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Conjury is an art that takes life and the living for its domain. Its primary purpose is the salving of hurts and the granting of protection. Adventurers such as yourself oft stand upon the front lines of battle. Owing to this, you are like to find yourself in many situations wherein a capacity for healing would be advantageous. Mind you, there is more to conjury than that. By harnessing the power of earth, wind, and water, conjurers are also capable of weaving spells that wreak havoc. In terms of sheer destructive power, conjury may pale in comparison to thaumaturgy, but its capacity to defend one against aggression more than compensates for this relative shortcoming.

The White Mage is a Job in Final Fantasy XIV, introduced as the Discipline of Magic Conjurer (幻術士, Genjutsu Shi?) in the original release. Players start as a Conjurer, and then may upgrade to White Mage using the Soul Crystal obtained from the quest Seer Folly after Conjurer reaches level 30.

ProfileEdit

ConjurerEdit

Conjurer Class Artwork ARR
Conjury calls upon the elements of earth, wind, and water and concentrates them to a potency at which spells can be weaved. Through practiced meditation on the essences of creation, conjurers draw forth and absorb aether from their immediate surroundings. A wand or cane made from unworked wood is then utilized to focus the aether until it manifests as the desired spell.

Versed also in magicks that restore and strengthen, conjurers are regarded as accomplished healers.
—Lodestone

Conjurers are trained to coax metaphysical forces forth from the elements which comprise all of creation, allowing them to weave powerful spells.

Attuned to the essence of all things around them, the Conjurers' intimacy with all forms of being enables them to shift between both offensive and defensive magic as needed. They are considered Healers for the the purpose of party roles.

White MageEdit

White magic, the arcane art of succor, was conceived eras past that the world might know comfort. Alas, man began perverting its powers for self-gain, and by his wickedness brought about the Sixth Umbral catastrophe. Although the art subsequently became forbidden, it is now in the midst of a revival at the hands of the Padjal, chosen of the elementals.

Those who would walk the path of the white mage are healers without peer, possessed of the power to deliver comrades from the direst of afflictions—even the icy grip of death itself.
—Lodestone

White Mages wear the typical white mage clothing recurring in the series. While there may be more than one White Mage, the lore canonically dictates that aside from the Padjal, only the adventurer may be a White Mage, owing the knowledge about its power to the Crystal that once belonged to the famous White Mage A-Towa-Cant.

StoryEdit

ConjurerEdit

FFV World Map SpriteThis article or section is a stub about a quest in Final Fantasy XIV. You can help the Final Fantasy Wiki by expanding it.

White MageEdit

FFV World Map SpriteThis article or section is a stub about a quest in Final Fantasy XIV. You can help the Final Fantasy Wiki by expanding it.

HeavenswardEdit

FFV World Map SpriteThis article or section is a stub about a quest in Final Fantasy XIV: Heavensward. You can help the Final Fantasy Wiki by expanding it.

StormbloodEdit

FFV World Map SpriteThis article or section is a stub about a quest in Final Fantasy XIV: Stormblood. You can help the Final Fantasy Wiki by expanding it.

EquipmentEdit

The Conjurer class is defined by wielding either one-handed wands or two-handed canes. At endgame, the available weapons are mostly two-handed canes, while wands are relatively scarce (the strongest as of 2.5 being the Tidal Wave Wand at item level 100).

In terms of late game armor and accessories, Conjurers and White Mages share "Healing" gear with Scholars and Astrologians.

Job GaugeEdit

FFXIV WHM Healing Gauge

Healing Gauge

The Job Gauge was introduced to players in 4.0 Stormblood. The White Mage uses the Healing Gauge. The Healing Gauge indicates the number of Lilies a white mage has accumulated. Lilies appear when casting Cure or Cure II on a party member. Lilies reduce recast times for certain actions by a percentage, corresponding to the number stacked in the Healing Gauge. Lilies can also be consumed to execute the action Divine Benison.

AbilitiesEdit

Ability Level Type Cast Recast Cost Range Radius
Stone
FFXIV Stone Icon
FFXIV Conjurer Icon1 Spell 2.5s (Base value; The higher the player's Spell Speed, the lower the cast time will be) 2.5s (Base value; The higher the player's Spell Speed, the lower the recast time will be) 400 MP 25y
Deals earth damage with a potency of 140.
Cure
FFXIVARR Cure Icon
FFXIV Conjurer Icon2 Spell 1.5s (Base value; The higher the player's Spell Speed, the lower the cast time will be) 2.5s (Base value; The higher the player's Spell Speed, the lower the recast time will be) 400 MP 30y
Restores target's HP.
Cure Potency: 450
Additional Effect: 15% chance next Cure II will cost no MP
Duration: 15s
Aero
FFXIV Aero Icon
FFXIV Conjurer Icon4 Spell Instant 2.5s (Base value; The higher the player's Spell Speed, the lower the recast time will be) 400 MP 25y
Deals wind damage with a potency of 50.
Additional Effect: Wind damage over time
Potency: 30
Duration: 18s
Medica
Medica Icon
FFXIV Conjurer Icon10 Spell 2.5s (Base value; The higher the player's Spell Speed, the lower the cast time will be) 2.5s (Base value; The higher the player's Spell Speed, the lower the recast time will be) 1000 MP 15y circle
Restores own HP and HP of all nearby party members.
Cure Potency: 300
Raise
FFXIVARR Raise Icon
FFXIV Conjurer Icon12 Spell 8s (Base value; The higher the player's Spell Speed, the lower the cast time will be) 2.5s (Base value; The higher the player's Spell Speed, the lower the recast time will be) 2400 MP 30y
Resurrects target to a weakened state.
Fluid Aura
FFXIV Fluid Aura Icon
FFXIV Conjurer Icon15 (Complete the quest "Trial by Water") Ability Instant 30s 25y
Binds target.
Duration: 6s
Stone II
Stone II Icon
FFXIV Conjurer Icon18 Spell 2.5s (Base value; The higher the player's Spell Speed, the lower the cast time will be) 2.5s (Base value; The higher the player's Spell Speed, the lower the recast time will be) 400 MP 25y
Deals earth damage with a potency of 200.
Cure II
FFXIV Cure II Icon
FFXIV Conjurer Icon30 (Complete the quest "In Nature's Embrace") Spell 2s (Base value; The higher the player's Spell Speed, the lower the cast time will be) 2.5s (Base value; The higher the player's Spell Speed, the lower the recast time will be) 1000 MP 30y
Restores target's HP.
Cure Potency: 700.
Presence of Mind
FFXIV Presence of Mind Icon
FFXIV White Mage Icon30 (Complete the quest "Seer Folly") Ability Instant 150s
Reduces spell cast time and recast time, and auto-attack delay by 20%.
Duration: 15s
Regen
FFXIV Regen Icon
FFXIV White Mage Icon35 (Complete the quest "Only You Can Prevent Forest Ire") Spell Instant 2.5s (Base value; The higher the player's Spell Speed, the lower the recast time will be) 500 MP 30y
Grants healing over time effect to target.
Cure Potency: 200
Duration: 18s
Cure III
Cure III Icon
FFXIV White Mage Icon40 (Complete the quest "O Brother, Where Art Thou") Spell 2s (Base value; The higher the player's Spell Speed, the lower the cast time will be) 2.5s (Base value; The higher the player's Spell Speed, the lower the recast time will be) 1500 MP 30y 6y circle
Restores HP of target and all party members nearby target.
Cure Potency: 550
Holy
FFXIV Holy Icon
FFXIV White Mage Icon45 (Complete the quest "Yearn for the Urn") Spell 2.5s (Base value; The higher the player's Spell Speed, the lower the cast time will be) 2.5s (Base value; The higher the player's Spell Speed, the lower the recast time will be) 600 MP 8y circle
Deals unaspected damage with a potency of 140 to all nearby enemies.
Additional Effect: Stun
Duration: 4s
Aero II
Aero II Icon
FFXIV Conjurer Icon46 Spell Instant 2.5s (Base value; The higher the player's Spell Speed, the lower the recast time will be) 400 MP 25y
Deals wind damage with potency of 60.
Additional Effect: Wind damage over time
Potency: 60
Duration: 18s
Medica II
Medica II Icon
FFXIV Conjurer Icon50 Spell 2.5s (Base value; The higher the player's Spell Speed, the lower the cast time will be) 2.5s (Base value; The higher the player's Spell Speed, the lower the recast time will be) 1300 MP 20y circle
Restores own HP and the HP of all nearby party members.
Cure Potency: 200
Additional Effect: Regen
Cure Potency: 100
Duration: 15s
Benediction
FFXIV Benediction Icon
FFXIV White Mage Icon50 (Complete the quest "Heart of the Forest") Ability Instant 180s 30y
Restores all of a target's HP.
Afflatus Solace
48px
FFXIV White Mage Icon52 Spell Instant 2.5s (Base value; The higher the player's Spell Speed, the lower the recast time will be) 1 Lily 30y
Restores target's HP.
Cure Potency: 700
Additional Effect: Nourishes the Blood Lily
Healing Gauge Cost: 1 Lily
Asylum
FFXIV Asylum Icon
FFXIV White Mage Icon52 (Complete the quest "A Journey of Purification") Ability Instant 90s 30y 6y circle
Envelops a designated area in a veil of succor, healing any party members who enter.
Cure Potency: 100
Duration: 24s
Additional Effect: Increases HP recovery via healing actions on party members in the designated area by 10%
Stone III
FFXIV Stone III Icon
FFXIV White Mage Icon54 (Complete the quest "The Girl with Dragon Tissue") Spell 2.5s (Base value; The higher the player's Spell Speed, the lower the cast time will be) 2.5s (Base value; The higher the player's Spell Speed, the lower the recast time will be) 400 MP 25y
Deals earth damage with a potency of 240.
Assize
FFXIV Assize Icon
FFXIV White Mage Icon56 (Complete the quest "The Dark Blight Writhes") Ability Instant 45s 15y circle
Deals unaspected damage with a potency of 400 to all nearby enemies.
Additional Effect: Restores own HP and the HP of nearby party members.
Cure Potency: 400
Additional Effect: Restores 5% of maximum HP
Thin Air
FFXIV Thin Air Icon
FFXIV White Mage Icon58 (Complete the quest "In the Wake of Death") Ability Instant 120s
Reduces MP cost of all spells by 100%.
Duration: 12s
Tetragrammaton
FFXIV Tetragrammaton Icon
FFXIV White Mage Icon60 (Complete the quest "Hands of Healing") Ability Instant 60s 30y
Restores target's HP.
Cure Potency: 700
Stone IV
FFXIV Stone IV Icon
FFXIV White Mage Icon64 Spell 2.5s (Base value; The higher the player's Spell Speed, the lower the cast time will be) 2.5s (Base value; The higher the player's Spell Speed, the lower the recast time will be) 400 MP 25y
Deals earth damage with a potency of 280.
Divine Benison
FFXIV Divine Benison Icon
FFXIV White Mage Icon66 Ability Instant 30s 30y
Creates a barrier around self or target party member that absorbs damage equivalent to a heal of 500 potency.
Duration: 15s
Plenary Indulgence
FFXIV Plenary Indulgence Icon
FFXIV White Mage Icon70 (Complete the quest "What She Always Wanted") Ability Instant 60s 20y circle
Grants Confession to self and nearby party members.
Upon receiving HP recovery via Medica, Medica II, Cure III, or Afflatus Rapture cast by self, Confession triggers an additional healing effect.
Cure Potency: 200
Duration: 10s
Dia
48px
FFXIV White Mage Icon72 Spell Instant 2.5s (Base value; The higher the player's Spell Speed, the lower the recast time will be) 400 MP 25y
Deals unaspected damage with a potency of 120.
Additional Effect: Unaspected damage over time
Potency: 60
Duration: 30s
Glare
48px
FFXIV White Mage Icon72 Spell 2.5s (Base value; The higher the player's Spell Speed, the lower the cast time will be) 2.5s (Base value; The higher the player's Spell Speed, the lower the recast time will be) 400 MP 25y
Deals unaspected damage with a potency of 300.
Afflatus Misery
48px
FFXIV White Mage Icon74 Spell Instant 2.5s (Base value; The higher the player's Spell Speed, the lower the recast time will be) Blood Lily 25y 5y circle
Deals unaspected damage to target and all enemies nearby it with a potency of 900 for the first enemy, 10% less for the second, 20% less for the third, 30% less for the fourth, 40% less for the fifth, and 50% less for all remaining enemies.
Can only be executed when the Blood Lily is in full bloom.
Afflatus Rapture
48px
FFXIV White Mage Icon76 Spell Instant 2.5s (Base value; The higher the player's Spell Speed, the lower the recast time will be) 1 Lily 20y circle
Restores own HP and the HP of all nearby party members.
Cure Potency: 300
Additional Effect: Nourishes the Blood Lily
Healing Gauge Cost: 1 Lily
Temperance
48px
FFXIV White Mage Icon80 Ability Instant 120s
Increases healing magic potency by 20%, while reducing damage taken by self and all party members within a radius of 30 yalms by 10%.
Duration: 20s

Role ActionsEdit

Action Level Type Cast Recast Range Radius Role Affinity
Repose
FFXIV Repose Icon
8 Spell 2.5s (Base value; The higher the player's Spell Speed, the lower the cast time will be) 2.5s (Base value; The higher the player's Spell Speed, the lower the recast time will be) 30y FFXIV Healer Icon
Afflicts target with sleep
Duration: 30s
Cancels auto-attack upon execution.
Esuna
FFXIV Esuna Icon
10 Spell 1s (Base value; the higher the character's Spell Speed stat, the lower the recast time will be) 2.5s (Base value; the higher the character's Spell Speed stat, the lower the recast time will be) 30y FFXIV Healer Icon
Removes a single detrimental effect from target.
Swiftcast
FFXIV Swiftcast Icon
18 Ability Instant 60s FFXIV Healer IconFFXIV Magic Ranged DPS Icon
Next spell is cast immediately.
Duration: 10s
Lucid Dreaming
FFXIV Lucid Dreaming Icon
24 Ability Instant 60s FFXIV Healer IconFFXIV Magic Ranged DPS Icon
Gradually restores own MP.
Refresh Potency: 50
Duration: 21s
Surecast
FFXIV Surecast Icon
44 Ability Instant 120s FFXIV Healer IconFFXIV Magic Ranged DPS Icon
Spells can be cast without interruption.
Additional Effect: Nullifies most knockback and draw-in effects
Duration: 6s
Rescue
FFXIV Rescue Icon
48 Ability Instant 150s 30y FFXIV Healer Icon
Instantly draws target party member to your side. Cannot be used outside of combat or when target is suffering from certain enfeeblements.

TraitsEdit

Name Level Description
Stone Mastery
FFXIV Stone Mastery Icon
FFXIV Conjurer Icon18 Upgrades Stone to Stone II.
Maim and Mend
FFXIV Maim and Mend Icon
FFXIV Conjurer Icon20 Increases base action damage and HP restoration by 10%.
Freecure
FFXIV Freecure Icon
FFXIV Conjurer Icon32 Grants a 15% chance that after casting Cure, the MP cost for your next Cure II will be 0.
Duration: 15s
Maim and Mend II
FFXIV Maim and Mend II Icon
FFXIV Conjurer Icon40 Increases base action damage and HP restoration by 30%.
Aero Mastery
FFXIV Aero Mastery Icon
FFXIV Conjurer Icon46 Upgrades Aero to Aero II.
Secret of the Lily
FFXIV Secret of the Lily Icon
FFXIV White Mage Icon52 (Complete the quest "A Journey of Purification") Adds a Lily to your Healing Gauge for every 30 seconds you are engaged in combat, up to a maximum of 3.
Stone Mastery II
FFXIV Stone Mastery II Icon
FFXIV White Mage Icon54 (Complete the quest "The Girl with the Dragon Tissue") Upgrades Stone II to Stone III.
Stone Mastery III
FFXIV Stone Mastery III Icon
FFXIV White Mage Icon64 Upgrades Stone III to Stone IV.
Aero Mastery II
48px
FFXIV White Mage Icon72 Upgrades Aero II to Dia.
Stone Mastery IV
48px
FFXIV White Mage Icon72 Upgrades Stone IV to Glare.
Transcendent Afflatus
48px
FFXIV White Mage Icon74 Adds a Blood Lily to the Healing Gauge that blooms after three uses of Afflatus Solace or Afflatus Rapture.
Enhanced Asylum
48px
FFXIV White Mage Icon78 Adds an additional effect to Asylum that increases HP recovery via healing actions by 10%.

PvP ActionsEdit

Ability Type Cast Recast Cost Range Radius
Cure
FFXIV Cure PVP Icon
Spell 1.5s 2.4s 30y
Restores target's HP.
Cure Potency: 2,500
Cure II
FFXIV Cure II PVP Icon
Spell 1.5s 2.4s 1000 MP 30y
Restores target's HP.
Cure Potency: 5,000
Glare
48px
Spell 1.5s 2.4s 25y
Deals unaspected damage with a potency of 1,400.
Dia
48px
Spell Instant 2.4s 1000 MP 25y
Deals unaspected damage over time.
Potency: 300
Duration: 15s
Additional Effect: Increases target's damage taken by 10%
Afflatus Misery
48px
Spell Instant 2.4s Blood Lily 25y 5y circle
Deals unaspected damage with a potency of 1,600 to target and all enemies nearby it.
Additional Effect: Silence
Duration: 2s
Can only be executed when the Blood Lily is in full bloom.
Afflatus Solace
48px
Ability Instant 1s 1 Lily 30y
Restores target's HP.
Cure Potency: 2,500
Additional Effect: Regen
Cure Potency: 1,000
Duration: 15s
Additional Effect: Nourishes the Blood Lily
Healing Gauge Cost: 1 Lily
A Lily is granted every 15 seconds while in combat.
Divine Benison
FFXIV Divine Benison PVP Icon
Ability Instant 30s 30y
Creates a barrier around target that absorbs damage equivalent to a heal of 2,500 potency.
Duration: 10s
Additional Effect: Adds a Lily to your Healing Gauge if the barrier is completely absorbed
Fluid Aura
FFXIV Fluid Aura PVP Icon
Ability Instant 30s 30y
Deals a 10-yalm knockback.
Additional Effect: Bind
Duration: 2s
Temperance
48px
Ability Instant 60s
Increases damage dealt and healing potency by 20%.
Duration: 15s

Additional PvP ActionsEdit

Players are restricted to equipping two Additional PvP Actions at once. These actions have no cost.

Action Type Cast Recast Range Radius
Purify
48px
Ability Instant 45s 30y
Removes Stun, Sleep, Bind, Heavy, and Silence from self or target party member. Can be used regardless of own status affliction.
Rescue
48px
Ability Instant 45s 30y
Instantly draws target party member to your side and restores their HP.
Cure Potency: 1,500
Cannot be used when target is suffering from certain enfeeblements.
Attunement
48px
Ability Instant 60s
Restores own HP.
Cure Potency: 2,500
Potency increases up to 500% as your HP decreases.
Additional Effect: Nullifies 99% of damage taken but prevents movement or use of other actions
Duration: 3s
Repose
48px
Ability Instant 45s 25y
Afflicts target with Sleep.
Duration: 3s
Protect
FFXIV Protect PVP Icon
Ability Instant 45s
Reduces damage taken by a party member or self by 20%.
Duration: 10s

Limit BreakEdit

Conjurers' and White Mages' Limit Breaks focus on restoring the HP and MP of their allies. The amount of HP restored by each limit break is based on percentage and do not have a base potency. Conjurers and White Mages both have the same Level 1 and Level 2 limit breaks as other Healers.

Ability Level Description Image
Healing Wind 1 Restores 25% of HP and MP of all nearby party members. Healing Wind
Breath of the Earth 2 Restores 60% of HP and MP of all nearby party members. Breath of the Earth
Pulse of Life 3 Restores 100% HP and MP of all nearby party members. Revives any KO'd allies in a weakened state. PulseOfLife XIV Limit

Other appearancesEdit

Final Fantasy Brave ExviusEdit

Edgar - Chainsaw2This article or section is a stub about an ability in Final Fantasy Brave Exvius. You can help the Final Fantasy Wiki by expanding it.

Final Fantasy Trading Card GameEdit

White Mage and Conjurer appear on cards. White Mage's card is Water-elemental, while Conjurer's is Ice-elemental.


GalleryEdit

Arms and Gear sets
Abilities
Removed Abilities

EtymologyEdit

Evocation is the act of calling upon or summoning a spirit, demon, god or other supernatural agent, in the Western mystery tradition. Comparable practices exist in many religions and magical traditions and may employ the use of mind-altering substances with and without uttered word formulas.

TriviaEdit

XIVShield2

Conjurer's barrier spell.

  • In their original design, Conjurers were somewhat similar to Red Mages, possessing the full assortment of "standard" elemental spells as well as restorative abilities. In patch 1.20, and continuing into A Realm Reborn, the Conjurer's skillset was changed to focus far more heavily on their healing and defensive magic, losing mastery of the Fire, Ice and Lightning elements (these having gone to the Thaumaturge), while keeping their Earth, Wind and Water-elemental abilities to deal damage; their attack spells are not powerful enough for them to be primary damage dealers, but they are sufficient for soloing, and possess a Cleric Stance for when they need to go on offense. All spells' MP costs and power are scaled with the adventurer's level.
  • A Conjurer's barrier spell similar to Scholar's Sacred Soil can be seen in some cutscenes but it does not exist as a usable ability in the game as yet.
  • The Artifact Equipment includes the traditional red-trimmed white robe with the hood down, much like White Wizard in the original Final Fantasy. A silver crown uses the Head slot.
  • As of 2014, White Mage is the most popular job of Final Fantasy XIV: A Realm Reborn, as 14% of the players are playing as a White Mage.[1]
  • Square Enix's Eorzea Cafe serves a dish called "Eggs benediction" whose description translates to: A cast of Benediction dished out by our trusty purveyors of healing, the White Mages!... No, not really, but we're sure this refreshing, easy-to-eat Eggs Benediction will serve to fully recover your HP!!

ReferencesEdit

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