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Conjury is an art that takes life and the living for its domain. Its primary purpose is the salving of hurts and the granting of protection. Adventurers such as yourself oft stand upon the front lines of battle. Owing to this, you are like to find yourself in many situations wherein a capacity for healing would be advantageous. Mind you, there is more to conjury than that. By harnessing the power of earth, wind, and water, conjurers are also capable of weaving spells that wreak havoc. In terms of sheer destructive power, conjury may pale in comparison to thaumaturgy, but its capacity to defend one against aggression more than compensates for this relative shortcoming.

The White Mage is a Job in Final Fantasy XIV, introduced as the Discipline of Magic Conjurer (幻術士, Genjutsushi?, lit. Conjurer) in the original release. Players start as a Conjurer, and then may upgrade to White Mage using the Soul Crystal obtained from the quest Seer Folly after Conjurer reaches level 30.

Profile[]

Conjurer[]

Conjurer Class Artwork ARR.jpg

Conjury calls upon the elements of earth, wind, and water and concentrates them to a potency at which spells can be weaved. Through practiced meditation on the essences of creation, conjurers draw forth and absorb aether from their immediate surroundings. A wand or cane made from unworked wood is then utilized to focus the aether until it manifests as the desired spell.

Versed also in magicks that restore and strengthen, conjurers are regarded as accomplished healers.

Lodestone

Conjurers are trained to coax metaphysical forces forth from the elements which comprise all of creation, allowing them to weave powerful spells.

Attuned to the essence of all things around them, the Conjurers' intimacy with all forms of being enables them to shift between both offensive and defensive magic as needed. They are considered Healers for the the purpose of party roles.

White Mage[]

White magic, the arcane art of succor, was conceived eras past that the world might know comfort. Alas, man began perverting its powers for self-gain, and by his wickedness brought about the Sixth Umbral catastrophe. Although the art subsequently became forbidden, it is now in the midst of a revival at the hands of the Padjal, chosen of the elementals.

Those who would walk the path of the white mage are healers without peer, possessed of the power to deliver comrades from the direst of afflictions—even the icy grip of death itself.

Lodestone

White Mages wear the typical white mage attire recurring in the series. While there may be more than one White Mage, the lore canonically dictates that aside from the Padjal, only the Warrior of Light may be a White Mage, owing the knowledge about its power to the Crystal that once belonged to the famous White Mage A-Towa-Cant.

Story[]

Conjurer[]

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White Mage[]

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Heavensward[]

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Stormblood[]

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Equipment[]

An elezen white mage with the Aymur and Seventh Heaven artifact armor.

Conjurers and white mages wield staves and rods as their weapons. At lower levels they also have access to one-handed wands, which they can use in conjuction with shields, but these items stop appearing past level 50. Their armor is primarily made up of "Healing" gear, armor with low physical defense and high magic defense that they share with other healer classes.

The primary attribute for conjurers and white mages is mind, which boosts their attack and healing magic potency, and should always be prioritized over other attributes. As healer disciplines, they have access to the healer-exclusive piety attribute, which improves their MP regeneration.

Lists of conjurer and white mage equipment

Conjurer's Arms Conjurer's Arms (1H|2H)

Shields Shields

Head Head
Body Body
Hands Hands
Waist Waist
Legs Legs
Feet Feet

Earrings Earrings
Necklaces Necklaces
Bracelets Bracelets
Rings Rings
Soul Crystal Soul Crystal

Job Gauge[]

Healing Gauge

The Job Gauge was introduced to players in 4.0 Stormblood. The White Mage uses the Healing Gauge. The Healing Gauge indicates the number of Lilies a white mage has accumulated. Lilies appear when casting Cure or Cure II on a party member. Lilies reduce recast times for certain actions by a percentage, corresponding to the number stacked in the Healing Gauge. Lilies can also be consumed to execute the action Divine Benison.

The Healing Gauge received a major overhaul in 5.0 Shadowbringers. The Healing Gauge now fills up over time when battle is initiated as a small light traces along the length of the branch and causes it to glow. Reaching the end sprouts a blue Lily. These Lilies are required to use the new Afflatus spells, first learned at Level 52 with Afflatus Solace. Upon reaching Level 74 and learning the trait Transcendent Afflatus, consuming Lilies will develop a Blood Lily. After three Lilies, it grows into full bloom, allowing the use of Afflatus Misery.

Abilities[]

Ability Level Type Cast Recast MP Cost Range Area
Stone
Stone from Final Fantasy XIV icon.png
Conjurer1 Spell 2.5s (Base value; The higher the player's Spell Speed, the lower the cast time will be) 2.5s (Base value; The higher the player's Spell Speed, the lower the recast time will be) 400 MP 25y
Deals earth damage with a potency of 140.
Cure
Cure from Final Fantasy XIV icon.png
Conjurer2 Spell 1.5s (Base value; The higher the player's Spell Speed, the lower the cast time will be) 2.5s (Base value; The higher the player's Spell Speed, the lower the recast time will be) 400 MP 30y
Restores target's HP.
Cure Potency: 450
Additional Effect: 15% chance next Cure II will cost no MP
Duration: 15s
Aero
Aero from Final Fantasy XIV icon.png
Conjurer4 Spell Instant 2.5s (Base value; The higher the player's Spell Speed, the lower the recast time will be) 400 MP 25y
Deals wind damage with a potency of 50.
Additional Effect: Wind damage over time
Potency: 30
Duration: 18s
Medica
Medica from Final Fantasy XIV icon.png
Conjurer10 Spell 2.5s (Base value; The higher the player's Spell Speed, the lower the cast time will be) 2.5s (Base value; The higher the player's Spell Speed, the lower the recast time will be) 1000 MP 15y radius
Restores own HP and HP of all nearby party members.
Cure Potency: 300
Raise
Raise from Final Fantasy XIV icon.png
Conjurer12 Spell 8s (Base value; The higher the player's Spell Speed, the lower the cast time will be) 2.5s (Base value; The higher the player's Spell Speed, the lower the recast time will be) 2400 MP 30y
Resurrects target to a weakened state.
Fluid Aura
Fluid Aura from Final Fantasy XIV icon.png
Conjurer15 (Complete the quest "Trial by Water") Ability Instant 30s 25y
Binds target.
Duration: 6s
Stone II
Stone II from Final Fantasy XIV icon.png
Conjurer18 Spell 2.5s (Base value; The higher the player's Spell Speed, the lower the cast time will be) 2.5s (Base value; The higher the player's Spell Speed, the lower the recast time will be) 400 MP 25y
Deals earth damage with a potency of 200.
Cure II
Cure II from Final Fantasy XIV icon.png
Conjurer30 (Complete the quest "In Nature's Embrace") Spell 2s (Base value; The higher the player's Spell Speed, the lower the cast time will be) 2.5s (Base value; The higher the player's Spell Speed, the lower the recast time will be) 1000 MP 30y
Restores target's HP.
Cure Potency: 700.
Presence of Mind
Presence of Mind from Final Fantasy XIV icon.png
White Mage30 (Complete the quest "Seer Folly") Ability Instant 150s
Reduces spell cast time and recast time, and auto-attack delay by 20%.
Duration: 15s
Regen
Regen from Final Fantasy XIV icon.png
White Mage35 (Complete the quest "Only You Can Prevent Forest Ire") Spell Instant 2.5s (Base value; The higher the player's Spell Speed, the lower the recast time will be) 500 MP 30y
Grants healing over time effect to target.
Cure Potency: 200
Duration: 18s
Cure III
Cure III from Final Fantasy XIV icon.png
White Mage40 (Complete the quest "O Brother, Where Art Thou") Spell 2s (Base value; The higher the player's Spell Speed, the lower the cast time will be) 2.5s (Base value; The higher the player's Spell Speed, the lower the recast time will be) 1500 MP 30y 6y radius
Restores HP of target and all party members nearby target.
Cure Potency: 550
Holy
Holy from Final Fantasy XIV icon.png
White Mage45 (Complete the quest "Yearn for the Urn") Spell 2.5s (Base value; The higher the player's Spell Speed, the lower the cast time will be) 2.5s (Base value; The higher the player's Spell Speed, the lower the recast time will be) 600 MP 8y radius
Deals unaspected damage with a potency of 140 to all nearby enemies.
Additional Effect: Stun
Duration: 4s
Aero II
Aero II from Final Fantasy XIV icon.png
Conjurer46 Spell Instant 2.5s (Base value; The higher the player's Spell Speed, the lower the recast time will be) 400 MP 25y
Deals wind damage with potency of 60.
Additional Effect: Wind damage over time
Potency: 60
Duration: 18s
Medica II
Medica II from Final Fantasy XIV icon.png
Conjurer50 Spell 2.5s (Base value; The higher the player's Spell Speed, the lower the cast time will be) 2.5s (Base value; The higher the player's Spell Speed, the lower the recast time will be) 1300 MP 20y radius
Restores own HP and the HP of all nearby party members.
Cure Potency: 200
Additional Effect: Regen
Cure Potency: 100
Duration: 15s
Benediction
Benediction from Final Fantasy XIV icon.png
White Mage50 (Complete the quest "Heart of the Forest") Ability Instant 180s 30y
Restores all of a target's HP.
Afflatus Solace
Afflatus Solace from Final Fantasy XIV icon.png
White Mage52 Spell Instant 2.5s (Base value; The higher the player's Spell Speed, the lower the recast time will be) 30y
Restores target's HP.
Cure Potency: 700
Additional Effect: Nourishes the Blood Lily
Healing Gauge Cost: 1 Lily
Asylum
Asylum from Final Fantasy XIV icon.png
White Mage52 (Complete the quest "A Journey of Purification") Ability Instant 90s 30y 8y radius
Envelops a designated area in a veil of succor, granting healing over time to self and any party members who enter.
Cure Potency: 100
Duration: 24s
Additional Effect: Increases HP recovery via healing actions on party members in the designated area by 10%
Stone III
Stone III from Final Fantasy XIV icon.png
White Mage54 (Complete the quest "The Girl with Dragon Tissue") Spell 2.5s (Base value; The higher the player's Spell Speed, the lower the cast time will be) 2.5s (Base value; The higher the player's Spell Speed, the lower the recast time will be) 400 MP 25y
Deals earth damage with a potency of 240.
Assize
Assize from Final Fantasy XIV icon.png
White Mage56 (Complete the quest "The Dark Blight Writhes") Ability Instant 45s 15y radius
Deals unaspected damage with a potency of 400 to all nearby enemies.
Additional Effect: Restores own HP and the HP of nearby party members.
Cure Potency: 400
Additional Effect: Restores 5% of maximum HP
Thin Air
Thin Air from Final Fantasy XIV icon.png
White Mage58 (Complete the quest "In the Wake of Death") Ability Instant 120s
Reduces MP cost of all spells by 100%.
Duration: 12s
Tetragrammaton
Tetragrammaton from Final Fantasy XIV icon.png
White Mage60 (Complete the quest "Hands of Healing") Ability Instant 60s 30y
Restores target's HP.
Cure Potency: 700
Stone IV
Stone IV from Final Fantasy XIV icon.png
White Mage64 Spell 2.5s (Base value; The higher the player's Spell Speed, the lower the cast time will be) 2.5s (Base value; The higher the player's Spell Speed, the lower the recast time will be) 400 MP 25y
Deals earth damage with a potency of 280.
Divine Benison
Divine Benison from Final Fantasy XIV icon.png
White Mage66 Ability Instant 30s 30y
Creates a barrier around self or target party member that absorbs damage equivalent to a heal of 500 potency.
Duration: 15s
Plenary Indulgence
Plenary Indulgence from Final Fantasy XIV icon.png
White Mage70 (Complete the quest "What She Always Wanted") Ability Instant 60s 20y radius
Grants Confession to self and nearby party members.
Upon receiving HP recovery via Medica, Medica II, Cure III, or Afflatus Rapture cast by self, Confession triggers an additional healing effect.
Cure Potency: 200
Duration: 10s
Dia
Dia from Final Fantasy XIV icon.png
White Mage72 Spell Instant 2.5s (Base value; The higher the player's Spell Speed, the lower the recast time will be) 400 MP 25y
Deals unaspected damage with a potency of 120.
Additional Effect: Unaspected damage over time
Potency: 60
Duration: 30s
Glare
Glare from Final Fantasy XIV icon.png
White Mage72 Spell 2.5s (Base value; The higher the player's Spell Speed, the lower the cast time will be) 2.5s (Base value; The higher the player's Spell Speed, the lower the recast time will be) 400 MP 25y
Deals unaspected damage with a potency of 300.
Afflatus Misery
Afflatus Misery from Final Fantasy XIV icon.png
White Mage74 Spell Instant 2.5s (Base value; The higher the player's Spell Speed, the lower the recast time will be) 25y 5y radius
Deals unaspected damage to target and all enemies nearby it with a potency of 900 for the first enemy, and 25% less for all remaining enemies.
Can only be executed when the Blood Lily is in full bloom.
Afflatus Rapture
Afflatus Rapture from Final Fantasy XIV icon.png
White Mage76 Spell Instant 2.5s (Base value; The higher the player's Spell Speed, the lower the recast time will be) 20y radius
Restores own HP and the HP of all nearby party members.
Cure Potency: 300
Additional Effect: Nourishes the Blood Lily
Healing Gauge Cost: 1 Lily
Temperance
Temperance from Final Fantasy XIV icon.png
White Mage80 Ability Instant 120s
Increases healing magic potency by 20%, while reducing damage taken by self and all party members within a radius of 30 yalms by 10%.
Duration: 20s

Role Actions[]

Action Level Type Cast Recast MP Cost Range Area Role Affinity
Repose
Repose Role from Final Fantasy XIV icon.png
8 Spell 2.5s (Base value; The higher the player's Spell Speed, the lower the cast time will be) 2.5s (Base value; The higher the player's Spell Speed, the lower the recast time will be) 600 30y Healer
Afflicts target with Sleep
Duration: 30s
Cancels auto-attack upon execution.
Esuna
Esuna Role from Final Fantasy XIV icon.png
10 Spell 1s (Base value; the higher the character's Spell Speed stat, the lower the recast time will be) 2.5s (Base value; the higher the character's Spell Speed stat, the lower the recast time will be) 400 30y Healer
Removes a single detrimental effect from target.
Swiftcast
Swiftcast Role from Final Fantasy XIV icon.png
18 Ability Instant 60s HealerMagic Ranged DPS
Next spell is cast immediately.
Duration: 10s
Lucid Dreaming
Lucid Dreaming from Final Fantasy XIV icon.png
24 Ability Instant 60s HealerMagic Ranged DPS
Gradually restores own MP.
Potency: 50
Duration: 21s
Surecast
Surecast Role from Final Fantasy XIV icon.png
44 Ability Instant 120s HealerMagic Ranged DPS
Spells can be cast without interruption.
Additional Effect: Nullifies most knockback and draw-in effects
Duration: 6s
Rescue
Rescue from Final Fantasy XIV icon.png
48 Ability Instant 120s 30y Healer
Instantly draws target party member to your side. Cannot be used outside of combat or when target is suffering from certain enfeeblements.

Traits[]

Name Level Description
Stone Mastery
Stone Mastery from Final Fantasy XIV icon.png
Conjurer18 Upgrades Stone to Stone II.
Maim and Mend
Maim and Mend from Final Fantasy XIV icon.png
Conjurer20 Increases base action damage and HP restoration by 10%.
Freecure
Freecure from Final Fantasy XIV icon.png
Conjurer32 Grants a 15% chance that after casting Cure, the MP cost for your next Cure II will be 0.
Duration: 15s
Maim and Mend II
Maim and Mend II from Final Fantasy XIV icon.png
Conjurer40 Increases base action damage and HP restoration by 30%.
Aero Mastery
Aero Mastery from Final Fantasy XIV icon.png
Conjurer46 Upgrades Aero to Aero II.
Secret of the Lily
Secret of the Lily from Final Fantasy XIV icon.png
White Mage52 (Complete the quest "A Journey of Purification") Adds a Lily to your Healing Gauge for every 30 seconds you are engaged in combat, up to a maximum of 3.
Stone Mastery II
Stone Mastery II from Final Fantasy XIV icon.png
White Mage54 (Complete the quest "The Girl with the Dragon Tissue") Upgrades Stone II to Stone III.
Stone Mastery III
Stone Mastery III from Final Fantasy XIV icon.png
White Mage64 Upgrades Stone III to Stone IV.
Aero Mastery II
Aero Mastery II from Final Fantasy XIV icon.png
White Mage72 Upgrades Aero II to Dia.
Stone Mastery IV
Stone Mastery IV from Final Fantasy XIV icon.png
White Mage72 Upgrades Stone IV to Glare.
Transcendent Afflatus
Transcendent Afflatus from Final Fantasy XIV icon.png
White Mage74 Adds a Blood Lily to the Healing Gauge that blooms after three uses of Afflatus Solace or Afflatus Rapture.
Enhanced Asylum
Enhanced Asylum from Final Fantasy XIV icon.png
White Mage78 Adds an additional effect to Asylum that increases HP recovery via healing actions by 10%.

PvP Actions[]

Ability Type Cast Recast MP Cost Range Area
Cure
Cure PvP from Final Fantasy XIV icon.png
Spell 1.5s 2.4s 30y
Restores target's HP.
Cure Potency: 2,000
Cure II
Cure II PvP from Final Fantasy XIV icon.png
Spell 1.5s 2.4s 1000 MP 30y
Restores target's HP.
Cure Potency: 4,000
Medica
Medica PvP from Final Fantasy XIV icon.png
Spell 2s 2.4s 1000 MP 15y radius
Restores own HP and the HP of all nearby party members.
Cure Potency: 2,000
Glare
Glare PvP from Final Fantasy XIV icon.png
Spell 1.5s 2.4s 25y
Deals unaspected damage with a potency of 1,200.
Dia
Dia PvP from Final Fantasy XIV icon.png
Spell Instant 2.4s 1000 MP 25y
Deals unaspected damage with a potency of 800.
Additional Effect: Increases target's damage taken by 10%
Duration: 15s
Afflatus Solace
Afflatus Solace PvP from Final Fantasy XIV icon.png
Spell Instant 2.4s 30y
Restores target's HP.
Cure Potency: 3,000
Additional Effect: Regen
Cure Potency: 600
Duration: 15s
Additional Effect: Nourishes the Blood Lily
Healing Gauge Cost: 1 Lily
A Lily is granted every 10 seconds while in combat.
Afflatus Rapture
Afflatus Rapture PvP from Final Fantasy XIV icon.png
Spell Instant 2.4s 15y radius
Restores own HP and the HP of all nearby party members.
Cure Potency: 1,500
Additional Effect: Regen
Cure Potency: 300
Duration: 15s
Additional Effect: Nourishes the Blood Lily
Healing Gauge Cost: 1 Lily
A Lily is granted every 10 seconds while in combat.
Afflatus Misery
Afflatus Misery PvP from Final Fantasy XIV icon.png
Spell Instant 2.4s 25y 5y radius
Deals unaspected damage with a potency of 2,400 to target and all enemies nearby it.
Can only be executed when the Blood Lily is in full bloom.
Tetragrammaton
Tetragrammaton PvP from Final Fantasy XIV icon.png
Ability Instant 15s 30y
Restores target's HP.
Cure Potency: 4,000
Assize
Assize PvP from Final Fantasy XIV icon.png
Ability Instant 30s 15y radius
Deals unaspected damage with a potency of 1,000 to all nearby enemies.
Additional Effect: Restores own HP and the HP of nearby party members
Cure Potency: 2,000
Temperance
Temperance PvP from Final Fantasy XIV icon.png
Ability Instant 60s
Increases damage dealt and healing potency by 20%, while reducing damage taken by self and all party members within a radius of 30 yalms by 10%.
Duration: 15s

Common Actions[]

Common Actions have no cost

Action Type Cast Recast Range Area
Purify
Purify PvP from Final Fantasy XIV icon.png
Ability Instant 30s 30y
Restores own or target party member's HP while also removing Stun, Sleep, Bind, Heavy, and Silence.
Cure Potency: 2,000
Cure potency is doubled when a status affliction is removed. Can be used regardless of own status affliction.
Bolt
Bolt PvP from Final Fantasy XIV icon.png
Ability Instant 30s
Movement speed is increased.
Duration: 10s
Medical Kit
Medical Kit PvP from Final Fantasy XIV icon.png
Ability Instant 15s
Restores own HP.
Cure Potency: 3,000
Potency increases up to 6,000 as HP decreases.
Maximum Charges: 3

Additional PvP Actions[]

Players are restricted to equipping two Additional PvP Actions at once. These actions have no cost.

Action Type Cast Recast Range Area
Repose
Repose PvP from Final Fantasy XIV icon.png
Ability Instant 30s 25y
Afflicts target with Sleep.
Duration: 3s
Protect
Protect PvP from Final Fantasy XIV icon.png
Ability Instant 45s
Reduces damage taken by a party member or self by 20%.
Duration: 10s
Rescue
Rescue PvP from Final Fantasy XIV icon.png
Ability Instant 30s 30y
Instantly draws target party member to your side.
Additional Effect: Removes Holmgang effect from target
Ignores target's knockback resistance.
Largesse
Largesse PvP from Final Fantasy XIV icon.png
Ability Instant 60s
Increases healing potency by 25%.
Duration: 10s
Attunement
Attunement PvP from Final Fantasy XIV icon.png
Ability Instant 30s
Restores own HP.
Cure Potency: 3,000
Potency increases up to 6,000 as your HP decreases.
Additional Effect: Nullifies 99% of damage taken but prevents movement or use of other actions
Duration: 3s

Removed abilities[]

The following abilities have been removed. Removed abilities will still appear on the hotbar, their icon greyed out icon with a red strikethrough. They will have no effect and must be removed by the player. The given statistics represent their last form before their removal.

Ability Level Type Cast Recast MP Cost Range Area
Cleric Stance
Cleric Stance CNJ from Final Fantasy XIV icon.png
Conjurer6 Ability Instant 5s
Swaps current INT and MND attribute ratings, while increasing attack magic potency by 10% and healing magic potency by 20%. Effect ends upon reuse. Cannot be used in PvP areas.

Replaced by Cleric Stance Role Action in patch 4.0.

Protect
Protect CNJ from Final Fantasy XIV icon.png
Conjurer8 Spell 3s(Base value; The higher the player's Spell Speed, the lower the cast time will be) 2.5s(Base value; the higher the character's Spell Speed stat, the lower the recast time will be) 1000(Current datamined value; ability was removed before current MP system was introduced and actual MP cost may vary.) 30y 15y radius
Increases the physical and magic defense of target and all party members nearby target.
Duration: 30m

Replaced by Protect Role Action in patch 4.0.

Esuna
Esuna CNJ from Final Fantasy XIV icon.png
Conjurer18 Spell 1s(Base value; The higher the player's Spell Speed, the lower the cast time will be) 2.5s(Base value; the higher the character's Spell Speed stat, the lower the recast time will be) 700(Current datamined value; ability was removed before current MP system was introduced and actual MP cost may vary.) 30y
Removes a single detrimental effect from target.
Additional Effect: 20% chance spell will cost no MP

Replaced by Esuna Role Action in patch 4.0.

Repose
Repose CNJ from Final Fantasy XIV icon.png
Conjurer26 Spell 2.5s(Base value; The higher the player's Spell Speed, the lower the cast time will be) 2.5s(Base value; the higher the character's Spell Speed stat, the lower the recast time will be) 1000(Current datamined value; ability was removed before current MP system was introduced and actual MP cost may vary.) 30y
Afflicts target with Sleep.
Duration: 30s
Cancels auto-attack upon execution.

Replaced by Repose Role Action in patch 5.0.

Stoneskin
Stoneskin from Final Fantasy XIV icon.png
Conjurer34 Spell 3s(Base value; The higher the player's Spell Speed, the lower the cast time will be) 2.5s(Base value; the higher the character's Spell Speed stat, the lower the recast time will be) 1000(Current datamined value; ability was removed before current MP system was introduced and actual MP cost may vary.) 30y
Creates a barrier around target that absorbs damage totaling 10% of target's maximum HP.
Duration: 30m

Conjurer36 Quick Stoneskin: Reduces cast time to 2.5 seconds.

Removed in patch 4.0.

Shroud of Saints
Shroud of Saints from Final Fantasy XIV icon.png
Conjurer38 Ability Instant 120s
Reduces enmity by half.
Additional Effect: Refresh
Refresh Potency: 60
Duration: 15s

Conjurer48 Enhanced Shroud of Saints: Increases refresh potency to 80.

Removed in patch 4.0.

Stoneskin II
Stoneskin II from Final Fantasy XIV icon.png
Conjurer50 Spell 6s(Base value; The higher the player's Spell Speed, the lower the cast time will be) 2.5s(Base value; the higher the character's Spell Speed stat, the lower the recast time will be) 2000(Current datamined value; ability was removed before current MP system was introduced and actual MP cost may vary.) 15 radius
Creates a barrier around self and all party members near you that absorbs damage totaling 10% of maximum HP. Cannot be cast while in combat. Has no effect on targets in combat.
Duration: 30m

Removed in patch 4.0.

Limit Break[]

Conjurers' and White Mages' Limit Breaks focus on restoring the HP and MP of their allies. The amount of HP restored by each limit break is based on percentage and do not have a base potency. Conjurers and White Mages both have the same Level 1 and Level 2 limit breaks as other Healers.

Ability Level Description Image
Healing Wind 1 Restores 25% of HP and MP of all nearby party members. Healing Wind.png
Breath of the Earth 2 Restores 60% of HP and MP of all nearby party members. Breath of the Earth.png
Pulse of Life 3 Restores 100% HP and MP of all nearby party members. Revives any KO'd allies in a weakened state. PulseOfLife XIV Limit.png

Other appearances[]

Final Fantasy Brave Exvius[]

Edgar - Chainsaw2.pngThis section about an ability in Final Fantasy Brave Exvius is empty or needs to be expanded. You can help the Final Fantasy Wiki by expanding it.

Final Fantasy Trading Card Game[]

White Mage and Conjurer appear in Final Fantasy Trading Card Game as Backup cards. White Mage appears as Water- and Wind-elemental cards, while Conjurer appears as Ice-elemental cards.

Behind the scenes[]

At the launch of the original Final Fantasy XIV, Conjurers were somewhat similar to the series's traditional depiction of Red Mages, possessing the full assortment of "standard" elemental spells as well as restorative abilities.

At the launch of patch 1.20, and continuing into A Realm Reborn, the Conjurer's skillset was changed to focus far more heavily on their healing and defensive magic, losing mastery of the Fire, Ice and Lightning elements (these having gone to the Thaumaturge), while keeping their Earth, Wind and Water-elemental abilities to deal damage; their attack spells are not powerful enough for them to be primary damage dealers, but they are sufficient for soloing, and possess a Cleric Stance for when they need to go on offense. All spells' MP costs and power are scaled with the adventurer's level.

Conjurer's barrier spell.

A Conjurer's barrier spell similar to Scholar's Sacred Soil can be seen in some cutscenes but it does not exist as a usable ability in the game as yet.

The Artifact Equipment includes the traditional red-trimmed white robe with the hood down, much like White Wizard in the original Final Fantasy. A silver crown uses the Head slot.

As of 2014, White Mage was the most popular job of Final Fantasy XIV: A Realm Reborn, as 14% of the players are playing as a White Mage.[1]

Square Enix's Eorzea Cafe served a dish called "Eggs benediction" whose description translates to: A cast of Benediction dished out by our trusty purveyors of healing, the White Mages!... No, not really, but we're sure this refreshing, easy-to-eat Eggs Benediction will serve to fully recover your HP!!

Gallery[]

Arms and Gear sets
Abilities
Role Actions
Removed Abilities

Etymology[]

Evocation is the act of calling upon or summoning a spirit, demon, god or other supernatural agent, in the Western mystery tradition. Comparable practices exist in many religions and magical traditions and may employ the use of mind-altering substances with and without uttered word formulas.

References[]

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