Conjury is an art that takes life and the living for its domain. Its primary purpose is the salving of hurts and the granting of protection. Adventurers such as yourself oft stand upon the front lines of battle. Owing to this, you are like to find yourself in many situations wherein a capacity for healing would be advantageous. Mind you, there is more to conjury than that. By harnessing the power of earth, wind, and water, conjurers are also capable of weaving spells that wreak havoc. In terms of sheer destructive power, conjury may pale in comparison to thaumaturgy, but its capacity to defend one against aggression more than compensates for this relative shortcoming.
The White Mage is a Job in Final Fantasy XIV, introduced as the Discipline of Magic Conjurer (幻術士, Genjutsu Shi?) in the original release. Players start as a Conjurer, and then may upgrade to White Mage using the Soul Crystal obtained from the quest Seer Folly after Conjurer reaches level 30.
Contents
Profile[edit | edit source]
Conjurer[edit | edit source]
Conjury calls upon the elements of earth, wind, and water and concentrates them to a potency at which spells can be weaved. Through practiced meditation on the essences of creation, conjurers draw forth and absorb aether from their immediate surroundings. A wand or cane made from unworked wood is then utilized to focus the aether until it manifests as the desired spell.
Versed also in magicks that restore and strengthen, conjurers are regarded as accomplished healers.Lodestone
Conjurers are trained to coax metaphysical forces forth from the elements which comprise all of creation, allowing them to weave powerful spells.
Attuned to the essence of all things around them, the Conjurers' intimacy with all forms of being enables them to shift between both offensive and defensive magic as needed. They are considered Healers for the the purpose of party roles.
White Mage[edit | edit source]
White magic, the arcane art of succor, was conceived eras past that the world might know comfort. Alas, man began perverting its powers for self-gain, and by his wickedness brought about the Sixth Umbral catastrophe. Although the art subsequently became forbidden, it is now in the midst of a revival at the hands of the Padjal, chosen of the elementals.
Those who would walk the path of the white mage are healers without peer, possessed of the power to deliver comrades from the direst of afflictions—even the icy grip of death itself.Lodestone
White Mages wear the typical white mage attire recurring in the series. While there may be more than one White Mage, the lore canonically dictates that aside from the Padjal, only the Warrior of Light may be a White Mage, owing the knowledge about its power to the Crystal that once belonged to the famous White Mage A-Towa-Cant.
Story[edit | edit source]
Conjurer[edit | edit source]

White Mage[edit | edit source]

Heavensward[edit | edit source]

Stormblood[edit | edit source]

Equipment[edit | edit source]

An elezen white mage with the Aymur and Seventh Heaven artifact armor.
Conjurers and white mages wield staves and rods as their weapons. At lower levels they also have access to one-handed wands, which they can use in conjuction with shields, but these items stop appearing past level 50. Their armor is primarily made up of "Healing" gear, armor with low physical defense and high magic defense that they share with other healer classes.
The primary attribute for conjurers and white mages is mind, which boosts their attack and healing magic potency, and should always be prioritized over other attributes. As healer disciplines, they have access to the healer-exclusive piety attribute, which improves their MP regeneration.
Lists of conjurer and white mage equipment | |
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Job Gauge[edit | edit source]

Healing Gauge
The Job Gauge was introduced to players in 4.0 Stormblood. The White Mage uses the Healing Gauge. The Healing Gauge indicates the number of Lilies a white mage has accumulated. Lilies appear when casting Cure or Cure II on a party member. Lilies reduce recast times for certain actions by a percentage, corresponding to the number stacked in the Healing Gauge. Lilies can also be consumed to execute the action Divine Benison.
The Healing Gauge received a major overhaul in 5.0 Shadowbringers. The Healing Gauge now fills up over time when battle is initiated as a small light traces along the length of the branch and causes it to glow. Reaching the end sprouts a blue Lily. These Lilies are required to use the new Afflatus spells, first learned at Level 52 with Afflatus Solace. Upon reaching Level 74 and learning the trait Transcendent Afflatus, consuming Lilies will develop a Blood Lily. After three Lilies, it grows into full bloom, allowing the use of Afflatus Misery.
Abilities[edit | edit source]
Ability | Level | Type | Cast | Recast | MP Cost | Range | Radius |
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Stone![]() |
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Spell | 2.5s Base value; The higher the player's Spell Speed, the lower the cast time will be | 2.5s Base value; The higher the player's Spell Speed, the lower the recast time will be | 400 MP | 25y | — |
Deals earth damage with a potency of 140. | |||||||
Cure![]() |
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Spell | 1.5s Base value; The higher the player's Spell Speed, the lower the cast time will be | 2.5s Base value; The higher the player's Spell Speed, the lower the recast time will be | 400 MP | 30y | — |
Restores target's HP. Cure Potency: 450 Additional Effect: 15% chance next Cure II will cost no MP Duration: 15s | |||||||
Aero![]() |
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Spell | Instant | 2.5s Base value; The higher the player's Spell Speed, the lower the recast time will be | 400 MP | 25y | — |
Deals wind damage with a potency of 50. Additional Effect: Wind damage over time Potency: 30 Duration: 18s | |||||||
Medica![]() |
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Spell | 2.5s Base value; The higher the player's Spell Speed, the lower the cast time will be | 2.5s Base value; The higher the player's Spell Speed, the lower the recast time will be | 1000 MP | — | 15y circle |
Restores own HP and HP of all nearby party members. Cure Potency: 300 | |||||||
Raise![]() |
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Spell | 8s Base value; The higher the player's Spell Speed, the lower the cast time will be | 2.5s Base value; The higher the player's Spell Speed, the lower the recast time will be | 2400 MP | 30y | — |
Resurrects target to a weakened state. | |||||||
Fluid Aura![]() |
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Ability | Instant | 30s | — | 25y | — |
Binds target. Duration: 6s | |||||||
Stone II![]() |
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Spell | 2.5s Base value; The higher the player's Spell Speed, the lower the cast time will be | 2.5s Base value; The higher the player's Spell Speed, the lower the recast time will be | 400 MP | 25y | — |
Deals earth damage with a potency of 200. | |||||||
Cure II![]() |
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Spell | 2s Base value; The higher the player's Spell Speed, the lower the cast time will be | 2.5s Base value; The higher the player's Spell Speed, the lower the recast time will be | 1000 MP | 30y | — |
Restores target's HP. Cure Potency: 700. | |||||||
Presence of Mind![]() |
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Ability | Instant | 150s | — | — | — |
Reduces spell cast time and recast time, and auto-attack delay by 20%. Duration: 15s | |||||||
Regen![]() |
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Spell | Instant | 2.5s Base value; The higher the player's Spell Speed, the lower the recast time will be | 500 MP | 30y | — |
Grants healing over time effect to target. Cure Potency: 200 Duration: 18s | |||||||
Cure III![]() |
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Spell | 2s Base value; The higher the player's Spell Speed, the lower the cast time will be | 2.5s Base value; The higher the player's Spell Speed, the lower the recast time will be | 1500 MP | 30y | 6y circle |
Restores HP of target and all party members nearby target. Cure Potency: 550 | |||||||
Holy![]() |
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Spell | 2.5s Base value; The higher the player's Spell Speed, the lower the cast time will be | 2.5s Base value; The higher the player's Spell Speed, the lower the recast time will be | 600 MP | — | 8y circle |
Deals unaspected damage with a potency of 140 to all nearby enemies. Additional Effect: Stun Duration: 4s | |||||||
Aero II![]() |
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Spell | Instant | 2.5s Base value; The higher the player's Spell Speed, the lower the recast time will be | 400 MP | 25y | — |
Deals wind damage with potency of 60. Additional Effect: Wind damage over time Potency: 60 Duration: 18s | |||||||
Medica II![]() |
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Spell | 2.5s Base value; The higher the player's Spell Speed, the lower the cast time will be | 2.5s Base value; The higher the player's Spell Speed, the lower the recast time will be | 1300 MP | — | 20y circle |
Restores own HP and the HP of all nearby party members. Cure Potency: 200 Additional Effect: Regen Cure Potency: 100 Duration: 15s | |||||||
Benediction![]() |
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Ability | Instant | 180s | — | 30y | — |
Restores all of a target's HP. | |||||||
Afflatus Solace![]() |
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Spell | Instant | 2.5s Base value; The higher the player's Spell Speed, the lower the recast time will be | — | 30y | — |
Restores target's HP. Cure Potency: 700 Additional Effect: Nourishes the Blood Lily Healing Gauge Cost: 1 Lily | |||||||
Asylum![]() |
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Ability | Instant | 90s | — | 30y | 8y circle |
Envelops a designated area in a veil of succor, granting healing over time to self and any party members who enter. Cure Potency: 100 Duration: 24s Additional Effect: Increases HP recovery via healing actions on party members in the designated area by 10% | |||||||
Stone III![]() |
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Spell | 2.5s Base value; The higher the player's Spell Speed, the lower the cast time will be | 2.5s Base value; The higher the player's Spell Speed, the lower the recast time will be | 400 MP | 25y | — |
Deals earth damage with a potency of 240. | |||||||
Assize![]() |
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Ability | Instant | 45s | — | — | 15y circle |
Deals unaspected damage with a potency of 400 to all nearby enemies. Additional Effect: Restores own HP and the HP of nearby party members. Cure Potency: 400 Additional Effect: Restores 5% of maximum HP | |||||||
Thin Air![]() |
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Ability | Instant | 120s | — | — | — |
Reduces MP cost of all spells by 100%. Duration: 12s | |||||||
Tetragrammaton![]() |
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Ability | Instant | 60s | — | 30y | — |
Restores target's HP. Cure Potency: 700 | |||||||
Stone IV![]() |
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Spell | 2.5s Base value; The higher the player's Spell Speed, the lower the cast time will be | 2.5s Base value; The higher the player's Spell Speed, the lower the recast time will be | 400 MP | 25y | — |
Deals earth damage with a potency of 280. | |||||||
Divine Benison![]() |
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Ability | Instant | 30s | — | 30y | — |
Creates a barrier around self or target party member that absorbs damage equivalent to a heal of 500 potency. Duration: 15s | |||||||
Plenary Indulgence![]() |
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Ability | Instant | 60s | — | — | 20y circle |
Grants Confession to self and nearby party members. Upon receiving HP recovery via Medica, Medica II, Cure III, or Afflatus Rapture cast by self, Confession triggers an additional healing effect. Cure Potency: 200 Duration: 10s | |||||||
Dia![]() |
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Spell | Instant | 2.5s Base value; The higher the player's Spell Speed, the lower the recast time will be | 400 MP | 25y | — |
Deals unaspected damage with a potency of 120. Additional Effect: Unaspected damage over time Potency: 60 Duration: 30s | |||||||
Glare![]() |
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Spell | 2.5s Base value; The higher the player's Spell Speed, the lower the cast time will be | 2.5s Base value; The higher the player's Spell Speed, the lower the recast time will be | 400 MP | 25y | — |
Deals unaspected damage with a potency of 300. | |||||||
Afflatus Misery![]() |
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Spell | Instant | 2.5s Base value; The higher the player's Spell Speed, the lower the recast time will be | — | 25y | 5y circle |
Deals unaspected damage to target and all enemies nearby it with a potency of 900 for the first enemy, and 25% less for all remaining enemies. Can only be executed when the Blood Lily is in full bloom. | |||||||
Afflatus Rapture![]() |
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Spell | Instant | 2.5s Base value; The higher the player's Spell Speed, the lower the recast time will be | — | — | 20y circle |
Restores own HP and the HP of all nearby party members. Cure Potency: 300 Additional Effect: Nourishes the Blood Lily Healing Gauge Cost: 1 Lily | |||||||
Temperance![]() |
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Ability | Instant | 120s | — | — | — |
Increases healing magic potency by 20%, while reducing damage taken by self and all party members within a radius of 30 yalms by 10%. Duration: 20s |
Role Actions[edit | edit source]
Action | Level | Type | Cast | Recast | Range | Radius | Role Affinity |
---|---|---|---|---|---|---|---|
Repose![]() |
8 | Spell | 2.5s Base value; The higher the player's Spell Speed, the lower the cast time will be | 2.5s Base value; The higher the player's Spell Speed, the lower the recast time will be | 30y | — | ![]() |
Afflicts target with Sleep Duration: 30s Cancels auto-attack upon execution. | |||||||
Esuna![]() |
10 | Spell | 1s Base value; the higher the character's Spell Speed stat, the lower the recast time will be | 2.5s Base value; the higher the character's Spell Speed stat, the lower the recast time will be | 30y | — | ![]() |
Removes a single detrimental effect from target. | |||||||
Swiftcast![]() |
18 | Ability | Instant | 60s | — | — | ![]() ![]() |
Next spell is cast immediately. Duration: 10s | |||||||
Lucid Dreaming![]() |
24 | Ability | Instant | 60s | — | — | ![]() ![]() |
Gradually restores own MP. Potency: 50 Duration: 21s | |||||||
Surecast![]() |
44 | Ability | Instant | 120s | — | — | ![]() ![]() |
Spells can be cast without interruption. Additional Effect: Nullifies most knockback and draw-in effects Duration: 6s | |||||||
Rescue![]() |
48 | Ability | Instant | 120s | 30y | — | ![]() |
Instantly draws target party member to your side. Cannot be used outside of combat or when target is suffering from certain enfeeblements. |
Traits[edit | edit source]
Name | Level | Description |
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Stone Mastery![]() |
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Upgrades Stone to Stone II. |
Maim and Mend![]() |
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Increases base action damage and HP restoration by 10%. |
Freecure![]() |
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Grants a 15% chance that after casting Cure, the MP cost for your next Cure II will be 0. Duration: 15s |
Maim and Mend II![]() |
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Increases base action damage and HP restoration by 30%. |
Aero Mastery![]() |
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Upgrades Aero to Aero II. |
Secret of the Lily![]() |
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Adds a Lily to your Healing Gauge for every 30 seconds you are engaged in combat, up to a maximum of 3. |
Stone Mastery II![]() |
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Upgrades Stone II to Stone III. |
Stone Mastery III![]() |
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Upgrades Stone III to Stone IV. |
Aero Mastery II 48px |
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Upgrades Aero II to Dia. |
Stone Mastery IV![]() |
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Upgrades Stone IV to Glare. |
Transcendent Afflatus![]() |
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Adds a Blood Lily to the Healing Gauge that blooms after three uses of Afflatus Solace or Afflatus Rapture. |
Enhanced Asylum![]() |
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Adds an additional effect to Asylum that increases HP recovery via healing actions by 10%. |
PvP Actions[edit | edit source]
Ability | Type | Cast | Recast | MP Cost | Range | Radius |
---|---|---|---|---|---|---|
Cure![]() |
Spell | 1.5s | 2.4s | – | 30y | – |
Restores target's HP. Cure Potency: 2,000 | ||||||
Cure II![]() |
Spell | 1.5s | 2.4s | 1000 MP | 30y | – |
Restores target's HP. Cure Potency: 4,000 | ||||||
Medica 48px |
Spell | 2s | 2.4s | 1000 MP | – | 15y circle |
Restores own HP and the HP of all nearby party members. Cure Potency: 2,000 | ||||||
Glare 48px |
Spell | 1.5s | 2.4s | – | 25y | – |
Deals unaspected damage with a potency of 1,200. | ||||||
Dia 48px |
Spell | Instant | 2.4s | 1000 MP | 25y | – |
Deals unaspected damage with a potency of 800. Additional Effect: Increases target's damage taken by 10% Duration: 15s | ||||||
Afflatus Solace 48px |
Spell | Instant | 2.4s | — | 30y | – |
Restores target's HP. Cure Potency: 3,000 Additional Effect: Regen Cure Potency: 600 Duration: 15s Additional Effect: Nourishes the Blood Lily Healing Gauge Cost: 1 Lily A Lily is granted every 10 seconds while in combat. | ||||||
Afflatus Rapture 48px |
Spell | Instant | 2.4s | — | – | 15y circle |
Restores own HP and the HP of all nearby party members. Cure Potency: 1,500 Additional Effect: Regen Cure Potency: 300 Duration: 15s Additional Effect: Nourishes the Blood Lily Healing Gauge Cost: 1 Lily A Lily is granted every 10 seconds while in combat. | ||||||
Afflatus Misery 48px |
Spell | Instant | 2.4s | — | 25y | 5y circle |
Deals unaspected damage with a potency of 2,400 to target and all enemies nearby it. Can only be executed when the Blood Lily is in full bloom. | ||||||
Tetragrammaton 48px |
Ability | Instant | 15s | – | 30y | – |
Restores target's HP. Cure Potency: 4,000 | ||||||
Assize 48px |
Ability | Instant | 30s | – | – | 15y circle |
Deals unaspected damage with a potency of 1,000 to all nearby enemies. Additional Effect: Restores own HP and the HP of nearby party members Cure Potency: 2,000 | ||||||
Temperance 48px |
Ability | Instant | 60s | – | – | – |
Increases damage dealt and healing potency by 20%, while reducing damage taken by self and all party members within a radius of 30 yalms by 10%. Duration: 15s |
Common Actions[edit | edit source]
Common Actions have no cost
Action | Type | Cast | Recast | Range | Radius |
---|---|---|---|---|---|
Purify 48px |
Ability | Instant | 30s | 30y | — |
Restores own or target party member's HP while also removing Stun, Sleep, Bind, Heavy, and Silence. Cure Potency: 2,000 Cure potency is doubled when a status affliction is removed. Can be used regardless of own status affliction. | |||||
Bolt 48px |
Ability | Instant | 30s | — | — |
Movement speed is increased. Duration: 10s | |||||
Medical Kit 48px |
Ability | Instant | 15s | — | — |
Restores own HP. Cure Potency: 3,000 Potency increases up to 6,000 as HP decreases. Maximum Charges: 3 |
Additional PvP Actions[edit | edit source]
Players are restricted to equipping two Additional PvP Actions at once. These actions have no cost.
Action | Type | Cast | Recast | Range | Radius |
---|---|---|---|---|---|
Repose 48px |
Ability | Instant | 30s | 25y | — |
Afflicts target with Sleep. Duration: 3s | |||||
Protect![]() |
Ability | Instant | 45s | — | — |
Reduces damage taken by a party member or self by 20%. Duration: 10s | |||||
Rescue 48px |
Ability | Instant | 30s | 30y | — |
Instantly draws target party member to your side. Additional Effect: Removes Holmgang effect from target Ignores target's knockback resistance. | |||||
Largesse 48px |
Ability | Instant | 60s | — | — |
Increases healing potency by 25%. Duration: 10s | |||||
Attunement 48px |
Ability | Instant | 30s | — | — |
Restores own HP. Cure Potency: 3,000 Potency increases up to 6,000 as your HP decreases. Additional Effect: Nullifies 99% of damage taken but prevents movement or use of other actions Duration: 3s |
Limit Break[edit | edit source]
Conjurers' and White Mages' Limit Breaks focus on restoring the HP and MP of their allies. The amount of HP restored by each limit break is based on percentage and do not have a base potency. Conjurers and White Mages both have the same Level 1 and Level 2 limit breaks as other Healers.
Ability | Level | Description | Image |
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Healing Wind | 1 | Restores 25% of HP and MP of all nearby party members. | ![]() |
Breath of the Earth | 2 | Restores 60% of HP and MP of all nearby party members. | ![]() |
Pulse of Life | 3 | Restores 100% HP and MP of all nearby party members. Revives any KO'd allies in a weakened state. | ![]() |
Other appearances[edit | edit source]
Final Fantasy Brave Exvius[edit | edit source]

Final Fantasy Trading Card Game[edit | edit source]
White Mage and Conjurer appear in Final Fantasy Trading Card Game as Backup cards. White Mage appears as Water- and Wind-elemental cards, while Conjurer appears as an Ice-elemental card.
Behind the scenes[edit | edit source]
At the launch of the original Final Fantasy XIV, Conjurers were somewhat similar to the series's traditional depiction of Red Mages, possessing the full assortment of "standard" elemental spells as well as restorative abilities.
At the launch of patch 1.20, and continuing into A Realm Reborn, the Conjurer's skillset was changed to focus far more heavily on their healing and defensive magic, losing mastery of the Fire, Ice and Lightning elements (these having gone to the Thaumaturge), while keeping their Earth, Wind and Water-elemental abilities to deal damage; their attack spells are not powerful enough for them to be primary damage dealers, but they are sufficient for soloing, and possess a Cleric Stance for when they need to go on offense. All spells' MP costs and power are scaled with the adventurer's level.

Conjurer's barrier spell.
A Conjurer's barrier spell similar to Scholar's Sacred Soil can be seen in some cutscenes but it does not exist as a usable ability in the game as yet.
The Artifact Equipment includes the traditional red-trimmed white robe with the hood down, much like White Wizard in the original Final Fantasy. A silver crown uses the Head slot.
As of 2014, White Mage was the most popular job of Final Fantasy XIV: A Realm Reborn, as 14% of the players are playing as a White Mage.[1]
Square Enix's Eorzea Cafe served a dish called "Eggs benediction" whose description translates to: A cast of Benediction dished out by our trusty purveyors of healing, the White Mages!... No, not really, but we're sure this refreshing, easy-to-eat Eggs Benediction will serve to fully recover your HP!!
Gallery[edit | edit source]
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Etymology[edit | edit source]
Evocation is the act of calling upon or summoning a spirit, demon, god or other supernatural agent, in the Western mystery tradition. Comparable practices exist in many religions and magical traditions and may employ the use of mind-altering substances with and without uttered word formulas.