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White mages can change the tide of battle with their expert usage of recovery and support magic.

Description

The White Mage is an Advanced Job in Stranger of Paradise Final Fantasy Origin, and is available after unlocking the corresponding node in the Mage Job Tree. Leveling this job is required to unlock the Paladin and Sage expert jobs.

White Mage is the extension of the Mage job that specializes in healing and buffing your allies. Due to the nature of White Mage, this job leaves little in the way of offensive play, save for the Dia spell and increased Holy damage. In terms of support, the White Mage remains the best in the game with it's party-wide buffs, great magical defenses, reviving KO'd party members, and many passive abilities dedicated to lengthening said duration and buffs.

Abilities[]

Job Action[]

Ability MP Cost Description Movie

White Magic
100-300 [Stat Bonus: Spirit]
Attack with a chosen white magic spell. Unlocks the spell, Raise.
Spells consist of Dia, Cure, Regen, Protect, Shell, Haste, and Raise.

[Any Link]
Can be set to any link ability slot.

With the White Magic job action, it grants the player a full wheel of white magic spells to cast from. Upon holding down R2, each spell can be charged by two tiers, doubling and/or tripling attack potency, and also determining whether the buffs cast from White Magic are casted upon the player or the entire party. The spells consist of Dia, Cure, Regen, Raise, Protect, Shell, and Haste.

White Magic Spells[]

Spell MP required Description Image
Dia
100 Launches three orbs of light at an enemy. Can be charged to Diara and Diaja for more hits and status accumulation.
Cure
200 Recovers 40% of party's max HP. Can be charged to Cura for 50% and Curaga for 60%.
Regen
100 Recovers 3% of a target's max HP per tick over time. Can be charged to Regenga for a party-wide Regen effect.
Protect
100 Increases the target's physical defense by 30%. Can be charged to Protectga for a party-wide Protect effect.
Shell
100 Increases the target's magic defense by 30%. Can be charged to Shellga for a party-wide Shell effect.
Haste
100 Increases the target's movement speed and attack speed by 25%. Can be charged to Hastega for a party-wide Haste effect.
Raise
300 Revives any fallen party members and recovers 30% of their max HP. Can be charged to Arise to revive them to full HP.

Upon obtaining the job's mastery ability, the White Mage learns the signature spell, Holy.

Spell MP required Description Image
Holy
200
(Max MP)
Causes four grand orbs to descend and collide and deal heavy holy-elemental damage to an enemy. Requires a full charge of the casting gauge to cast.

Command Ability[]

Ability Job Points MP Cost Required Ability to Unlock Description Movie

Divine Sigil
4 100 Normal Attack MP Recovery +3.8% Greatly increases the duration of the next ability used.
*Only usable with abilities that temporarily buff you.

The White Mage obtains the Divine Sigil support ability, which greatly extends the duration of any subsequent buff ability used by the caster. This support ability is useful for buffs with short durations such as Invisible and Regen in order to spend less time and MP triggering them during encounters. The ability even affects abilities that extends to party members such as Protect or Bravery as long as it is triggered by the caster of Divine Sigil.

Combo Abilities[]

Ability Type Job Points MP Cost Required Ability to Unlock Description Movie

Seraph Strike
Mace Combo 5 100 Holy Damage +3.0% [Attack Type: Strike][Element: Holy]
[Stat Bonus: Spirit]
Perform two holy-imbued strikes.

[Link 1 Ability]
Can be set to R1>R2.

Divine Strike
Mace Combo 9 100 Elemental Expert [Attack Type: Strike][Element: Holy]
[Stat Bonus: Spirit]
Unleash a holy-imbued strike attack that knocks enemies back.

[Link 2 Ability]
Can be set to R1>R1>R2.

Combo Effects[]

Ability Job Points Required Ability to Unlock Description

Resolute Mace
7 Seraph Strike [Weapon Type: Mace]
[Rear Attack Link]

Enhances abilities set to Left stick down + R1 (Weapon Skill) > R2

Restores MP based on magic damage dealt.

Elemental Expert
6 Divine Sigil [Weapon Type: Mace]
[2nd Link]

Enhances abilities set to R1>R1>R2

Refills break gauge based on magic damage dealt.

The White Mage makes use of maces, shields, and staves for melee combat. These weapons are good for doling out magic damage at close and mid-ranges, with their combo ability effects focusing on MP restoration and break gauge restoration.

Job Passives[]

Ability Job Points Required Ability to Unlock Description

White Mage Affinity +10%
1 White Magic Increases white mage job affinity.

Elemental Resistance +4.0%
3 White Mage Affinity +10% Increases magic resistance.

Holy Damage +3.0%
3 White Mage Affinity +10% Increases holy damage dealt.

White Magic Mastery
9 Resolute Mace Unlocks the white magic spell, Holy. Using this ability will reduce your max MP.

White Mage Affinity +15%
8 Resolute Mace Increases white mage job affinity.

Elemental Resistance +6.1%
10 White Mage Affinity +15% Increases magic resistance.

Normal Attack MP Recovery +3.8%
2 White Magic Increases MP recovery from normal attacks.

White Mage Affinity +25%
8 Elemental Expert Increases white mage job affinity.

Holy Damage +4.7%
11 Divine Strike Increases holy damage dealt.

Normal Attack MP Recovery +7.0%
13 Holy Damage +4.7% Increases MP recovery from normal attacks.


Job Unlocks[]

These nodes lead to the following Expert Jobs/Job Classes:

Ability Type Required Ability to Unlock Description

New Job: Paladin
Job Unlock White Mage Affinity +15% Partial unlock for the Paladin Job. Also requires a similar ability in the Knight Job Tree.

New Job: Sage
Job Unlock Holy Damage +4.7% Partial unlock for the Sage Job. Also requires a similar ability in the Black Mage Job Tree.

New Class: Seer
Class Unlock All White Mage tree abilities Unlocks the Evocation Class for White Mage, Seer. Only available in the Trials of the Dragon King DLC.

New Class: Alabaster Lord
Class Unlock All White Mage tree abilities Unlocks the Ultima Class for White Mage, Alabaster Lord. Only available in the Trials of the Dragon King DLC.

Class Trees[]

Introduced in the Trials of the Dragon King DLC, These classes are unlocked after visiting Bahamut's Cave and completing the "A Token of Courage and Strength" conversation with Bahamut and the abilities thereof can be bought by using Rat Tails which are accumulated by completing missions on the Bahamut difficulty onward and purchasing them from the Bahamut Exchange Shop via Dragon Treasures:

Seer[]

The Seer gains 1 new white spell.

Spell MP required Description Image
Reincarnate
400 Revives a fallen ally and restores them to full HP. Moreover, the next time the party member is knocked out, they will automatically revive. Requires a full charge of the casting gauge to cast.
Ability Type Rat Tails Required Ability to Unlock Description

Prismatic White Magic
Job Action All White Mage tree abilities White Magic
+
[Class Change Effect: Evocation]
Unlocks the spell Reincarnate, which revives a fallen ally and restores them to full HP. Moreover, the next time the party member is knocked out, they will automatically revive.

[Any Link]
Can be set to any link ability slot.

Spirit +9
Passive 2 Prismatic White Magic Increases spirit.

Elemental Vulnerability Resistance +40.0%
Passive 4 Spirit +9 Increases magic vulnerability resistances.

Agility +5
Passive 6 Elemental Vulnerability Resistance +40.0% Increases agility.

White Mage Master Points +3
Passive 11 Agility +5 Increases white mage master points acquired.

HP +192
Passive 8 Elemental Vulnerability Resistance +40.0% Increases HP by 192.

Luck +6
Passive 10 HP +192 Increases luck.

Arcane Attenuation
Combo Ability Effects 16 Luck +6 [Weapon Type: Staff]
[Rear Attack Link]

Enhances abilities set to Left stick down + R1 (Weapon Skill) > R2.

Restores MP based on magic damage dealt.

Intellect +6
Passive 2 Prismatic White Magic Increases intellect.

Break +160
Passive 6 Intellect +6 Increases break by 160.

Status Ailment Resistance +18.0%
Passive 8 Break +160 Increases resistance to status ailments.

Stamina +6
Passive 10 Status Ailment Resistance +18.0% Increases stamina.

Mace of Wisdom
Combo Ability Effects 16 Stamina +6 [Weapon Type: Mace]
[Parry Link]

Enhances abilities set to After Parry: R2.

Guarantees a critical hit.

Strength +5
Passive 10 Status Ailment Resistance +18.0% Increases strength.

White Mage Master Points +3
Passive 15 Strength +5 Increases white mage master points acquired.

Chainstaff Expertise
Combo Ability Effects 16 Stamina +5 [Weapon Type: Staff]
[2nd Link]

Enhances abilities set to R1>R1>R2.

Refills break gauge based on magic damage dealt.


Alabaster Lord[]
Ability Type Rat Tails Required Ability to Unlock Description

Advanced White Magic
Job Action All White Mage tree abilities White Magic
+
[Class Change Effect: Ultima]
Regenga, Protectga, Shellga, and Hastega can only be triggered when the casting gauge is full, but will not consume MP.

[Any Link]
Can be set to any link ability slot.

Spirit +9
Passive 2 Advanced White Magic Increases spirit.

Elemental Vulnerability Resistance +40.0%
Passive 4 Spirit +9 Increases magic vulnerability resistances.

Agility +5
Passive 6 Elemental Vulnerability Resistance +40.0% Increases agility.

White Mage Master Points +3
Passive 11 Agility +5 Increases white mage master points acquired.

HP +192
Passive 8 Elemental Vulnerability Resistance +40.0% Increases HP by 192.

Luck +6
Passive 10 HP +192 Increases luck.

Arcane Attenuation
Combo Ability Effects 16 Luck +6 [Weapon Type: Staff]
[Rear Attack Link]

Enhances abilities set to Left stick down + R1 (Weapon Skill) > R2.

Restores MP based on magic damage dealt.

Intellect +6
Passive 2 Advanced White Magic Increases intellect.

Break +160
Passive 6 Intellect +6 Increases break by 160.

Status Ailment Resistance +18.0%
Passive 8 Break +160 Increases resistance to status ailments.

Stamina +6
Passive 10 Status Ailment Resistance +18.0% Increases stamina.

Mace of Wisdom
Combo Ability Effects 16 Stamina +6 [Weapon Type: Mace]
[Parry Link]

Enhances abilities set to After Parry: R2.

Guarantees a critical hit.

Strength +5
Passive 10 Status Ailment Resistance +18.0% Increases strength.

White Mage Master Points +3
Passive 15 Strength +5 Increases white mage master points acquired.

Chainstaff Expertise
Combo Ability Effects 16 Stamina +5 [Weapon Type: Staff]
[2nd Link]

Enhances abilities set to R1>R1>R2.

Refills break gauge based on magic damage dealt.

Job Affinity bonuses[]

Most weapons and items of clothing have a certain percentage of Job Affinity for a certain job. By combining them together and raising this percentage, the character may not only gain extra EXP to that Job, but also unlock abilities and bonuses to their stats. The bonuses for the White Mage Job Affinity are:

Name Job Ability Percentages Description
White Mage's Wisdom I 20% Increases the corresponding stat(s).
Spirit+1
White Mage's Wisdom II 30% Increases the corresponding stat(s).
Spirit+2
Buff Duration Bonus I 50% Increases duration of buffs on self by 7.5%
White Mage's Wisdom III 80% Increases the corresponding stat(s).
Strength+1
Stamina+1
Spirit+3
Buff Duration Bonus II 120% Increases duration of buffs on self by 12.5%
White Mage's Wisdom IV 160% Increases the corresponding stat(s).
Strength+2
Stamina+2
Spirit+4
Prayer for Life 250% Applies an additional spirit bonus to all abilities that grant stat bonuses.
Auto-Reraise 400% Automatically revives a fallen character once.
Memories of a Kind Maiden 600% A successful soul shield increases your spirit. This effect can stack up to twenty times.
Also enhances the effects of White Mage's Wisdom.
White Mage's Essence 800% Enhances the effects of White Mage's Wisdom, and also boosts stats based on your affinity.

Gameplay[]

Due to the nature of White Mages, they are the preeminent users of curative and protective magic. As a job with abilities primarily aligned with the Holy element, they also have the capacity of dealing significant damage to creatures weak to this element, particularly Undead. In terms of support, the White Mage remains the best healer in the game at any level with its party-wide buffs, great magical defenses, reviving KO'd party members, and many passive abilities dedicated to lengthening said duration and buffs.

Strengths[]

  • Excellent healing. The White Mage remains one of the best support job to any party level for its straightforward healing, revives, and party-wide damage mitigation. This is made even greater with the Alabaster Lord class for extra MP management.
  • Holy damage. This aspect is especially apparent when battling Undead enemies such as Skeletons and Wraiths.

Weaknesses[]

  • No "Esuna". Despite being a healer, the White Mage job itself has no means of healing status effects.
  • Lack of elements. The White Mage is limited to Holy as a means of stable damage, leading to a lack of elemental weaknesses to apply to enemies.
  • Poorer health. As a mage, the White Mage doesn't have the best HP pool, leading to a sooner demise.
  • Part specialization. This job only really shines when used in a party setting for its healing spells.

Stats[]

The White Mage gives a stat bonus to Spirit, giving the player better magic defense, increasing status ailment accumulation/resistance, and increases MP recovered from soul shielding. In addition, it gains more Stamina and HP than most other mages for better vitality.

Stat Rating Lvl 1 Lvl 30 Lvl 55 Lvl 80 Lvl 99 Lvl 120 Lvl 135 Lvl 150+
HP D 1325 1765 1901 2007 2095 2221 2309 2397
Strength C 16 18 30 30 30 30 30 30
Agility E 14 17 26 26 26 26 26 26
Stamina C 16 19 30 30 30 30 30 30
Intellect C 16 19 30 30 30 30 30 30
Spirit S 20 23 36 36 36 36 36 36
Luck C 16 19 30 30 30 30 30 30

Recommended Subjobs[]

Mage[]

Mage, especially the Scholar General class, is an good support job for the White Mage job for its supportive healing and buffs. Esuna is able to supplement the White Mage's lack of status ailment healing. This can also aid in MP management with the Osmose spell from the Accursed Champion.

Tyrant[]

Tyrant is a good support job for any magic job, especially those that deal in Intellect and Spirit. The Tyrant's Enchantments help to add elemental attributes to your attacks to compliment the White Mage's focus on the Spirit stat by covering the job's lack of elemental vulnerability exploits and gain more MP, encouraging a playstyle more akin to a "battlemage".

Monk[]

Monk probably remains the most popular support job at any level. The Monk's stats compliment Lancers well and provide a moderate boost in total HP and means of quick attacks in melee combat. In addition, the Monk's Focus ability is useful for total damage output and damage mitigation.

Evoker[]

Evoker is a great support job for the White Mage as another passive healer. The Evoker's stats compliment Mages well with its extra Strength and Stamina and provides a method of crowd control through the spirit's Shackle and Interrupt commands.

Recommended Weapon Abilities[]

Maces
[]

Ability MP Cost Description Required Weapon/Affinity
Stormbreaker
100 [Attack Type: Strike][Element: Wind]
[Stat Bonus: Intellect]
Trap an enemy with a whirlwind, then smash them with your mace. Deals wind damage.

[Any Link]
Can be set to any link ability slot.
Any Mace
Penitence
200 [Element: Holy]
[Stat Bonus: Spirit]
Envelop your mace with Holy energy, dealing a powerful blow which inflicts heavy damage.

[Any Link]
Can be set to any link ability slot.
Rod of Wisdom
Wizard's Rod
Stardust Rod

Mace Master Affinity
Ray of Absolution
200 Element: Holy]
[Stat Bonus: Spirit]
Raise your mace to the heavens and unleash Holy power in an area around you.

[Any Link]
Can be set to any link ability slot.
Rod of Wisdom
Wizard's Rod
Stardust Rod

Mace Master Affinity
Prominence
200 [[Element: None]
[Stat Bonus: Intellect/Spirit]
Slam an enemy with a ferocious blast of non-elemental energy that inflicts a debuff, causing your foe to take more damage to subsequent attacks.

[Any Link]
Can be set to any link ability slot.
Zeus Mace
Soul of Wind
Any Artifact or Relic Mace after clearing Floor 12

Mace Master Affinity

Staves
[]

Ability MP Cost Description Required Weapon/Affinity
Banishment
100 [Attack Type: Strike][Element: None]
[Stat Bonus: Intellect/Spirit]
Release a non-elemental magic in front of you, assailing enemies in a wide area and dealing heavy break damage. Hold R2 to trigger additional attacks.

[Any Link]
Can be set to any link ability slot.
Judgment Staff
Shadow Staff
Magic Staff

Staff Master Affinity
Whirlwind
200 [Attack Type: Strike][Element: Wind]
[Stat Bonus: Strength/Intellect]]
Brandish your staff, hitting nearby enemies and releasing a tornado in front of you. Hold R2 to trigger additional attacks.

[Any Link]
Can be set to any link ability slot.
Judgment Staff
Shadow Staff
Magic Staff

Staff Master Affinity
Flash of Steel
100 [Attack Type: Slash/Strike]
[Stat Bonus: Strength/Spirit]
Assail foes with successive slashes to deal heavy damage. Hold R2 to trigger additional attacks.

[Any Link]
Can be set to any link ability slot.
Laevateinn
Crescent Wish

Staff Master Affinity
Arcane Blade
200 [Attack Type: Slash/Strike]
[Stat Bonus: Strength/Spirit]
Unleash a powerful forward slash that damages enemies in a wide area. Hold R2 to trigger additional attacks.

[Any Link]
Can be set to any link ability slot.
Laevateinn
Crescent Wish

Staff Master Affinity
Photon Blast
100~ [Element: Holy]
[Stat Bonus: Intellect/Spirit]
Fire a series of missiles made of light that strike enemies with holy damage.

[Any Link]
Can be set to any link ability slot.
Nirvana
Staff of Shielding
Any Artifact or Relic Staff after clearing Floor 12

Staff Master Affinity

Etymology[]

White magic has traditionally referred to the use of supernatural powers or magic for good and selfless purposes. With respect to the philosophy of left-hand path and right-hand path, white magic is the benevolent counterpart of malicious black magic. Because of its ties to traditional pagan nature worship, white magic is often also referred to as "natural magic".