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|colspan="5"|''Deals earth damage to target and enemies near it. Chance to inflict [[Heavy]].'' |
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Revision as of 00:00, 3 August 2013
Eorzea was destroyed by a force of unimaginable power raining down from the sky. It is the dawn of a new age!
In One's Element
Online Description
The Conjurer is a Disciple of Magic in Final Fantasy XIV.
Overview
Conjurer calls upon elemental forces present in nature and concentrates them to a potency at which spells can be weaved. Through practiced meditation on the essences of creation, conjurers draw forth and absorb aether from their immediate surroundings.
A wand or cane made from unworked wood is then utilized to focus the aether until it manifests as the desired spell. The seat of the Conjurers' Guild lies at the Stillglade Fane in Gridania, where the voices of Eorzea's elementals are said to be most powerful.
Role
The seventh element is you!
Online Description
Conjurers are trained to coax metaphysical forces forth from the elements which comprise all of creation, allowing them to weave powerful spells.
Attuned to the essence of all things around them, the conjurers' intimacy with all forms of being enables them to shift between both offensive and defensive magic as needed.
In their original design, Conjurers were somewhat similar to Red Mages, possessing the full assortment of "standard" elemental spells as well as restorative abilities.
Abilities
Ability | Level | MP Cost | Type | Usage | Cast/Recast/Duration | Combo |
---|---|---|---|---|---|---|
Stone | 1 | Varies | Damage | All | 2 sec/6 sec/— | — |
Deals earth damage. Chance to inflict Evasion Down. | ||||||
Cure | 2 | Varies | Healing | All | 2 sec/5 sec/— | — |
Restores a portion of target's HP. | ||||||
Aero | 4 | Varies | Damage | All | 2 sec/5 sec/— | — |
Deals Wind damage. Chance to inflict bleed effect. | ||||||
Protect | 6 | Varies | Enhancing | All | 3 sec/30 sec/300 sec | — |
Increases the Defense of all party members within range of the target. | ||||||
Cleric Stance | 10 | None | Enhancing | Exclusive | —/30 sec/— | — |
Increases potency of attack spells by 20% and reduces potency of healing spells by 20%. Effect fades upon reuse. | ||||||
Blissful Mind | 14 | None | Enhancing | Exclusive | —/30 sec/— | — |
Gradually reduces HP and restores MP. Effect fades and stored MP is obtained upon reuse. | ||||||
Raise | 18 | Varies | Enhancing | All | 10 sec/300 sec/— | — |
Resurrects the target. | ||||||
Stonera | 22 | Varies | Damage | Exclusive | 3 sec/30 sec/— | Combo Action: Stone Combo Bonus: Increased damage and conversion to single target. |
Deals earth damage to target and enemies near it. Chance to inflict Heavy. | ||||||
Stoneskin | 26 | Varies | Enhancing | All | 3 sec/30 sec/300 sec | — |
Creates a barrier around the target that prevents a fixed amount of damage. | ||||||
Cura | 30 | Varies | Healing | Exclusive | 2 sec/5 sec/— | — |
Restores a large portion of target's HP. | ||||||
Sacred Prism | 34 | None | Enhancing | All | —/90 sec/60 sec | — |
Increases cast time to convert next single-target healing or enhancing spell to affect multiple targets. | ||||||
Shroud of Saints | 38 | None | Enhancing | Exclusive | —/180 sec/20 sec | — |
Temporarily reduces enmity by half, and gradually restores MP while effect is active. | ||||||
Aerora | 42 | Varies | Damage | Exclusive | 4 sec/20 sec/— | Combo Action: Aero Combo Bonus: Increased accuracy and conversion to single target. |
Deals wind damage to the target and enemies near it. Dispels an effect on each target. | ||||||
Curaga | 46 | Varies | Healing | Exclusive | 3 sec/10 sec/— | — |
Restores HP of all party members within range of target. Healing priority is given to those with lowest HP. | ||||||
Repose | 50 | Varies | Enfeebling | Exclusive | 3 sec/30 sec/60 sec | — |
Inflicts target with Sleep. |
Traits
Name | Level | Description |
---|---|---|
Greater Healing | 8 | Increases healing magic potency by 8. |
Greater Enhancing Magic | 12 | Increases enhancing magic potency by 8. |
Enhanced Magic Accuracy | 16 | Increases magic accuracy by 8. |
Auto-refresh | 20 | Gradually regenerates MP. |
Enhanced Protect | 24 | Increases magic defense gained from Protect. |
Greater Healing II | 28 | Increases healing magic potency by 10. |
Enhanced Blissful Mind | 32 | Increases speed of Blissful Mind accumulation. |
Enhanced Stoneskin | 36 | Increases efficacy of Stoneskin. |
Swift Sacred Prism | 40 | Reduces recast time of Sacred Prism by 30 seconds. |
Swift Shroud of Saints | 44 | Reduces recast time of Shroud of Saints by 60 seconds. |
Enhanced Raise | 48 | Causes Raise to no longer inflict enfeebling effects. |
Soul Crystals
White Mage
White magic, the arcane art of succor, was conceived eras past that the world might know comfort. Alas, man began perverting its powers for self-gain, and by his wickedness brought about the Sixth Umbral catastrophe. Although the art subsequently became forbidden, it is now in the midst of a revival at the hands of the Padjal, chosen of the elementals.
Those who would walk the path of the white mage are healers without peer, possessed of the power to deliver comrades from the direst of afflictions—even the icy grip of death itself.
The White Mage Soul Crystal can be obtained by completing the quest Seeds of Initiative that becomes available when the player reaches Conjurer level 30 and Gladiator level 15; it grants new support abilities to augment healing, but only allow the use of Gladiator and Pugilist abilities
Abilities
Every White Mage ability can be used only after completing specific quests.
Ability | MP Cost | Type | Recast/Duration |
---|---|---|---|
Presence of Mind | None | Enhancing | 300 sec |
Removes cast time and recast time of next spell. | |||
Regen | Varies | Enhancing | 5 sec |
Grants healing over time effect to target. | |||
Esuna | Varies | Healing | 10 sec |
Removes one enfeebling effect from a target. | |||
Holy | All (requires a minimum of 280MP) | Damage | 300 sec |
Consumes all MP to deal damage to enemies in range. Chance to inflict Bind. | |||
Benediction | None | Healing | 900 sec |
Restores HP of all party members within range. |
Gallery
Template:Gallery
Trivia
- Unlike most of the jobs, a Conjurer will almost never need abilities from classes other than those it has access to, so it is rare to see a player choose their Conjurer aspect over White Mage.
- The Artifact Equipment includes the traditional red-trimmed white robe with the hood down, much like White Wizard in the original Final Fantasy. A silver crown uses the Head slot.
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