success Rate: (120 + Magic Attack) x (Faith/100) x (TargetFaith/100)
Quote: "Enduring light, shield from roaring magic! Shell2!"
Wall 24 3 1 25 380/400
White Magick that conjures up an invisible barrier to protect the body from physical and magickal blows.
Can be Reflected. Arithmeticks.
Effect: Protect, Shell.
Success Rate: (140 + Magic Attack) x (Faith/100) x (TargetFaith/100)
Quote: "Ancient light, rise and revive! Wall!"
Esuna 18 3 2 34 280/300
White Magick that removes negative status effects.
Can be Reflected. Arithmeticks.
Removes: Stone, Blind, Confuse, Silence, Berserk, Toad, Poison, Sleep, Immobilize, Disable.
Success Rate: (190 + Magic Attack) x (Faith/100) x (TargetFaith/100)
Quote: "Heavenly wind, carry us to a fountain of power! Esuna!"
Holy 56 5 1 17 600
White Magick that attacks the target with sacred light.
Can be Reflected. Arithmeticks.
Element: Holy.
Damage: (50 x Magic Attack) x (Faith/100) x (TargetFaith/100)
Quote: "Bright light, shine down on bloody impurity! Holy!"

Reaction abilities[]

Name Description Trigger JP Needed
Regenerate
(Regenerator)
Receive the blessing of HP regeneration.
Effect: Regen
HP Loss 400

Support abilities[]

Arcane Defense lowers damage received from magicks by 33% and lowers success rate of status attack magicks. Also works for other abilities that depend on the Magick Attack stat, like Iaido, Geomancy, and Limit.

Name Description JP Needed
Arcane Defense
(Magic DefendUP)
Take less damage from magickal attacks. 400

Overview[]

Curaga.

The White Mage is a support-oriented magick job focused on healing and buffing. Compared to Black Mages, they have lower magick stats but compensate with slightly higher HP and speed. They are invaluable if long fights thanks to their healing magick. Their Regenerate reaction ability is useful if the player doesn't want to rely on the Chemist's Auto-Potion too much due to low stocks; it is an effective ability to use during level grinding in the early game.

While White Mages can be used as main jobs, switching to Black Mage and equipping White Magick as a secondary job command is equally viable to increase their spells' potency while giving them offensive magick, or the Time Mage to have a wider arsenal of support magick. Like all spellcasters, they greatly benefit from the Time Mage's Swiftness support ability to shorten their cast times. White Mages can also use the Mystic's Manafont to remedy their MP costs. The best ability for the White Mages, however, is the Arithmetician's Cup of Life reaction ability, which splits overhealing among other injured units, greatly improving the effectiveness of their healing.

Behind the scenes[]

Alma as a White Mage.

Concept art for a White Mage Alma Beoulve exists. In the final game, she is Ramza's sister who has the class Cleric.

Other appearances[]

Dissidia Final Fantasy NT[]

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Final Fantasy Record Keeper[]

FFRK White Mage FFT.png
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Final Fantasy Trading Card Game[]

White Mage appears in Final Fantasy Trading Card Game as Water- and Wind-elemental Backup cards.

Non-Final Fantasy guest appearances[]

Knights of the Crystals[]

KotC White Mage.png

White Mage appears as a card in the Ivalice Special Arena has a limited-time special arena with eighteen floors.

Gallery[]


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