Eorzea was destroyed by a force of unimaginable power raining down from the sky. It is the dawn of a new age!
In One's Element
Online Description
The Conjurer is a Disciple of Magic in original Final Fantasy XIV.
Overview[]
Conjurer calls upon elemental forces present in nature and concentrates them to a potency at which spells can be weaved. Through practiced meditation on the essences of creation, conjurers draw forth and absorb aether from their immediate surroundings.
A wand or cane made from unworked wood is used to focus the aether until it manifests as the desired spell. The seat of the Conjurers' Guild lies at the Stillglade Fane in Gridania, where the voices of Eorzea's elementals are said to be most powerful.
Role[]
The seventh element is you!
Online Description
Conjurers are trained to coax metaphysical forces forth from the elements that comprise all of creation, allowing them to weave powerful spells.
Attuned to the essence of all things around them, the conjurers' intimacy with all forms of being enables them to shift between both offensive and defensive magic as needed.
In their original design, Conjurers were somewhat similar to Red Mages, possessing the full assortment of "standard" elemental spells as well as restorative abilities.
Unlike most of the jobs, a Conjurer will almost never need abilities from classes other than those it has access to, so it is rare to see a player choose their Conjurer aspect over White Mage. The Artifact Equipment includes the traditional red-trimmed white robe with the hood down, much like White Wizard in the original Final Fantasy. A silver crown uses the Head slot.
Abilities[]
- Initial release
The following are a list of abilities usable by the Conjurer class at initial release of the 1.0 version of Final Fantasy XIV.
Ability | Icon | Rank | Type | Element | Action Cost | MP Cost | TP Cost | Cast | Recast | Requires |
---|---|---|---|---|---|---|---|---|---|---|
Description | ||||||||||
Fire | 1 | Spell | Fire | 3 | 10 | 0 | 2 secs | 6 secs | Disciples of War and Magic | |
Deals fire damage to enemies within area of effect. | ||||||||||
Blizzard | 1 | Spell | Ice | 3 | 10 | 0 | 2 secs | 6 secs | Disciples of War and Magic | |
Deals ice damage to enemies within area of effect. | ||||||||||
Thunder | 1 | Spell | Lightning | 3 | 10 | 0 | 2 secs | 6 secs | Disciples of War and Magic | |
Deals lightning damage to enemies within area of effect. | ||||||||||
Water | 1 | Spell | Water | 3 | 10 | 0 | 2 secs | 6 secs | Disciples of War and Magic | |
Deals water damage to enemies within area of effect. | ||||||||||
Stone | 1 | Spell | Earth | 3 | 10 | 0 | 2 secs | 6 secs | Disciples of War and Magic | |
Deals earth damage to enemies within area of effect. | ||||||||||
Aero | 1 | Spell | Wind | 3 | 10 | 0 | 2 secs | 6 secs | Disciples of War and Magic | |
Deals wind damage to enemies within area of effect. | ||||||||||
Spirit Dart | 1 | Ability | None | 0 | 0 | 0 | Instant | 0 secs | Conjury | |
Launch an elemental missile attack. | ||||||||||
Tranquility | 1 | Ability | None | 0 | 0 | 0 | Instant | 0 secs | Conjury | |
Suppress your senses and reflect inward, recovering MP. | ||||||||||
Trance Chant | 2 | Ability | None | 3 | 0 | 0 | Instant | 0 secs | Conjury | |
Intensify your next cast, preventing it from being interrupted. | ||||||||||
Cure | 4 | Spell | Neutral | 2 | 12 | 0 | 2 secs | 5 secs | Disciples of War and Magic | |
Restores HP of allies within area of effect. | ||||||||||
Stoneskin | 6 | Spell | Earth | 2 | 12 | 0 | 6 secs | 30 secs | Disciples of War and Magic | |
Hardens the skin of allies within area of effect, absorbing a certain amount of damage. | ||||||||||
Repose | 8 | Spell | Ice | 3 | 8 | 0 | 2 secs | 40 secs | Disciples of War and Magic | |
Renders enemies within area of effect immobile. | ||||||||||
Shock Spikes | 8 | Spell | Lightning | 3 | 12 | 0 | 3 secs | 10 secs | Disciples of War and Magic | |
Armors allies within area of effect with spikes of lightning, granting the ability to stun and deal lightning damage to attacking enemies. | ||||||||||
Profundity | 10 | Ability | None | 3 | 0 | 0 | Instant | 0 secs | Disciples of War and Magic | |
Enunciate and project, increasing the magic potency of your next cast. Lengthens cast and recast times. | ||||||||||
Radiance | 10 | Ability | Fire Lightning Wind |
3 | 0 | 1000 | Instant | 0 secs | Disciples of War and Magic | |
Sear an enemy with celestial brilliance, dealing astral damage. Grants the caster MP in proportion to damage dealt. | ||||||||||
Burn | 12 | Spell | Fire | 3 | 16 | 0 | 2 secs | 12 secs | Disciples of War and Magic | |
Deals fire damage over time to and reduces fire magic defense of enemies within area of effect. | ||||||||||
Frost | 12 | Spell | Ice | 3 | 16 | 0 | 2 secs | 12 secs | Disciples of War and Magic | |
Deals ice damage over time to and reduces ice magic defense of enemies within area of effect. | ||||||||||
Shock | 12 | Spell | Lightning | 3 | 16 | 0 | 2 secs | 12 secs | Disciples of War and Magic | |
Deals lightning damage over time to and reduces lightning magic defense of enemies within area of effect. | ||||||||||
Drown | 12 | Spell | Water | 3 | 16 | 0 | 2 secs | 12 secs | Disciples of War and Magic | |
Deals water damage over time to and reduces water magic defense of enemies within area of effect. | ||||||||||
Choke | 12 | Spell | Wind | 3 | 16 | 0 | 2 secs | 12 secs | Disciples of War and Magic | |
Deals wind damage over time to and reduces wind magic defense of enemies within area of effect. | ||||||||||
Rasp | 12 | Spell | Earth | 3 | 16 | 0 | 2 secs | 12 secs | Disciples of War and Magic | |
Deals earth damage over time to and reduces earth magic defense of enemies within area of effect. | ||||||||||
Soughspeak | 14 | Ability | None | 3 | 0 | 0 | Instant | 0 secs | Disciples of War and Magic | |
Speak in a whisper, reducing magic potency and rate of enmity generation. | ||||||||||
Protect | 16 | Spell | Fire Lightning Wind |
2 | 9 | 0 | 3 secs | 60 secs | Disciples of War and Magic | |
Enhances the defense of allies within area of effect. | ||||||||||
Shell | 16 | Spell | Fire Lightning Wind |
2 | 9 | 0 | 3 secs | 60 secs | Disciples of War and Magic | |
Enhances the magic defense of allies within area of effect. | ||||||||||
Spiritbind | 18 | Ability | None | 3 | 0 | 0 | Instant | 0 secs | Disciples of War and Magic | |
Channel the elements, binding yourself and reducing MP consumption by half. | ||||||||||
Cure II | 20 | Spell | Neutral | 2 | 20 | 0 | 2 secs | 5 secs | Disciples of War and Magic | |
Restores HP of allies within area of effect. | ||||||||||
Elemental Shroud | 20 | Ability | None | 0 | 0 | 0 | Instant | 0 secs | Conjury | |
Launch an elemental attack, dealing damage to the target and nearby enemies. Damage type varies with equipped arm. | ||||||||||
Purge | 22 | Ability | None | 3 | 0 | 0 | Instant | 0 secs | Disciples of War and Magic | |
Alter a being's very essence, rendering the target's elemental alignment neutral. | ||||||||||
Fire II | 24 | Spell | Fire | 3 | 20 | 0 | 3 secs | 14 secs | Disciples of War and Magic | |
Deals fire damage to enemies within area of effect. | ||||||||||
Blizzard II | 24 | Spell | Ice | 3 | 20 | 0 | 3 secs | 14 secs | Disciples of War and Magic | |
Deals ice damage to enemies within area of effect. | ||||||||||
Thunder II | 24 | Spell | Lightning | 3 | 20 | 0 | 3 secs | 14 secs | Disciples of War and Magic | |
Deals lightning damage to enemies within area of effect. | ||||||||||
Water II | 24 | Spell | Water | 3 | 20 | 0 | 3 secs | 14 secs | Disciples of War and Magic | |
Deals water damage to enemies within area of effect. | ||||||||||
Stone II | 24 | Spell | Earth | 3 | 20 | 0 | 3 secs | 14 secs | Disciples of War and Magic | |
Deals earth damage to enemies within area of effect. | ||||||||||
Aero II | 24 | Spell | Wind | 3 | 20 | 0 | 3 secs | 14 secs | Disciples of War and Magic | |
Deals wind damage to enemies within area of effect. | ||||||||||
Resonance | 26 | Ability | None | 3 | 0 | 0 | Instant | 0 secs | Disciples of War and Magic | |
Alter your tone, increasing the range and reducing the area of effect of conjury spells. | ||||||||||
Paralyna | 28 | Spell | Fire Lightning Wind |
2 | 12 | 0 | 1 secs | 5 secs | Disciples of War and Magic | |
Removes paralysis from party members within area of effect. | ||||||||||
Silena | 28 | Spell | Fire Lightning Wind |
2 | 24 | 0 | 1 secs | 5 secs | Disciples of War and Magic | |
Removes silence from party members within area of effect. | ||||||||||
Fastcast | 30 | Ability | None | 4 | 0 | 0 | Instant | 0 secs | All Classes | |
Increases your casting speed by 20%. | ||||||||||
Roaming Soul | 30 | Ability | None | 3 | 0 | 0 | Instant | 0 secs | Disciples of War and Magic | |
Hum your next spell, lengthening its effect once cast. | ||||||||||
Levinbolt | 30 | Ability | Lightning | 3 | 0 | 1000 | Instant | 0 secs | Disciples of War and Magic | |
Launch a charged bolt, dealing lightning damage and additional damage over time. | ||||||||||
Sleep | 32 | Spell | Ice Water Earth |
3 | 18 | 0 | 3 secs | 30 secs | Disciples of War and Magic | |
Induces slumber among enemies within area of effect. | ||||||||||
Profundity II | 34 | Ability | None | 3 | 0 | 0 | Instant | 0 secs | Conjury | |
Enunciate and project, increasing the magic potency of your next cast. Lengthens cast and recast times. | ||||||||||
Burn II | 36 | Spell | Fire | 3 | 28 | 0 | 3 secs | 14 secs | Disciples of War and Magic | |
Deals fire damage over time to and reduces fire magic defense of enemies within area of effect. | ||||||||||
Frost II | 36 | Spell | Ice | 3 | 28 | 0 | 3 secs | 14 secs | Disciples of War and Magic | |
Deals ice damage over time to and reduces ice magic defense of enemies within area of effect. | ||||||||||
Shock II | 36 | Spell | Lightning | 3 | 28 | 0 | 3 secs | 14 secs | Disciples of War and Magic | |
Deals lightning damage over time to and reduces lightning magic defense of enemies within area of effect. | ||||||||||
Drown II | 36 | Spell | Water | 3 | 28 | 0 | 3 secs | 14 secs | Disciples of War and Magic | |
Deals water damage over time to and reduces water magic defense of enemies within area of effect. | ||||||||||
Choke II | 36 | Spell | Wind | 3 | 28 | 0 | 3 secs | 14 secs | Disciples of War and Magic | |
Deals wind damage over time to and reduces wind magic defense of enemies within area of effect. | ||||||||||
Rasp II | 36 | Spell | Earth | 3 | 28 | 0 | 3 secs | 14 secs | Disciples of War and Magic | |
Deals earth damage over time to and reduces earth magic defense of enemies within area of effect. | ||||||||||
Raise | 38 | Spell | Fire Lightning Wind |
3 | 0 | 0 | 10 secs | 60 secs | Disciples of War and Magic | |
Revives a KO'd target. | ||||||||||
Chainspell | 40 | Ability | None | 3 | 0 | 0 | Instant | 0 secs | Disciples of War and Magic | |
Repeat your incantation, reducing cast times, recast times, and stamina costs. | ||||||||||
Nature's Fury | 40 | Ability | None | 0 | 0 | 0 | Instant | 0 secs | Conjury | |
Launch an elemental attack, dealing damage to the target and nearby enemies. Damage type varies with equipped arm. | ||||||||||
Shock Spikes II | 42 | Spell | Lightning | 3 | 24 | 0 | 3 secs | 10 secs | Disciples of War and Magic | |
Armors allies within area of effect with spikes of lightning, granting the ability to stun and deal lightning damage to attacking enemies. | ||||||||||
Stoneskin II | 42 | Spell | Earth | 2 | 24 | 0 | 6 secs | 30 secs | Disciples of War and Magic | |
Hardens the skin of allies within area of effect, absorbing a certain amount of damage. | ||||||||||
Tractor | 42 | Spell | Fire Lightning Wind |
2 | 0 | 0 | 10 secs | 10 secs | Disciples of War and Magic | |
Hardens the skin of allies within area of effect, absorbing a certain amount of damage. | ||||||||||
Flare | 44 | Spell | Fire | 4 | 100 | 0 | 6 secs | 20 secs | Conjury | |
Deals massive fire damage to enemies within area of effect. | ||||||||||
Freeze | 44 | Spell | Ice | 4 | 100 | 0 | 6 secs | 20 secs | Conjury | |
Deals massive ice damage to enemies within area of effect. | ||||||||||
Burst | 44 | Spell | Lightning | 4 | 100 | 0 | 6 secs | 20 secs | Conjury | |
Deals massive lightning damage to enemies within area of effect. | ||||||||||
Flood | 44 | Spell | Water | 4 | 100 | 0 | 6 secs | 20 secs | Conjury | |
Deals massive water damage to enemies within area of effect. | ||||||||||
Tornado | 44 | Spell | Wind | 4 | 100 | 0 | 6 secs | 20 secs | Conjury | |
Deals massive wind damage to enemies within area of effect. | ||||||||||
Quake | 44 | Spell | Earth | 4 | 100 | 0 | 6 secs | 20 secs | Conjury | |
Deals massive earth damage to enemies within area of effect. | ||||||||||
Purge II | 46 | Ability | None | 3 | 0 | 0 | Instant | 0 secs | Disciples of War and Magic | |
Alter a being's very essence, rendering the target's elemental alignment neutral. | ||||||||||
Cure III | 48 | Spell | Neutral | 2 | 36 | 0 | 2 secs | 6 secs | Disciples of War and Magic | |
Restores HP of allies within area of effect. | ||||||||||
Protect II | 48 | Spell | Fire Lightning Wind |
2 | 19 | 0 | 3 secs | 60 secs | Disciples of War and Magic | |
Enhances the defense of allies within area of effect. | ||||||||||
Shell II | 48 | Spell | Fire Lightning Wind |
2 | 19 | 0 | 3 secs | 60 secs | Disciples of War and Magic | |
Enhances the magic defense of allies within area of effect. | ||||||||||
One With Nature | 50 | Ability | None | 3 | 0 | 0 | Instant | 0 secs | All Classes | |
Increases your affinity with conjurer-based actions by 10, up to a maximum of 100. | ||||||||||
Soughspeak II | 50 | Ability | None | 3 | 0 | 0 | Instant | 0 secs | Disciples of War and Magic | |
Speak in a whisper, reducing magic potency and rate of enmity generation. | ||||||||||
Levinbolt II | 50 | Ability | Lightning | 3 | 0 | 1000 | Instant | 0 secs | Disciples of War and Magic | |
Launch a charged bolt, dealing lightning damage and additional damage over time. |
- Patch 1.20
The following are a list of abilities usable by the Conjurer class after the release of Patch 1.20 in the 1.0 version of Final Fantasy XIV.
Ability | Level | MP Cost | Type | Usage | Cast/Recast/Duration | Combo |
---|---|---|---|---|---|---|
Stone | 1 | Varies | Damage | All | 2 sec/6 sec/— | — |
Deals earth damage. Chance to inflict Evasion Down. | ||||||
Cure | 2 | Varies | Healing | All | 2 sec/5 sec/— | — |
Restores a portion of target's HP. | ||||||
Aero | 4 | Varies | Damage | All | 2 sec/5 sec/— | — |
Deals Wind damage. Chance to inflict bleed effect. | ||||||
Protect | 6 | Varies | Enhancing | All | 3 sec/30 sec/300 sec | — |
Increases the Defense of all party members within range of the target. | ||||||
Cleric Stance | 10 | None | Enhancing | Exclusive | —/30 sec/— | — |
Increases potency of attack spells by 20% and reduces potency of healing spells by 20%. Effect fades upon reuse. | ||||||
Blissful Mind | 14 | None | Enhancing | Exclusive | —/30 sec/— | — |
Gradually reduces HP and restores MP. Effect fades and stored MP is obtained upon reuse. | ||||||
Raise | 18 | Varies | Enhancing | All | 10 sec/300 sec/— | — |
Resurrects the target. | ||||||
Stonera | 22 | Varies | Damage | Exclusive | 3 sec/30 sec/— | Combo Action: Stone Combo Bonus: Increased damage and conversion to single target. |
Deals earth damage to target and enemies near it. Chance to inflict Heavy. | ||||||
Stoneskin | 26 | Varies | Enhancing | All | 3 sec/30 sec/300 sec | — |
Creates a barrier around the target that prevents a fixed amount of damage. | ||||||
Cura | 30 | Varies | Healing | Exclusive | 2 sec/5 sec/— | — |
Restores a large portion of target's HP. | ||||||
Sacred Prism | 34 | None | Enhancing | All | —/90 sec/60 sec | — |
Increases cast time to convert next single-target healing or enhancing spell to affect multiple targets. | ||||||
Shroud of Saints | 38 | None | Enhancing | Exclusive | —/180 sec/20 sec | — |
Temporarily reduces enmity by half, and gradually restores MP while effect is active. | ||||||
Aerora | 42 | Varies | Damage | Exclusive | 4 sec/20 sec/— | Combo Action: Aero Combo Bonus: Increased accuracy and conversion to single target. |
Deals wind damage to the target and enemies near it. Dispels an effect on each target. | ||||||
Curaga | 46 | Varies | Healing | Exclusive | 3 sec/10 sec/— | — |
Restores HP of all party members within range of target. Healing priority is given to those with lowest HP. | ||||||
Repose | 50 | Varies | Enfeebling | Exclusive | 3 sec/30 sec/60 sec | — |
Inflicts target with Sleep. |
Traits[]
Name | Level | Description |
---|---|---|
Greater Healing | 8 | Increases healing magic potency by 8. |
Greater Enhancing Magic | 12 | Increases enhancing magic potency by 8. |
Enhanced Magic Accuracy | 16 | Increases magic accuracy by 8. |
Auto-refresh | 20 | Gradually regenerates MP. |
Enhanced Protect | 24 | Increases magic defense gained from Protect. |
Greater Healing II | 28 | Increases healing magic potency by 10. |
Enhanced Blissful Mind | 32 | Increases speed of Blissful Mind accumulation. |
Enhanced Stoneskin | 36 | Increases efficacy of Stoneskin. |
Swift Sacred Prism | 40 | Reduces recast time of Sacred Prism by 30 seconds. |
Swift Shroud of Saints | 44 | Reduces recast time of Shroud of Saints by 60 seconds. |
Enhanced Raise | 48 | Causes Raise to no longer inflict enfeebling effects. |
Soul Crystals[]
White Mage[]
White magic, the arcane art of succor, was conceived eras past that the world might know comfort. Alas, man began perverting its powers for self-gain, and by his wickedness brought about the Sixth Umbral catastrophe. Although the art subsequently became forbidden, it is now in the midst of a revival at the hands of the Padjal, chosen of the elementals.
Those who would walk the path of the white mage are healers without peer, possessed of the power to deliver comrades from the direst of afflictions—even the icy grip of death itself.
The White Mage Soul Crystal can be obtained by completing the quest Seeds of Initiative that becomes available when the player reaches Conjurer level 30 and Gladiator level 15; it grants new support abilities to augment healing, but only allow the use of Gladiator and Pugilist abilities.
Abilities[]
Every White Mage ability can be used only after completing specific quests.
Ability | Icon | MP Cost | Type | Recast/Duration |
---|---|---|---|---|
Presence of Mind | None | Enhancing | 300 sec | |
Removes cast time and recast time of next spell. | ||||
Regen | Varies | Enhancing | 5 sec | |
Grants healing over time effect to target. | ||||
Esuna | Varies | Healing | 10 sec | |
Removes one enfeebling effect from a target. | ||||
Holy | All (requires a minimum of 280MP) | Damage | 300 sec | |
Consumes all MP to deal damage to enemies in range. Chance to inflict Bind. | ||||
Benediction | None | Healing | 900 sec | |
Restores HP of all party members within range. |
Gallery[]
- Abilities (Initial Release)
- Abilities (Patch 1.20)